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Old 04-02-2012, 05:47 PM   Top  -  End  -  #1
nyarlathotep
Ogre in the Playground
 
 
Join Date: Nov 2008
Gender: Male
Default Weirdness Ensues! OOC

PlayerCharacterRaceClass
IgneelMalsvirIxenHellfire WyrmHellfire Wyrm
KazyanClipWill'o'WispSorcerer
phantomreader42PinkyIllithidPsion
Demonic_SpoonZkru-AckstorlAbolethTelepath
Grimsage MattMattAeonAeon
THEChangerBleddynLichCleric
Kobold-BardKorinoHalf-ElfMetamorph
WavelabAkha'RyuHumanErudite

The Planes

Gehenna-the Clockwork Hells
Spoiler

Gehenna is a multilayered plane that is the source of all demons and devils. Its bottom layer is an infinite sea of magma home to number horrible hellspawned aquatic life forms. Above this magma are five layers of gears and clockwork powered by the magma's heat; each layer contains more complicated and sophisticated clockwork than the layer below it. These layers are what separate demons from devils, demons are crude as destructive, befitting the more simplistic environment of their homes on the lower levels of Gehenna, while the devils reside in the more structured upper levels. These layers house automated cities powered by the clockwork continually constructing newer and more devastating weapons of war for their fiendish residents, running automated machines to extract misery from bound mortal souls, and even creating new cogs for the fiends to inhabit.
That being said while demons and devils might find each-other's presence grating, even murderously so they, there is no large scale war between the two factions. They in fact have a sort of symbiosis that forces them to work together. The magma sea that powers all the machinery necessary for the life of both factions is the direct result of suffering in the mortal realm. The demons are able to control access to energy of the magma because their cogs feed it directly to the upper levels where the devils reside. At the same time however it is only with the devils' carefully planned operations in the mortal plane that the sea can generate the needed suffering to sustain either race. So the two work together through clenched teeth.
One thing of note that several mortal religions fail to grasp is that devils and demons are not actually mortal souls, nor is Gehenna a normal mortal afterlife. The fiends are born from the magma sea itself as raw pieces of suffering and hate. Similarly souls are valued among them because of the near limitless suffering that can be generated from a single mortal soul bound in servitude.

Sheol-the Underworld
The Underworld is the nature resting place of all those mortals. It is a cobbled together land, a patchwork of locations that were destroyed in catastrophes both natural and man-made. Each time a new such disaster occurs on the mortal coil a new piece of land is graphed onto the current edge of Sheol. Each of these places is frozen in the last moments of its destruction, unable to be moved in any fundamental way by any creature of less that deity strength; for instance a land destroyed by a volcanic eruption might have a continual cloud of ash hanging over it.
The underworld has an entire pantheon of deities dedicated to its management. They can be categorized into two broad groups. First are those who collect souls and judge what sort of afterlife the soul is worthy or, while the other group manages the activity of souls who have already been judged. Chief among the first group is the Red Man or the Bloody Judge, it is he how has the ultimate say in any single soul's resting place, and although he believes that no soul is truly worthy of a happy afterlife, he is also dedicated to the due process of law. Thus he is willing to give every soul a fair trial and allows other gods to claim the souls of their followers. The gods under him are the primarily psychopomps, deities who guide souls from death to the afterlife: including the Pale Child who collects those who die peacefully, the Corpulent Horseman who takes those who died at war, and the Masked Reaper who collects those who died to massive disasters.
The administrative deities are primarily concerned with making sure each soul receives the reward or punishment given to it by the Red Man's judgment. These gods include the Horned Hunter who patrols the planar borders to keep fiends from stealing souls away and Shadow Spider who ensnares those who led unworthy lives into eternal slumber.

Hypnos- The sea of the mind
A nebulous almost featureless void that connects all the planes together save for the material. It is where all sapient beings go to dream. In doing so they create personalized realms within it that reflect their own mind and psyche. As a result these realms are highly morphic, but the realm's control realizes the degree of power they hold over it. These dream realms float up like bubble above the massive river Styx, a conduit of thought, both conscious and unconscious, given physical form that flows through all planes. It is even able to reach the material, by first going through the Briar Patch.

