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[PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Welcome, welcome, to the Archetype Combo Guide. I'm rewriting this intro to be more relevant, now that it's complete in it's initial form. Let me lay out the rules of what to expect and then the lists.
Sources: Advanced Player's Guide, Pathfinder Society Field Guide, Ultimate Combat, Ultimate Magic
There are two special things to note:
Italics means the class feature is modified instead of replaced, though it still means it can't be replaced or modified a second time.
Striked Out Archetypes mean that, while possible, it's not recommended to combine these archetypes, due to trading class features that make combining them fairly useless, like Qinggong Martial Artists or Master Broodmasters.
I have no plans to further expand the list at the present time, though if others want to make their own assessments and additions, I will consider adding them to the Guide.
Without further ado, in alphabetical order:
Alchemists
Spoiler
BeastmorphUC Features Replaced: Swift Alchemy, Swift Poisoning, Poison Immunity, Persistent Mutagen Valid Archetypes to Combine with: Mindchemist, Reanimator, Vivisectionist ChirurgeonUM Features Replaced: Poison Use, Poison Resist +4, Poison Immunity Valid Archetypes to Combine with: Internal Alchemist, Reanimator, Vivisectionist Clone MasterUM Features Replaced:Bomb, Poison Resist +6, Poison Immunity Valid Archetypes to Combine with: Internal Alchemist, Mindchemist GrenadierPSFG Features Replaced: Brew Potion, Poison Resistance, Poison Use, Swift Poisoning, Poison Immunity Valid Archetypes to Combine with: Reanimator, Vivisectionist Internal AlchemistUM Features Replaced: Throw Anything, Swift Alchemy, Swift Poisoning Valid Archetypes to Combine with: Chirurgeon, Clone Master, Mindchemist, Preservationist, Psychonaut, Reanimator, Vivisectionist MindchemistUM Features Replaced: Mutagen, Poison Use Valid Archetypes to Combine with: Beastmorph, Clone Master, Internal Alchemist, Psychonaut, Reanimator, Vivisectionist PreservationistUM Features Replaced: Poison Use, Poison Resist +4, Poison Resist +6, Poison Immunity, Persistent Mutagen, Discovery (18th) Valid Archetypes to Combine with: Internal Alchemist, Reanimator, Vivisectionist PsychonautUM Features Replaced:Bomb, Poison Resist +4, Poison Resist +6, Poison Immunity, Bomb Damage (15th, 17th) Valid Archetypes to Combine with: Internal Alchemist, Mindchemist RagechemistCM Features Replaced: Poison Use, Swift Poisoning, Poison Immunity Valid Archetypes to Combine with: Reanimator, Vivisectionist ReanimatorUM Features Replaced:Bomb, Bomb Damage (7th, 13th, 15th) Valid Archetypes to Combine with: Beastmorph, Chirurgeon, Grenadier, Internal Alchemist, Mindchemist, Preservationist, Ragechemist VivisectionistUM Features Replaced: Bomb Valid Archetypes to Combine with: Beastmorph, Chirurgeon, Grenadier, Internal Alchemist, Mindchemist, Preservationist, Ragechemist
Barbarian
Spoiler
Archetypes that don't Combine with any others besides Totem Warrior: Armored HulkUC, Scarred RagerUC, Sea ReaverUC, Titan MaulerUC Archetype that Combines with any other: Totem WarriorAPG BreakerAPG Features Replaced: Fast Movement, Trap Sense Valid Archetypes to Combine with: Wild Rager Brutal PugilistAPG Features Replaced: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge Valid Archetypes to Combine with: Drunken Brute, Hurler, Urban Barbarian Drunken BruteAPG Features Replaced: Fast Movement Valid Archetypes to Combine with: Brutal Pugilist, Elemental Kin, Invulnerable Rager, Savage Barbarian, Superstitious, Wild Rager Elemental KinAPG Features Replaced: Trap Sense Valid Archetypes to Combine with: Drunken Brute, Hurler, Mounted Fury, Urban Barbarian, Wild Rager HurlerAPG Features Replaced: Fast Movement Valid Archetypes to Combine with: Brutal Pugilist, Elemental Kin, Invulnerable Rager, Savage Barbarian, Superstitious, Wild Rager Invulnerable RagerAPG Features Replaced: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, Damage Reduction