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Hm... two thoughts bouncing around right now, wanted to get your opinions on them.
Heritors of the Unknown (Better name pending), a group of Duskblade/Totemists that have taken to offering the souls of the world to the Far Realms in exchange for power, while channeling the power of the far realms into this world, applying it's twisted physics to this world's own, and the
Rune Sages (Better name also pernding), a group of Binder/Sorcerers who go back to the very roots of magic, eventually learning to wield the awesomely powerful spellcasting style of the ancients.
__________________ Xykon avatar by Elagune. Innistrad, coming soon to a D&D 3.5 game near you!
Hmmmmm..... Just had a lot of time free up so I've come up with a few ideas. Can anyone give me their input?
- Blades of Chaos: An ozdrin/martial adapt who uses his flesh to summon the blade of chaos. Is able to summon it in groups to attack, and create a "snake" of blades with this feature.
- Disciple of Ashardalon: A warlock/dragonfire adapt/binder who focuses on following in Ashardalon's footsteps, eventually replacing their heart with one of fiendish origins.
-hmmmm...... I had another one but it seems to evade me at the moment.
Hm... two thoughts bouncing around right now, wanted to get your opinions on them.
Heritors of the Unknown (Better name pending), a group of Duskblade/Totemists that have taken to offering the souls of the world to the Far Realms in exchange for power, while channeling the power of the far realms into this world, applying it's twisted physics to this world's own, and the
Rune Sages (Better name also pernding), a group of Binder/Sorcerers who go back to the very roots of magic, eventually learning to wield the awesomely powerful spellcasting style of the ancients.
Rune Sages for the win. Binders have so much incredible flavor and potential.
The Dread Commander is up! The class abilities as-is might be a bit over the top, but considering it's a Marshal/Hexblade PrC, I felt justified in the power creep.
Does your inspiration involve the name "tony stark"?'
This time, not so much. Currently, I've got a more martially inclined "wild warforged" idea brewing with an emphasis on Stone Dragon and Iron Heart.
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Originally Posted by TheGeckoKing
The Dread Commander is up! The class abilities as-is might be a bit over the top, but considering it's a Marshal/Hexblade PrC, I felt justified in the power creep.
Quick PEACH!
Spoiler
Pre-reqs
I dislike alignment requirements, but that's more personal taste than anything.
Intimidate 9 means you're probably Hexblade 4/Marshal 2 before entering. You only need Hexblade 1/Marshal 2 to get the specials down, but Mettle and the Dark Companion ACF are both very delicious for Hexblades.
I can't find the Frightful Presence feat. Draconomicon has Awaken Frightful Presence, but that requires you to be a dragon to get it. Similarly, Races of the Dragon has a couple Draconic feats that emulate a very weak version of Frightful Presence, but doing so requires upwards of two feats.
For a replacement, you could go with either Imperious Command (Drow of the Underdark) or Dreadful Wrath (Player's Guide to Faerun). Honestly, I'd say go with Imperious Command or something else like Skill Focus: Intimidate. If it wasn't for the stupid type restriction on Awaken Frightful Presence, it'd be perfect.
Just found the feat Frightful Presence. Carry on.
Skills, BAB, etc.
Good BAB is nice. D10 HD fits. 4+INT on skills helps. Good Fort/Will does, too. Full-casting is very nice, but it is most likely going towards Hexblade casting, so no worries.
Aura of Dread is very nice. You should give an example character's bonuses, just for clarity's sake.
Inspire Terror should probably have a minimum uses per day (Say, X+CHA mod) where X increases with levels. Twice CHA mod scales in an odd fashion. Inspire Focus has the odd effect of "turning off" your marshal abilities. I'd recommend tweaking the wording so the Dread Commander can still rally his troops. Inspire Eternal Servitude is a silly capstone. I like it, but you should mention limitations on how allies can be raised, how many HPs they come back with, etc.
Armored Mage is a solid class feature, if a little "bland." You should mention if it works on shields or not.
Fear Immunity fits. I like it.