The Briar Patch
Spoiler

A shield against the cosmos the briarpatch is what separates the material realm from the all planes. It is seemingly infinite mass of thorned vines inhabited by vicious insect and plant life. No magic is able to allow teleportation or ethereal travel with the Briar Patch and it is believed that the plane itself is the cause of the "Devil Sickness" that plagues those outsider who stay on the material plane for too long without a host.
The outer edges of the Briar Patch, where it connects to Hypnos, are fairly easy navigate and its wildlife is mundane if overly large insects. As one ventures further within however the wildlife becomes increasingly magical and aggressive in stopping a visitor from venturing further. Additionally the vines themselves become a near impenetrable thicket whose geometries seem impossible to a rational mind.

Platonis- The elemental desert
Spoiler

Platonis is a flat nearly featureless plain of salt and sand. Dotting this desert are nodes of elemental power: water oasis, pillars of fire erupting into the air, founts of life energy spawning new lifeforms. These nodes are the source of elemental lifeforms including the genies that control vast trade routes between elemental nodes. These genies work to harvest pure elements to trade with other planes for the materials foreign to their world such as most metals and foreign foods.
Within the deeper desert far from elemental nodes wander beasts belonging to no element. These creatures are the asuras and divs outsiders devoted to the destruction of all accomplishments of mortal and genie-kind. They attack the genies' caravans and seek out any portals that they use to access other planes. Those fiends who gain access to these portals use them to destroy mortal triumph and spawn new fiends from the despair they cause. Other fiends however see the divs' and asuras' means of reproduction unsustainable and work to halt their plans because while killing mortals and destroying their civilization will cause immediate suffering, it causes the long term suffering delivered to the magma sea to drop.

Paradise- The Celestial Kingdom
Spoiler

will be posted soon, I just have to come up with more interesting things for this plane.
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Old 04-02-2012, 05:49 PM   Top  -  End  -  #2
nyarlathotep
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Babel- the Urban Expanse
Spoiler

This plane is a never ending city, made of pavement and brick. There is no unifying architectural style to the buildings beyond their building materials all being brick or cement of some kind. These buildings are places haphazardly with no regard for city planning, leading to numerous dead-end streets and strange intersections.
This metropolis is home to creatures known as the morlocks, or the indentari in Infernal their native tongue. They attempt to ape human behavior and often appear to be human at first glance, but all have some telltale mark that identifies them as something else, though this mark varies from morlock to morlock. Their copying of human behavior usually understands the actions themselves but not the reasoning behind them or their purpose. For instance a morlock who believes himself to be a mailman might deliver rocks and leaves to doorsteps or a librarian morlock might stamp a book’s pages so often that the text is obscured under the stamp’s ink. Each morlock believes that on the martial plane prime there is a human that is their counterpart who will make them whole if they are able to unite. Any such attempt to join with a human usually results in the death of both parties involved.
Underneath the city is a winding series of tunnels and passages, which are accessible by stairways leading up to street level. The area at the bottom of these stairwells are frequently used as homes by morlock families, but even they rarely venture far into the tunnels as those who do rarely return, and those that do speak of horrible monsters and strange machines. The only constant in these tales is a smokeless locomotive that moves through the tunnels along red-hot tracks. This train is packed with dark shapes with gleaming white eyes and any who are foolish enough to board it during its rare stops are never seen again.
Ruling over the morlocks from the highest tower buildings are the kytons. Flying augurs patrol the streets to hunt down potential rebels, evangelist taskmasters drive morlocks to work in cramped factories, and cruel interlocutors sculpt them into terrifying new shapes. The kytons are this plane’s true masters and work to enforce law on the mortal morlocks.

Statical Information: The Urban Expanse has the following planar traits: normal gravity, normal time, infinite shape, alterable morphic, strongly law aligned; mildly evil aligned, and has impeded magic (chaos subtype).
The average city dweller can be represented with normal morlock statistics, but more powerful morlocks should be given special abilities based on the type of human they are attempting to mimic. For instance morlock that believes itself a cavalryman might have legs twisted into a crude mockery of a horse, giving the creature an increased move speed and a trample ability. Additionally all morlocks from the Urban Expanse have the extraplanar subtype when visiting the material plane.