Valid Archetypes to Combine with: Drunken Brute, Hurler, Urban Barbarian Mounted FuryAPG Features Replaced: Fast Movement, Uncanny Dodge, Improved Uncanny Dodge Valid Archetypes to Combine with: Elemental Kin, Savage Barbarian, Superstitious Savage BarbarianAPG Features Replaced: Trap Sense, Damage Reduction Valid Archetypes to Combine with: Drunken Brute, Hurler, Mounted Fury, Urban Barbarian, Wild Rager SuperstitiousAPG Features Replaced: Trap Sense, Damage Reduction Valid Archetypes to Combine with: Drunken Brute, Hurler, Mounted Fury, Urban Barbarian, Wild Rager True PrimitiveUC Features Replaced: Fast Movement, Trap Sense Valid Archetypes to Combine with: Wild Rager Urban BarbarianUC Features Replaced: Fast Movement, Rage Valid Archetypes to Combine with: Brutal Pugilist, Elemental Kin, Invulnerable Rager, Savage Barbarian, Superstitious Wild RagerUC Features Replaced:Rage, Uncanny Dodge, Improved Uncanny Dodge Valid Archetypes to Combine with: Breaker, Drunken Brute, Elemental Kin, Hurler, Savage Barbarian, Superstitious, True Primitive
Bard
Spoiler
Archetypes that don't Combine with any others: Arcane DuelistAPG, Court BardAPG, Dervish DancerUC, SandmanAPG Animal SpeakerUM Features Replaced: Fascinate, Inspire Competence, Well-Versed, Lore Master Valid Archetypes to Combine with: Geisha, Songhealer ArchaeologistUC Features Replaced: Bardic Performance, Versatile Performance, Well-Versed Valid Archetypes to Combine with: Geisha ArchivistAPG Features Replaced: Inspire Courage, Suggestion, Mass Suggestion, Versatile Performance, Well-Versed, Lore Master, Jack of All Trades Valid Archetypes to Combine with: Geisha CelebrityUM Features Replaced: Inspire Courage, Dirge of Doom, Lore Master Valid Archetypes to Combine with: Geisha, Savage Skald, Sea Singer, Songhealer, Sound Striker DaredevilUC Features Replaced: Inspire Courage, Bardic Knowledge, Versatile Performance, Well-Versed, Lore Master Valid Archetypes to Combine with: Savage Skald, Sound Striker DemagogueUM Features Replaced: Inspire Courage, Suggestion, Mass Suggestion, Lore Master Valid Archetypes to Combine with: Geisha, Songhealer DetectiveAPG Features Replaced: Inspire Courage, Inspire Greatness, Inspire Heroics, Bardic Knowledge, Versatile Performance, Well-Versed Valid Archetypes to Combine with: Savage Skald, Sound Striker Dirge BardUM Features Replaced: Versatile Performance, Well-Versed, Lore Master, Jack of All Trades Valid Archetypes to Combine with: Geisha, Sound Striker GeishaUM Features Replaced: Weapon and Armor Proficiencies, Bardic Knowledge Valid Archetypes to Combine with: Animal Speaker, Archaeologist, Archivist, Celebrity, Demagogue, Dirge Bard, Savage Skald, Songhealer, Sound Striker MagicianAPG Features Replaced: Countersong, Inspire Courage, Dirge of Doom, Frightening Tune, Bardic Knowledge, Versatile Performance, Well-Versed, Lore Master, Jack of All Trades Valid Archetypes to Combine with: Sound Striker Savage SkaldAPG Features Replaced: Fascinate, Suggestion, Soothing Performance, Mass Suggestion, Jack of All Trades Valid Archetypes to Combine with: Celebrity, Daredevil, Detective, Geisha, Songhealer, Street Performer Sea SingerAPG Features Replaced: Countersong, Inspire Competence, Suggestion, Mass Suggestion, Bardic Knowledge, Versatile Performance, Well-Versed Valid Archetypes to Combine with: Celebrity SonghealerUM Features Replaced: Frightening Tune, Deadly Performance, Versatile Performance Valid Archetypes to Combine with: Animal Speaker, Celebrity, Demagogue, Geisha, Savage Skald, Sound Striker, Street Performer Sound StrikerUM Features Replaced: Inspire Competence, Suggestion Valid Archetypes to Combine with: Celebrity, Daredevil, Detective, Dirge Bard, Geisha, Magician, Songhealer, Street Performer Street PerformerAPG Features Replaced: Countersong, Inspire Courage, Inspire Competence, Inspire Greatness, Inspire Heroics, Bardic Knowledge, Lore Master Valid Archetypes to Combine with: Savage Skald, Songhealer, Sound Striker
Cavalier
Spoiler
