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Old 02-16-2012, 09:46 PM   Top  -  End  -  #1
Elfstone
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Default Project Wild: Nature and Man(Or X race) combined

Hello Playgrounders! This is my first publicly posted homebrew Project. Please PEACH or leave a comment telling me if you liked it or not.

Without any further ado, I introduce you formally to Project Wild, my take at the Ranger. Before I go any further, I would like to explain my thoughts behind the revisions below. Firstly, I am firm believer that martial classes need a hug. Secondly, I dislike being railroaded into any one build, unless that’s the build I already wanted to play. For me, the more options, the better. Thirdly, I am tired of this stereotype for the Ranger.
Spoiler

I would prefer something more like this.

Spoiler

But that’s not quite right either.
Huh. Well what if I tried to combine ALL the stereotypes about the Ranger into one giant class? While this will make creating Prestige Classes for the Ranger more difficult, I am confidant that I can make a base class so good, they won’t need them anymore. So that’s what I have done. Please let me know what you think.

The Ranger

A Ranger with the Reach Weapon Art of War and a Wilderness focused set of Paths
"You can run for a long time, but you can't hide forever
Relyb-Arn, Elven Ranger

Rangers are a unique breed. Born stronger, faster, and smarter than all other predators, Rangers know how to survive. Be it city or forest, a Ranger can find his way and make his way anywhere. No matter how hard the fight he will walk away to fight another day, taking the better part of valor. Discretion. Rangers walk the world waiting for the one day they will receive their true calling, when they shrug off the mantle of the mundane and assume their true heritage, power over the world unmatched by anyone who has and will ever walk the earth. But until that day a Ranger is a deadly foe, willing to do whatever is necessary to continue waiting.

An excerpt from "The Life of King Telcontar"

Making A Ranger
Spoiler


Class Skills
The ranger class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).
Skill Points at 1st Level: (6 + Int modifier) x4.
Skill Points at Each Additional Level: 6 + Int modifier.
Spoiler


Hit Die: d8

The Ranger
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st
+1
+2
+2
+0
Tracker, 1st Path
2nd
+2
+3
+3
+0
Hunter Training
3rd
+3
+3
+3
+1
Art of War
4th
+4
+4
+4
+1
2nd Path
5th
+5
+4
+4
+1
Hunter Training
6th
+6/1
+5
+5
+2
Naturally Skilled, Uncanny Dodge
7th
+7/2
+5
+5
+2
Natural Selection
8th
+8/3
+6
+6
+2
Hunter Training, 3rd Path
9th
+9/4
+6
+6
+3
Art of War, Camouflage
10th
+10/5
+7
+7
+3
Naturally Skilled
11th
+11/6/1
+7
+7
+3
Hunter Training, 4th Path, 3rd Tier Paths unlocked
12th
+12/7/2
+8
+8
+4
Improved Natural Selection, Improved Uncanny Dodge
13th
+13/8/3
+8
+8
+8
Naturally Skilled
14th
+14/9/4
+9
+9
+4
Hunter Training, 5th Path
15th
+15/10/5
+9
+9
+5
Improved Camouflage, Improved Evasion
16th
+16/11/6/1
+10
+10
+5
Art of War
17th
+17/12/7/2
+10
+10
+5
Hunter Training 6th Path
18th
+18/13/8/3
+11
+11
+6
 
19th
+19/14/9/4
+11
+11
+6
Natural Skilled
20th
+20/15/10/5
+12
+12
+6
Hunter Training, 7th Path, Adaptive Evolution

Weapons and Armor Proficiency: The Ranger gains proficiency with Simple and Martial weapons, as well as light and medium armor, and shield.
Spoiler


Tracker
Every Ranger gains the Track and Urban Track feats as bonus feats.