Avalon- The Fae Realm
The Plane of Fae is a series of pocket dimensions that serve as exaggerated spiritual counterparts to areas of deep wilderness with significance to the fey. For instance a spooky cave in the mortal world might be connected to a fey realm resembling a horrible labyrinth populated by creates made of shadow, or spring that bubbles up through silt creating a lush home for flora and fauna would be a idyllic village of fairies. These fae realms can become cut off from the mortal realms if their point of contact is damaged or destroyed, with them only being reopened with the location is returned to its original state.
The fey realm is a spirit world that is affected by the human world around it but beings within it have difficulty physically effecting objects. Things that are considered to be universal and unowned are treated much like they are in the material world; things like an untamed woodland, the ocean, the sky, etc. Things that have ownership on the other hand are considered static and unchangeable unless the owner gives consent for them to be changed as a part of a pact. It is possible for this ownership to be overridden but only by a very powerful mind or fey that are specifically an aspect of destruction (nuckelavee for instance) and even then only in their specific form of destruction. This to a limited form extends to the fey themselves and thus signing oneself away as a servant would have very profound effects, meaning that it being forgotten lore or at least very uncommon would make sense.

Statistical Information: The Fae Realm has the following planar traits: normal gravity, erratic time, infinite shape, magically morphic, strongly chaos aligned, and has impeded magic (law subtype).

Tartarus- the eternal prison
Spoiler

A twisting series of caves connected by tunnels Tartarus is a plane formed as a prison for all those entities of the cosmos to dangerous to allow free-reign, but for some reason or another cannot be killed. The majority of these prisoners are captured by the forces of Paradise, but other planar powers will send new inmates from time to time. These prisoners are kept in individual cells buried deep within the cave-system without any light or contact with the outside world.
Tartarus's jailors are the cruel demodands, winged humanoid creatures whose skin resembles a black tarry substance whose consistency indicates their rank. They take great pleasure in imprisoning other life forces and breaking their wills, and see their jobs as arbitrators of justice. Despite this generally evil disposition the demodands are firmly aligned with the forces of Paradise and refuse to work with demons, devils, asuras, or divs under any circumstances.

Stat info: Demondands do not have the evil alignment tag in this campaign.

Etemenanki -The Celestial Bureaucracy
Spoiler

The place where the universe is manage. Etemenanki is tower of seemingly endless height constructed in a pure blue sky, featureless as far as the eye can see. Within its walls are a series of libraries, portals, hallways, and at the upper levels padded cells. It is one of the hardest planes to reach as all spells to reach it deposit their casters in the same level, an amphitheater-like room with an illusory copy of the caster telling himself and his companions to turn back. Thus all information on this plane is incomplete and pieced together.

What is known is that if one goes down from the starting level they will find rooms filled with metallurgical molds and condensation flasks, that create aeons and inevitables. These newly made caretakers of the multiverse are then receive their instructions subconsciously and are shift to another plane even if they lack the capability to do so themselves.

Moving up leading one to a series of libraries which appear to chronicle the entirety of existence in excruciating detail, but whose filing system is in a language unknown to any mortal race, making find specific information very hard. It would also appear that as time progresses new wings and floors of library appear.

Those few that have traveled past the libraries find that light from outside the tower becomes uncomfortably bright and the rooms lining Etemenanki's halls are all padded rooms with other travelers locked within. It is unknown who if anyone imprisoned these travelers, but retrieving them has thus far proven impossible.

Orbus- The Star King's Court
The material plane is divided into numerous finite planets, each orbiting a star or collection of stars in an arrangement called a solar system. Each of these systems can have a single planet or multiple, with no upper limit being found thus far. Each of these solar systems is governed by a creature known as a Star God. Star Gods are generally equal in power to the greatest of earthly gods, but have fewer worshipers simply due to their nature. They rarely intercede in planet based matters and most of there actions could be more analogous to the snores of a sleeping giant that actual direct action.
While it is theoretically possible to travel from one solar system to another by normal means, in practice this requires thousands or millions or years of travel. All of the solar systems are however connected to a single pocket plane known as Orbus much in the same manner earthly places can be connected to the Fae Realm. When the stars align portals and planar bleeds to their realm open and through it mortals can exit portals leading to different solar systems entirely. These portals open at regular intervals and provide safe travel, but it is recommended that travellers do not wander too deep into this realm or the Court this plane is named for. It is a seemingly endless expanse of strange orb-like creatures drinking from founts of ruby colored liquid. Their revelry only ends to signal the return of their lord, the supposed king of all Star Gods. None who have stayed to hear tthe song to completion have ever returned.

