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Old 02-02-2012, 03:33 PM   Top  -  End  -  #1
Sgt. Cookie
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Default Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

The Blue Mage




Silly clothing: Optional, but highly recomended.

For some people, killing a foe is not enough. They may take trophies from fallen foes, but some people feel a certain... pull. A need to take no physical aspect, but rather, a part of the creature's very being. A Blue Mage is much like a Sorcerer, as their power flows from their own blood.

Game rule information:
Blue Mages have the following game statistics:

Abilities: Constitution is important for any class, and strength is helpful to augment the Blue Mage's combat capabilities, but beyond that, a Blue Mage is MAC. Multi Attribute Compatible. Key attributes depend entirely on the abilities the Blue Mage decides to use.

Alignment: Any
Hit Dice: D8
Starting Age: As Fighter
Starting Gold: As Fighter

Class skills: The Blue Mage's skills (And the ability for each skill) are: Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Arcana), Knowledge (Dungeoneering), Knowledge (Local), Knowledge (Nature), Knowledge (Religion), Knowledge (The Plains), Sense Motive (Wis) and Tumble (Dex)

Skill points at first level: (4 + Int bonus) x 4
Skill points at each additional level: 4 + Int bonus

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialAbilities knownAbilities readied
1st
+0
+2
+0
+2
Blue magic, Lancet11
2nd
+1
+3
+0
+3
Improved unarmed strike, Unarmed damage21
3rd
+2
+3
+1
+3
 32
4th
+3
+4
+1
+4
 42
5th
+3
+4
+1
+4
 53
6th
+4
+5
+2
+5
 63
7th
+5
+5
+2
+5
 74
8th
+6/1
+6
+2
+6
 84
9th
+6/1
+6
+3
+6
 95
10th
+7/2
+7
+3
+7
 105
11th
+8/3
+7
+3
+7
 116
12th
+9/4
+8
+4
+8
 126
13th
+9/4
+8
+4
+8
 137
14th
+10/5
+9
+4
+9
 147
15th
+11/6/1
+9
+5
+9
 158
16th
+12/7/2
+10
+5
+10
 168
17th
+12/7/2
+10
+5
+10
 179
18th
+13/8/3
+11
+6
+11
 189
19th
+14/9/4
+11
+6
+11
 1910
20th
+15/10/5
+12
+6
+12
 2010

Class features: The Following are considered class features for the Blue Mage

Weapon and armour proficiencies:
The Blue Mage is proficient with all simple and martial weapons, light armour and light shields.

Blue Magic:
Blue Magic is a catch-all term that refers to all the abilities that a Blue Mage can steal from enemies.

In order to "learn" an ability, one of three conditions must be met:

1. The Blue Mage lancets an enemy with a learn-able ability. (Only way to learn extraordinary abilities)

2. The ability is used on the Blue Mage. (Some supernatural abilities can only be learned this way. Otherwise, they can be lanceted OR experienced)

3. (This only applies if the Blue Mage has the "Swallow whole" or "Feed" ability) The Blue Mage eats the enemy (Enemy must be dead for the ability to be learned), this bypasses any other tags.

The Blue Mage may only learn one iteration of an ability. I.e, the Blue Mage could not have both a Red Dragon's fire breath and the Gorgon's petrifying breath, as both are considered "Breath attacks".

After learning an ability, it is used in (almost) the exact same way it is described in the monster's stat block. If an ability uses a natural attack that the Blue Mage does not have, then he may substitute an unarmed strike instead. Other things are noted next to the individual ability. Normal touch attacks are used in place of incorporeal touch attacks. (Unless the Blue Mage can become incorporeal). Additionally, Blue Magic abilities that are dependent on size use the Blue Mage's size. Not the size of the creature it was taken from.

Obviously, the Blue Mage does not use the as written DCs.

The Blue Mage may learn and ready only a certain number of abilities. The total number of abilities the Blue Mage may learn is 20, at a rate of one ability per level.

The Blue Mage may only ready a certain number of abilities, this number is equal to his Blue Mage Level divided by 2, rounding up.

Blue Mage levels are substituted for all abilities that use Hd, i.e, a level 12 Blue Mage with 2 racial Hit Die is considered to have 12 Hd, for all blue magic abilities NOT 14.

