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Old 03-08-2012, 07:36 AM   Top  -  End  -  #751
Karen Lynn
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Uhh... We just stepped in to something big... This is something we have to stop...

I don't know what's in them, but those syringes can NOT be let into the streets. Also, arming a group such as the Alamos can't be good for the locals.
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Old 03-08-2012, 08:06 AM   Top  -  End  -  #752
Daravon_35
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Sorry been a little busy with a family birthday this week and Mass Effect 3. Looks like things are moving and I'm glad you kept them going, especially since Jbar's actions were probably guessable.

Well Jbar being an elf, definitely will agree this has to be stopped, if we can stop it, not sure.
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Old 03-08-2012, 01:04 PM   Top  -  End  -  #753
RandomLunatic
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Quote:
Originally Posted by Adrian Korvedzk View Post
This is something we have to stop...
On it. Just remember the 1st rule of adventuring: Fire and explosives solve everything.
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Old 03-08-2012, 09:47 PM   Top  -  End  -  #754
Karen Lynn
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Quote:
Originally Posted by RandomLunatic View Post
Just remember the 1st rule of adventuring: Fire and explosives solve everything.
Sigging this.
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Old 03-10-2012, 01:36 AM   Top  -  End  -  #755
BudgetDM
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Quote:
Originally Posted by RandomLunatic View Post
"I don't really care who gets the credit," Francien said to TR, "As long as it's not us. And the problem with shapes is that Willie Pete just sorta kinda torches the entire area around it."

Hearing JBar finish, she slapped the lid back on the crate, took under an arm, and said, "We're ready to egress, let us know when that stupid mutt goes around back." She hung out by the door waiting for the all-clear, and when it came she said, "Then its goodbye-" She pulled a phosphorous grenade from her webbing, looped the pull ring over her right horn with a practiced flick of the wrist, pulled, and tossed the live bomb roughly into the middle of the pile she had made on the floor. "-And good riddance!" She then bolted for the door and the streets, heading back to the parked vehicles the way they had come.
Could I get some clarification on a couple of things? Are you leaving the crates in the room you found them in? Also, are you using any explosives other than the white phosphorous grenade?

For the record, if your only using a white phosphorous grenade, the building is sturdy and non-flammable enough to survive.
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Old 03-10-2012, 03:32 AM   Top  -  End  -  #756
Karen Lynn
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

My vote is that you test the structure with an HE added to the mix.

Can see it now, kickass troll, pulling out two 'nades, popping the pins(one on each horn), and contributing to the destruction of racist punks everywhere.

The message sent to Jbar was voice based, so a simple slip of the tongue.

And the random versions of SOS include things like SoS, S.O.S., 5<>s, EsOhEs, etc.
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Old 03-10-2012, 04:53 PM   Top  -  End  -  #757
RandomLunatic
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Quote:
Originally Posted by Adrian Korvedzk View Post
Sigging this.
Go ahead.
Quote:
Originally Posted by BudgetDM View Post
Could I get some clarification on a couple of things? Are you leaving the crates in the room you found them in? Also, are you using any explosives other than the white phosphorous grenade?

For the record, if your only using a white phosphorous grenade, the building is sturdy and non-flammable enough to survive.
No, I dumped the contents of the crates into, for want a better term, is the "main" area, the big open space in the middle of the warehouse. And it is just the one WP, since I am making efforts not to destroy the priceless antiques, since not only would it bring a lot of attention from the authorities, but also their owners, at least some of whom are going to be rich and eccentric and have a Mr Johnson on speed-dial.
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Old 03-10-2012, 07:22 PM   Top  -  End  -  #758
Karen Lynn
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

So, trash the arms race, save the art?
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Old 03-10-2012, 08:09 PM   Top  -  End  -  #759
RandomLunatic
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Yeah, something like that.
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Old 03-10-2012, 10:53 PM   Top  -  End  -  #760
Karen Lynn
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

I just realized... I'm the only human. This oughta be fun.
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Old 03-12-2012, 12:17 AM   Top  -  End  -  #761
BudgetDM
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Well, I had another ace up my sleeve. But at this point, it would be more of an annoyance than a challange, so I'm going to call that a clean get-away.

