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Old 01-15-2012, 11:48 PM   Top  -  End  -  #61
Penguinator
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

Quote:
Originally Posted by Bad Situation View Post
Wow, 500 Internal service error?

Those have been coming up more recently.
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Old 01-16-2012, 12:20 AM   Top  -  End  -  #62
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

Personally the database backup is more annoying, but the server errors are more random. Speaking of weapons of war maybe I should think of a character build for that as well. The character creation is too fun.
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Old 01-16-2012, 06:08 AM   Top  -  End  -  #63
bladescape
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

Well, I've already made a character for Weapons. I haven't got the sprites, but eh.

I'm enjoying things so far, and I think I should be able to return to planning now, so yay.
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Old 01-16-2012, 06:24 AM   Top  -  End  -  #64
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

Seeing that Rashill has vanished into the great sea that is the internet, here's the half finished mug he has done for Jiguro. If anyone wants to finish it off (or base it of it) and make battle and map sprites go nuts.

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Old 01-16-2012, 01:36 PM   Top  -  End  -  #65
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

Wait, I'm the first healer to submit... that means... I'm on next battle?

I'm thinking to it too. Wonder if I will be in time to ask for a lord ><
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Old 01-17-2012, 11:21 PM   Top  -  End  -  #66
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Originally Posted by silphael View Post
Wait, I'm the first healer to submit... that means... I'm on next battle?

I'm thinking to it too. Wonder if I will be in time to ask for a lord ><
Barring exceptional circumstances, that should be the case. How do you want to join? Appearing at the start of map/during the transition between them, recruited from the enemy, recruited from a neutral area (house), or recruited from amongst NPC allies?
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Old 01-17-2012, 11:59 PM   Top  -  End  -  #67
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

So if Rashill doesn't respond, are you planning to replace him with another sword user or just take anybody to round out the team?
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Old 01-18-2012, 06:01 AM   Top  -  End  -  #68
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

Technically, silphael fills both roles. Sword user and healer. So, in theory...
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Old 01-18-2012, 07:04 AM   Top  -  End  -  #69
Rising Phoenix
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

Isn't ravena's character also a healer?
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Old 01-18-2012, 08:43 AM   Top  -  End  -  #70
silphael
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

I will say during the transition. In my background I was already in a ship, so if the group is reaching the docks, I should be there.

Beware, as a sword user I'm excessively squishy ><
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Old 01-18-2012, 08:57 PM   Top  -  End  -  #71
Garryl
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

Yes, everything works out just so <tents fingers> perfectly.
Edit: (And Saythe is also a sword user, so it works out either way.)

By the way, when do you want updates? I've been trying to do about 1-2 per week, although the actual policy has been more like waiting a couple of days after there was a plan in case anyone wanted to change any of it.

Silphael, do you have a smaller map sprite that you could use? Your current one is a bit large and extrudes into the adjacent spaces (the sword and staff stick out).
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Last edited by Garryl : 01-18-2012 at 08:59 PM.
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Old 01-18-2012, 09:05 PM   Top  -  End  -  #72
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

We will now have two sword users that are squishy... Lol.

Also, 1-2 per week should be good? Once a majority of the players have agreed on something, updating when you feel comfortable doing it is fine.
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Old 01-18-2012, 09:18 PM   Top  -  End  -  #73
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

Quote:
Originally Posted by Garryl View Post
Silphael, do you have a smaller map sprite that you could use? Your current one is a bit large and extrudes into the adjacent spaces (the sword and staff stick out).
Yeah, I'm sorry about that, wasn't sure how to do his map sprite with two items... kinda just said F' it and made what you see there.
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Old 01-18-2012, 09:19 PM   Top  -  End  -  #74
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

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By the way, when do you want updates? I've been trying to do about 1-2 per week, although the actual policy has been more like waiting a couple of days after there was a plan in case anyone wanted to change any of it.
Well, I think if anybody had a problem with Penguinator's tactical leadership they would have spoken up by now. I think if you're part of the game and fail to object within a 1-3 day period you just haven't been checking in enough. Things are going fine the way they are I'd think. Are you thinking of assigned particular days as update days?
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Old 01-18-2012, 09:54 PM   Top  -  End  -  #75
Garryl
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

Squishy sword users? Sounds like Radiant Dawn all over again.

I'll see how things go. The only days I know I will always have time to do an update are Saturday/Sunday, and I'll try to do one over the week if there's time.

