2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 03-27-2012, 04:10 PM   Top  -  End  -  #1
mucco
Ogre in the Playground
 
ClericGuy
 
Join Date: Jan 2010
Default [3.5] A... flavourful base class: The Stoner

So, this began as an attempt by me and my friend to make a class that united the mechanics of Pact Magic and of Incarnum, which we think are two well-designed and fun mechanics. So, basically, we wanted to make vestiges with essentia. And then our usual wackiness kicked in and we somehow thought that making the class a drug addict would be a good thing. So, yeah. We think it's T2, have fun.

The Stoner


Fluff coming soon, as soon as I stop laughing at the thought of having to write some fluff for it.
Making a Stoner
Abilities: Charisma determines the save DCs of most of the stoner's abilities. Constitution helps the character improve her abilities and survival chances.
Races: Halflings were the first acolytes of this class. Its use has spread to many other smaller races such as gnomes, but also to elves. It is not unheard of humans to take levels in this class, too.
Alignment: Stoners can be of any alignment. The class, however requires a certain open-mindedness, so many stoners usually veer toward chaotic alignments.
Starting gold: 4d4x10 gp.
Starting age: as Barbarian.

Hit Die: d8
LvlBABFortRefWillSpecialSpices per DayMax level
1+0+2+0+2Blends, Spices11
2+1+3+0+3Strong lungs11
3+1+3+1+3Blend enrichments21
4+2+4+1+4-32
5+2+4+1+4More flavours (2)32
6+3+5+2+5-42
7+3+5+2+5Bonus feat53
8+4+6+2+6Unleash the smoke63
9+4+6+3+6Lungs of steel63
10+5+7+3+7More flavours (3)74
11+5+7+3+7Mistwalker84
12+6+8+4+8Bonus feat94
13+6+8+4+8-95
14+7+9+4+9Change of tastes105
15+7+9+5+9More flavours (4)115
16+8+10+5+10Chain smoker125
17+8+10+5+10Bonus feat126
18+9+11+6+11-136
19+9+11+6+11Adamantine lungs146
20+10+12+6+12More flavours (5), smoke tornado166
Class skills (4+Int per level): Autohypnosis, Bluff, Craft, Diplomacy, Gather Information, Heal, Knowledge (Dungeoneering, Local, Nature), Perform (any), Profession, Sense Motive, Sleight of Hand, Survival

Weapon and Armor Proficiency: Stoners are proficient with all simple weapons and with light armors (but not shields).

Blends: At first level, the stoner acquires the ability to craft powerful herb mixtures. Blends provide their benefits only to their creators; if another creature consumes them, she must make a Fortitude save (at the standard DC) to avoid being dazed for 1d4 minutes per stoner level. To gain the benefits of any blends, you need to have one hand free to hold them unless otherwise specified. It takes ten minutes to craft all the blends the Stoner can make, and they last for one day (even if they are not consumed). During the process, the Stoner may add spices to the blends (see below). If not otherwise specified, all abilities have a range fixed at 60 feet. A Blend is a Supernatural ability unless otherwise specified. A Stoner may only have one Blend active at any given time (but see More Flavours below). Unless otherwise noted, all abilities obtained through blends are supernatural.

Spices: At first level, a stoner learns to build and maintain a secret stash where she grows spices. She can use the spices to empower his regular blends. As she gains levels, her secret stash increases in size and can accommodate more and better herbs. A stoner can not add to a single blend more spices than her Constitution modifier.

More flavours (Ex): Starting at fifth level, and then again at 10th, 15th, and 20th level, you can use one more blend simultaneously.

Strong lungs (Ex): You gain a +2 competence bonus on saving throws against sickening and nauseating effects.

Blend enrichments (Ex): For every blend you are able to use simultaneously, you can choose to have one of these bonuses. You can select the same effect more than once, and they stack.
  • +2 luck to hit
  • +4 luck damage
  • +2 luck AC
  • +1 luck saving throws
  • +10 luck to all speed modes
  • +1 enhancement to any stat

Unleash the Smoke (Ex): As a full-round action, you can use up one of your daily blends to gain its Ultimate Power. You may not regain the benefits granted by that blend until the next day (but see the Feat section below). You are still under the normal benefits of the blend while you are using this power.

Lungs of Steel (Ex): Whenever you would be sickened, you are not. Whenever you would be nauseated, you are considered sickened instead.