Khepria- The Flesh Forest
Khepria is a plane filled to the brim with life, mostly in the form of living animal flesh formed into plant-like structures. Some of these plants are known as Birth Trees, and from their branches grow orbs of fluid housing creatures that resemble fetuses in tranquil sleep. These orbs are the soul and lifeforce of yet unborn mortals across the material planes. The Birth Trees are animate and quite capable of lashing out with branches or roots to protect their children form hungry predators.
Also roaming the forest are creatures that resemble deep sea creatures, but with legs and soft pink skin instead of scales or chitin. They survive by hunting each other and preying on mortal souls whose Birth Trees have become weak or tired. These creatures are the souls of aberrations not yet born or between cycles of reincarnation, as unlike most mortal races aberrations reincarnate rather than gaining eternal rest in the afterlife. They remain in Khepria until lose all memories of their former life and are reborn.
There are however also creatures native only to Khepria with no connection to the material planes at all. These include the might mu spore planet and the sky bleeder. They comprise all possible parts of a strange and alien ecosystem, but tend to avoid attacking the reincarnating ones or the Birth Trees, except in self defense, because contact with souls belonging to the material plane draws them closer to it. This can lead to them being pulled into the material world through the same planar bleed mechanism that allows souls to return their in the first place. Such an extraplanar journey always ends in the Khepian's death, usually after struggling for days or weeks in a world never meant to support it. This death almost always sends them into some form of murderous rage, inspiring horrible legends of impossible monsters being born from ordinary mothers, usually with some lesson about her morality, even though in reality the mother in question has nothing to do with the Khepian's appearance beyond giving birth.
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Old 04-02-2012, 05:52 PM   Top  -  End  -  #3
nyarlathotep
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Campaign Info

Devil Sickness- A term coined for the adverse effects of the material plane on outsiders. Outsiders who live on the material plane for an extended period of time begin to lose their sense of self and dissolve into nothingness over the coarse of a few days. This process can only be averted by possessing a mortal host or arriving on the material plane through a planar bleed rather than through magic.

Mortal Religions

Gods- Each god is given power over some idea or group of ideas called a Precept. This limits the gods in many ways because if they act against their Precept it will be ripped from them as surely as a paladin who has violated his code. This is however a two way street as the god's personality and morality have an influence on all elements of her Precept. For instance if the god of the sun is a kind and loving father the sun will be mild enough to avoid burning mortals save through prolonged exposure but strong enough to ensure continued plant growth; conversely if he is a mad tyrant the sun will burn all those who walk beneath it and cause plants to shrivel and die.

The majority of gods live on either the Material Realm as a spiritual force or in Seoul as a physical being. Thus most if not all of their followers come from these two planes. What exactly this worship entails varies from god to god but most are based around expanding their patron god's Precept in the world.

Ancestor Worship- Almost all mortals practice some for of remembrance of and respect for the dead, and many take this respect to the point of outright worship. It is believed that those ancestors who have achieved sainthood can guide and help those still in the material world. This leads to mortals, even followers of a specific god, praying to their ancestors for help in trying times.

Paradise Cults- Although Paradise is not the place of residence of any gods it has an important place in mortal religious dogma. In time of great suffering, such as plagues, famines, or wars, occasionally a mortal will, receive visions claiming to be from paradise. These visions instruct the new prophet to feed those who go hungry, care for the sick, and to protect those who cannot protect themselves, and to organize others to do the same. These cults usually spread far quickly and last as long as the disaster they are meant to combat. Afterwards the organization will remain as only those priests and monks how had dedicated their entire lives to the cult; they continue helping those who come to them for aid and taking on new apprentices to maintain their monasteries.

The Afterlife- Most religious mortals know that the majority of souls end up in Seoul after death to be judged by the Red Man. Thus the majority of religions promise some way to avoid this be it through pledging service to a god who will claim your soul upon death, taking up a some duty within the Underworld's hierarchy, or through sainthood.

The first two options are usually taken by the followers of earthly gods and underworld gods respectively. Just as mortal who sells their soul to a demon is damned one who pledges their soul to a god is their property and exempt from the Red Man's judgment. Similarly a follower of one of the gods of the Underworld can choose to preform tasks under that god to help manage the land of souls.

