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Dice Rolls Dice rolls for games in the Play by Post forums. Posts in this forum are uneditable and undeletable. Threads will expire after 1 month.

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Old 03-13-2012, 03:29 PM   Top  -  End  -  #31
3SecondCultist
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Default Re: Explorers of Acacia - Dice thread

Rolling a spot check to see whether any of the patrons or anyone Lyral can see through the windows roughly matches the description given by Tarmikos.
(1d20+14)[27]
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Old 03-13-2012, 06:18 PM   Top  -  End  -  #32
INoKnowNames
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Default Re: Explorers of Acacia - Dice thread

Bardic Knack Jack of All Trades Spot. With maybe a bonus, since I'd recognise him on sight. Your choice.

(1d20+3)[9]
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Old 03-13-2012, 06:42 PM   Top  -  End  -  #33
3SecondCultist
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Default Re: Explorers of Acacia - Dice thread

Disarm attempt against Halaza:
(1d20+12)[32]
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You divine bastard.
"The philosophers have only interpreted the world in various ways; the point is to change it."
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Old 03-13-2012, 06:45 PM   Top  -  End  -  #34
3SecondCultist
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Quote:
Originally Posted by 3SecondCultist View Post
Disarm attempt against Halaza:
[roll0]
Edit: Hah! My first natural 20, against a fellow party member no less!
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You divine bastard.
"The philosophers have only interpreted the world in various ways; the point is to change it."
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Old 03-13-2012, 06:48 PM   Top  -  End  -  #35
Psymple
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Default Re: Explorers of Acacia - Dice thread

Quote:
Originally Posted by 3SecondCultist View Post
Disarm attempt against Halaza:
(1d20+6)[14]
Halazas Attack of Oppertunity:
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This should be interesting ...
Go team lemming!
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Old 03-13-2012, 06:52 PM   Top  -  End  -  #36
INoKnowNames
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Default Re: Explorers of Acacia - Dice thread

High Jump Check: Taking 10+24 for a [34]

Bardic Knack Climb Check (if I can't jump to where he is, but can hopefully reach part of the building and begin climbing): (1d20+5)[10]
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Old 03-13-2012, 06:54 PM   Top  -  End  -  #37
Shazek
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Rolling initiative: (1d20+2)[7]
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Old 03-13-2012, 06:54 PM   Top  -  End  -  #38
Psymple
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Default Re: Explorers of Acacia - Dice thread

Initiatives

(d20-2)[3] Halaza
(d20+4)[21] Jesskya
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This should be interesting ...
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Old 03-13-2012, 07:03 PM   Top  -  End  -  #39
qwertyu63
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Default Re: Explorers of Acacia - Dice thread

AoO: Attack roll (1d20+9)[19] vs AC of 15
Preemptive damage roll: (3d6+3)[13]
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Old 03-13-2012, 07:36 PM   Top  -  End  -  #40
Silva Stormrage
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Default Re: Explorers of Acacia - Dice thread

Rolling Initiative
(1d20+1)[19]
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Old 03-13-2012, 08:08 PM   Top  -  End  -  #41
Silva Stormrage
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Silvan's Initiative

(1d20+2)[7]
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...Silva, you are a scary person.
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Old 03-13-2012, 10:15 PM   Top  -  End  -  #42
Demidos
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Default Re: Explorers of Acacia - Dice thread

Initiative
(1d20+1)[9]
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Old 03-14-2012, 01:40 AM   Top  -  End  -  #43
RCgothic
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Default Re: Explorers of Acacia - Dice thread

Initiative: (1d20+13)[18]
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Old 03-14-2012, 02:21 AM   Top  -  End  -  #44
RCgothic
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Default Re: Explorers of Acacia - Dice thread

Attack1: (1d20+31)[48]
Crit: (1d20+35)[44]
Damage: (1d8+3)[4]

Attack1: (1d20+6)[19]
Crit: (1d20+11)[26]
Damage: (1d8+3)[4]
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Old 03-14-2012, 02:37 AM   Top  -  End  -  #45
INoKnowNames
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Default Re: Explorers of Acacia - Dice thread

I suppose I'll go ahead and get the last knot out that I need to.... Crusaders have such an odd mechanic.... I'd kill for them to be like Warblades...

(1d5)[5]
(1d4)[3]
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Old 03-14-2012, 02:39 AM   Top  -  End  -  #46
INoKnowNames
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Default Re: Explorers of Acacia - Dice thread

One more. (1d3)[3]
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Old 03-14-2012, 06:44 AM   Top  -  End  -  #47
qwertyu63
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Default Re: Explorers of Acacia - Dice thread

Initiative for the guards: (1d20)[4]
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Old 03-14-2012, 06:47 AM   Top  -  End  -  #48
qwertyu63
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Default Re: Explorers of Acacia - Dice thread

Initiative for Jorah (so I can finish the table): (1d20+2)[6]
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Old 03-14-2012, 06:56 AM   Top  -  End  -  #49
3SecondCultist
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Default Re: Explorers of Acacia - Dice thread

Oh goody! I get to roll Lyral's first ranged attack!