If the Blue Mage attempts to learn an ability when he is at his maximum, the Blue Mage may decide which ability to forget, including the learned one. The same rules apply to a different iteration of an ability the Blue Mage already knows.

The Blue Mage may swap his readied abilities after five minutes of meditation.

Lancet (Su):
By making a ranged touch attack, range of 25ft + 5ft per Blue Mage class level, the Blue Mage may drain 1d6 hit points per 1/2 Blue Mage class levels, rounded up, and heal for the amount drained. Once used, Lancet cannot be used for 1d4 + 2 rounds.

The Blue Mage also learns any one ability, Blue Mage's choice, if the creature has one.

If the target creature is willing, the Blue Mage may use Lancet without dealing damage or making an attack roll. The Blue Mage then learns any ability the willing target possesses.

Improved unarmed strike:
The Blue Mage gains improved unarmed strike as a bonus feat.

Unarmed damage:
Because may blue magic abilities are used with an unarmed strike, the Blue Mage has learned how to best make use of his attacks. The Blue Mage is considered to be a Monk of half his Blue Mage class levels, in regards to unarmed damage.

The Blue Mage may make unarmed attacks with his fists only.

Blue Magic abilities:

The Following is an alphabetical list of all the abilities a Blue Mage can learn.

If the ability is learned from multiple creatures, note down WHICH creature, including colour/type in certain cases, the ability came from.

The Blue Mage is immune to his own blue magic abilities, but not is not immune to the ability if it comes from the normal creature or another Blue Mage.

The Blue Mage may activate or deactivate any number of abilities as a free action. (Meaning that a Blue Mage doesn't need to walk around with quills coming out of him all day)

Using any blue magic ability is not a good or evil act.

The ability lists function like magic lists in the PHB, I.e, the player knows what spell does what, likewise a Blue Mage knows what ability can be taken from what monster.

Use the following to determine the save DC:

10 + 1/2 Blue Mage level + Cha mod (If Su/Sp) or Con mod (If Ex)

However, if the Monster description states a different ability modifer, then use that instead.

A Note on True Dragon breath weapons: Blue Mages deal damage with a True Dragon's breath weapon as though they had True Dragon HD equal to their Blue Mage level.

For example, a 10th level Blue Mage with a Black Dragon's Breath Weapon (regardless of the damage the Black Dragon did) the Blue Mage would deal 6d4 damage. Whereas, a 16th level Blue Mage would deal 10d4 damage, even if they never copied a new Breath Weapon.

Additionally, this functions as your Age Catagory for any True Dragon Breath Weapon.

Monster Manual 1:
Spoiler


MMII:

Spoiler


MMIII:

Spoiler


MMIV:

Spoiler


MMV:

Spoiler


Misc:
Spoiler


Note for DMs: It is recommended that you allow the Blue Mage to start with abilities that come from monsters with a CR equal to or less than the Blue Mage's ECL.



Blue Mage Feats

Note: Whenever "Lancet Damage", or similar is mentioned, the ability to learn Blue Mage abilities is also included; unless otherwise stated.

Lancet Recovery
Prerequisites: Lancet 3d6
Effect: Your Lancet recovery time becomes 1d2+1. However, this only applies to standalone Lancet, it does not affect any Blue Mage feats, unless otherwise stated.


Lancet Breath [Metabreath]
Prerequisites: Breath Weapon with a recharge time measured in rounds, Lancet 3d6
Effect: Whenever you use a Breath Weapon you may, as a free action, apply half your Lancet Damage, to your Breath Weapon.

Using this feat adds 1d4+2 rounds to your Breath Weapon and you cannot use your Lancet ability for 1d4+6 rounds.

Eldritch Lancet
Prerequisites: Eldritch Blast 2d6, Lancet 2d6
Effect: You may Apply your Lancet Damage to your Eldritch Blast. Applying Lancet damage in this way counts as an Eldritch Essence, with a Spell Level equal to the Eldritch Blast spell level.

Additionally, your Warlock and Blue Mage levels stack with each other to determine Eldritch Blast and Lancet damage.

Using this feat means that you cannot use either your Eldritch Blast OR Lancet for 1d4+2 rounds (Roll once for both). Lancet Recovery cuts this down to 1d2+1 rounds.


Extra Readied Ability
Prerequisites: Blue Magic class feature
Effect: You can ready an additional ability.
Special: This Feat may be taken more than once.


