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Eldritch Abomination I choose you! [3.5, PEACH, WIP]
Saddly despite the name this isn't about pokemon.
No this is about summoning spells.
Backstory
Recently I've started work on a HUGE project called Binder Of Souls were you can bind a creature to your will, use it in enchanting, etc. For details see its page.
But according to some of the feedback it would slow down gameplay to find creatures which you can bind. So I decided to start to make extra versions of summon monster/natures ally style spells so you can have more chance to use your binding powers without slowing down the game.
So this is going to be an extra chapter for my project, but it should work on even if you don't use the other sections.
Chapter Nine: New Spells
Spoiler
Creation Rune
This chapter is home to new spells which draw creatures into the presence of the caster. In ancient times these spells were limited to simple beasts and outsiders, but now a whole bestiary of creature can now be summoned to your aid.
Note: This chapter should be able to be used without the other chapters, if their is a balance problem with using this please tell me.
__________________ My Homebrew (180+ and still counting)
Quote:
Originally Posted by Crasical
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
Re: Eldritch Abomination I choose you! [3.5, PEACH, WIP]
Summon Eldritch Abomination Summon Eldritch Abomination I
Spoiler
School conjuration (summoning) [see text]; Level binder 1, cleric 1, sorcerer/wizard 1 Casting Time 1 round Components V, S, F/DF (a grimoire and a pint of blood) Range close (25 ft. + 5 ft./2 levels) Effect one summoned creature Duration 1 round/level (D) Saving Throw none; Spell Resistance no
This spell summons an creature (typically an aberration, or an Ooze). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the 1st Level list on the table below. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.
A summoned creature cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).
When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on the table below marked with an “*” are summoned with the either the Pseudonatural or Spellwarped Template, you may choose which template to apply to the creature when casting the spell. Creatures marked with an “*” always have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.
This spell functions like Summon Eldritch Abomination I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.
This spell functions like Summon Eldritch Abomination I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.
This spell functions like Summon Eldritch Abomination I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list.
This spell functions like summon eldritch abomination I, except that you can summon one creature from the 5th-level list, 1d3 creatures of the same kind from the 4th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
This spell functions like summon eldritch abomination I, except you can summon one creature from the 6th-level list, 1d3 creatures of the same kind from the 5th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
This spell functions like summon eldritch abomination I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
This spell functions like summon eldritch abomination I, except that you can summon one creature from the 8th-level list, 1d3 creatures of the same kind from the 7th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
This spell functions like summon eldritch abomination I, except that you can summon one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
9th Level Options
To be Done.
__________________ My Homebrew (180+ and still counting)
Quote:
Originally Posted by Crasical
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
Re: Eldritch Abomination I choose you! [3.5, PEACH, WIP]
Summon Monster Summon Monster I
Spoiler
School conjuration (summoning) [see text]; Level binder 1, cleric 1, sorcerer/wizard 1 Casting Time 1 round Components V, S, F/DF (a grimoire and a pint of blood) Range close (25 ft. + 5 ft./2 levels) Effect one summoned creature Duration 1 round/level (D) Saving Throw none; Spell Resistance no
This spell summons an creature (typically a Magical Beast, or a Vermin). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the 1st Level list on the table below. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.
A summoned creature cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).
When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type.
This spell functions like Summon Monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.
This spell functions like summon monster I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.
This spell functions like Summon Monster I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list.
This spell functions like summon Monster I, except that you can summon one creature from the 5th-level list, 1d3 creatures of the same kind from the 4th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
This spell functions like summon Monster I, except you can summon one creature from the 6th-level list, 1d3 creatures of the same kind from the 5th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
This spell functions like summon Monster I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
This spell functions like summon Monster I, except that you can summon one creature from the 8th-level list, 1d3 creatures of the same kind from the 7th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
This spell functions like summon Monster I, except that you can summon one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
9th Level Options
To be Done.
__________________ My Homebrew (180+ and still counting)
Quote:
Originally Posted by Crasical
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
Re: Eldritch Abomination I choose you! [3.5, PEACH, WIP]
Summon Nature's Ally Summon Nature's Ally I
Spoiler
School conjuration (summoning) [see text]; Level binder 1, cleric 2, Druid 1, Sorcerer/Wizard 2 Casting Time 1 round Components V, S, F/DF (a pinch of fur) Range close (25 ft. + 5 ft./2 levels) Effect one summoned creature Duration 1 round/level (D) Saving Throw none; Spell Resistance no
This spell summons an creature (typically an Animal, Fey, or Plants). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the 1st Level list on the table below. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.
A summoned creature cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).
When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on the table below marked with an “*” are summoned with the Draconic Template. Creatures on the table below marked with an “#” are summoned with the Half-Dragon Template. The caster can choose what heritage the summoned creature has. Creatures marked with an “*” or "#" always have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.