Mistwalker (Su): As a standard action, you can tread on the mist around you, as per the Air Walk spell. The duration is limited to a number of rounds equal to your Con modifier. You can only use this ability while standing on solid ground.

Change of Tastes: Once per day, the stoner can substitute an active blend for another. This operation takes 10 minutes.

Chain Smoker (Ex): You gain an extra standard action that you can only use on abilities granted by your blends.

Adamantine Lungs (Ex): The stoner's lungs become so resilient that they hedge out many harmful effects. You gain immunity to nauseating and sickening effects. You no longer need to breathe air, as long as there is a source of smoke nearby (your blends count for this purpose).

Smoke Tornado (Ex): Once per day, you can use your Unleash the smoke power simultaneously on all your active blends. The blends are renewed at the start of your next turn.

Blend list
LevelBlend
1Pipeweed
1Howling trip
1Blacktar
2Pumpkin extract
2Sourleaf
2The Shadow
3(Un)Holy smoke
3Purple 'shroom
3Blowpipe
4Greensalt powder
4Deep voyage dust
4Peace calumet
5Fighting fog
5Brown's mixture
5Tea leaves
6Cigarette DMC-42
6Mindcopter
6Hookah of the Almighty

First level blends
Spoiler


Second level blends
Spoiler


Third level blends
Spoiler


Fourth level blends
Spoiler


Fifth level blends
Spoiler


Sixth level blends
Spoiler


--------

Feats
Metablend Feats
Metablend feats are feats that only provide their benefits when they are applied to a blend. A blend may have at most one metablend effect, and a metablend feat may not enhance more than one blend at the same time. A blend modified by a metablend feat is considered to have 1 spice extra for the purposes of its abilities.

Blend Focus [Metablend]
Benefit: The save DCs for the selected blend are 2 higher.

Cinder Surge
Prerequisite: Stoner level 6
Benefit: You may use a Supernatural ability from any blend that takes one standard action or less to activate with greater power. You gain these three benefits: +50% to all damage dealt; +50% to all damage cured; +2 to the DCs of any saving throw. You lose all benefits of this blend until the end of your next round.

Enduring Blend [Metablend]
This particular blend is twice as long.
Prerequisites: Unleash the smoke class feature
Benefit: Once per day, you can use the Ultimate Power of a blend and retain its benefits afterward.

Heart of the Volcano [Metablend]
Benefit: You gain a luck bonus on Fortitude saving throws equal to the spices mixed in the selected blend.

Heart of the Jungle [Metablend]
Benefit: You gain a luck bonus on Reflex saving throws equal to the spices mixed in the selected blend.

Heart of the City [Metablend]
Benefit: You gain a luck bonus on Will saving throws equal to the spices mixed in the selected blend.

Intense Blend [Metablend]
Benefit: The stoner level for the selected blend is 2 higher.

Pungent Spices [Metablend]
Prerequisite: Stoner level 6
Benefit: The spice bonus this feat gives is 2, instead of 1.

Quick Blow [Metablend]
Prerequisite: Stoner level 9
Benefit: Three times per day, you may use as a swift action any ability from the selected blend that normally takes a standard action to use. You may not use the ability again until the end of the next round.

Toothgrip
Benefit: You no longer need a hand free to hold your blends.

--------

Races and Items coming soon.

Last edited by mucco : 07-09-2012 at 07:03 PM.
mucco is offline   Reply With Quote
Old 03-27-2012, 05:43 PM   Top  -  End  -  #2
eftexar
Barbarian in the Playground
 
Join Date: Jun 2011
Default Re: [3.5] A... flavourful base class: The Stoner

This is hilarious and at the same time serious enough to be played. Nice.

I think the dazed condition lasts way too long. 1d4 rounds would be a hefty enough penalty let alone minutes (and on top of that minutes per level). Especially considering it is just a secondary effect.

A question about the blends though. Do you gain all of the benefits listed under each one or do you have to choose which one? I actually think this would affect the tier of the class (with all effects active it would be tier 2 while with only 1 I think it would be a high tier 3).

Edit> I guess you didn't ask for a peach, but didn't catch that. Hope you don't mind. Sweet class though.
__________________
My Homebrew
please peach my current projects:
Races Redone - because they should be more interesting
the Mage - because casters should play fair

Last edited by eftexar : 03-27-2012 at 05:47 PM.
eftexar is offline   Reply With Quote
Old 03-27-2012, 05:46 PM   Top  -  End  -  #3
mucco
Ogre in the Playground
 
ClericGuy
 
Join Date: Jan 2010
Default Re: [3.5] A... flavourful base class: The Stoner

You gain all benefits. It's very similar to vestiges.