Choke out the Weakness is incredibly silly. Most of those effects make sense to remove, but prone caught my eye. As is, trading attacks for removing debuffs is amazing. You should mention if there is any limitation on uses per day or what not.
Arcana of War is interesting. I know Races of Stone has a feat that circumvents needing to cast defensively so long as you have a shield. This class feature just ignores the shield (and the damage, kind of) and casts away. Not bad.
Incarnation of Terror is mostly filler, but solid filler for someone with any amount of Intimidate focus.
Harbour no Traitor is basically +yes to Sense Motive. The flanking immunity bit is odd, but I like it. Maybe require the "know all lies" bit to be against targets affected by the aura?
Greater Aura of Dread is nice for the increased range. The debuff seems a bit too situational, mainly because Hexblade spells are going to have a fairly low save DC.
Terrifying Entity makes me want to grab the Goad feat to force people to attack me. On that note, maybe throw in a penalty to attack the Dread Commander even if they succeed or in the odd case where there are no other targets.
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Originally Posted by Wings of Peace
"See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
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Originally Posted by Doc Roc
Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.
Last edited by Thrice Dead Cat : 01-18-2012 at 02:50 PM.
Aura of Dread is very nice. You should give an example character's bonuses, just for clarity's sake.
Gotcha.
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Inspire Terror should probably have a minimum uses per day (Say, X+CHA mod) where X increases with levels. Twice CHA mod scales in an odd fashion. Inspire Focus has the odd effect of "turning off" your marshal abilities.
Yeah, that's probably for the best.
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I'd recommend tweaking the wording so the Dread Commander can still rally his troops.
Done.
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Inspire Eternal Servitude is a silly capstone. I like it, but you should mention limitations on how allies can be raised, how many HPs they come back with, etc.
I forgot about the loss of the Con score. Will rectify.
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Armored Mage is a solid class feature, if a little "bland." You should mention if it works on shields or not.
Shields are now mentioned.
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Choke out the Weakness is incredibly silly. Most of those effects make sense to remove, but prone caught my eye. As is, trading attacks for removing debuffs is amazing. You should mention if there is any limitation on uses per day or what not.
I was hoping the fact that you're punching your friends back into fighting order would be a limiter enough to avoid uses per day and such things. Maybe it would be more balanced it the Dread Commander did lethal damage instead.
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Arcana of War is interesting. I know Races of Stone has a feat that circumvents needing to cast defensively so long as you have a shield. This class feature just ignores the shield (and the damage, kind of) and casts away. Not bad.
Yeah, I felt the Hexblade's casting was gimped enough being half-caster and all, and what with it being in the front lines, didn't think being forced to make Concentration checks all the time was fair.
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Harbour no Traitor is basically +yes to Sense Motive. The flanking immunity bit is odd, but I like it. Maybe require the "know all lies" bit to be against targets affected by the aura?
The sticky problem is that the aura only affects allies, and the Dread Commander wouldn't think of someone as an ally if they thought they were being lied to. Or it could only affect people the Dread Commander though were their friend, or I could just make it simple and just say "no lies". Mainly because i've confused myself a bit.
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Greater Aura of Dread is nice for the increased range. The debuff seems a bit too situational, mainly because Hexblade spells are going to have a fairly low save DC.
More of a DC increase? A different, more relevant effect?
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Terrifying Entity makes me want to grab the Goad feat to force people to attack me. On that note, maybe throw in a penalty to attack the Dread Commander even if they succeed or in the odd case where there are no other targets.
That is an awesome idea, and i'm adding it in.
Thanks a bunch for the PEACH, btw!
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Last edited by TheGeckoKing : 01-18-2012 at 04:03 PM.
Mine is ending up catering to the Hordificer with a touch of Gish, and is actually quite awesome.
EDIT: Basics are up. I'll probably end up tweaking a lot of stuff around though. Probably swap Magitech Upgrades to 5/10 levels instead of 3/10 and add Magitech Sense upgrades. Note that the entry is very late and the actual difficult ability to grab is Improved Homunculus, which is a level 9 grab on a Wizard instead of an Artificer.