Attack: (1d20+11)[16]
Regular Damage (if the attack hits): (1d8)[8]
Skirmish Damage (if the attack hits): (2d6+2)[9]
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You divine bastard.
"The philosophers have only interpreted the world in various ways; the point is to change it."
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Old 03-14-2012, 06:59 AM   Top  -  End  -  #50
3SecondCultist
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Default Re: Explorers of Acacia - Dice thread

Quote:
Originally Posted by 3SecondCultist View Post
Oh goody! I get to roll Lyral's first ranged attack!

Attack: [roll0]
Regular Damage (if the attack hits): [roll1]
Skirmish Damage (if the attack hits): [roll2]
EDIT: Of course, the only roll that really counts, and I get a 5. Hooray.
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You divine bastard.
"The philosophers have only interpreted the world in various ways; the point is to change it."
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Old 03-14-2012, 07:12 AM   Top  -  End  -  #51
qwertyu63
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Quote:
Originally Posted by 3SecondCultist View Post
EDIT: Of course, the only roll that really counts, and I get a 5. Hooray.
Yes, that would be a miss.
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Old 03-14-2012, 11:05 AM   Top  -  End  -  #52
INoKnowNames
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Default Re: Explorers of Acacia - Dice thread

Naturally succeeds 2 Tumble Checks at half speed (DC 15) by taking 10 with a +9 Modifier for [19]

Attack Roll:(1d20+13)[27]
Damage Roll:(1d8+2)[3]
Critical Roll:(1d20+13)[18]
Healing Roll:(3d6+7)[20]
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Old 03-14-2012, 11:19 AM   Top  -  End  -  #53
INoKnowNames
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Default Re: Explorers of Acacia - Dice thread

(1d2)[1]

...................
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Old 03-14-2012, 01:24 PM   Top  -  End  -  #54
Silva Stormrage
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Default Re: Explorers of Acacia - Dice thread

Silvan charges

Attack:(1d20+12)[23]
Damage:(2d6+5)[15]

If a hit
Trip: (1d20+13)[29]
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Originally Posted by Hazuki View Post
...Silva, you are a scary person.
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Old 03-15-2012, 10:48 PM   Top  -  End  -  #55
INoKnowNames
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Default Re: Explorers of Acacia - Dice thread

DC 15 Jump Check "Jump Down" (1d20+24)[27]
DC 15 Tumble Check "Shorter Fall" (1d20+9)[22]
DC 15 Tumble Check "Dodge Roll" (1d20+9)[25]
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Old 03-15-2012, 11:03 PM   Top  -  End  -  #56
INoKnowNames
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Default Re: Explorers of Acacia - Dice thread

Mountain Hammer (Automatically overcomes Damage Resistance and Hardness, and does an extra 2d6 damage):

Attack Roll:(1d20+12)[14]
Damage Roll: (1d8)[6] + (2d6)[11] + 5
Critical Roll:(1d20+12)[29]

The Attack is factoring +7 Bab, +1 Strength, +3 Charisma, and +1 Weapon.
Damage is factoring +1 Str, +3 Charisma, +1 Weapon, Weapon Damage and Mountain Hammer's Damage.

That should be everything....
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Old 03-15-2012, 11:46 PM   Top  -  End  -  #57
Silva Stormrage
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Default Re: Explorers of Acacia - Dice thread

Attack Roll: (1d20+17)[36]
Damage Roll: (3d6+13)[27]
__________________
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Originally Posted by Hazuki View Post
...Silva, you are a scary person.
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My Homebrew: Here
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Old 03-15-2012, 11:48 PM   Top  -  End  -  #58
Silva Stormrage
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Default Re: Explorers of Acacia - Dice thread

Using Sudden Stunning and Crit Confirmation

(1d20+17)[35]
(3d6+13)[26]
__________________
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Originally Posted by Hazuki View Post
...Silva, you are a scary person.
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My Homebrew: Here
The Necromantic Codex: A collection of necromancy classes, items and monsters.
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Old 03-15-2012, 11:57 PM   Top  -  End  -  #59
Silva Stormrage
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Default Re: Explorers of Acacia - Dice thread

Stunning rounds
(1d4+1)[4]
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Originally Posted by Hazuki View Post
...Silva, you are a scary person.
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My Homebrew: Here
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Old 03-16-2012, 11:06 AM   Top  -  End  -  #60
RCgothic
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Default Re: Explorers of Acacia - Dice thread

Lia's turn

Free Action: Drop Bow.

Move action:
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Standard Action: Emerald Razor manoeuvre
Spoiler


Swift Action:
White Raven Tactics, Kel's initiative now 17, he gets to act again.
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