Yeah, minutes is a lot. We figured that if you try to smoke that all you'll get is a very long trip...
__________________
Best homebrew ever (shameless self plug)! The Stoner, always PEACH
mucco is offline   Reply With Quote
Old 03-27-2012, 07:24 PM   Top  -  End  -  #4
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Re: [3.5] A... flavourful base class: The Stoner

Would you mind if I did a little formatting on this? I find it cool, but everything starts runnin' together, if you know what I mean.
Amechra is offline   Reply With Quote
Old 03-27-2012, 08:02 PM   Top  -  End  -  #5
mucco
Ogre in the Playground
 
ClericGuy
 
Join Date: Jan 2010
Default Re: [3.5] A... flavourful base class: The Stoner

Be my guest.
__________________
Best homebrew ever (shameless self plug)! The Stoner, always PEACH
mucco is offline   Reply With Quote
Old 03-27-2012, 10:09 PM   Top  -  End  -  #6
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Re: [3.5] A... flavourful base class: The Stoner

Spoiler


It is done.

Re-doing the Smoke Elemental was a pain, let me tell you...

Now, for a man (or woman, or genderless being) better than I to actually PEACH it!

Last edited by Amechra : 03-28-2012 at 06:06 PM.
Amechra is offline   Reply With Quote
Old 03-28-2012, 01:38 AM   Top  -  End  -  #7
JackMage666
Bugbear in the Playground
 
 
Join Date: Jan 2007
Location: 
Central Texas
Gender: Male
Default Re: [3.5] A... flavourful base class: The Stoner

Finally, I know what class to put when people ask what D&D class I'd be ;)

Anyhow, it's very comical, but I doubt it has much practical use in most games with a serious bent, so it's hard to evaluate.

You should probably clarify Spices a little more. As is it's a bit confusing, but I think it's supposed to emulate Essentia? If so, y


Are Blends crafted and carried like items? How many can he have at once?
__________________
If there's a rule, there's someone out there trying to figure out how to get around it just to piss off his DM.

Spoiler
JackMage666 is offline   Reply With Quote
Old 03-28-2012, 04:39 AM   Top  -  End  -  #8
Morph Bark
Firbolg in the Playground
 
 
Join Date: Oct 2008
Location: 
Freljord
Default Re: [3.5] A... flavourful base class: The Stoner

Quote:
Originally Posted by Amechra View Post
It is done.

Re-doing the Smoke Elemental was a pain, let me tell you...

Now, for a man (or woman, or genderless being) better than I to actually PEACH it!
When you quote something, you don't get quotes in that quote, so you can't quote while you quote.

What I mean to say is, since you put your formatting in a quotebox, he won't be able to get it and put it up. Spoiler it instead.


Either way, I'm loving it. Silly-serious classes are kinda my thing, so you're getting two thumbs up for me. I can't see how this class could not be used in a serious game.

On the sixth-level Cigarette DMC-42's Temporal Throttle ability though: perhaps it would be better to say it does not stack with Haste, Snap Kick and the like, rather than saying it allows for a maximum of 5 attacks. Fits in with existing rules better and does just about the same thing (except 5 attacks maximum would actually nerf TWFers).
__________________
Strawberries is thanked for being an awesome avatarist.
Spoiler

I use neither sarcasm nor blue. Ever.
FanFiction.net | DeviantART | My Extended Homebrewer's Signature
Morph Bark is offline   Reply With Quote
Old 03-28-2012, 06:55 AM   Top  -  End  -  #9
mucco
Ogre in the Playground
 
ClericGuy
 
Join Date: Jan 2010
Default Re: [3.5] A... flavourful base class: The Stoner

Yup, the formatting is outstanding but I can't currently copy it in the OP. And I really want to now.

Blends are crafted similarly to how you roll a cigarette in my mind... the amount you can craft and carry every day depends on your level (5 at 20th level). You get your pool of spices which you can distribute among your blends when you craft them. So it's like essentia but you can't move it around with a swift action.

The DMC-42, it is supposed to say max 5 extra attacks.

