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So I'm playing cleric. Clerics have to pray at fixed time of day. This is not a big problem when party is spending most of the above ground. But if we go for a few weeks long underground trip how should my cleric know what daytime is it? Are there any watches/ magical items that make it possible to track time (in days)?
If it is important to your cleric's deity that prayers be at a particular time of day, then I'd just say the deity also grants awareness of the appropriate time to the cleric. A watch or equivalent would just seem out of place and anachronistic, at least to me (unless you're in a magi-tech setting, I guess).
Last edited by SpaceBadger : 01-19-2012 at 08:50 AM.
There is a water clock in the Player's Handbook. Which kind of sucks.
You could track it with spell durations, too. Take your shirt off before praying, and cast Endure Elements. It lasts for 24 hours. When you suddenly get goose bumps, you know it is time to renew the spell and pray again.
But are you sure the DM is going to give you a hard time about this?
Can't the Cleric tell time by just constantly trying to pray for spells until he gets a signal?
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But are you sure the DM is going to give you a hard time about this?
Can't the Cleric tell time by just constantly trying to pray for spells until he gets a signal?
No I don't think that will be a problem but I was curious. And I thought it may be a nice bit of fluff for my character
Well I guess it depends on the campaign. In our world, mechanical clocks were first designed somewhere around 12th century but they didn't make pocket watches until late 17th century and I think the first wrist watch was made right at the end of 19th century.
Of course D&D is hardly period specific, there are plenty of extremely sophisticated clockwork machines in the game as it is. Combined with the magic forces that are generally prevalent in most games, I don't think that it would be much of a stretch for a character to have a pocket watch.
Of course I also don't think such a thing is necessary unless the deities in the campaign aren't your usual entities with human traits that like to meddle in everyone's business or if you don't follow a deity.
So I'm playing cleric. Clerics have to pray at fixed time of day. This is not a big problem when party is spending most of the above ground. But if we go for a few weeks long underground trip how should my cleric know what daytime is it? Are there any watches/ magical items that make it possible to track time (in days)?
There's a Desk Clock in Ghostwalk (25 GP, 8 lbs) that is essentially a wind-up clock or large pocket-watch.
There's also Firmament Stones in Dungeonscape (110 GP, 0.5 lbs) that can tell you roughly the time of day and phase of the moon.
And then there's the Differential Hourglass in the Planar Handbook (75 GP, 4 lbs) that is supposed to show the time difference between two planes, but could be created to measure the hours/days of a single plane.
Perhaps some kind of customized spell or then cleric would start to feel weak or cleric could hear the main churches bells when they are used even if they are far away as time to pray would come? Hourglass?
There's a Desk Clock in Ghostwalk (25 GP, 8 lbs) that is essentially a wind-up clock or large pocket-watch.
There's also Firmament Stones in Dungeonscape (110 GP, 0.5 lbs) that can tell you roughly the time of day and phase of the moon.
And then there's the Differential Hourglass in the Planar Handbook (75 GP, 4 lbs) that is supposed to show the time difference between two planes, but could be created to measure the hours/days of a single plane.
Thanks Firmament Stone looks nice, it's a bit to expansive for 1st level character but soon it shouldn't be a problem
Apparently you accidentally made two threads. Darrin already said what I said in the other thread, except that I forgot about the differential hourglass.
Apparently you accidentally made two threads. Darrin already said what I said in the other thread, except that I forgot about the differential hourglass.
Thanks I edited the other thread to avoid further confusion. Hmm Ghost Sound trap is more expansive than Firmament Stone... but nice (it can work as alarm clock too ).
Let me start of by saying I don't want to make a religious discussion out of this, but if I'm not mistaken muslims have to pray five times per day at fixed times, and have been doing this ever since the 7th century AD. If you could figure out how they knew at what times they had to pray, you have a historically accurate awnser to your question.
EDIT: nevermind, according to wikipedia they used water clocks, which would be a drag to take with you during your travels. Makes you wonder how travelling muslims knew when to pray though.