Archetypes that don't Combine with any others: SamuraiUC Beast RiderUC Features Replaced: Mount, Expert Trainer Valid Archetypes to Combine with: Emissary, Gendarme, Honor Guard, Luring Cavalier EmissaryUC Features Replaced: Tactician, Banner, Greater Tactician, Greater Banner, Supreme Charge Valid Archetypes to Combine with: Beast Rider, Honor Guard, Musketeer GendarmeUC Features Replaced: Tactician, Bonus Feat, Greater Tactician, Master Tactician, Supreme Charge Valid Archetypes to Combine with: Beast Rider, Honor Guard, Musketeer Honor GuardUC Features Replaced:Challenge, Cavalier's Charge, Mighty Charge, Demanding Challenge Valid Archetypes to Combine with: Beast Rider, Emissary, Gendarme, Musketeer, Strategist Luring CavalierUC Features Replaced: Challenge, Cavalier's Charge, Mighty Charge, Supreme Charge Valid Archetypes to Combine with: Beast Rider, Musketeer, Strategist MusketeerUC Features Replaced: Mount, Expert Trainer Valid Archetypes to Combine with:Emissary, Gendarme, Honor Guard, Luring Cavalier Standard BearerUC Features Replaced: Mount, Banner, Mighty Charge, Supreme Charge Valid Archetypes to Combine with: Strategist StrategistUC Features Replaced:Tactician, Expert Trainer, Greater Banner, Bonus Feat (18th) Valid Archetypes to Combine with: Honor Guard, Luring Cavalier, Standard Bearer
Cleric
Spoiler
Archetype that Combines with any other: Scroll ScholarPSFG Archetypes that don't Combine with any other besides Scroll Scholar: Cloistered ClericUM, CrusaderUC, Divine StrategistUC,EvangelistUC, Merciful HealerUC,SeparatistUM, TheologianUM, Undead LordUM
((Yeah, Cleric Archetypes don't play nice with each other, at all... ))
Druid
Spoiler
Archetypes that don't Combine with any other: Animal Shaman [Ape, Bat, Bear, Boar, Dragon, Eagle, Lion, Saurian, Serpent, Shark, Wolf]APG, UM, UC, Cave DruidAPG, Storm DruidUM, Reincarnated DruidUM, Urban DruidAPG Environmental Druids (except Cave, Storm, Urban) Combines with: Pack Lord Menhir SavantUM Features Replaced: Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, A Thousand Faces Valid Archetypes to Combine with: Pack Lord MooncallerUM Features Replaced: Woodland Stride, Resist Nature's Lure, Venom Immunity, A Thousand Faces Valid Archetypes to Combine with: Pack Lord Pack LordUM Features Replaced: Nature Bond, Wild Shape Use (6th) Valid Archetypes to Combine with: Environment Druid except Cave, Storm & Urban, Menhir Savant, Mooncaller, Reincarnated Druid, World Walker World WalkerUC Features Replaced: Trackless Step, Resist Nature's Lure, Venom Immunity, Timeless Body Valid Archetypes to Combine with: Pack Lord
Fighter
Spoiler
Archetypes that don't Combine with others: ArcherAPG, Armor MasterUC, CadUC, Free Hand FighterAPG, Lore WardenPSFG, Mobile FighterAPG, Phalanx SoldierAPG, Polearm FighterAPG, RoughriderAPG,Savage WariorAPG, TacticianUC, Tower Shield SpecialistUC, Two-Handed FighterAPG, Unarmed FighterUC, UnbreakableUC, Weapon MasterAPG Archetypes that Combine with GladiatorUC: BrawlerUC, CrossbowmanAPG, DragoonUC, Shielded FighterAPG, ThunderstrikerUC, Two-Weapon WarriorAPG
((Like Cleric, Fighter Archetypes don't really play well, either. ))
Gunslinger
Spoiler
Archetypes that don't Combine with others: Musket MasterUC, Mysterious StrangerUC Gun TankUC Features Replaced: Gunslinger's Dodge, Evasive, Nimble, Bonus Feats Valid Archetypes to Combine with: Pistolero PistoleroUC Features Replaced:Gunsmith, Deadeye, Startling Shot, Menacing Shot, Gun Training Valid Archetypes to Combine with: Gun Tank
Inquisitor
Spoiler
Archetype that don't Combine with others: SpellbreakerUC ExorcistUM Features Replaced: Second Judgement, Third Judgement, Slayer, True Judgement Valid Archetypes to Combine with: Heretic, Infiltrator, Preacher, Sin Eater HereticUM Features Replaced: Monster Lore Valid Archetypes to Combine with: Exorcist, Preacher, Sin Eater InfiltratorUM Features Replaced: Stern Gaze, Monster Lore, Track, Discern Lies Valid Archetypes to Combine with: Exorcist, Preacher, Sin Eater PreacherUM Features Replaced: Solo Tactics Valid Archetypes to Combine with: Exorcist, Heretic, Infiltrator, Sin Eater, Witch Hunter Sin EaterUM Features Replaced: Domain, Teamwork Feat(6th), Exploit Weakness Valid Archetypes to Combine with: Exorcist, Heretic, Infiltrator, Preacher Witch HunterUC Features Replaced: Monster Lore, Detect Alignment, Discern Lies, True Judgement, Track, Exploit Weakness Valid Archetypes to Combine with: Preacher