Magitech Templar is a minimum 4 levels, so yeah. I might tweak entry around so you can enter at 9th level, but don't hold your breath.
I may or may not add a feat that lets you combine Magitech Templar and Artificer for determining the DCs of your Magitech Upgrades and your artificer level for the purposes of Artificer Knowledge (and possibly another feature).
Are using homebrew base classes acceptable? Are using SOMEONE ELSE'S base classes, with their given permission acceptable?
If either of those are no, or if I just can't come up with anything else:
Is fusing a non-class to a class acceptable? I'm thinking Lycanthrope-to-something, either arcanist, some UA variant, or... Hmm. I don't know.
__________________ Demilich avatar by Smuchmuch. Thank you VERY much!
I believe a previous entry used Ozodrin and Xenotheurgy and managed to win the contest. I think Hybrid Theory 1 is the one that did it. Hybrid Theory 2 used Limit Dragoon and Xenotheurgy together.
Hm... two thoughts bouncing around right now, wanted to get your opinions on them.
Heritors of the Unknown (Better name pending), a group of Duskblade/Totemists that have taken to offering the souls of the world to the Far Realms in exchange for power, while channeling the power of the far realms into this world, applying it's twisted physics to this world's own, and the
Rune Sages (Better name also pernding), a group of Binder/Sorcerers who go back to the very roots of magic, eventually learning to wield the awesomely powerful spellcasting style of the ancients.
I like Rune Sages myself, as I love Binders and sorcery is just plain cool.
Quote:
Originally Posted by bindin garoth
Hmmmmm..... Just had a lot of time free up so I've come up with a few ideas. Can anyone give me their input?
- Blades of Chaos: An ozdrin/martial adapt who uses his flesh to summon the blade of chaos. Is able to summon it in groups to attack, and create a "snake" of blades with this feature.
- Disciple of Ashardalon: A warlock/dragonfire adapt/binder who focuses on following in Ashardalon's footsteps, eventually replacing their heart with one of fiendish origins.
-hmmmm...... I had another one but it seems to evade me at the moment.
My vote goes to Blades of Chaos, as the ozdrin and maneuvers together to do this is something out of a Tzimisce's darkest fantasies.
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Originally Posted by flabort
Are using homebrew base classes acceptable? Are using SOMEONE ELSE'S base classes, with their given permission acceptable?
If either of those are no, or if I just can't come up with anything else:
Is fusing a non-class to a class acceptable? I'm thinking Lycanthrope-to-something, either arcanist, some UA variant, or... Hmm. I don't know.
Its been fine in the past to use other's work. Most often I've seen xenotheurgy, the ozdrin, the Harrowed, and my own Ebon Initiate used as basis, and Limit Dragoon as well. I may be forgetting others but I've allowed it in the past. Its considered good form to ask someone to use their work.
And lastly yes it must be two classes. UA variants are fine, as they are WotC produced, but template and class isn't in the spirit of the rules. Now you could say make a ranger/druid fuse that does lycanthropic stuff perhaps? I dunno, just an idea.
Just checking are we allowed to create an hybrid of two system (like incarnum and ToB, or magic and truenaming) or must it be specific class (like totemist/warblade or wizard/truenamer) with prereq design so it's way harder or impossible to qualify without level in the intended class ?
__________________ Latest homebrew:The Avatars of Magic, powerful monster each dedicated to ne school of magic.
Just checking are we allowed to create an hybrid of two system (like incarnum and ToB, or magic and truenaming) or must it be specific class (like totemist/warblade or wizard/truenamer) with prereq design so it's way harder or impossible to qualify without level in the intended class ?
Well try to cater to two specific classes, but if you put in "must be able to cast arcane spells of 2nd level" that's any arcane caster. Must cast prep spells is wizard, cleric, wu jen, etc. See what I mean? Have your target two for the optimal/intended entry, and if anyone else can squeeze in then the more the merrier.