This spell functions like Summon Nature's Ally I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.
This spell functions like summon nature's ally I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.
This spell functions like Summon Natures Ally I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list.
This spell functions like summon natures ally I, except that you can summon one creature from the 5th-level list, 1d3 creatures of the same kind from the 4th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
This spell functions like summon natures ally I, except you can summon one creature from the 6th-level list, 1d3 creatures of the same kind from the 5th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
This spell functions like summon natures ally I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
This spell functions like summon natures ally I, except that you can summon one creature from the 8th-level list, 1d3 creatures of the same kind from the 7th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
8th Level Options
To be Done.
Summon Natures Ally IX
Spoiler
School conjuration (summoning) [see text]; Level binder 9, Druid 9
This spell functions like summon natures ally I, except that you can summon one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
9th Level Options
To be Done.
__________________ My Homebrew (180+ and still counting)
Quote:
Originally Posted by Crasical
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
Re: Eldritch Abomination I choose you! [3.5, PEACH, WIP]
Summon Noble Blood Summon Noble Blood I
Spoiler
School conjuration (summoning) [see text]; Level binder 1, cleric 2, sorcerer 1, Wizard 2 Casting Time 1 round Components V, S, F/DF (a scale and a pint of blood) Range close (25 ft. + 5 ft./2 levels) Effect one summoned creature Duration 1 round/level (D) Saving Throw none; Spell Resistance no
This spell summons an creature (typically a Dragon). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the 1st Level list on the table below. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.
A summoned creature cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).
When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on the table below marked with an “*” are summoned with the Draconic Template. Creatures on the table below marked with an “#” are summoned with the Half-Dragon Template. The caster can choose what heritage the summoned creature has. Creatures marked with an “*” or "#" always have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.
This spell functions like Summon Noble Blood I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.
This spell functions like summon noble blood I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.
__________________ My Homebrew (180+ and still counting)
Quote:
Originally Posted by Crasical
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
Re: Eldritch Abomination I choose you! [3.5, PEACH, WIP]
Summon Planar Agent Summon Planar Agent I
Spoiler
School conjuration (summoning) [see text]; Level binder 1, cleric 1, sorcerer/wizard 1 Casting Time 1 round Components V, S, F/DF (a grimoire and a pint of blood) Range close (25 ft. + 5 ft./2 levels) Effect one summoned creature Duration 1 round/level (D) Saving Throw none; Spell Resistance no
This spell summons an creature (typically an Outsider or Extraplanar creature). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the 1st Level list on the table below. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.
A summoned creature cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).
When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on the table below marked with an “*” are summoned with the either the Anarchic, Axiomatic, Celestial, or Fiendish Template, you may choose which template to apply to the creature when casting the spell.
This spell functions like Summon Planar Agent I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.
This spell functions like Planar Agent I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.
3rd Level Options
Azer
Coure (BoED)
Demonhive Attendant (MM4)
Dretch
Imp
Lantern Archon
Lumi (MM3)
Musteval (BoED)
Nashrou (MM4)
Protectar (MHB)
Quasit
Summon Planar Agent IV-IX spells coming soon.
__________________ My Homebrew (180+ and still counting)
Quote:
Originally Posted by Crasical
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
Re: Eldritch Abomination I choose you! [3.5, PEACH, WIP]
Summon Primal Being Summon Primal Being I
Spoiler
School conjuration (summoning) [see text]; Level binder 1, cleric 1, sorcerer/wizard 1 Casting Time 1 round Components V, S, F/DF (a grimoire and a pinch of ash, bark, soil, smoke, or water) Range close (25 ft. + 5 ft./2 levels) Effect one summoned creature Duration 1 round/level (D) Saving Throw none; Spell Resistance no
This spell summons an creature (typically an Elemental). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the 1st Level list on the table below. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.
A summoned creature cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).
When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type.
This spell functions like Summon Primal Being I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.
This spell functions like Primal Being I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.
3rd Level Options
Chaggrin (CA)
Harginn (CA)
Ildriss (CA)
Small Storm Elemental (MM3)
Thoqqua
Triton
Vardigg (CA)
Vargouille
Summon Primal Being IV-IX spells coming soon.
__________________ My Homebrew (180+ and still counting)
Quote:
Originally Posted by Crasical
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
Re: Eldritch Abomination I choose you! [3.5, PEACH, WIP]
Summon Undying Servant Summon Undying Servant I
Spoiler
School conjuration (summoning) [see text]; Level binder 1, cleric 1, necromaster 1, sorcerer/wizard 1 Casting Time 1 round Components V, S, F/DF (a grimoire and a pint of blood) Range close (25 ft. + 5 ft./2 levels) Effect one summoned creature Duration 1 round/level (D) Saving Throw none; Spell Resistance no
This spell summons an creature (typically a Deathless or Undead creature). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the 1st Level list on the table below. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.