The Paths
Though every Ranger makes his own way through life, many choose to follow in the paths of others who have come before them. At every level listed on the table above where a Ranger receives a new Path, he can choose to either continue in a path he has already begun, or tread down a new one. Each time he follows the same path more than once, he unlocks the next tier of abilities granted by that path. A Ranger can only take the last tier in a path once he has reached 11th level.
DN (Design Notes)
Spoiler

-Path of the King
Spoiler

-Path of the Wild
Spoiler

-Path of Blinding Anger
Spoiler

-Path of Fleet Hunter
Spoiler

-Path of the Xenophobic Predator
Spoiler

-Path of the Divine Tracker
Spoiler

-Path of the Street Fighter
Spoiler


Hunter Training (Ex)
A Ranger learns how to combat specific creatures by learning as much about them as possible. At 2nd level and every three after he picks a subtype of creature, as the original PHB ranger. This helps him in many ways. He gains a bonus equal to the number of times he has taken any path on an skill checks made regarding that creature type, Attack, Damage, Extra Damage for the purpose of Overcoming all types of Damage Reduction and to his caster level for overcoming Spell Resistance against 1 subtype (Each race counts as a subtype) each time he receives this feature.
Spoiler


Arts of War (Ex)
Through out a Rangers travels in both rural and urban areas he picks up quite a few impressive tricks with weapons. A Ranger gains an Art at the 3rd, 9th and 16th levels. He chooses one from the list below . If he so desires, he can instead chooses two feats he qualifies for from the fighter or general feat list to receive as bonus feats.
Spoiler

Spoiler


Naturally Skilled (Ex)
A Ranger is graced by Nature and his own experiences. At 6th, 10th, 13th and 19th levels he can choose two skill tricks he qualifies for and gains a competence bonus equal to the number of times he has received this ability to one skill of his choosing each time he receives this ability. He may not select the same skill twice. The skill must be on his class skill list.
Spoiler


Uncanny Dodge(Ex)
Starting at 6th level, a Ranger can react to danger before his senses would normally allow his to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to
AC if immobilized. If a Ranger already has uncanny dodge from a different class (a
rogue with at least two levels of barbarian, for example), he automatically gains improved uncanny dodge (see below) instead.
Spoiler


Natural Selection (Ex)
At 7th level a Ranger has survived long enough that he has passed the first of Natures tests and gains Immunity to natural poisons and diseases.
At 12th level a Ranger has passed all of Natures tests and gains Immunity to all poisons and diseases.
Spoiler


Camouflage(Ex)
A ranger of 9th level or higher can use the Hide skill in any sort of natural or urban terrain, even if the terrain doesn’t grant cover or concealment.
This improves to Hide in Plain Sight(Ex) in any sort of natural or urban terrain at 15th level.
Spoiler


Evasion(Ex)
A Ranger of 10th level or higher can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as the Flame Strike spell), he instead takes no damage. Evasion can be used only if a Ranger is wearing armor he is proficient with or no armor. A helpless Ranger (such as one who is paralyzed) does not gain the benefit of evasion.
Spoiler


Improved Uncanny Dodge(Ex)
A Ranger of 12th level or higher can no longer be flanked; he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies a rogue the ability to sneak attack the character by flanking him, unless the attacker has at least four more rogue levels than the target does Ranger levels.
If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
Spoiler


Improved Evasion(Ex)
At 15th level, a Ranger’s evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks such as a Flame Strike spell, but henceforth he takes only half damage on a failed save. A helpless Ranger (such as one who is paralyzed) does not gain the benefit of improved evasion.
Spoiler


Adaptive Evolution (Ex)
At 20th level the Ranger has truly mastered Nature. He now evolves as time goes by. Whenever a Ranger would be killed by a special ability of a creature or spell he dies as normal, but returns to life as before in 1 day, in a spot of his choosing up to 10 miles from where he died, with immunity to whatever ability killed him. He can have immunity to as many abilities as HD as he has. Only the special abilities of a deity with Divine Rank 1 or a Wish can kill him. He still dies from weapon damage as normal, but returns to life after 3 days with DR 10 against whatever damage type killed him. This DR increases by one every time this ability is activated, to a maximum of 1.5 times his HD.
Spoiler


Credits and Thanks Yous: Thank you TravelLog, for all your help and ideas for class features. Thanks and credit to T.G. Oskar for allowing me to use his Marshal in my class, under the Path of Kings. And Thank you to all the other homebrews on this forum, you have all inspired me more than you know.