Magus
Spoiler
Archetypes that Combine with any other: BladeboundUM HexcrafterUM Features Replaced: Spell Recall Valid Archetypes to Combine with: Spellblade, Staff Magus KensaiUC Features Replaced: Weapon and Armor Proficiency, Spell Recall, Knowledge Pool, Medium Armor, Magus Arcana (9th), Improved Spell Recall, Heavy Armor, Greater Spell Access, True Magus Valid Archetypes to Combine with: Spellblade MyrmidarchUC Features Replaced: Spell Recall, Improved Spell Recall, Magus Arcana (6th, 12th, 18th), Knowledge Pool, Improved Spell Combat, Greater Spell Combat, True Magus Valid Archetypes to Combine with: Spellblade, Staff Magus SkirnirUC Features Replaced: Spell Combat, Spell Recall, Knowledge Pool, Improved Spell Combat, Greater Spell Combat, Counterstrike, Greater Spell Access Valid Archetypes to Combine with: Spellblade, Staff Magus Soul ForgerUC Features Replaced: Spell Combat, Spellstrike, Knowledge Pool, Spell Recall, Improved Spell Recall, Counterstrike, Greater Spell Access Valid Archetypes to Combine with: Staff Magus SpellbladeUM Features Replaced: Spellstrike Valid Archetypes to Combine with: Hexcrafter, Kensai, Myrmidarch, Skirnir, Staff Magus Staff MagusUM Features Replaced: Weapon and Armor Proficiency, Medium Armor, Heavy Armor, Fighter Training Valid Archetypes to Combine with: Hexcrafter, Myrmidarch, Skirnir, Soul Forger, Spellblade
Monk
Spoiler
Archetypes that Combine with any other: Qinggong MonkUM Archetypes that don't Combine with any other besides Qinggong Monk: Zen ArcherAPG (They also can't make Monk Vows, suckers. ) Drunken MasterAPG Features Replaced: Still Mind, Purity of Body, Diamond Body, Diamond Soul, Empty Body Valid Archetypes to Combine with: Master of Many Styles, Monk of the Four Winds, Monk of the Lotus, Monk of the Sacred Mountain, Sensei, Weapon Adept Monk Vows/Monastic Legacy?: No Flowing MonkUC Features Replaced:Bonus Feats, Stunning Fist, Bonus Feat (2nd), Fast Movement, Purity of Body, Diamond Body, Quivering Palm Valid Archetypes to Combine with: Monk of the Sacred Mountain Monk Vows/Monastic Legacy?: Yes Hungry Ghost MonkAPG Features Replaced: Stunning Fist, Purity of Body, Wholeness of Body, Diamond Body, Diamond Soul Valid Archetypes to Combine with: Master of Many Styles, Monk of the Sacred Mountain, Sensei Monk Vows/Monastic Legacy?: Yes Ki MysticAPG Features Replaced: Still Mind, Purity of Body, Diamond Body, Diamond Soul, Empty Body Valid Archetypes to Combine with: Master of Many Styles, Monk of the Four Winds, Monk of the Lotus, Monk of the Sacred Mountain, Sensei, Weapon Adept Monk Vows/Monastic Legacy?: No Maneuver MasterAPG Features Replaced: Flurry of Blows, Still Mind, Slow Fall, Purity of Body, Diamond Body, Quivering Palm Valid Archetypes to Combine with: Monk of the Four Winds, Weapon Adept Monk Vows/Monastic Legacy?: No Martial ArtistUC Features Replaced: Still Mind, Ki Pool, Slow Fall, Purity of Body, Wholeness of Body, Diamond Body, Diamond Soul, Timeless Body, Tongue of the Sun and Moon, Empty Body, Perfect Self Valid Archetypes to Combine with:Qinggong Monk, Sensei Monk Vows/Monastic Legacy?: No Master of Many StylesUC Features Replaced:Bonus Feats, Flurry of Blows, Perfect Self Valid Archetypes to Combine with: Drunken Master, Hungry Ghost Monk, Ki Mystic, Monk of the Lotus, Monk of the Sacred Mountain, Sohei Monk Vows/Monastic Legacy?: Yes Monk of the Empty HandAPG Features Replaced: Weapon and Armor Proficiency, Flurry of Blows, Still Mind, Purity of Body, Diamond Body Valid Archetypes to Combine with: Monk of the Four Winds, Monk of the Lotus, Monk of the Sacred Mountain, Weapon Adept Monk Vows/Monastic Legacy?: No Monk of the Four WindsAPG Features Replaced: Stunning Fist, Abundant