I will reword that.
__________________
Best homebrew ever (shameless self plug)! The Stoner, always PEACH
mucco is offline   Reply With Quote
Old 03-28-2012, 11:53 AM   Top  -  End  -  #10
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: [3.5] A... flavourful base class: The Stoner

What is this I don't even.
(goes to actually read class)
__________________
Recent Homebrew:
Who said books can't hurt you? Fire Emblem Tomes
Pick a celestial, any celestial
Valley Dwarves-Vodka, Blizzards, and Wolves
Spoiler

Spoiler
Lix Lorn is offline   Reply With Quote
Old 03-28-2012, 06:08 PM   Top  -  End  -  #11
Amechra
Ogre in the Playground
 
 
Join Date: Dec 2010
Location: 
Where I live.
Default Re: [3.5] A... flavourful base class: The Stoner

The formatting is formatted!

I keep forgetting you can't nest quotes on these forums...
Amechra is offline   Reply With Quote
Old 03-28-2012, 08:36 PM   Top  -  End  -  #12
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: [3.5] A... flavourful base class: The Stoner

Okay. First off, awesome. I am so very amused that you did this and made it work.

Why half bab? I'd give it 3/4 I think, since quite a few blends make attacking look good.

How many spices do you have? It says you can use up to con mod at once, but not how many you have. Level? Level+con mod?

More Flavours: You never actually said you can only use one blend at a time. You may want to put that in the Blend description.

Blend Enrichments: Why luck? Why not Alchemy? it seems to fit best. Also I'm noticing your pronouns are inconsistent. You, he, and she.

On Mistwalker... why does it only work when you start on solid ground? Maybe have it work as long as you're not moving, to stop you using it as feather fall, but walking out of a river seems awesome.

Have Howling Trip grant perfect maneouverability at high levels. It's so much easier! Plus shiny.

Why does the lemon tree have to go away? Why not just leave lemon trees everywhere?

Shadowsmoke seems strong! Mirror images are /nasty/, and having them replenish is... eek.

Umbral Weapon mentions siege weapons and automatic crits? Both of those look strong, and might need more clarification for a balance call.

Diamond Filter. Whut?

Does Deep Voyage dust have a limit on number of allies?

I feel like Gear Change should scale with your level, rather than your equipment-as is it's UP if you have lots of minor stuff, and OP for one big thing. Plus what if the DM drops you a mcguffin?

The rest is mostly clarifications that would make me seem like a pedant. I love it, I'd allow it with minor changes at most.
__________________
Recent Homebrew:
Who said books can't hurt you? Fire Emblem Tomes
Pick a celestial, any celestial
Valley Dwarves-Vodka, Blizzards, and Wolves
Spoiler

Spoiler
Lix Lorn is offline   Reply With Quote
Old 03-29-2012, 08:02 AM   Top  -  End  -  #13
mucco
Ogre in the Playground
 
ClericGuy
 
Join Date: Jan 2010
Default Re: [3.5] A... flavourful base class: The Stoner

Half BAB because we took the Incarnate as a basis so we wanted some abilities that gave him consistent bonuses if you tried hard. The class is intended to be a good melee only with serious effort and hey, there's a +1 bonus that gives you Medium BAB.

The spices you get are listed in the main class table, along with the BAB, saves, and the maximum blend level available.

Blend enrichments: we wanted a bonus that was uncommon but not too uncommon. We thought about alchemical but, there's basically nothing that gives an alchemical bonus in 3.5 to that would have been the same as an untyped bonus and we thought that is was a bit too strong. About pronouns, I'll read through the text and try to fix it.

Mistwalker: we wanted to prevent the user from flying 24/7 as long as he could spend an action in 5 rounds. This way he still has to land. Suggestions?

Shadowsmoke: Greater Mirror Image is, IMO, stronger! It doesn't even need an action to replenish the illusions.

Umbral weapon and siege weapons are an obligatory reference to The Gamers. Feel free to disregard.

Diamond Filter is the material component for Revivify, which is the blend's "Unleash the smoke" power. For fluff reasons, you incorporate it into the blend and "burn" it if you use the UP.

Deep Voyage Dust: no, but there is the usual range (60 feet).