Change log
Spoiler

Last edited by Elfstone : 05-15-2013 at 01:52 PM.
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Old 02-17-2012, 08:29 PM   Top  -  End  -  #2
NeoSeraphi
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Default Re: Project Wild: Nature and Man(Or X race) combined

Skills: While on the subject of "Skills a Ranger Should Have Already Gotten", why don't you add Escape Artist here? Escape Artist is basically a combination of the skills necessary to Use Rope and Tumble, so if you have both of them, you should have Escape Artist as well.

Weapon and Armor Proficiency: The ranger needs them.

Tracker: You need to tack on the words "as bonus feats" to the end of that sentence.

Paths: Path of the Xenophobic Predator should reference Hunter's Training, not Favored Enemy.

For Path of the King, class features that allow saving throws generally base them off of 1/2 class level, not 1/2 HD. I suggest you follow this pattern for your Frightful Presence ability.

Path of the Wild: There is absolutely no reason you should be taking a penalty here. Druids are full spellcasters, and you're not. You don't even have spells unless you take Path of the Divine. Shapeshift isn't that strong of a feature anyway, it's flavorful and very useful, but the fact that the bonuses are enhancement bonuses rather than untyped waters down their value immensely. Besides, why should you have to wait until 9th level to get a new form? That's just way too much of a gap for that ability (especially since your second form will pale in comparison to your first form in combat)

If you have an issue with giving the AC and Shapeshift, you're mostly overthinking it. You don't have spells, which means you lose the Share Spells feature of the druid's animal companion, making it much worse. (It's basically just a warrior, not even a fighter). However, if that's your reasoning for penalizing the Shapeshift, penalize the AC instead. Just a -3 penalty to your effective druid level for all animal companions. Boom, done. Weaken the class feature, not the ranger.

Path of Blind Anger- Alright, this is decent, I suppose. Probably won't be nearly as useful to you as a barbarian, since you have less Con dependency and rely more on Dexterity and mobility, generally.

Hunter Training: ...So this no longer helps you track your enemies? I mean, yeah, I get that Xenophobic is supposed to be the main racist now, but why take away the Favored Enemy bonus to Survival?

Other than that, you need to state "to your caster level", for the part about overcoming spell resistance. As it stands now, you're dealing "extra damage" for the purposes of overcoming spell resistance.

Naturally Skilled: This is brilliant and it works really well. My problem? The bonus feats. Just take them out and only offer bonus skill tricks and competence bonuses. Bonus feats for versatility are the fighter's thing, and besides, a ranger is more suited to the skill monkey role anyway.

Arts of War: Okay, Two-Handed Fighting needs some editing. First of all, you should either say "gains the benefits of the Power Attack feat" or "gains the Power Attack feat as a bonus feat". Then, you state the bonus to your damage rolls while charging, in a separate sentence. Finally, the last sentence should read like this: "While wielding a weapon in both hands and using the Power Attack feat, the ranger adds +4 to his damage roll per -1 penalty he takes to his attack rolls, rather than +2/-1."

One Handed Fighting: Please state that the shield bonus is applied to his Armor Class. As it is now, you get a shield bonus, but you don't apply it to any relevant statistic or roll. Also, again, the ranger gains the Combat Expertise feat "as a bonus feat". Finally, you should state whether the ranger must meet the prerequisites for all these bonus feats you're offering or not.

Reach Weapons- Blah blah blah, Whirlwind Attack is a bonus feat, does he need to meet the prerequisites.

Unarmed- Oh good, here you state that he need not meet the prerequisites for Snap Kick, though you still need to add that he gains it "as a bonus feat". Sorry to keep getting on your case about this, but you asked for PEACH, and poor editing is what draws my attention most.