Step, Timeless Body, Perfect Self Valid Archetypes to Combine with: Drunken Master, Ki Mystic, Maneuver Master, Monk of the Empty Hand, Monk of the Sacred Mountain, Sensei Monk Vows/Monastic Legacy?: Yes Monk of the Healing HandAPG Features Replaced: Wholeness of Body, Diamond Body, Quivering Palm, Perfect Self Valid Archetypes to Combine with: Monk of the Sacred Mountain, Sensei, Tetori Monk Vows/Monastic Legacy?: Yes Monk of the LotusAPG Features Replaced: Stunning Fist, Abundant Step, Quivering Palm, Tongue of the Sun and Moon Valid Archetypes to Combine with: Drunken Master, Ki Mystic, Master of Many Styles, Monk of the Empty Hand, Sensei Monk Vows/Monastic Legacy?: Yes Monk of the Sacred MountainAPG Features Replaced: Evasion, Slow Fall, High Jump, Improved Evasion, Tongue of the Sun and Moon Valid Archetypes to Combine with: Drunken Master, Flowing Monk, Hungry Ghost Monk, Ki Mystic, Master of Many Styles, Monk of the Empty Hand, Monk of the Four Winds, Monk of the Healing Hand Monk Vows/Monastic Legacy?: Yes SenseiUC Features Replaced: Flurry of Blows, Bonus Feat (2nd, 6th, 14th, 18th), Evasion, Fast Movement, Improved Evasion Valid Archetypes to Combine with: Drunken Master, Hungry Ghost Monk, Ki Mystic, Martial Artist, Monk of the Four Winds, Monk of the Healing Hand, Monk of the Lotus Monk Vows/Monastic Legacy?: Yes SoheiUC Features Replaced:Weapon and Armor Proficiency, Stunning Fist, Unarmed Strike, Fast Movement, Slow Fall, Purity of Body, Diamond Body, Abundant Step, Quivering Palm, Timeless Body, Tongue of the Sun and Moon Valid Archetypes to Combine with:Master of Many Styles Monk Vows/Monastic Legacy?: Yes TetoriUC Features Replaced: Bonus Feats, Flurry of Blows, Slow Fall, High Jump, Improved Evasion, Abundant Step, Diamond Soul, Timeless Body, Tongue of the Sun and Moon, Empty Body Valid Archetypes to Combine with: Monk of the Healing Hand Monk Vows/Monastic Legacy?: Yes Weapon AdeptAPG Features Replaced: Stunning Fist, Evasion, Improved Evasion, Timeless Body, Perfect Self Valid Archetypes to Combine with: Drunken Master, Ki Mystic, Maneuver Master, Monk of the Empty Hand Monk Vows/Monastic Legacy?: Yes
Oracle
Spoiler
Archetypes that don't Combine with others: Enlightened PhilosopherUM, Planar OracleUM, SeerUM, StargazerUM Archetypes that Combine with SeekerPSFG: Dual-Cursed OracleUM, Possessed OracleUM
Paladin
Spoiler
Divine DefenderAPG Features Replaced: Mercy, Divine Bond Valid Archetypes to Combine with: Hospitaler, Oathbound Palidan, Undead Scourge, Warrior of the Holy Light Valid Oaths: Chastity, Corruption, Loyalty, Savagery, Vengeance Divine HunterUC Features Replaced: Heavy Armor Proficiency, Aura of Courage, Divine Bond, Mercy (6th), Aura of Resolve, Aura of Justice, Aura of Righteousness Valid Archetypes to Combine with: Oathbound Paladin, Warrior of the Holy Light Valid Oaths:Loyalty Empyreal KnightUC Features Replaced: Divine Grace, Mercy, Lay on Hands, Channel Positive Energy, Divine Bond, Holy Champion Valid Archetypes to Combine with: Oathbound Paladin, Undead Scourge, Warrior of the Holy Light Valid Oaths: Loyalty Holy GunUC Features Replaced: Weapon and Armor Proficiency, Detect Evil, Smite Evil, Divine Bond, Holy Champion Valid Archetypes to Combine with: Oathbound Paladin, Warrior of the Holy Light Valid Oaths: Chastity, Fiends, Savagery, Vengeance Holy TacticianUC Features Replaced: Smite Evil, Divine Health, Aura of Courage, Divine Bond, Aura of Resolve, Aura of Justice, Holy Champion Valid Archetypes to Combine with: Warrior of the Holy Light Valid Oaths: None HospitalerAPG Features Replaced:Smite Evil, Channel Positive Energy, Aura of Justice Valid Archetypes to Combine with: Divine Defender, Oathbound Paladin, Warrior of the Holy Light Valid Oaths: Charity, Chastity, Fiends Oathbound PaladinUM
Spoiler