Extra Known Ability
Prerequisites: Blue Magic class feature
Effect: You can know an additional ability.
Special: This Feat may be taken more than once.


Learn By Action
Prerequisites: Blue Magic class feature
Effect: You can learn Extraordinary Blue Mage abilities by simply having them effect you, in the same manner as Supernatural abilities.

Normal: You must use Lancet on an enemy with an Extraordinary Ability in order to learn it.
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Last edited by Sgt. Cookie : 04-29-2013 at 08:45 AM.
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Old 02-02-2012, 05:52 PM   Top  -  End  -  #2
Devronq
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

Seems like a great idea i quite like it and it doesn't seem unbalanced. I think its defiantly a good idea as a dm to write out which abilitys you are and arent going to allow,(as you are already doing) as there could be potential abuse if you didn't
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Old 02-02-2012, 07:11 PM   Top  -  End  -  #3
Welknair
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

Sounds like a very cool idea.

My first concern though: At-will 1d6/level ranged damage. That's double the Warlock's blasting power. That is very impressive. I'd suggest halving that, to 1d6 damage for every two levels, rounded up.
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Old 02-02-2012, 08:56 PM   Top  -  End  -  #4
absolmorph
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

Quote:
Originally Posted by Welknair View Post
Sounds like a very cool idea.

My first concern though: At-will 1d6/level ranged damage. That's double the Warlock's blasting power. That is very impressive. I'd suggest halving that, to 1d6 damage for every two levels, rounded up.
Actually, it's not just damage. It's also healing for the blue mage. I'd suggest it be 1d6+1d6/3levels, at most.
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Old 02-03-2012, 09:21 AM   Top  -  End  -  #5
Sgt. Cookie
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

UPDATE: Cut down the power to 1/2 the Blue Mage's class levels and added a cool down period as well.
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Old 02-03-2012, 10:42 AM   Top  -  End  -  #6
gkathellar
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

Quote:
Originally Posted by Sgt. Cookie View Post
Silly clothing: Optional
This, sir, is sacrilege.
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Old 02-03-2012, 10:46 AM   Top  -  End  -  #7
Sgt. Cookie
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

Quote:
Originally Posted by gkathellar View Post
This, sir, is sacrilege.
Fine then: Silly clothing: Optional, but highly recomended.
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Old 02-03-2012, 10:55 AM   Top  -  End  -  #8
blackjack217
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

You should specifically ban assume supernatural ability. and everything else used by pun-pun
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Old 02-03-2012, 11:04 AM   Top  -  End  -  #9
Sgt. Cookie
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

Quote:
Originally Posted by blackjack217 View Post
You should specifically ban assume supernatural ability. and everything else used by pun-pun
While DM's will probably change the list(s) in some slight ways, generaly speaking, if it's not in the list a Blue Mage cannot learn it.

That said, I am only vaguely familiar with pun-pun (I get the general idea, Pazazu and a load of wishing candles) but beyond that, I don't know what abilities pun-pun uses.
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Old 02-03-2012, 11:17 AM   Top  -  End  -  #10
blackjack217
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

Quote:
Originally Posted by Sgt. Cookie View Post
While DM's will probably change the list(s) in some slight ways, generaly speaking, if it's not in the list a Blue Mage cannot learn it.

That said, I am only vaguely familiar with pun-pun (I get the general idea, Pazazu and a load of wishing candles) but beyond that, I don't know what abilities pun-pun uses.
the main one is Manipulate Form which is an incredibly poorly thought out ability used by the Sarruhk from serpent kingdom.
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Old 02-03-2012, 11:22 AM   Top  -  End  -  #11
Roak Star
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

I feel like you should give the class the ability to identify whether or not a monster has a learnable ability (either by giving them appropriate Knowledges as class skills or through a new class feature). From what I can tell, right now it seems kind of like a shoot blindly at things till you learn something.
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Old 02-03-2012, 11:35 AM   Top  -  End  -  #12
Sgt. Cookie
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

Quote:
Originally Posted by blackjack217 View Post
the main one is Manipulate Form which is an incredibly poorly thought out ability used by the Sarruhk from serpent kingdom.
I'll note down that it is highly recomended that a Blue Mage cannot learn those two abilities.