The DC for your special attack is incredibly high. Imagine if you were using it at 10th level, with, we'll say a Strength score of 20. Your saving throw DC is 30. A Frost Giant, which is a creature who has a ridiculously high Fortitude save and Constitution score for a CR 11, has a Fortitude save of +14, so even he only has a 25% chance of succeeding the saving throw.

Typically, the formula for the DC of an attack is 10+1/2 class level+Modifier. With this modifier, and the above scenario, the DC drops to 20, which is much more reasonable. The Frost Giant's chances of succeeding his saving throw against it triple, which is good, because his high Fortitude saves were part of the process for calculating his CR. Meanwhile, a rakshasa, which is an arguably much more threatening CR 10 than a frost giant, now has to roll a 12 on his save against your attack (whereas before he only succeeded on a natural 20).

Ranged Sniper- How long does the Sniper's Stance last? Also, snipers are known for both deadly accuracy and the "one shot, one kill" mentality. So I think you should add on to your Art to reflect the second one a bit better. Maybe something to make critical hits easier, but as a standard action (so you can't fire any other arrows during the round you use it).

Ranged Rapid Fire: The monk's Base Attack Bonus is lower than the rangers. He ends up with 5 attacks with his flurry, which is the same as a ranger with the Rapid Fire feat. You should just bite the bullet and copy the SRD monk's text from Flurry of Blows, allowing it to apply to ranged weapons. That way, the ranger ends up with 6 attacks instead of 5. Also, you should clarify that adding Dexterity to your attack and damage rolls only applies to your ranged attack and damage rolls.

Thrown Weapons: You get your first Art of War at 3rd level. The "Weapon Focus line" consists of Weapon Focus, Greater Weapon Focus, Weapon Specialization, Greater Weapon Specialization, Melee Weapon Mastery, and Weapon Supremacy. Weapon Supremacy is a feat that is only available to fighters of 18th level or higher, and it grants you a large number of impressive bonuses, including the ability to take 10 on one attack roll per round. I think you should seriously consider whether granting all of that at 3rd level is balanced.

And no love for a shield-bearing ranger?

Uncanny Dodge: This comes late. I would put this in at 6th level at the latest.

All in all, the class looks good. Ranger is useful in a wider variety of settings now, which is always a plus. Perhaps you'd like to take a look at the PF SRD ranger and maybe see if you like its Favored Terrain ability? You could add it in, for urban and natural terrains only.
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Old 02-17-2012, 09:48 PM   Top  -  End  -  #3
TheOasysMaster
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Default Re: Project Wild: Nature and Man(Or X race) combined

Firstly, does anybody know the name of this artist that Wizards and Paizo appear to love so much.
I wanna check out his deviantart page.

Quote:
Thirdly, I am tired of this stereotype for the Ranger.
Quote:
I would prefer something more like this.
Quote:
Huh. Well what if I tried to combine ALL the stereotypes about the Ranger into one giant class?
Secondly, from which sources did you draw your inspirations?

Quote:
Every Ranger gains the Track and Urban Track feats.
Ooooh, Idunno, I think they should have to choose...


Quote:
At every level listed on the table where a Ranger receives a new Path, he can choose to either continue in a path he has already begun, or tread down a new one. Each time he follows the same path more than once, he unlocks the next tier of abilities granted by that path.
Nice mechanic.
Introduces a career-based versatility to a class. I'd hesitate to give it to casters though.
But if you were making more martial classes-specifically fighter or paladin, I'd say this would work well.
I'm not a game-designer, and make I'm talking from out of my butt, but mechanics like this I wouldn't mind seeing in 5th Edition.
Reminds me a bit of 4th.

As for the distinct Paths, I think picking them apart is a fruitless task based on what one wishes to accomplish with the character or a DM chooses to allow.
Me, personally, if I were making a Ranger character...
...would just go all xenophobic predator...
Makes for good assassin-
...




However, inevitably Elfstone, mechanics like this will force you to abandon three tiers, and create Paths with varied tiers...
The Paths will become the ranger's own Prestige Classes.
Not that that's a bad thing.
Its just a foreseeable result.
Nobody will ever be satisfied with just three.
With a mechanic like this that offers so much, inevitably, they're gonna want more?