Sainthood is a process through which mortal beings ascend beyond the bonds of mortal existence and become a being much like a minor god. This transformation starts with a personal quest and dedication to an ideal. If the quester refuses to comprise this ideal on any occasion or for any reason they ascend to become a saint. These saints do not appear even briefly in the Underworld and instead are assumed into parts unknown, though Paradise cults claim that they arrive in their patron plane shortly after death.
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Old 04-02-2012, 05:53 PM   Top  -  End  -  #4
nyarlathotep
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reserve post.
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Old 04-02-2012, 08:40 PM   Top  -  End  -  #5
Grimsage Matt
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NecromancerGuy
 
Join Date: Mar 2012
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Darkest Part of your mind
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Default Re: Weirdness Ensues! OOC

Just wondering, if we level up, is True Xenothurge a option?
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Old 04-02-2012, 09:06 PM   Top  -  End  -  #6
THEChanger
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Join Date: Sep 2010
Default Re: Weirdness Ensues! OOC

It occurs to me that I never rolled Bleddyn's HP.

(18d12)[125]
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Old 04-02-2012, 10:51 PM   Top  -  End  -  #7
Igneel
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In a cave w/piles of gold
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Default Re: Weirdness Ensues! OOC

And so the party begins while I'm off.
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Old 04-02-2012, 11:44 PM   Top  -  End  -  #8
Grimsage Matt
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NecromancerGuy
 
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Darkest Part of your mind
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Time to fire a oblvion sphere at the grate...

Edit; Now used as a escape tool Pure nothingness, is their anything it can't solve?
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Old 04-03-2012, 12:18 AM   Top  -  End  -  #9
nyarlathotep
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Before I go to bed I have to say that I haven't given Xenothurgy the once over yet, but it seems harmless enough. Though its epic casting would follow the same rules as regular epic castings. Individual premade spells, that don't really follow the premade rules given out for in story achievements.
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Old 04-03-2012, 12:19 AM   Top  -  End  -  #10
Grimsage Matt
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Darkest Part of your mind
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Default Re: Weirdness Ensues! OOC

where's the insanity in that
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Old 04-03-2012, 12:59 AM   Top  -  End  -  #11
Igneel
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In a cave w/piles of gold
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Had some last minute purchases I wanted to run past you but lost my internet.

Defoliator (Arms and Equipment)
Expandable Pole (Song and Silence)
Healing Salve (Tome and Blood)
Ipecac (Expedition to Ravenloft)
Stonebreaker Acid (Arms and Equipment)
Rust Monster Wand (Complete Scoundrel)
Cablespool (Savage Species)
Black Fan Talisman (Oriental Adventures)

Edit: Does enchanting a Amulet of Mighty Fists (which enchants all my natural weapons) with Eager [+2 typeless bonus to Initiative if wielding weapon] stack the bonuses from Eager from all my natural weapons (for a +12)?

Edit II: Or Defending or Parrying?

Edit III: Nevermind Parrying, since its a insight bonus. Currently just thinking about doing Ghost Touch, Transmuting (MiC), and Eager.
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Last edited by Igneel : 04-03-2012 at 11:03 AM.
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Old 04-03-2012, 02:34 AM   Top  -  End  -  #12
Demonic_Spoon
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Join Date: Aug 2011
Default Re: Weirdness Ensues! OOC

And I catched up I think.

EDIT: Wavelab, you're going to be taking a penalty for riding bareback, I told you to bring your own saddle.
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I figure that's why d&d gods do so little - they're busy taking psychotherapy sessions to get rid of all the voices they hear.
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Last edited by Demonic_Spoon : 04-03-2012 at 02:45 AM.
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Old 04-03-2012, 05:15 AM   Top  -  End  -  #13
Kobold-Bard
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England
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Default Re: Weirdness Ensues! OOC

Question: can the Aboleth shrink itself? Because colossal creatures make for difficulties when not in hugely open areas.
-----------------------------------------------------------------
Edit: Rather than update my character sheet constantly & risk missing something, I'm going to put the modifications caused by my current form to my stats, along with a link to the monster's page (if it's online) or a page reference (if it isn't) here.