Gear change: since this is a blend first gained at level 16, I don't think any magic item is going to be really really OP in a game where T2s are allowed. With this premise, I'm quite sure that any level 16 character will have at least a 36k item, AKA a +6 bonus to one stat. 36k seems high enough for the power to not be UP, in my opinion. About the McGuffin, yeah. As a DM I'd price a McGuffin at 0 gp to make sure that the party doesn't sell it though

Thanks for the appreciation! And thanks for the formatting!
__________________
Best homebrew ever (shameless self plug)! The Stoner, always PEACH

Last edited by mucco : 03-29-2012 at 08:05 AM.
mucco is offline   Reply With Quote
Old 03-29-2012, 09:06 PM   Top  -  End  -  #14
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: [3.5] A... flavourful base class: The Stoner

Quote:
Originally Posted by mucco View Post
Half BAB because we took the Incarnate as a basis so we wanted some abilities that gave him consistent bonuses if you tried hard. The class is intended to be a good melee only with serious effort and hey, there's a +1 bonus that gives you Medium BAB.
Ooh, I guess the enrichment makes up for it. Okay.

Quote:
The spices you get are listed in the main class table, along with the BAB, saves, and the maximum blend level available.
...faaaaaail. xD I was tired, if it helps.

Quote:
Blend enrichments: we wanted a bonus that was uncommon but not too uncommon. We thought about alchemical but, there's basically nothing that gives an alchemical bonus in 3.5 to that would have been the same as an untyped bonus and we thought that is was a bit too strong. About pronouns, I'll read through the text and try to fix it.
Hmmm. Honestly, I'd rather just make them alchemica myself, cause fluffwise that's what they fit. Maybe morale fits better than luck? I just don't know how luck would fit.

Quote:
Mistwalker: we wanted to prevent the user from flying 24/7 as long as he could spend an action in 5 rounds. This way he still has to land. Suggestions?
This ability cannot be used in the same round that it ends, and so you fall for at least one round?

Quote:
Shadowsmoke: Greater Mirror Image is, IMO, stronger! It doesn't even need an action to replenish the illusions.
I didn't even know that spell exists, so fair enough.

Quote:
Umbral weapon and siege weapons are an obligatory reference to The Gamers. Feel free to disregard.
...eh, okay. Probably safe.

Quote:
Diamond Filter is the material component for Revivify, which is the blend's "Unleash the smoke" power. For fluff reasons, you incorporate it into the blend and "burn" it if you use the UP.
...oh! How did I miss that?

Quote:
Deep Voyage Dust: no, but there is the usual range (60 feet).
Currently, with the UP, you can teleport an entire army to a campfire. It has no limit on numbers at all. You could literally drop every ally and friend you have ever had on one guy's campfire.

Quote:
Gear change: since this is a blend first gained at level 16, I don't think any magic item is going to be really really OP in a game where T2s are allowed. With this premise, I'm quite sure that any level 16 character will have at least a 36k item, AKA a +6 bonus to one stat. 36k seems high enough for the power to not be UP, in my opinion. About the McGuffin, yeah. As a DM I'd price a McGuffin at 0 gp to make sure that the party doesn't sell it though
That's a good point!

Quote:
Thanks for the appreciation!
No probs, is fun class
__________________
Recent Homebrew:
Who said books can't hurt you? Fire Emblem Tomes
Pick a celestial, any celestial
Valley Dwarves-Vodka, Blizzards, and Wolves
Spoiler

Spoiler
Lix Lorn is offline   Reply With Quote
Old 04-14-2012, 12:48 PM   Top  -  End  -  #15
mucco
Ogre in the Playground
 
ClericGuy
 
Join Date: Jan 2010
Default Re: [3.5] A... flavourful base class: The Stoner

Update: added feats.
__________________
Best homebrew ever (shameless self plug)! The Stoner, always PEACH
mucco is offline   Reply With Quote
Old 04-14-2012, 11:50 PM   Top  -  End  -  #16
Starbuck_II
Titan in the Playground
 
 
Join Date: May 2004
Location: 
Enterprise, Alabama
Gender: Male
Default Re: [3.5] A... flavourful base class: The Stoner

I love the class but a word seems to appear I don't get.

What is UP?
Quote:
UP: You return to full hit points, and are cured of the following conditions: deaf, shaken, dazzled, fatigued, disease. At 13th level, you are cured of poison, blindness, stun, exhaustion, frightening. At 16th level, you are cured of daze, any ability damage, panic, confusion, polymorph. You can unleash this ability even if there is an adverse condition (such as stunning) that would restrict you from acting.
Starbuck_II is offline   Reply With Quote
Old 04-15-2012, 12:19 AM   Top  -  End  -  #17
Lappy9001
Dwarf in the Playground
 
 
Join Date: Dec 2011
Default Re: [3.5] A... flavourful base class: The Stoner

Quote:
Originally Posted by Starbuck_II View Post
I love the class but a word seems to appear I don't get.