Oath against Corruption Features Replaced: Aura of Courage, Aura of Justice, Holy Champion Valid Oaths: Charity, Chastity, Fiends, Loyalty Oath against Fiends Features Replaced: Mercy (9th), Aura of Resolve Valid Oaths: Charity, Corruption, Loyalty, Savagery, Vengeance, Wyrm Oath against Savagery Features Replaced: Divine Grace, Aura of Justice Valid Oaths: Charity, Chastity, Fiends, Loyalty, Wyrm Oath against Undeath Features Replaced: Detect Evil, Mercy (3rd, 9th), Aura of Resolve, Aura of Justice Valid Oaths: Charity, Loyalty, Wyrm Oath against the Wyrm Features Replaced: Channel Positive Energy, Divine Bond, Holy Champion Valid Oaths: Chastity, Fiends, Loyalty, Savagery, Undeath, Vengeance Oath of Charity Features Replaced: Lay on Hands, Divine Bond Valid Oaths: Chastity, Corruption, Fiends, Loyalty, Savagery, Undeath, Vengeance Oath of Chastity Features Replaced: Divine Grace, Aura of Resolve Valid Oaths: Charity, Corruption, Loyalty, Savagery, Vengeance, Wyrm Oath of Loyalty Features Replaced: Smite Evil Valid Oaths: Any Oath of Vengeance Features Replaced: Channel Positive Energy, Aura of Justice Valid Oaths: Charity, Chastity, Fiends, Loyalty, Wyrm
Sacred ServantAPG Features Replaced:Smite Evil, Spells, Divine Bond, Aura of Resolve Valid Archetypes to Combine with: Oathbound Paladin Valid Oaths: Corruption, Savagery, Vengeance Sacred ShieldUC Features Replaced: Smite Evil, Channel Positive Energy, Divine Bond, Aura of Justice, Holy Champion Valid Archetypes to Combine with: Oathbound Paladin, Warrior of the Holy Light Valid Oaths: Chastity, Fiends Shining KnightAPG Features Replaced: Divine Health, Divine Bond, Aura of Justice Valid Archetypes to Combine with: Oathbound Paladin, Warrior of the Holy Light Valid Oaths: Chastity, Fiends, Loyalty Undead ScourgeAPG Features Replaced:Smite Evil, Aura of Resolve, Aura of Justice Valid Archetypes to Combine with: Divine Defender, Empyreal Knight, Oathbound Paladin, Warrior of the Holy Light Valid Oaths: Charity, Wyrm Warrior of the Holy LightAPG Features Replaced: Spells, Aura of Faith Valid Archetypes to Combine with: Divine Defender, Divine Hunter, Empyreal Knight, Holy Gun, Holy Tactician, Hospitaler, Oathbound Paladin, Sacred Shield, Shining Knight, Undead Scourge Valid Oaths: All
Ranger
Spoiler
Archetypes that Combine with any others (except each other): SkirmisherAPG, TrapperUM Battle ScoutUC Features Replaced:Hunter's Bond, Favored Enemy (2nd, 3rd, 4th), Master Hunter Valid Archetypes to Combine with: Deep Walker, Infiltrator, Urban Ranger Beast MasterAPG Features Replaced: Class Skills, Hunter's Bond, Combat Style Feat (6th), Camouflage Valid Archetypes to Combine with: Infiltrator, Nirmathi Irregular Deep WalkerUC Features Replaced: Favored Terrain, Woodland Stride, Camouflage, Hide in Plain Sight Valid Archetypes to Combine with: Battle Scout, Falconer, Guide, Trophy Hunter, Warden, Wild Stalker FalconerUC Features Replaced: Wild Empathy, Hunter's Bond, Combat Style Feat (6th) Valid Archetypes to Combine with: Deep Walker, Infiltrator, Shapeshifter, Urban Ranger GuideAPG Features Replaced: Favored Enemy, Hunter's Bond, Evasion, Quarry, Improved Evasion, Improved Quarry Valid Archetypes to Combine with: Deep Walker, Infiltrator, Shapeshifter, Urban Ranger Horse LordAPG Features Replaced:Combat Style, Hunter's Bond, Camouflage, Hide in Plain Sight Valid Archetypes to Combine with: Infiltrator, Nirmathi Irregular InfiltratorAPG Features Replaced: Favored Terrain Valid Archetypes to Combine with: Battle Scout, Beast Master, Falconer, Guide, Horse Lord, Spirit Ranger, Trophy Hunter, Warden, Wild Stalker Nirmathi IrregularISM Features Replaced: Weapon and Armor Proficiency, Favored Enemy (2nd, 3rd, 4th, 5th), Wild Empathy, Favored Terrain (2nd, 3rd, 4th, 5th), Spells Valid Archetypes to Combine with: Beast Master, Horse Lord, Spirit Ranger. Does not combine with: Skirmisher, Trapper ShapeshifterAPG Features Replaced:Combat Style, Favored Terrain, Camouflage, Master Hunter Valid Archetypes to Combine with: Falconer, Guide, Wild Stalker Spirit RangerAPG Features Replaced: Hunter's Bond, Camouflage Valid Archetypes to Combine with: Infiltrator, Nirmathi Irregular Trophy HunterUC Features Replaced: Wild Empathy, Combat Style, Hunter's Bond Valid Archetypes to Combine with: Deep Walker, Infiltrator, Urban Ranger Urban RangerAPG Features Replaced: Favored Terrain, Endurance, Woodland Stride, Camouflage, Hide in Plain Sight Valid Archetypes to Combine with: Battle Scout, Falconer, Guide, Trophy Hunter, Warden, Wild Stalker WardenUC Features Replaced: Favored Enemy, Combat Style, Hunter's Bond Valid Archetypes to Combine with: Deep Walker, Infiltrator, Urban Ranger Wild StalkerUC Features Replaced: Favored Enemy, Combat Style Feat (2nd), Hunter's Bond Valid Archetypes to Combine with: Deep Walker, Infiltrator, Shapeshifter, Urban Ranger