CURRENT FORM:

Balor Lord

Large Outsider (chaotic, demon, evil, extraplanar)

Language: Abyssal

Stat+/-
Strength+32
Dexterity+12
Constitution+34
Intelligence+14
Wisdom+16
Charisma+18

Status:

Dex -4

Staggered - 1 round remaining

Limited Abilities used:

Efreeti
Wish SLA: 3/3 used

Pasha
Wish SLA: 3/3 used

Vizier
Wish SLA: 3/3 used

Balor
Fire Storm SLA: 1/1 used
Quickened Telekinesis SLA: 2/3 used
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New law: Obey me or you'll be crushed by a MOUNTAIN.

Last edited by Kobold-Bard : 07-07-2012 at 06:44 AM.
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Old 04-03-2012, 05:29 AM   Top  -  End  -  #14
Demonic_Spoon
Barbarian in the Playground
 
Flumph
 
Join Date: Aug 2011
Default Re: Weirdness Ensues! OOC

I can decrease my size by two categories if it becomes necessary thanks to my skin of Proteus. This reminds me of another question I had.

Quote:
Originally Posted by Demonic_Spoon View Post
EDIT: Does my colossal character gain "virtual" size categories if I use the expansion power or the like?
Mostly I'm wondering because of overwhelming intellect feature from the aboleth monster class which would give me more ml levels.

EDIT: The campaign has barely begun and we already get our first loot, a antimagic nullifier! :D
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I figure that's why d&d gods do so little - they're busy taking psychotherapy sessions to get rid of all the voices they hear.
May have a optimization addiction.

Last edited by Demonic_Spoon : 04-03-2012 at 06:21 AM.
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Old 04-03-2012, 06:03 AM   Top  -  End  -  #15
Kobold-Bard
Titan in the Playground
 
 
Join Date: Jun 2008
Location: 
England
Gender: Male
Default Re: Weirdness Ensues! OOC

I can't wait until we get Level 21 and I can start applying the Titanic template to stuff. Not especially useful in combat, but who can resist a rabbit the size of the White House.
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New law: Obey me or you'll be crushed by a MOUNTAIN.
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Old 04-03-2012, 06:45 AM   Top  -  End  -  #16
Kobold-Bard
Titan in the Playground
 
 
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England
Gender: Male
Default Re: Weirdness Ensues! OOC

How do you know I'm a half-elf? My current form is my true form, so true seeing/other divinations/etc. see me as I am, not as I was.

Just curious.
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New law: Obey me or you'll be crushed by a MOUNTAIN.
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Old 04-03-2012, 07:27 AM   Top  -  End  -  #17
Demonic_Spoon
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...and now I'm considering psychically reforming my entire character into a Xenotheurgist, it's just that awesome.

EDIT:...I want to play a Xenotheurge villian now. :( Mad with mad power!
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I figure that's why d&d gods do so little - they're busy taking psychotherapy sessions to get rid of all the voices they hear.
May have a optimization addiction.

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Old 04-03-2012, 11:19 AM   Top  -  End  -  #18
Igneel
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I just realized that the 3.5 Polymorph and Shapechange was changed in PF to not allow Outsider shapes it seems. Which is sad since my SLA Polymorph which upgraded to Shapechange only allows Devil forms. Seems I'm stuck with either my Hellfire Wyrm or Tielfing forms...
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Old 04-03-2012, 11:32 AM   Top  -  End  -  #19
Kobold-Bard
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Would being a Demodand myself atm mean I possess a reservoir of magic myself?
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New law: Obey me or you'll be crushed by a MOUNTAIN.
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Old 04-03-2012, 12:01 PM   Top  -  End  -  #20
Demonic_Spoon
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So are we using the rules for epic advancement located here?

Mostly I'm curious as to how epic advancement treats psicrystals, as my psicrystal staff pushes my psicrystal advancement to effective level 21 and I remembered that I should probably do its stats. Will it work like the d20 advancement or? Also, do psicrystals get feats and how does psicrystal hd work in pathfinder? Since I can't find anything on hd.

EDIT: Anyone have resurrection magic if it turns out the demodand is dead?

EDIT2:
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Originally Posted by Grimsage Matt View Post
"Yes, and the Devil sickness is what I have to worry about. I'm a Aeon, The only times I was able to get in was.... I might be able to do it.... but delibratly triggering one?"
Would some sort of planar bubble effect or similar protect matt?
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Originally Posted by ahenobarbi View Post
I figure that's why d&d gods do so little - they're busy taking psychotherapy sessions to get rid of all the voices they hear.
May have a optimization addiction.

