Its nooootttt actually a disease. You would think that it would be, but its more like placing a living creature inside your stomach which the caster uses to destroy you from the inside.
I'm not even sure the mish-mash of people are together yet!
Demidos was going to post, but otherwise, considering how slow moving they are and how he was the only one to even post running, I haven't actually seen much from them in character (or out of character) beyond the scene at the bar.
Quote:
Originally Posted by Silva Stormrage
Its nooootttt actually a disease. You would think that it would be, but its more like placing a living creature inside your stomach which the caster uses to destroy you from the inside.
.... When did this game have room for eldrich abominations!?! That's nasty!
Halaza reaches down scooping up her abandonned scimitar.
That fool...
She turns, Jesskya ready beside her,
Climbing up into the saddle just as Jesskya sets off in persuit of the Dragonkin...
...
As soon as Halaza has her food in the stirrup Jesskya is off.
Galloping around to find the alleyway that they are now fighting in.
Moving she finds it, there Jesskya stays at the end of the alleyway ready to charge down it at the Dragonkin and the new enemy that has presented itself infront of her.
Spoiler
(she uses detect evil on the new spellcaster.)
Jesskya will charge on her next turn. (using her real initiative this time... so essentiall she will charge before anyone else attacks! :P)
Although Halaza will have to wait still to fight! xD
Psymple. You're aware that we're still waiting on the DM for some more details, right? Especially since we don't even know if there is an accessable alleyway for you to get into or not.
And you can't delay your initiative then go back to your old initiative just like that. You'd have to ready an action on your new initiative after that round, and act when someone else would be acting.
Plus, I'm not sure exactly how many actions, move and standard, you and your mount, are taking... although I'm less sure there's an issue here. Care to clarify for my ignorance?
Psymple. You're aware that we're still waiting on the DM for some more details, right? Especially since we don't even know if there is an accessable alleyway for you to get into or not.
And you can't delay your initiative then go back to your old initiative just like that. You'd have to ready an action on your new initiative after that round, and act when someone else would be acting.
Plus, I'm not sure exactly how many actions, move and standard, you and your mount, are taking... although I'm less sure there's an issue here. Care to clarify for my ignorance?
Also, her food? Don't you mean foot?
Well if there is no clarified map I presume we are playing a more freeform version of the game.
So...
Unless your suggesting anyone without the ability to climb or fly is buggered?
As to actions...
1 move to pick up a weapon... 1 move to mount horse...
Jessyka 1 move (60ft) to find the end of an allyway...
Hardly implausable...
As to food/foot... indeed.. to much pub and dyslexia...
Delayed initiative, whoops your correct.
Well if there is no clarified map I presume we are playing a more freeform version of the game.
So...
Unless your suggesting anyone without the ability to climb or fly is buggered?
Quote:
Originally Posted by Silva Stormrage
I thinks it's less a "freeform game" and more of we are simply waiting for a map
Thanks, Sil. Also, if my math isn't wrong, Jesskya could have a D20+20 for her Jump Check... which probably beat my Jump.... she could have potentially cleared it, me thinks.
Quote:
Originally Posted by Psymple
As to actions...
1 move to pick up a weapon... 1 move to mount horse...
Jessyka 1 move (60ft) to find the end of an allyway...
Hardly implausable...
Quote:
Originally Posted by Silva Stormrage
For the actions I think he was wondering about Detect Evil, since it's a standard action.
Thanks again, Sil. And thanks for the clarification. I was mainly curious. It seemed alright over all, but I was just interested in being sure.
Quote:
Originally Posted by Psymple
As to food/foot... indeed.. to much pub and dyslexia...
Delayed initiative, whoops your correct.
Quote:
Originally Posted by Silva Stormrage
Also why did you make your turn yet? The guards still have to make their turn.
Exactly. For all we know, they could still be after you for the horse.
Quote:
Originally Posted by Psymple
Are you suggesting the guards are our "enemy" ?
Well yeah. The Unicorn just broke out of the stables.... and they're stupid guards... in game, it'd be something to consider... and out of character, this is way too easy. It would be a nice element to add, us being suspicous adventurers fighting in the middle of a city, with animals and such. The guards would be crazy not to do something. At least with a murder, they could claim it to already be over and not really involve them.
If I may reiterate, I'm not trying to attack anyone I "call out" with my questions. I'm actually trying to learn how to Dm, and noting the rules as much as I can when I see them done or when I perform them is how I learn, rather than just reading it. Trying to learn to catch mistakes or understand actions is what I want to do. I mean no personal vendetta. If I do something wrong, rub my nose in it so that I learn from it, and please pardon me if I ask about somethiing I don't understand.
Last edited by INoKnowNames : 03-14-2012 at 06:21 PM.
At the moment people are pretty much all pretending to be Altaïr or using fly at will... :O
60ft movment, can I find an allyway can I move within reach of an attack... information we dont really have....