I whipped this up. The staff is just moved down, but the sword is from Robert (rotated 180 degrees and a bit). I'm not quite happy with it, because it looks like it's being held too high in a very close position. I'd also like to drop the vertical size down another pixel (simple to do, just remove the extra pixel of shadow at the bottom and shorten the staff by a pixel) so it fits in a 16x16 square (it's still 17 pixels tall).


Edit: I just whipped up some quick rules for Laguz characters. It's just a first draft and everything's probably imbalanced (I still haven't figured out how much the starting, untransformed stats may need to be reduced, or how growths might change, or whether to use promotions and 60 levels or just 40 levels and reduced xp gain like the games do, then add non-stat promotion benefits at levels 15 and 30 when Radiant Dawn gave Laguz more capacity, and the strikes are probably in need of tweaking).

Players playing Laguz units won't be allowed to join Sand Beneath the Waves until about the 6th or 7th map (depending on how it goes), or Weapons of war until a similar time. Assuming we can get this into a working state at all. Any suggestions?

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Last edited by Garryl : 01-18-2012 at 11:37 PM.
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Old 01-19-2012, 01:27 AM   Top  -  End  -  #76
Rising Phoenix
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

Quote:
Originally Posted by Garryl View Post
Squishy sword users? Sounds like Radiant Dawn all over again.

I'll see how things go. The only days I know I will always have time to do an update are Saturday/Sunday, and I'll try to do one over the week if there's time.

I whipped this up. The staff is just moved down, but the sword is from Robert (rotated 180 degrees and a bit). I'm not quite happy with it, because it looks like it's being held too high in a very close position. I'd also like to drop the vertical size down another pixel (simple to do, just remove the extra pixel of shadow at the bottom and shorten the staff by a pixel) so it fits in a 16x16 square (it's still 17 pixels tall).


Edit: I just whipped up some quick rules for Laguz characters. It's just a first draft and everything's probably imbalanced (I still haven't figured out how much the starting, untransformed stats may need to be reduced, or how growths might change, or whether to use promotions and 60 levels or just 40 levels and reduced xp gain like the games do, then add non-stat promotion benefits at levels 15 and 30 when Radiant Dawn gave Laguz more capacity, and the strikes are probably in need of tweaking).

Players playing Laguz units won't be allowed to join Sand Beneath the Waves until about the 6th or 7th map (depending on how it goes), or Weapons of war until a similar time. Assuming we can get this into a working state at all. Any suggestions?

Spoiler
Eeep! I wanna make a Phoenix themed character so bad now! >_<. But Jiguro's fine too.
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Old 01-19-2012, 03:19 AM   Top  -  End  -  #77
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

Quote:
Originally Posted by Bad Situation View Post
Well, I think if anybody had a problem with Penguinator's tactical leadership they would have spoken up by now. I think if you're part of the game and fail to object within a 1-3 day period you just haven't been checking in enough. Things are going fine the way they are I'd think. Are you thinking of assigned particular days as update days?
My pet theory is that Penguinator is a demi-god of tactics. Domains Knowledge, Oracle, Planning. Favored weapon Spiked chain.
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Old 01-19-2012, 03:34 AM   Top  -  End  -  #78
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

TP at start of battle: 2 (cost 2)

Untransformed:
TP generated per turn: 2 (cost 8)
TP generated per combat: 10 (cost 30)

Transformed:
TP loss per turn: 5 (cost 15)
TP loss per combat: 0 (cost 20)

Get attacked 3 times, actually only 2 times are needed since you can't counter untransformed, followed by 6 full turns of pwnage. Sounds pretty good? EDIT: Looking at Radiant Dawn, this isn't as OP as I thought. I haven't played RD though.

I also find it strange that Con or Mov are not affected by transformations. Surely a large dragon has a higher con than a little girl?

EDIT: Or better yet, permatransformation!

TP at start of battle: 2 (cost 2)

Untransformed:
TP generated per turn: 2 (cost 8)
TP generated per combat: 5 (cost 15)

Transformed:
TP loss per turn: 0 (cost 30)
TP loss per combat: 0 (cost 20)
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Old 01-21-2012, 11:38 AM   Top  -  End  -  #79
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Here's a first draft of some information about the rest of the world. Why, oh why, do I find it so much more interesting to write about the parts that aren't relevant?



The world of Solak, which contains the continent of Arnos and the Deserted Sea.