What is UP?
Ultimate Power, I believe; from Unleash the Smoke feature.

This is remarkably well done, and a great attempt at a less-than-serious source material. Good job!
__________________
Classy d20
A classier system
Lappy9001 is offline   Reply With Quote
Old 04-15-2012, 02:33 AM   Top  -  End  -  #18
Doorhandle
Bugbear in the Playground
 
 
Join Date: May 2011
Location: 
Australia
Gender: Male
Default Re: [3.5] A... flavourful base class: The Stoner

Like another poster said, this is comedy gold, yet could still be taken seriously if nessicary. I think you could call it somthing like "Master of incence" or "the Inssuflated."

No other real critique as yet except rewording "More flavors" to make it clear that you get one more blend every time they recive the feature.

Also, how many blends/per day? Do you get just the one (that may or may not count as several) but it lasts all day?

Also, is there a blend that gives you a smokey breath-weapon?
__________________
Have a deviantart!


Loves to hear himself post.


Quote:
Originally Posted by Craft (Cheese) View Post
"In his free time, he gates in Balors just so he can kill and eat them later!"

Last edited by Doorhandle : 04-15-2012 at 02:41 AM.
Doorhandle is offline   Reply With Quote
Old 04-15-2012, 06:03 AM   Top  -  End  -  #19
mucco
Ogre in the Playground
 
ClericGuy
 
Join Date: Jan 2010
Default Re: [3.5] A... flavourful base class: The Stoner

UP is the Ultimate Power, yes. It unlocks at level 8 and makes you lose all benefits from that blend until the next day.

You get one blend per day, or more if you already have the More Flavors class feature, and it lasts all day (or until you use its UP).

No blends that give breath weapons. I dislike how having that qualifies you for poorly written metabreath feats and I dislike the shenanigans you can do with that. However, look up the "A Breeze of Life and Death" ability under (Un)Holy Smoke. That's very similar to a breath weapon.
__________________
Best homebrew ever (shameless self plug)! The Stoner, always PEACH
mucco is offline   Reply With Quote
Old 07-02-2012, 02:56 PM   Top  -  End  -  #20
Popertop
Barbarian in the Playground
 
RangerGuy
 
Join Date: Jun 2010
Default Re: [3.5] A... flavourful base class: The Stoner

Quote:
Originally Posted by Lix Lorn View Post
Currently, with the UP, you can teleport an entire army to a campfire. It has no limit on numbers at all. You could literally drop every ally and friend you have ever had on one guy's campfire.
That actually sounds really badass.

Imagine the bad guys sitting at their camp thinking they are safe and BAM:

An entire militia right in the middle, led by the mythical master of smoke.


This class seems AWESOME.

I'm definitely going to try and convince a DM to allow it.
Popertop is offline   Reply With Quote
Old 07-02-2012, 03:10 PM   Top  -  End  -  #21
mucco
Ogre in the Playground
 
ClericGuy
 
Join Date: Jan 2010
Default Re: [3.5] A... flavourful base class: The Stoner

Good luck!

I've been testing the class and it's strong. It is, in my opinion, comparable to a T1/T2 for power level, with a weak-ish start and a very strong finish.

I'd be glad to know how you find it, if you manage to get in a game with it.
__________________
Best homebrew ever (shameless self plug)! The Stoner, always PEACH
mucco is offline   Reply With Quote
Old 07-02-2012, 05:56 PM   Top  -  End  -  #22
LordErebus12
Bugbear in the Playground
 
 
Join Date: Nov 2011
Lightbulb Re: [3.5] A... flavourful base class: The Stoner

Smoke Vision (Ex): A stoner can see perfectly in smoky conditions (such as those created by pyrotechnics).

Mist Vision (Su): A stoner can see through fog, clouds, and similar obscuring effects with perfect clarity, in addition to smoky conditions.
__________________
Belladonis Campaign Setting 3.5

Learn from your mistakes, 3.5...
Fill in those dead levels...