EDIT: nevermind, according to wikipedia they used water clocks, which would be a drag to take with you during your travels. Makes you wonder how travelling muslims knew when to pray though.
On a sunny day, which it presumably is quite a lot in the Middle East, sundials can tell the time with fairly good accuracy as long as you compensate for the time of year.
Underground, dead reckoning by repeatedly turning an hourglass would do the trick.
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Originally Posted by Calanon
Raven_Cry's comments often have the effects of a +5 Tome of Understanding
Let me start of by saying I don't want to make a religious discussion out of this, but if I'm not mistaken muslims have to pray five times per day at fixed times, and have been doing this ever since the 7th century AD. If you could figure out how they knew at what times they had to pray, you have a historically accurate awnser to your question.
EDIT: nevermind, according to wikipedia they used water clocks, which would be a drag to take with you during your travels. Makes you wonder how travelling muslims knew when to pray though.
The mosques will sound calls from their minarets five times a day. Which... kinda puts you in an uncomfortable position if you are nonmuslim and happen to live near one.
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Originally Posted by kardar233
GitP: The only place where D&D and Cantorian Set Theory combine. Also a place of madness, and small fairy cakes.
But are you sure the DM is going to give you a hard time about this?
Can't the Cleric tell time by just constantly trying to pray for spells until he gets a signal?
"Dear lord Pelor, can you hear me now?"
"Yes."
"Okay, I'm gonna need two Miracles, a Divine Power, a Holy Word..."
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You seem to be having trouble with the idea that a rulebook can contradict itself, because it shouldn't, but...WotC.
I think id d&d gods can hear every time someone speaks their name so my cleric would risk annoying my god if he would constantly spam her with "he, hey, should ask for spells now?"
Hmm maybe I could flood some hostile god with irrelevant messages (train parrots to do this) so it's worshipers are cut of
Let me start of by saying I don't want to make a religious discussion out of this, but if I'm not mistaken muslims have to pray five times per day at fixed times, and have been doing this ever since the 7th century AD. If you could figure out how they knew at what times they had to pray, you have a historically accurate awnser to your question.
EDIT: nevermind, according to wikipedia they used water clocks, which would be a drag to take with you during your travels. Makes you wonder how travelling muslims knew when to pray though.
That big shiny thing in the sky, it tells you what time it is.
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I think I've had enough for a while.
I think id d&d gods can hear every time someone speaks their name
"All praise be to Pelor"
"Thank Pelor"
"If it wasn't for Pelor"
"Have you heard the story of Pelor?"
"What in Pelors name is this?"
"Can you give me directions to the temple of Pelor?"
That big shiny thing in the sky, it tells you what time it is.
You mean alien space ship?
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Originally Posted by Kaeso
"All praise be to Pelor"
"Thank Pelor"
"If it wasn't for Pelor"
"Have you heard the story of Pelor?"
"What in Pelors name is this?"
"Can you give me directions to the temple of Pelor?"
Pelor must be half insane by now
I figure that's why d&d gods do so little - they're busy taking psychotherapy sessions to get rid of all the voices they hear.
With out a method to tell time, it is the DM's responsibility when asked, to provider the setting. not the players.
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The gods are a poor bunch anyway, they never get any sleep. With the different planetary timezones, and the time differences between planes, there's always someone praying to them. That's also why gods don't interfere with mortals much: They're busy granting spells all the time!
"All praise be to Pelor"
"Thank Pelor"
"If it wasn't for Pelor"
"Have you heard the story of Pelor?"
"What in Pelors name is this?"
"Can you give me directions to the temple of Pelor?"
Everyone's right. Its okay to attempt diplomatic solutions. Its also alright to respond to a Scorching Ray by burying your dagger in his friend's sternum. Twice.
Quote:
Originally Posted by Kaeso
"All praise be to Pelor"
"Thank Pelor"
"If it wasn't for Pelor"
"Have you heard the story of Pelor?"
"What in Pelors name is this?"
"Can you give me directions to the temple of Pelor?"