Quote:
Originally Posted by Roak Star View Post
I feel like you should give the class the ability to identify whether or not a monster has a learnable ability (either by giving them appropriate Knowledges as class skills or through a new class feature). From what I can tell, right now it seems kind of like a shoot blindly at things till you learn something.
I intended for the ability list(s) to be like the spell list from the PHB. If it doesn't feel that it states that, I'll note that down too.
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Old 02-03-2012, 11:49 AM   Top  -  End  -  #13
Roak Star
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

Alright, having that as an assumed known list isn't bad. I guess I was just a little confused because you didn't explicitly state it one way or the other (unless I missed something).

But I must say I kind of like the idea of having to invest a little time into learning about the abilities you want to learn. gives a little bit more character depth for the class. And it can offer easy synergy with Knowledge Devotion.
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Old 02-03-2012, 12:02 PM   Top  -  End  -  #14
Sgt. Cookie
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

I'll make it clearer that that is the case.

Honestly, I'm not really sure that having to make knowledge checks is really necessary, for one thing all supernatural abilities can be learned simply by having them used on the Blue Mage.

It wouldn't even be useful for extraordinary abilities, since a Blue Mage PC is likely to lancet every enemy anyway.
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Old 04-08-2013, 08:25 AM   Top  -  End  -  #15
Sgt. Cookie
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

I am reopening this thread at the request of Madara.
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Old 04-08-2013, 01:44 PM   Top  -  End  -  #16
Octopusapult
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Default Roulette is an awesome ability.

Really liking the Blue Mage, this is awesome. One of my favorite classes Jobs from FFTA.
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Old 04-08-2013, 03:41 PM   Top  -  End  -  #17
Madara
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

OK, so right now I can mostly just give first thoughts: stuff that came to mind when I was building a character.

1. I'm purely a combat character right now. Most of the abilities are damage dealing, or can be debuff.
2. Leap should never, ever be in a player's hands, or at least not as-written, and mostly at its CR level.
3. There are a few abilities from creatures that give a flat DC, not saying "This is X stat based," if you could find a way to just define the DC for the Blue Mage, rather than it being on a case-to-case basis, that'd be fantastic.
4. Are there any plans to include more passive abilities? Such as movement modes?
5. A note for future players of this class: Look for Monster-Specific feats that are based on abilities (I.E. Libris Mortis )
6. Neither Feed or Swallow Whole are on the list right now, making one of the options for learning abilities irrelevent.

Edit: Also, you mentioned something about a MM3 list?
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Old 04-09-2013, 07:59 AM   Top  -  End  -  #18
Sgt. Cookie
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

@Octo: Agreed. I just wish the the damned Morpher could be used to learn the abilities.

@Madara:

2. Good catch, I'll edit that ability slightly.
3. Would 10 + Blue Mage level + Cha (If Su or Sp)/Con (If Ex) work?
4. More passive abilities, yes. Movement modes, no.
6. It's a nod to FF9, where one of the characters eats opponents for abilities.

Yes, I did mention that list. I'm having a look around, but I've got College work that needs doing, so I'll have it up as soon as I can.
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Old 04-09-2013, 03:23 PM   Top  -  End  -  #19
Madara
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

Quote:
Originally Posted by Sgt. Cookie View Post
@Octo: Agreed. I just wish the the damned Morpher could be used to learn the abilities.

@Madara:

2. Good catch, I'll edit that ability slightly.
3. Would 10 + Blue Mage level + Cha (If Su or Sp)/Con (If Ex) work?
Feels a little complicated, but its probably fine. Wait, it wouldn't, since it wouldn't scale like some abilities should. Perhaps it should be 10+level at which ability was gained+modifier?
4. More passive abilities, yes. Movement modes, no.
That sounds pretty good.
6. It's a nod to FF9, where one of the characters eats opponents for abilities.
I recognized the nod, its just not on the list.
Yes, I did mention that list. I'm having a look around, but I've got College work that needs doing, so I'll have it up as soon as I can.
I understand perfectly, I'm not in any hurry.
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Old 04-09-2013, 03:28 PM   Top  -  End  -  #20
Sgt. Cookie
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

3. It actually scales a little too well, as by level 20, you have a base 30 to the DC. It should have been 10 + 1/2 Blue Mage Level + Mod.