At the moment people are pretty much all pretending to be Altaïr or using fly at will... :O
60ft movment, can I find an allyway can I move within reach of an attack... information we dont really have....
You know, I just realized that we're probably violating a whole lot of town laws, right in front of a group of guards. Think about it.... Halaza alone has caused a magical beast to break out of the stables and likely caused a public disturbance, ignored the authority of the guards about stopping the unicorn, and masqueraded as a lawful authority in an attempt to detain someone. Lyral and Tarmikos have used deadly weaponry in a populated area, even if most have fled. Then we have Kel using combative magic in a populated area. And, of course, there's the matter of jumping on to houses and flying around, which may or may not be illegal.
If this isn't a setup to get us either arrested or at least put us into conflict with the guard, I don't know what is. Perhaps that is the next plot point?
You know, I just realized that we're probably violating a whole lot of town laws, right in front of a group of guards. Think about it.... Halaza alone has caused a magical beast to break out of the stables and likely caused a public disturbance, ignored the authority of the guards about stopping the unicorn, and masqueraded as a lawful authority in an attempt to detain someone. Lyral and Tarmikos have used deadly weaponry in a populated area, even if most have fled. Then we have Kel using combative magic in a populated area. And, of course, there's the matter of jumping on to houses and flying around, which may or may not be illegal.
If this isn't a setup to get us either arrested or at least put us into conflict with the guard, I don't know what is. Perhaps that is the next plot point?
That's actually about what I was thinking. Way too easy otherwise. It's certainly not going to be as simple as it has been, with tracking this criminal down and trying to detain him.
You know, I just realized that we're probably violating a whole lot of town laws, right in front of a group of guards. Think about it.... Halaza alone has caused a magical beast to break out of the stables and likely caused a public disturbance, ignored the authority of the guards about stopping the unicorn, and masqueraded as a lawful authority in an attempt to detain someone. Lyral and Tarmikos have used deadly weaponry in a populated area, even if most have fled. Then we have Kel using combative magic in a populated area. And, of course, there's the matter of jumping on to houses and flying around, which may or may not be illegal.
If this isn't a setup to get us either arrested or at least put us into conflict with the guard, I don't know what is. Perhaps that is the next plot point?
Combative magic? So far I have used flight and transformation... Though actually that is a good point.
Though in Kel's defense he already saw Tarkimos get slashed with a scimitar. I don't think he needs much reason to subdue this guy.
Well either way, its a good thing I look like a troll, these guards aren't that smart, high ranks in disguise, and can fly.
I'm not sure how much secret information has been sent to Qwerty about Croissant or anything, but I don't think the entire focus of Tarmikos' character would be destroyed in the second game day...
Though it could just as easily be something to throw us off of another act from another person's focus... Maybe the bar we entered was just one big illusion and we're trapped in Tarmikos' dream!
I'm not sure how much secret information has been sent to Qwerty about Croissant or anything, but I don't think the entire focus of Tarmikos' character would be destroyed in the second game day...
Meh. If everone else had issue with it, I wouldn't mind it being resolved this early. For the sake of the game anyway.
Quote:
Originally Posted by Hazuki
Though it could just as easily be something to throw us off of another act from another person's focus... Maybe the bar we entered was just one big illusion and we're trapped in Tarmikos' dream!
Hazuki, I'm going to get another pay check some time next week. My offer to purchase pot from you totally still stands.
Meh. If everone else had issue with it, I wouldn't mind it being resolved this early. For the sake of the game anyway.
I think a problem people could have with it is that it's Tarmikos' entire devotion (From what I could gather from his background), so it might have been hard to get him to focus on other things?
Hazuki, I'm going to get another pay check some time next week. My offer to purchase pot from you totally still stands.[/quote]You didn't even see all of the NPCs in Ragnarok's Den, heh. Or some of what I have planned! *finger pyramid of evil contemplation*
I think a problem people could have with it is that it's Tarmikos' entire devotion (From what I could gather from his background), so it might have been hard to get him to focus on other things?
Psh. Once his target's gone, becoming a regular bounty hunter using some of the contacts in the north, or helping out some of the desolated people through out the land, or just enjoying himself... Tarmikos has plenty to still life his life for. Just would need to decide, once he's finally free of his burden.
Quote:
Originally Posted by Hazuki
You didn't even see all of the NPCs in Ragnarok's Den, heh. Or some of what I have planned! *finger pyramid of evil contemplation*
Psh. Once his target's gone, becoming a regular bounty hunter using some of the contacts in the north, or helping out some of the desolated people through out the land, or just enjoying himself... Tarmikos has plenty to still life his life for. Just would need to decide, once he's finally free of his burden.
He needs to find a half-orc future warlord to pledge his service to. I think that would be the best way for him to go.