Last edited by Demonic_Spoon : 04-03-2012 at 12:28 PM.
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Old 04-03-2012, 12:32 PM   Top  -  End  -  #21
Kobold-Bard
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1. There are several critters with Raise Dead as an SLA that I can use. Of course that depends on whether the Demodand will come back, but yes we have access to revival magic.

2. Given the existence of the Star King's Court means there are many Solar systems & therefore many planets, is there such a thing as a Prime Material Plane in this game? Or are their many Material Planes, all separate from one another, but sharing the other Planes.
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New law: Obey me or you'll be crushed by a MOUNTAIN.

Last edited by Kobold-Bard : 04-03-2012 at 12:33 PM.
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Old 04-03-2012, 12:41 PM   Top  -  End  -  #22
Demonic_Spoon
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Quote:
Originally Posted by nyarlathotep View Post
Orbus- The Star King's Court
The material plane is divided into numerous finite planets, each orbiting a star or collection of stars in an arrangement called a solar system. Each of these systems can have a single planet or multiple, with no upper limit being found thus far. Each of these solar systems is governed by a creature known as a Star God. Star Gods are generally equal in power to the greatest of earthly gods, but have fewer worshipers simply due to their nature. They rarely intercede in planet based matters and most of there actions could be more analogous to the snores of a sleeping giant that actual direct action.
While it is theoretically possible to travel from one solar system to another by normal means, in practice this requires thousands or millions or years of travel. All of the solar systems are however connected to a single pocket plane known as Orbus much in the same manner earthly places can be connected to the Fae Realm. When the stars align portals and planar bleeds to their realm open and through it mortals can exit portals leading to different solar systems entirely. These portals open at regular intervals and provide safe travel, but it is recommended that travellers do not wander too deep into this realm or the Court this plane is named for. It is a seemingly endless expanse of strange orb-like creatures drinking from founts of ruby colored liquid. Their revelry only ends to signal the return of their lord, the supposed king of all Star Gods. None who have stayed to hear tthe song to completion have ever returned.
Emphasis mine. The planets are all on the same plane, Orbus simply allows ftl interstellar travel.
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I figure that's why d&d gods do so little - they're busy taking psychotherapy sessions to get rid of all the voices they hear.
May have a optimization addiction.

Last edited by Demonic_Spoon : 04-03-2012 at 12:42 PM.
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Old 04-03-2012, 12:53 PM   Top  -  End  -  #23
Kobold-Bard
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Emphasis mine. The planets are all on the same plane, Orbus simply allows ftl interstellar travel.
So if they're on the same Plane, couldn't you just Greater Teleport between them?

Or could you Plane Shift to Gehenna from one world, then Plane shift back to the Material and end up on a different world?

Or are they sort of invisibly blocked from one another except through Orbus. So if you Plane Shift from somewhere else you'll always end up on the last world you were on, rather than accidentally/intentionally ending up on a different one?
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New law: Obey me or you'll be crushed by a MOUNTAIN.
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Old 04-03-2012, 12:57 PM   Top  -  End  -  #24
nyarlathotep
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Quote:
Originally Posted by Igneel View Post
I just realized that the 3.5 Polymorph and Shapechange was changed in PF to not allow Outsider shapes it seems. Which is sad since my SLA Polymorph which upgraded to Shapechange only allows Devil forms. Seems I'm stuck with either my Hellfire Wyrm or Tielfing forms...
As the ability is specifically aimed at making devil forms usable consider it an exception. Assume that the abilities obtainable through the transformation to be the signature ability of each devil.

@Demonic_Spoon: We will be using the advancement from the srd, but with access to 3.5 epic feats and skill tricks.

You would need some sort of ability to force the material plane to have the planar traits of an outer plane he can reside in.

@Kobold: Being a Demodand gives you a reservoir of magic enough to power a number of spell levels equal to your hitdice. Additionally you'd be able to use your own supernatural abilities freely as long as you maintained that form.