Most of the planet is civilized. The major nations of Eldrath, Norion, and Menthyl Vare, along with most of the smaller nations have been proud to live in peace for the past several centuries. However, as peaceful as they may seem, secretly their wars rage across the eastern continent of Arnos. There, colonies of the major powers fight over the untamed lands, allegedly fighting over natural resources and prime land. Behind the scenes, they are all funded and supported by the colonial powers on the other continents, and the ebbs and flows of their wars coincide almost perfectly with political tensions and treaties on the mainland.

Recently, one of these colonies decided to declare independence. Calling itself the Thrann Empire, its armies have grown strong and now its leadership seems poised to conquer the entirety of Arnos. Their most recent target, the city of Freeport, is about to fall even with the support of its patron nation, Eldrath.

Freeport is under siege. The Thrann army has the city surrounded, and is poised to conquer it. Most of the residents have already fled. Only a stubborn handful remain in the city, alongside the local militia and reinforcements from Eldrath who fight to defend the walls.

The Deserted Sea is highly magical. At night, it draws things into its depths, below which lie a dry desert, the ocean's water suspended a couple of kilometers overhead. Any creature or object upon or flying above the waves will be pulled beneath them. Upon the sand of the desert, there is only survival. There is no apparent method of escape, except for a tale of a madman in ancient times. The tale bears many similarities to your own predicament and may bear some mote of truth.
Not all of it will be in an actual desert area. Ancient ruins, strange structures, and more can be found within it.

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Old 01-21-2012, 12:23 PM   Top  -  End  -  #80
Penguinator
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

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My pet theory is that Penguinator is a demi-god of tactics. Domains Knowledge, Oracle, Planning. Favored weapon Spiked chain.
Could I sig that?
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Old 01-21-2012, 01:16 PM   Top  -  End  -  #81
Illven
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

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Could I sig that?
Sure, if you want.
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Old 01-25-2012, 11:47 PM   Top  -  End  -  #82
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

Well, I guess it makes sense that a Captain wouldn't charge in blindly just to lash out at a guy who happened to be in range.
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Old 01-26-2012, 06:04 AM   Top  -  End  -  #83
Penguinator
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

Yeah, but how many mooks are smart enough to go into a defensive formation around him?
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Old 01-26-2012, 07:18 AM   Top  -  End  -  #84
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

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Yeah, but how many mooks are smart enough to go into a defensive formation around him?
I dunno. Things that smart usually aren't called Mooks.
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Old 01-26-2012, 08:24 AM   Top  -  End  -  #85
Bad Situation
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Yeah, but how many mooks are smart enough to go into a defensive formation around him?
Well they did snap to his side at his command. Either they aren't mooks at all or they're just very good at following orders. Probably the latter.
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Old 01-26-2012, 09:18 AM   Top  -  End  -  #86
silphael
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

Or that's just a action activated by a script? That's often seen in an FE ^^
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Old 01-26-2012, 09:22 AM   Top  -  End  -  #87
Bad Situation
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

Quote:
Originally Posted by silphael View Post
an action activated by a script
Quote:
They're just very good at following orders.
Same thing really.
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Old 01-26-2012, 03:19 PM   Top  -  End  -  #88
silphael
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

So true ^^
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Old 01-30-2012, 09:04 PM   Top  -  End  -  #89
Garryl
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

Enemies in the vicinity of bosses will act smarter than their unled brethren. At the moment, it just means a decent formation and not making suicidal attacks. Later on, they'll be using all the skills at their disposal (including rescuing and shoving, which could have been used to threaten a kill on Crow last turn). Don't worry too much, because as soon as the boss falls, the enemies will go back to their usual stupidity.

Edit: Don't forget to check out the challenge in the game thread.
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Last edited by Garryl : 01-30-2012 at 09:16 PM.
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Old 01-30-2012, 09:44 PM   Top  -  End  -  #90
Bad Situation
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Default Re: Fire Emblem: Sand Beneath the Waves (OOC)

Well if Crow does 14 in one round. Can't Lekura just dance him for another 14 to kill the good Captain? All we really need to figure out is who can deal 7 to Captain so that Crow can kill him before he risks a counterattack: Saythe can double attack, dealing 8 damage despite being taken into single digits.

Saythe to H11 to attack Captain.
Crow remains where he is and doubles the captain.
Lekura moves to H13 to dance for Crow.
Crow attacks again, killing the Captain before he risks a lethal reprisal.

Crow can attack first, just as long Saythe attacks inbetween Crow's second attack.

Venimoor can safely attack the Myrmidon from where he is, earning him a small bit of XP. Then Riderch or Robert can attack, with luck they will bring down the Myrmidon as well.
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