Rogue
Spoiler
AcrobatAPG Features Replaced: Trapfinding, Trap Sense Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith BanditUC Features Replaced: Uncanny Dodge, Improved Uncanny Dodge Valid Archetypes to Combine with: Acrobat, Chameleon, Charlatan, Cutpurse, Driver, Investigator, Knife Master, Ninja, Pirate, Poisoner, Rake, Roof Runner, Sniper, Spy, Survivalist, Swashbuckler, Thug BurglarAPG Features Replaced: Uncanny Dodge, Improved Uncanny Dodge Valid Archetypes to Combine with: Acrobat, Chameleon, Charlatan, Cutpurse, Driver, Investigator, Knife Master, Ninja, Pirate, Poisoner, Rake, Roof Runner, Sniper, Spy, Survivalist, Swashbuckler, Thug ChameleonUC Features Replaced: Trapfinding, Trap Sense Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith CharlatanUC Features Replaced: Trapfinding, Trap Sense Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith CutpurseAPG Features Replaced: Trapfinding, Trap Sense Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith DriverUC Features Replaced: Trapfinding, Trap Sense Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith InvestigatorAPG Features Replaced: Trapfinding Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scroll Scoundrel, Scout, Trapsmith Knife MasterUC Features Replaced: Trapfinding, Sneak Attack, Trap Sense Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith PirateUC Features Replaced: Trapfinding, Rogue Talent (2nd), Trap Sense Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith PoisonerAPG Features Replaced: Trapfinding, Trap Sense Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith RakeAPG Features Replaced: Trapfinding, Trap Sense Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith Roof RunnerUC Features Replaced: Trapfinding, Trap Sense Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith Sanctified RogueUC Features Replaced: Uncanny Dodge, Improved Uncanny Dodge Valid Archetypes to Combine with: Acrobat, Chameleon, Charlatan, Cutpurse, Driver, Investigator, Knife Master, Ninja, Pirate, Poisoner, Rake, Roof Runner, Sniper, Spy, Survivalist, Swashbuckler, Thug ScoutAPG Features Replaced: Uncanny Dodge, Improved Uncanny Dodge Valid Archetypes to Combine with: Acrobat, Chameleon, Charlatan, Cutpurse, Driver, Investigator, Knife Master, Ninja, Pirate, Poisoner, Rake, Roof Runner, Sniper, Spy, Survivalist, Swashbuckler, Thug Scroll ScoundrelPSFG Features Replaced: Rogue Talent (2nd, 10th), Trap Sense, Uncanny Dodge, Improved Uncanny Dodge Valid Archetypes to Combine with: Investigator SniperAPG Features Replaced: Trapfinding, Trap Sense Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith SpyAPG Features Replaced: Trapfinding, Trap Sense Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith SurvivalistUC Features Replaced: Trapfinding, Trap Sense Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith SwashbucklerAPG Features Replaced: Trapfinding, Trap Sense Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith ThugAPG Features Replaced: Trapfinding, Trap Sense Valid Archetypes to Combine with: Bandit, Burglar, Sactified Rogue, Scout, Trapsmith TrapsmithAPG Features Replaced: Uncanny Dodge, Improved Uncanny Dodge Valid Archetypes to Combine with: Acrobat, Chameleon, Charlatan, Cutpurse, Driver, Investigator, Knife Master, Ninja, Pirate, Poisoner, Rake, Roof Runner, Sniper, Spy, Survivalist, Swashbuckler, Thug
Sorcerer
Spoiler
CrossbloodedUM, SeekerPSFG and WildbloodedUM all stack and can be all be taken at the same time, if a Sorcerer wishes to.