There are many solar systems but only a few house proper mortal life. The majority only contain animals or civilizations that died out. You can also only planeshift to a solar system you have been to before, or you can get to a new one through the Star King's Court or traveling with someone from one of those foreign star systems. All known mortal realms share the same outer planes but their are rumors of far off alien planes feeding off other planets.

Update coming soon, but I have to catch the bus soon.
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Old 04-03-2012, 12:58 PM   Top  -  End  -  #25
Demonic_Spoon
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Dunno. I also considered the greater teleport question. Not to mention the well of stars from the pathfinder srd which I considered grabbing for the lawlsauce value.

EDIT: Swordsaged
EDIT2: And psicrystal epic advancement? Do we use the 3.5 table or extrapolate from the pre-epic version or what?
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Quote:
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I figure that's why d&d gods do so little - they're busy taking psychotherapy sessions to get rid of all the voices they hear.
May have a optimization addiction.

Last edited by Demonic_Spoon : 04-03-2012 at 01:01 PM.
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Old 04-03-2012, 01:02 PM   Top  -  End  -  #26
Kobold-Bard
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Quote:
Originally Posted by nyarlathotep View Post
...

@Kobold: Being a Demodand gives you a reservoir of magic enough to power a number of spell levels equal to your hitdice. Additionally you'd be able to use your own supernatural abilities freely as long as you maintained that form.
Sweet.

Quote:
There are many solar systems but only a few house proper mortal life. The majority only contain animals or civilizations that died out. You can also only planeshift to a solar system you have been to before, or you can get to a new one through the Star King's Court or traveling with someone from one of those foreign star systems. All known mortal realms share the same outer planes but their are rumors of far off alien planes feeding off other planets.

...
Awesome, thanks.

Edit:
Quote:
There are many solar systems but only a few house proper mortal life. The majority only contain animals or civilizations that died out. ...
I'm now picturing the planet of Tarrasques from Spelljammer.
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Quote:
Originally Posted by OverlordJ View Post
New law: Obey me or you'll be crushed by a MOUNTAIN.

Last edited by Kobold-Bard : 04-03-2012 at 01:05 PM.
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Old 04-03-2012, 01:14 PM   Top  -  End  -  #27
Demonic_Spoon
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Quote:
Originally Posted by nyarlathotep View Post
@Kobold: Being a Demodand gives you a reservoir of magic enough to power a number of spell levels equal to your hitdice.
We're going to need more Demodands. At least one per character.
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Quote:
Originally Posted by ahenobarbi View Post
I figure that's why d&d gods do so little - they're busy taking psychotherapy sessions to get rid of all the voices they hear.
May have a optimization addiction.

Last edited by Demonic_Spoon : 04-03-2012 at 01:14 PM.
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Old 04-03-2012, 01:27 PM   Top  -  End  -  #28
phantomreader42
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Quote:
Originally Posted by Kobold-Bard View Post
Would being a Demodand myself atm mean I possess a reservoir of magic myself?
If I consume a demodand brain, could I acquire that as a special quality when I take my next level of Illithid Savant?
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Old 04-03-2012, 02:10 PM   Top  -  End  -  #29
Igneel
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Quote:
Originally Posted by nyarlathotep View Post
As the ability is specifically aimed at making devil forms usable consider it an exception. Assume that the abilities obtainable through the transformation to be the signature ability of each devil.
Alright thanks, cause going from being able to Shapeshift into Pit Fiends to not being able to 20/day kinda stunk as I was hoping that would give me some versatility mostly out of combat.

Quote:
There are many solar systems but only a few house proper mortal life. The majority only contain animals or civilizations that died out. You can also only planeshift to a solar system you have been to before, or you can get to a new one through the Star King's Court or traveling with someone from one of those foreign star systems. All known mortal realms share the same outer planes but their are rumors of far off alien planes feeding off other planets.
Kobold beat me to the Tarrasque world thought.

Quote:
Originally Posted by Demonic_Spoon
We're going to need more Demodands. At least one per character.
I guess this is where things like Dominate Monster comes in handy.
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Old 04-03-2012, 02:18 PM   Top  -  End  -  #30
Demonic_Spoon
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Indeed, 9 times per day. :D I decided to skip the mind control power as the aboleth ability seems to be strictly better thanks to Aboleth Savant.
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I figure that's why d&d gods do so little - they're busy taking psychotherapy sessions to get rid of all the voices they hear.
May have a optimization addiction.
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