I'm going to be honest. The warehouse was supposed to be a tough fight, and I apploaud your creative thinking.

Maybe it's my inexperience GMing but players seem to have a gift for sidestepping challenges in my games.

In real life I'm running a Flash Gordon style game. Three times I've tried the villian gloats and runs away gambit. Three times it has failed. They shot the second one out of the air despite have a minus this-isn't-going-to-work-I'm-only-humoring-you to hit. The third one didn't live long enough to gloat.
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Old 03-12-2012, 01:14 AM   Top  -  End  -  #762
Telasi
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

If it's any consolation, I have the same sort of players in most of my games. Anytime you put people in a situation that they have something to lose, they try to figure out the easiest and best way to avoid it. They also love screwing with you. Such is the nature of being behind the screen.

For an example, I once had my PCs in a Pathfinder game go on a simple errand on the Plane of Earth. They just had to retrieve a Staff of the Magi from a vault guarded by a young dragon. Turns out that they hated the guy who sent them on this errand enough to use the retributive strike to kill him. There goes one of my BBEGs in one shot, and the rest of the campaign went downhill from there.
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Old 03-12-2012, 01:16 AM   Top  -  End  -  #763
Karen Lynn
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Wow. What did you have in mind that we side-stepped?

Also, players always have a way of bypassing challenges, no matter how well constructed or planned for. It's just something that happens. I think it's a difference in how people think, as well as you spending most of your time constructing everything.

All in all, you are one of the better GMs I've played with.
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Old 03-12-2012, 01:21 AM   Top  -  End  -  #764
Daravon_35
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Quote:
Originally Posted by Adrian Korvedzk View Post
All in all, you are one of the better GMs I've played with.
Definitely. I've enjoyed both the runs you've done so far for me. And players always do their best to side-step any and all trouble. It's how we stay alive and win. I'm already expecting you all to side-step a lot of the issues I'm planning to throw your way. It should be great fun .
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Old 03-12-2012, 02:12 PM   Top  -  End  -  #765
RandomLunatic
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Quote:
Originally Posted by BudgetDM View Post
Maybe it's my inexperience GMing but players seem to have a gift for sidestepping challenges in my games.
Props for rolling with the punches and not railroading us through the hard way. Inexperienced or not, you have the right... instincts, I guess?

Quote:
In real life I'm running a Flash Gordon style game. Three times I've tried the villian gloats and runs away gambit. Three times it has failed. They shot the second one out of the air despite have a minus this-isn't-going-to-work-I'm-only-humoring-you to hit. The third one didn't live long enough to gloat.
Yeah, that only works in the movies. In games, you just get this.



Quote:
Originally Posted by Daravon_35 View Post
I'm already expecting you all to side-step a lot of the issues I'm planning to throw your way. It should be great fun .
Speaking of which, how long until that goes up?
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Old 03-12-2012, 04:07 PM   Top  -  End  -  #766
Daravon_35
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Quote:
Originally Posted by RandomLunatic View Post
Speaking of which, how long until that goes up?
I'd say that depends on you all actually. First I figure we want to finish this run out to it's completion? I meaning giving the book to the Johnson, getting money, etc?

Then it depends on if people are making a new character for this or using an existing, since I'll allow people time to make a new character (probably a week). And finally do you all want it to just be the four of you running or shall I put up a recruitment thread looking for 1, maybe 2 more people (that'll also only take a week)?

Other than that, I could start anytime.
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Old 03-12-2012, 06:07 PM   Top  -  End  -  #767
Karen Lynn
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

So... What was everyone's character concept?

<--Too lazy to trawl through 5-7 pages
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Old 03-12-2012, 11:51 PM   Top  -  End  -  #768
RandomLunatic
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

I was gonna do a caster. Either cribbing off the Eco-Shaman from the book or a ex-corporate wagemage. Depends which I can come up with a backstory for first.
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Old 03-14-2012, 02:55 AM   Top  -  End  -  #769
BudgetDM
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Quote:
Originally Posted by Adrian Korvedzk View Post
Wow. What did you have in mind that we side-stepped?
I'd rather not say, in the event that I end up running again and want to use it.