Casting as a Skill
Simplifying Rounds

Extended Signature (95% complete)

Last edited by LordErebus12 : 07-10-2012 at 12:49 AM.
LordErebus12 is online now   Reply With Quote
Old 07-09-2012, 06:49 PM   Top  -  End  -  #23
Morph Bark
Firbolg in the Playground
 
 
Join Date: Oct 2008
Location: 
Freljord
Default Re: [3.5] A... flavourful base class: The Stoner

I just wanted to say your class has been Tiered. Other than sixth-level Blends and fifth-level UPs, it has no Tier 1-2 stuff, which is a good thing. A lot of abilities are missing (Ex), (Su) or (Sp) tags though. Without those, an ability is automatically (Ex), which would be ill-fitting on many of them. Mistwalker is illogical in that it works like air walk, but doesn't actually allow you to walk on the air (since it only works while you are standing on the ground).

2cp.
__________________
Strawberries is thanked for being an awesome avatarist.
Spoiler

I use neither sarcasm nor blue. Ever.
FanFiction.net | DeviantART | My Extended Homebrewer's Signature
Morph Bark is offline   Reply With Quote
Old 07-09-2012, 07:00 PM   Top  -  End  -  #24
mucco
Ogre in the Playground
 
ClericGuy
 
Join Date: Jan 2010
Default Re: [3.5] A... flavourful base class: The Stoner

Huh.

All of the stoner's blends should be (Su) by default... not sure why I haven't included that. Thanks.
__________________
Best homebrew ever (shameless self plug)! The Stoner, always PEACH
mucco is offline   Reply With Quote
Old 07-09-2012, 10:20 PM   Top  -  End  -  #25
Prince_Of_Mirth
Halfling in the Playground
 
GreataxeFighterGuy
 
Join Date: Jul 2010
Default Re: [3.5] A... flavourful base class: The Stoner

Bwahahaha! I'm love this!

A quick question though...how exactly do the spices empower the blends?
__________________
Current Games and Characters:
NONE D=
Prince_Of_Mirth is offline   Reply With Quote
Old 07-09-2012, 10:31 PM   Top  -  End  -  #26
mucco
Ogre in the Playground
 
ClericGuy
 
Join Date: Jan 2010
Default Re: [3.5] A... flavourful base class: The Stoner

The effect spices have depends on the specific blend.

Example: Pipeweed. Every spice mixed in this blend given you a +1 Deflection bonus to AC, and +1 fast healing. Without spices you still have the Shield AC, the Goad-like ability, and the ultimate power.

Another example: Blacktar: the stench aura is dependent on the spices mixed, and with 0 spices, the aura does not exist. Therefore, this blend needs at least one spice to work.

Some blends are designed to work well even without many spices or without spices at all, while others need a substantial investment to be useful.
__________________
Best homebrew ever (shameless self plug)! The Stoner, always PEACH
mucco is offline   Reply With Quote
Old 08-28-2012, 04:15 AM   Top  -  End  -  #27
Apropos
Dwarf in the Playground
 
Join Date: Feb 2010
Default Re: [3.5] A... flavourful base class: The Stoner

I don't get how you can get more than two benefits from Hookah of the Almighty's Facet of the Six Ability. It seems to suggest you can invest up to 21 spices, but you only get 16 at max and the cap is limited by your Constitution. You probably meant something else, but would you explain it for me?
Apropos is offline   Reply With Quote
Old 08-28-2012, 06:07 AM   Top  -  End  -  #28
mucco
Ogre in the Playground
 
ClericGuy
 
Join Date: Jan 2010
Default Re: [3.5] A... flavourful base class: The Stoner

If you mix 6 spices into the blend, you will be able to choose three benefits. If you mix 10, four benefits and so on. Currently, the maximum you can put in one blend is 18, using the Pungent Spices feat, so it is impossible at the moment to get all six benefits from that ability. You will be able to get five by putting 15 spices into it, however.

And yeah, the Constitution cap will limit that. It's going to be a hard optimizing work to get a +18 modifier, that's for sure. I know I did it while playtesting and trying to break the class, and the result was that putting all points into that blend makes you quite useless. Invulnerable, but useless. Therefore, I believe it's fine that way!

When we get down to write more, we will add items that give more spices, possibly a feat FoI-style, maybe a stoner-tuned race, and we were thinking about a prestige class or two as well. Those should make it possible to reach 21. In the meanwhile, nothing stops you from making your own magic items or asking the DM for some.
__________________
Best homebrew ever (shameless self plug)! The Stoner, always PEACH
mucco is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 02:14 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.