Summoner
Spoiler
Archetypes that don't Combine with any others: SynthesistUM BroodmasterUM Features Replaced: None Valid Archetypes to Combine with: Evolutionist, Master Summoner EvolutionistUM Features Replaced: Maker's Call, Transposition, Greater Shield Ally Valid Archetypes to Combine with: Broodmaster, Master Summoner Master SummonerUM Features Replaced:Eidolon, Summon Monster, Shield Ally, Bond Senses Valid Archetypes to Combine with:Broodmaster, Evolutionist
Witch
Spoiler
Archetypes that don't Combine with others: Dimensional OccultistPSFG, GravewalkerUM Beast-BondedUM Features Replaced: Hex (4th, 8th, 10th) Valid Archetypes to Combine with: Sea Witch Hedge WitchUM Features Replaced: Hex (4th, 8th) Valid Archetypes to Combine with: Sea Witch Sea WitchUM Features Replaced:Patron, Patron Spells, Hex (1st) Valid Archetypes to Combine with: Beast-Bonded, Hedge Witch
Wizard
Spoiler
Archetypes that only stack with Scroll ScholarPSFG: Arcane BomberUC, ScrollmasterUM, Siege MageUC, SpellslingerUC
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Rule of Cool Contributor and Goon
Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Quote:
Originally Posted by Curious
Fantastic. I can tell this could be really useful, so thanks very much. I'm sure I'll be referencing it heavily whenever I make a character.
Quote:
Originally Posted by NamelessNPC
Yeah, this is amazing, man.
It's why I'm doing it, as Paizo unfortunately didn't have the foresight to put such a thing together, plus the fact that having to dig through text to find out what features are replaced gets annoying quick. As the title eludes to, PF d20 SRD's method isn't much better, at least for me, as keeping track of rows to compare what has what is a different kind of annoying.
Also, you're welcome. Any resource to reduce eye strain and referencing headaches is a good thing in my book.
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Rule of Cool Contributor and Goon
Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Is there a reason Bard got left out of this listing?
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"Children afraid of the night
Who have never been happy or good." - September 1, 1939. W.H. Auden
Quote:
Originally Posted by Keld Denar
+3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Bard is rectified and Fighter is up, though that was lots of work with not much to show. Turns out there's exactly one Fighter Archetype that can combine with a select few others. I suppose I shouldn't be that surprised, as the only things to trade are Weapon and Armor Training, basically.
I may or may not update tomorrow, as I'll be at my local PFS game day for most of Saturday. We'll see, though...
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Rule of Cool Contributor and Goon
Knowledge (local) being trained only, and not a class skill for many classes, means that your average human may well not be able to identify other humans! This may explain the exceptional quantity of half-human hybrids.
Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Gunslinger and Inquisitor are up, Magus and Monk tomorrow. I've done Gunslinger as how the Archetypes likely work (a.k.a. Pistolero replaces Gun Training).
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Rule of Cool Contributor and Goon
Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Quote:
Originally Posted by Doorhandle
Gun tank and Pistolero?
....
Yeah...weird combination, I know, as I see Gun Tanks as being more muskety but Gun Tank and Musket Master both replace Gunslinger's Dodge. No dwarven Musket Tanks, though you can still dip out to Bounty Hunter Ranger or Grit Rogue to pick up extra deeds.
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Rule of Cool Contributor and Goon
sonofzeal, you're like a megazord of awesome and win.
Quote:
Originally Posted by Doc Roc
SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.