Quote:
Originally Posted by Daravon_35 View Post
I'd say that depends on you all actually. First I figure we want to finish this run out to it's completion? I meaning giving the book to the Johnson, getting money, etc?
I'd like continue with this until the final meeting with Mr. J

Quote:
Originally Posted by Adrian Korvedzk View Post
So... What was everyone's character concept?
Troll Street Sam was my idea.
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Old 03-15-2012, 08:58 PM   Top  -  End  -  #770
BudgetDM
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Quote:
Originally Posted by RandomLunatic View Post
"Wow, people still go to those things?"
The sort of people that pay 'runners to steal rare books do.

Oh, by the way, I just realized that I never said that "Thank you" for all of the nice things you said about my GMing.

So, thank you.
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Old 03-18-2012, 02:08 AM   Top  -  End  -  #771
BudgetDM
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Quote:
Originally Posted by BudgetDM View Post
According to their Matrix site, it's something called "Citizen Kane".
You have no idea how much thought I put into which movie should be playing. It was going to be Bladerunner, then RoboCop, then Lord of the Rings, and so on until I got to Citizen Kane.
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Old 03-18-2012, 03:38 PM   Top  -  End  -  #772
RandomLunatic
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Shoulda made it The Hobbit. :p
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Old 03-18-2012, 04:22 PM   Top  -  End  -  #773
Karen Lynn
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Hobbit attack! Lookout! They'll bite off your ankles!
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Old 03-18-2012, 10:42 PM   Top  -  End  -  #774
BudgetDM
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Quote:
Originally Posted by RandomLunatic View Post
Shoulda made it The Hobbit. :p
I considered it, but that would be a little TOO perfect.
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Old 03-18-2012, 11:22 PM   Top  -  End  -  #775
RandomLunatic
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

What sort of neighborhood is this theater in anyway? My basic plan is to camp on one of the fire escapes for the screening room the deal is going down in, ready to smash through the door and save the day. IIRC, Beth has a blimp drone that can give us overhead views in case trouble is really blatant about the approach.
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Old 03-19-2012, 12:15 AM   Top  -  End  -  #776
Telasi
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

You are correct, Beth has a Stormcloud configured as an overwatch and jamming platform.
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Old 03-19-2012, 12:16 AM   Top  -  End  -  #777
BudgetDM
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Quote:
Originally Posted by RandomLunatic View Post
What sort of neighborhood is this theater in anyway
Not great, not awful. You and/or any goon Mr. Johnson brings and probably the toughest things around.

Quote:
My basic plan is to camp on one of the fire escapes for the screening room the deal is going down in, ready to smash through the door and save the day. IIRC, Beth has a blimp drone that can give us overhead views in case trouble is really blatant about the approach.
You find the fire escape just fine.

Important question, is either JBar or T_R sharing video and/or audio so the other team members can watch the movie without paying keep an eye on things.
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Old 03-19-2012, 12:24 AM   Top  -  End  -  #778
Karen Lynn
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Yeah, I am. Forgot to mention that.
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Old 03-19-2012, 05:03 PM   Top  -  End  -  #779
Daravon_35
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Jbar's not running anything recording or playback wise, but he is kind of scouring the theater looking for the Johnson or perhaps anything suspicious.

Perception (6) + Int (5) = (11d6)[6][1][5][6][2][3][6][3][5][2][1](40) (5 hits)

Last edited by Daravon_35 : 03-19-2012 at 05:03 PM.
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Old 03-20-2012, 10:08 AM   Top  -  End  -  #780
BudgetDM
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Default Re: Shadowrun 4e: Smugglin' Run [OOC]

Quote:
Originally Posted by Daravon_35 View Post
Jbar's not running anything recording or playback wise, but he is kind of scouring the theater looking for the Johnson or perhaps anything suspicious.

Perception (6) + Int (5) = [roll0] (5 hits)
Mr. Johnson is definitely not there. You think you might see a elf mage (or possibly a mundane wearing a lot of occult jewelry) and a brawny looking troll, but other than that it seems to be mostly middle-aged to older looking folks.
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