Like how I'm catering to Magitech Templar and Artificer, but you could technically get in as a Wizard. It's just much more trying to and eats a lot more feats.
Has to be base classes; no combination of prestige classes please. Kind of takes what little "prestige" that prestige classes have left to them out of it.
But... I wanted to combine druid, dread necromancer, and Fax Celestis' "all thief" prc...
Could the next contest be one where the theme is that they require other prestige classes to enter? ("Yo dawg" would be a good title.) Please?
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Like how I'm catering to Magitech Templar and Artificer, but you could technically get in as a Wizard. It's just much more trying to and eats a lot more feats.
Precisely.
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Originally Posted by Pokemon-freak89
But... I wanted to combine druid, dread necromancer, and Fax Celestis' "all thief" prc...
Could the next contest be one where the theme is that they require other prestige classes to enter? ("Yo dawg" would be a good title.) Please?
Sorry mate, but thems the breaks. Base classes only. Prolly not next contest, too much of the same thing. The other downside to that is that it makes for a very specific character to get into it, which is something I'm leary of. If I do that, what I might do is a revival contest and say that everyone has to pick from classes in the base class and prestige class contest's past to build from. Opinions on that?
Sorry mate, but thems the breaks. Base classes only. Prolly not next contest, too much of the same thing. The other downside to that is that it makes for a very specific character to get into it, which is something I'm leary of. If I do that, what I might do is a revival contest and say that everyone has to pick from classes in the base class and prestige class contest's past to build from. Opinions on that?
-X
The "revival contest" thing sounds good.
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Well try to cater to two specific classes, but if you put in "must be able to cast arcane spells of 2nd level" that's any arcane caster. Must cast prep spells is wizard, cleric, wu jen, etc. See what I mean? Have your target two for the optimal/intended entry, and if anyone else can squeeze in then the more the merrier.
-X
I need to change my plan then, my incarnum/tob Prc is too open and I don't want to force a specific entry on it. I'll probably post it outside the contest at some point. I have other idea anyway.
__________________ Latest homebrew:The Avatars of Magic, powerful monster each dedicated to ne school of magic.
None in particular, incarnum mostly need Con and perhaps wis for the save or (cha for soulborn) and the ToB class each have on important mental stat.
But as i said I have other idea, perhaps artificer/bard that create unique magical instrument or warlock/incarnate that infuse his eldtrch blast with essentia. Not sure yet.
__________________ Latest homebrew:The Avatars of Magic, powerful monster each dedicated to ne school of magic.
Just to be sure before continuing to work on the True Arcanist, are we supposed to limit ourself to Two class to mix together or can I qualify with having to be able to cast from 4 different Arcane Class ?
Just to be sure before continuing to work on the True Arcanist, are we supposed to limit ourself to Two class to mix together or can I qualify with having to be able to cast from 4 different Arcane Class ?
That's risky to do, but if you can make it work, then good luck. Just make sure that you take the abilities of those classes and blend them together for a new ability(ies) that are unique and derivitive of their parent classes.
Personal note-I really don't see how you can pull this off without making it a tier 0.1 somehow, even if it only advances magic and grants NO abilities...and overpowering is NOT a good thing.
Personal note-I really don't see how you can pull this off without making it a tier 0.1 somehow, even if it only advances magic and grants NO abilities...and overpowering is NOT a good thing.
Not that hot, but I have multiple paths I am probing ATM to see what fits my liking...Defiantly going for a knight half, as I wanted to make a knight PrC for a long time, but not sure about the other half...
So far I'm thinking on mixing knight-bard, but alignment makes it weird. other then finding just what mindset can make this work I need to figure possible abilities, and everything I get in this mix seems to be more bardish and little or no knightly...
Truenamer-knight also considered but as both are tier 5 (and truenamer arguably even that), I can hardly see m making that class do anything useful without been obligatory to take it if you want to use any of the classes, as both get 0 support otherwise...
Third option is knight/dread necro, they seem to fit nicely, as a non-caster necromancer, but then again death knights are dime-a-dozen...