So, why hobble yourself?

Not too sure about Arts of War, but eh, whatever...

Adaptive Evolution is where I'd come to a halt...
...makes my head hurt just thinking about it...


At the end of it, seems like an interesting expression of the ranger...
...and while I admit homebrews don't usually hold my attention, I found the Path's mechanic particularly worth examining.
Why not five tiers for each path?
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Old 02-17-2012, 10:19 PM   Top  -  End  -  #4
Elfstone
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Default Re: Project Wild: Nature and Man(Or X race) combined

Quote:
Originally Posted by NeoSeraphi View Post
Skills: While on the subject of "Skills a Ranger Should Have Already Gotten", why don't you add Escape Artist here? Escape Artist is basically a combination of the skills necessary to Use Rope and Tumble, so if you have both of them, you should have Escape Artist as well.

Weapon and Armor Proficiency: The ranger needs them.

Tracker: You need to tack on the words "as bonus feats" to the end of that sentence.

Paths: Path of the Xenophobic Predator should reference Hunter's Training, not Favored Enemy.

*Snip*
And no love for a shield-bearing ranger?

Uncanny Dodge: This comes late. I would put this in at 6th level at the latest.

All in all, the class looks good. Ranger is useful in a wider variety of settings now, which is always a plus. Perhaps you'd like to take a look at the PF SRD ranger and maybe see if you like its Favored Terrain ability? You could add it in, for urban and natural terrains only.
Thank you! I don't have much time today, but tomorrow I will correct all the mistakes you pointed out and write a full response. As for the PEACHing, poor editing is what I need help with, so thanks again. No love for the shield ranger because.. well.. I havent gotten there yet.

@Oasys
There are several artists, are you referencing the unspoilered picture?

All most all WotC Ranger PrCs and wild based classes, T.G. Oskars Ranger, Jarians Ranger(to a lesser degree, as it has been some time since I have read it), several of Neo's wild oriented classes, and a bunch of other homebrews. Oh and Lord of the Rings most of all.

I forsaw the elimination of PrCs when I created the paths. However I never want to elinate any possibility, so I would say that PrCs are certainly possible.

Why not five tiers you say? Well that was the original idea, but I couldn't make 5 for each path. Its the next stepping stone toward my goal of completion and balance. AKA 4 hours tomorrow.

Thanks to both of you for the PEACHing and comments, and I urge everyone who reads this to follow in their footsteps.
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Old 02-18-2012, 12:28 PM   Top  -  End  -  #5
togapika
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Default Re: Project Wild: Nature and Man(Or X race) combined

I like this class a bunch! One gripe would be this: Why can't I have a path that just gives me shapeshift (No animal compaion), but at full power?
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Old 02-18-2012, 02:53 PM   Top  -  End  -  #6
TheOasysMaster
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Default Re: Project Wild: Nature and Man(Or X race) combined

Quote:
There are several artists, are you referencing the unspoilered picture?
Yeah...
...this artist's style is rather unique...

Quote:
All most all WotC Ranger PrCs and wild based classes, T.G. Oskars Ranger, Jarians Ranger(to a lesser degree, as it has been some time since I have read it), several of Neo's wild oriented classes, and a bunch of other homebrews. Oh and Lord of the Rings most of all.
Hmmm.

Quote:
I forsaw the elimination of PrCs when I created the paths. However I never want to elinate any possibility, so I would say that PrCs are certainly possible.
Yeah, its possible they'd become obsolete...

Quote:
Well that was the original idea, but I couldn't make 5 for each path.
Right right, I was just saying with this mechanic there seems to be no reason to hobble one's self at three tiers, and that entire trees or career paths with twenty tiers would be possible.
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Old 02-18-2012, 04:26 PM   Top  -  End  -  #7
Elfstone
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Default Re: Project Wild: Nature and Man(Or X race) combined

Quote:
Originally Posted by TheOasysMaster View Post
Yeah...
...this artist's style is rather unique...