6. The nod is there in case the Blue Mage gains the ability via some other method, and Swallow Whole/Feed doesn't really fit with the rest of the abilities.
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Old 04-09-2013, 06:15 PM   Top  -  End  -  #21
Silverbit
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

This looks awesome! It's getting included in my campaign world.
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Old 04-10-2013, 04:16 PM   Top  -  End  -  #22
Sgt. Cookie
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

As promised, MMIII listing.
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Ponytar by Dirtytabs

Like the look of the Prestige Bard/Paladin/Ranger, but don't know how best to use them? There's a guide for that.

To all games I'm in: I have a crapton of work to get through. I won't be quite as active as I'd like to until Friday.
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Old 04-10-2013, 04:36 PM   Top  -  End  -  #23
Madara
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

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As promised, MMIII listing.
*Hugs*

You are fantastic.
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Old 04-11-2013, 05:06 PM   Top  -  End  -  #24
Sgt. Cookie
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

Your welcome.

Also, made some minor changes to the Blue Magic ability, you now know a total of 20 abilities, excluding feats.

Additionally, added some Blue Mage feats. They look alright? Too OP, too UP?
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Ponytar by Dirtytabs

Like the look of the Prestige Bard/Paladin/Ranger, but don't know how best to use them? There's a guide for that.

To all games I'm in: I have a crapton of work to get through. I won't be quite as active as I'd like to until Friday.
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Old 04-11-2013, 05:30 PM   Top  -  End  -  #25
Madara
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

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Originally Posted by Sgt. Cookie View Post
Your welcome.

Also, made some minor changes to the Blue Magic ability, you now know a total of 20 abilities, excluding feats.

Additionally, added some Blue Mage feats. They look alright? Too OP, too UP?
They don't look too powerful, considering there are many other feats available to this class.

Edit: A quick look-through, and I noticed that it lists true dragons, which would include more than just MM1, is this intensional?
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Last edited by Madara : 04-11-2013 at 05:41 PM.
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Old 04-11-2013, 05:37 PM   Top  -  End  -  #26
Sgt. Cookie
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

Do you think any of them are "Must haves" for a Blue Mage? I'm a little worried that Lancet Breath and Lancet Recovery are Class Features that eat up a feat slot. Thoughts?
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Ponytar by Dirtytabs

Like the look of the Prestige Bard/Paladin/Ranger, but don't know how best to use them? There's a guide for that.

To all games I'm in: I have a crapton of work to get through. I won't be quite as active as I'd like to until Friday.
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Old 04-11-2013, 05:44 PM   Top  -  End  -  #27
Madara
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Join Date: Nov 2011
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

Quote:
Originally Posted by Sgt. Cookie View Post
Do you think any of them are "Must haves" for a Blue Mage? I'm a little worried that Lancet Breath and Lancet Recovery are Class Features that eat up a feat slot. Thoughts?
Honestly, this class gains so many abilities that 1 lancet/fight isn't a big deal. The big problem is that you can usually only use one per round, which means that there's no danger of Lancet Breath and Recovery being dangerous. Recovery isn't too much of an upgrade, so its no big deal.
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Old 04-12-2013, 11:22 AM   Top  -  End  -  #28
Sgt. Cookie
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

UPDATE: The MMII list has been added.
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Ponytar by Dirtytabs

Like the look of the Prestige Bard/Paladin/Ranger, but don't know how best to use them? There's a guide for that.

To all games I'm in: I have a crapton of work to get through. I won't be quite as active as I'd like to until Friday.
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Old 04-12-2013, 11:30 AM   Top  -  End  -  #29
Madara
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Join Date: Nov 2011
Location: 
Up north, dontcha' know
Gender: Male
Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

Quote:
Originally Posted by Sgt. Cookie View Post
UPDATE: The MMII list has been added.
Aww shucks, you're too kind. I'm working on charting them by CR for ease of use, I'll probably post it here as well. Still doing MM1 though.
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Old 04-12-2013, 05:00 PM   Top  -  End  -  #30
Sgt. Cookie
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Default Re: Why just take just their stuff, anyway? [3.5, Base Class, PEACH]

I'm kinder still, with the MMIV update.
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Open the lid and snatch a homebrewed treat from Cookie's Jar

Ponytar by Dirtytabs

Like the look of the Prestige Bard/Paladin/Ranger, but don't know how best to use them? There's a guide for that.

To all games I'm in: I have a crapton of work to get through. I won't be quite as active as I'd like to until Friday.
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