A summoned creature cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).
When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on the table below marked with an “*” are summoned with the the Skeleton or Shell Template. Creatures on the table below marked with an “#” are summoned with the Husk or Zombie Template.
This spell functions like Summon Undying Servant I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.
This spell functions like Undying Servant I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.
3rd Level Options
Ape*
Black Dragon Wyrmling*
Centaur*
Deinonychus*
Desiccator (LM)
Dire Wold#
Human Fighter 1 with Ghoul Template (TBM)
Human Fighter 1 with Mother Template (TBM)
Human Fighter 1 with Yelp Template (TBM)
Lion*
Minotaur#
Sol Crawler (TBM)
Slaymate (LM)
Tombmote (LM)
Unicorn*
Vasuthant (MM3)
Very Young White Dragon#
Summon Undying Servant IV-IX spells coming soon.
__________________ My Homebrew (180+ and still counting)
Quote:
Originally Posted by Crasical
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
Re: Eldritch Abomination I choose you! [3.5, PEACH, WIP]
I've started on Summon Eldritch Abomination. With I & II being up with the others coming soon.
You can now comment if you wish. Thank you to all who do.
__________________ My Homebrew (180+ and still counting)
Quote:
Originally Posted by Crasical
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
Re: Eldritch Abomination I choose you! [3.5, PEACH, WIP]
Summoning oozes? Do want! That is a nice spell set-up you've got there, Milo, can't wait to see the others.
__________________
Awesome Haseo avatar by Ceika
Wrote a 10 page research paper titled "Servants of Heaven: The Symbolism of the Angel in Modern Spirituality and Morality". Got a B+. Stupid English professor.
Re: Eldritch Abomination I choose you! [3.5, PEACH, WIP]
well, splitting up summon monster into several spells will quite nerf it, although by your layout alltogether you could get sooo many more options - summon dragons? oozes? warped ponies and other animals?
I quite like that
__________________
Thanks to Dirtytabs for the awesome ponytar =D
Re: Eldritch Abomination I choose you! [3.5, PEACH, WIP]
Quote:
Originally Posted by NeoSeraphi
Summoning oozes? Do want! That is a nice spell set-up you've got there, Milo, can't wait to see the others.
Thanks. It is really hard to find oozes though that fit the levels though.
Quote:
Originally Posted by Fruchtkracher
well, splitting up summon monster into several spells will quite nerf it, although by your layout alltogether you could get sooo many more options - summon dragons? oozes? warped ponies and other animals?
I quite like that
Thanks.
__________________ My Homebrew (180+ and still counting)
Quote:
Originally Posted by Crasical
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
Re: Eldritch Abomination I choose you! [3.5, PEACH, WIP]
Quote:
Originally Posted by Milo v3
Thanks. It is really hard to find oozes though that fit the levels though.
You must homebrew! Homebrew a CR 1 ooze! There needs to be more oozes anyway. (The reason this entire homebrew section was founded was because there are only like six oozes, you know)
__________________
Awesome Haseo avatar by Ceika
Wrote a 10 page research paper titled "Servants of Heaven: The Symbolism of the Angel in Modern Spirituality and Morality". Got a B+. Stupid English professor.
Re: Eldritch Abomination I choose you! [3.5, PEACH, WIP]
Quote:
Originally Posted by NeoSeraphi
You must homebrew! Homebrew a CR 1 ooze! There needs to be more oozes anyway. (The reason this entire homebrew section was founded was because there are only like six oozes, you know)
I actually made an ooze just so their is at least one for Summon Eldritch Abomination I. The Sanguine Venom.
I'll probably make more.
But for now I'll start on the lower level summon monster types.
__________________ My Homebrew (180+ and still counting)
Quote:
Originally Posted by Crasical
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
Re: Eldritch Abomination I choose you! [3.5, PEACH, WIP]
Added the Dragon Summoning spells from I-III. I'll going to stat up a creature for it and then get started on nature's ally.
__________________ My Homebrew (180+ and still counting)
Quote:
Originally Posted by Crasical
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
Re: Eldritch Abomination I choose you! [3.5, PEACH, WIP]
Summon Eldritch Abomination I-III is done, except for Arcane Puddle.
Summon Monster I-III is done, except for Esquilax.
Summon Natures Ally I-III is done.
Summon Noble Blood I-III is done, except for Ivory Dragon Shard, Crawler Drake, Trueblood Serpent, Razorfin Serpent, Ivory Dragon Wyrmling.
Summon Planar Agent I is done, except for Everdusk Serpent and Evershining Avian.
Summon Primal Being I is done, except for Ash Owl, Nepenthorn, Sanguine Shard, and Tiny Elementals.
It looks like this might take a while....
But at least it give me stuff to homebrew.
__________________ My Homebrew (180+ and still counting)
Quote:
Originally Posted by Crasical
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.