Hmmm.

Yeah, its possible they'd become obsolete...

Right right, I was just saying with this mechanic there seems to be no reason to hobble one's self at three tiers, and that entire trees or career paths with twenty tiers would be possible.
Google is your friend. After searching by image, I found that the art is by Wayne Reynolds.

And if you want twenty tiers, Jarians ranger is for you.

Im working on responses and fixing my class now.
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Old 02-19-2012, 02:57 PM   Top  -  End  -  #8
Elfstone
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Default Re: Project Wild: Nature and Man(Or X race) combined

Quote:
Originally Posted by NeoSeraphi View Post
Skills: While on the subject of "Skills a Ranger Should Have Already Gotten", why don't you add Escape Artist here? Escape Artist is basically a combination of the skills necessary to Use Rope and Tumble, so if you have both of them, you should have Escape Artist as well.
Yup Yup
Weapon and Armor Proficiency: The ranger needs them.
Ooops. My bad.
Tracker: You need to tack on the words "as bonus feats" to the end of that sentence.
Done
Paths: Path of the Xenophobic Predator should reference Hunter's Training, not Favored Enemy.
Yep
For Path of the King, class features that allow saving throws generally base them off of 1/2 class level, not 1/2 HD. I suggest you follow this pattern for your Frightful Presence ability.
Hmmm.... I think I'll keep it as is, I like it scaling even if the ranger takes a different class. That and thats what Dragons have.
Path of the Wild: There is absolutely no reason you should be taking a penalty here. Druids are full spellcasters, and you're not. You don't even have spells unless you take Path of the Divine. Shapeshift isn't that strong of a feature anyway, it's flavorful and very useful, but the fact that the bonuses are enhancement bonuses rather than untyped waters down their value immensely. Besides, why should you have to wait until 9th level to get a new form? That's just way too much of a gap for that ability (especially since your second form will pale in comparison to your first form in combat)
Indeed. I have also added some other goodies.
If you have an issue with giving the AC and Shapeshift, you're mostly overthinking it. You don't have spells, which means you lose the Share Spells feature of the druid's animal companion, making it much worse. (It's basically just a warrior, not even a fighter). However, if that's your reasoning for penalizing the Shapeshift, penalize the AC instead. Just a -3 penalty to your effective druid level for all animal companions. Boom, done. Weaken the class feature, not the ranger.
See above.
Path of Blind Anger- Alright, this is decent, I suppose. Probably won't be nearly as useful to you as a barbarian, since you have less Con dependency and rely more on Dexterity and mobility, generally.
Thanks you!
Hunter Training: ...So this no longer helps you track your enemies? I mean, yeah, I get that Xenophobic is supposed to be the main racist now, but why take away the Favored Enemy bonus to Survival?
I forgot about that. I think I'll change it to all skill checks made vs that creature type.
Other than that, you need to state "to your caster level", for the part about overcoming spell resistance. As it stands now, you're dealing "extra damage" for the purposes of overcoming spell resistance.
Good catch
Naturally Skilled: This is brilliant and it works really well. My problem? The bonus feats. Just take them out and only offer bonus skill tricks and competence bonuses. Bonus feats for versatility are the fighter's thing, and besides, a ranger is more suited to the skill monkey role anyway.
But everyone should have the ability to customize... However Im not entirely sure about 4 bonus feats.... I'll change it and see how I like it.
Arts of War: Okay, Two-Handed Fighting needs some editing. First of all, you should either say "gains the benefits of the Power Attack feat" or "gains the Power Attack feat as a bonus feat". Then, you state the bonus to your damage rolls while charging, in a separate sentence. Finally, the last sentence should read like this: "While wielding a weapon in both hands and using the Power Attack feat, the ranger adds +4 to his damage roll per -1 penalty he takes to his attack rolls, rather than +2/-1."
Thanks. I think I will be chaning this to scale more, but for now thats much better.

One Handed Fighting: Please state that the shield bonus is applied to his Armor Class. As it is now, you get a shield bonus, but you don't apply it to any relevant statistic or roll. Also, again, the ranger gains the Combat Expertise feat "as a bonus feat". Finally, you should state whether the ranger must meet the prerequisites for all these bonus feats you're offering or not.
Check
Reach Weapons- Blah blah blah, Whirlwind Attack is a bonus feat, does he need to meet the prerequisites.
Righto
Unarmed- Oh good, here you state that he need not meet the prerequisites for Snap Kick, though you still need to add that he gains it "as a bonus feat". Sorry to keep getting on your case about this, but you asked for PEACH, and poor editing is what draws my attention most.

The DC for your special attack is incredibly high. Imagine if you were using it at 10th level, with, we'll say a Strength score of 20. Your saving throw DC is 30. A Frost Giant, which is a creature who has a ridiculously high Fortitude save and Constitution score for a CR 11, has a Fortitude save of +14, so even he only has a 25% chance of succeeding the saving throw.
Yep. Thats how I want it. Its almost an assured stun, so he can get away and find some real weapons. However Im still working on the whole idea...
Typically, the formula for the DC of an attack is 10+1/2 class level+Modifier. With this modifier, and the above scenario, the DC drops to 20, which is much more reasonable. The Frost Giant's chances of succeeding his saving throw against it triple, which is good, because his high Fortitude saves were part of the process for calculating his CR. Meanwhile, a rakshasa, which is an arguably much more threatening CR 10 than a frost giant, now has to roll a 12 on his save against your attack (whereas before he only succeeded on a natural 20).

Ranged Sniper- How long does the Sniper's Stance last? Also, snipers are known for both deadly accuracy and the "one shot, one kill" mentality. So I think you should add on to your Art to reflect the second one a bit better. Maybe something to make critical hits easier, but as a standard action (so you can't fire any other arrows during the round you use it).

Ranged Rapid Fire: The monk's Base Attack Bonus is lower than the rangers. He ends up with 5 attacks with his flurry, which is the same as a ranger with the Rapid Fire feat. You should just bite the bullet and copy the SRD monk's text from Flurry of Blows, allowing it to apply to ranged weapons. That way, the ranger ends up with 6 attacks instead of 5. Also, you should clarify that adding Dexterity to your attack and damage rolls only applies to your ranged attack and damage rolls.
Got it. Thanks.
Thrown Weapons: You get your first Art of War at 3rd level. The "Weapon Focus line" consists of Weapon Focus, Greater Weapon Focus, Weapon Specialization, Greater Weapon Specialization, Melee Weapon Mastery, and Weapon Supremacy. Weapon Supremacy is a feat that is only available to fighters of 18th level or higher, and it grants you a large number of impressive bonuses, including the ability to take 10 on one attack roll per round. I think you should seriously consider whether granting all of that at 3rd level is balanced.
Its not.. Working on that right now. I think I will just drop it for now.
And no love for a shield-bearing ranger?

Uncanny Dodge: This comes late. I would put this in at 6th level at the latest.
Okay, I didnt know where to put it. Earlier is fine by me.
All in all, the class looks good. Ranger is useful in a wider variety of settings now, which is always a plus. Perhaps you'd like to take a look at the PF SRD ranger and maybe see if you like its Favored Terrain ability? You could add it in, for urban and natural terrains only.
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Old 02-21-2012, 12:42 AM   Top  -  End  -  #9
Todash
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Default Re: Project Wild: Nature and Man(Or X race) combined

One thing I would consider adding is a ranged-based path. The Art of War is excellent for them, but unless I'm missing something, there is no path that really helps out the ranged ranger specifically.
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Old 02-22-2012, 02:57 AM   Top  -  End  -  #10
Igneel
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Default Re: Project Wild: Nature and Man(Or X race) combined

Tracker
Not many people even bother using the Track and Urban Track from my experience, so in many ways its like the Dragontouched feat for Dragonfire Adepts in that its nice to have but not nesessary.

The Paths
An interesting alternate to let people choose what kind of ranger they want to play. Being able to choose your style of play is an important selling point to me, especially if the class allows flexibility. Now lets see what we have to work with...

-Path of the King
Gaining multiple auras, frightful presence, and finally Leadership/moral bonus makes this an interesting set of options for a Ranger, especially since you don't typically think of one being a leader of an army.

-Path of the Wild
Quite frankly, despite the Shapeshifter variant not being very powerful compared to the Wildshape ability I can see that at least I would go for this ability to its full tier.

-Path of Blinding Anger
Another interesting path granting a max of 3/day rages, a permanent class bonus to Str of +6, bonus to all melee weapon damage equal to +12, and a ability similar to Mettle. Doesn't say if this is gained only while in Rage, so I'm assuming that these are just flat bonuses you have access to 24/7. Considering that you can get the third tier by 8th level I'm not sure if that would be such a hot idea.

-Path of Fleet Hunter
Nothing that a bit of a dip into Scout and several magic items can't replicate.

-Path of the Xenophobic Predator
Definitely a obvious path people will take in specific type heavy settings [ex: Undead in Ravenloft] gaining double their favored enemy bonus (is this before or after modifiers such as magic item bonuses), special senses to hunt them down specifically (which can help if they are disguised or even invisible), max of 14 'damage' to SR and DR (which is easily countered by anything with 14+ HD) or a penalty to Wis = your Cha mod?
An interesting ability all around.

-Path of the Divine Tracker
An option to have spellcasting from the Ranger, Cleric, and/or Druid spell list can be quite powerful if you know the right spells. Especially considering 2/3rds of your choices are tier 1 classes. If it weren't for the fact you get spellcasting from Clerics and Druids I was going to ask why do you have 5th level spells when Rangers only get 4th. Along with up to 3 levels of free metamagic modifier per day is nice to have as well.

-Path of the Street Fighter
A bonus to Initiative and the Powerful Strike dice makes these options alot nicer for classes like the Rogue that desire for a better initiative and more damage, especially against creatures immune to their Sneak attacks. The third level I would only take for the bonus to attack and damage, but then I could just go with the Blinding Anger for better results.

All in all, I personally think that maybe certain tiers should have a 'minimum' level to take requirement such as for the Blinding Rage. As to what levels, I have no idea.

Hunter Training
So from what I am reading, +1/3 'Favored Enemies' gets us 6 compared to 5 from the original version with a max bonus of +3 (able to take any certain path 3 times) to all of them. I guess the part that is confusing me the most is the "He gains a bonus equal to the number of times he has taken any path", does this mean if I take the Xenophobic Predator x3 but several others only x1 that I get a max bonus of +3, or combined total of +7 by 20th level?

Naturally Skilled
Max of 5 bonus feats, or 10 Skill tricks is certainly a nice way to fill up the dead levels, but I like the Skill part more. If only it had a better order since there is a 4 lvl gap between the first and second, 3 after that, and 6 before the last.

Natural Selection
Gaining immunity to poisons and diseases is an easy enough thing to get by 12th level, so its only natural to offer it by a class ability.

Arts of War
I'm honestly kind of disappointed at the lack of Natural Weapon mastery, especially with the Shapeshifting ability as an option. After all the Fangshield Ranger [Champions of Valor] was a Ranger ACF that gave Multiattack and such as bonus feats in place of TWF or Archery.
Also kinda missing the TWF bonus feats, but then I guess that's somewhat Naturally Skilled is supposed to be now huh?

Camouflage
This is key for a hunter in both natural and urban terrain.

Evasion
As said, not much to see here.

Uncanny Dodge
An ability that I thought the Ranger should of got in the first place. Good show. Comes late though.

Improved Evasion
Same as the first.

Improved Uncanny Dodge
Same as the first.

Adaptive Evolution
A very interesting capstone ability. Not exactly sure how it fits in my frame of mind, but having the ability to be completely immune to death from 20+ (should be Class levels rather then HD) possible ways of dying seems to be more of a Epic thing imho.

Don't know if this helps you since I'm not typically a good critique giver, but here are my 2 cp.
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