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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 02-09-2012, 06:26 PM   Top  -  End  -  #151
Igneel
Ogre in the Playground
 
 
Join Date: Jun 2010
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In a cave w/piles of gold
Gender: Male
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Current [WIP/PEACH] Projects
Future Projects
  • PrC's for Wyrmfire Desciple
  • Shadow Talon - Base class that uses shadows for weapons

Finished/Past Projects
  • [None]

Abandoned/Outdated Projects
Contest Submissions
  • Community Monster Class Competition VII: One Level Wonders- Petal Tied for 2nd place
  • Community Monster Class Competition VIII: Everything Burns- Flame Draconian Tied for Third Place
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Last edited by Igneel : 02-04-2013 at 01:47 AM.
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Old 02-26-2012, 11:08 PM   Top  -  End  -  #152
ScrambledBrains
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In your psyche.
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Feats:

Science!: A feat for the non-magical brainiac in all of us.

Base Classes

N/A

Prestige Classes

N/A
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amat victoria curam. Victory likes careful preparation.

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Old 02-27-2012, 01:18 AM   Top  -  End  -  #153
Milo v3
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Join Date: Aug 2010
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Australia
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Contest Entries:
Project (3.5e):

Races (3.5e)
Most of my races can be found in this thread. Races not designed for Blades of Keran are not within the prior mentioned thread.

Classes
Prestige Classes (3.5e)
Full Prestige Classes (3.5e)
Bloodlines (3.5e)
Feats (3.5e)
Creatures (3.5e)
Spells (3.5e)
Remade Domains
  • Air
  • Animal

Remade Creatures
  • Aboleth
  • Air Elemental
  • Amber Bee
  • Athach
  • Choker
  • Chuul
  • Darkmantle

Items (3.5e)
Templates (3.5e)
Deities (3.5e)
Homebrew Class [PTA]
Homebrew Moves [PTA]
Homebrew Capabilities [PTA]
Homebrew Pokemon [PTA]
Homebrew Status Condition (PTA)
Awards
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In addition to the above I DM several games and I am a Judge for the MUHA competition.

B= Blades Of Keran Material
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Old 03-15-2012, 06:50 AM   Top  -  End  -  #154
Wavelab
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Coffin
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Base Classes:

Uttercold Overlord - Base Class that specializes in cold and death.

Psychocian - Psion who prepares his powers.

Deathlock - Makes a pact with superly-duperly evil beings.


Prestige Classes:

Necromantic Count - Prestige Class for making undead and blasting negative energy.

Starchild - A bard PrC for the child who is descended from The Metal.

Cystard - A bard PrC that focuses on using the Necrotic Cyst line of spells.

Psibonder - A psion that forms a bond with an aberration.

Races:
Seteri - Scorpion like race based on Egyptian Mythology.

Thread I'm participating in:
For ease of access for me

Paths of Humanity: OOC/IC

Lords of Life and Death: OOC/IC

Weirdness Ensues: OOC/IC

Challenge Me!: Recruitment
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Old 03-17-2012, 12:24 AM   Top  -  End  -  #155
Dire Reverend
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Join Date: Feb 2010
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Right behind you.
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While none of these homebrew materials are found on Giant in the Playground, I still would like you guys to check them out.

Sourcebooks:
Bleach D20 - A sourcebook that brings the Manga/Anime Bleach to 3.5.

Classes and Alternate Class Features:
Spoiler


Feats:
Spoiler


Traits:
Hungry Hungry Construct - A construct now can eat. No real benefit.
Missing Hand Replacement - Replace your stump with a weapon or tool that cannot be dis-armed! (heh...)

Equipment:
Spoiler

Enhancements:
Contracting - Treat a weapon as one hand size lighter (One-Handed, Light) only when it is beneficial to you. Stacks with itself.
Disguised Weapon - This weapon looks like an ordinary household object when not in use.
Expanding - Treat a weapon as one hand size larger (One-Handed, Two-Handed) only when it is beneficial to you. Stacks with itself.
Merciful Crystal - A weapon crystal that can convert all damage the weapon deals into nonlethal damage.

Creatures, Races & Templates:
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Bonus: My (mostly) OotS-style imagery!
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So, I have a "quote", bold, and italics addiction (parenthesis too), forgive me if I use them too much in posts, or too often in threads.

For games that I play and/or DM, I offer to draw out grids for combat. If you are a DM for a game I play in, just ask via PM and I will do so.

Yes, I intentionnaly grammar and spelling bad just to argravate you.

Last edited by Dire Reverend : 10-07-2012 at 04:14 AM.
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Old 04-04-2012, 01:04 PM   Top  -  End  -  #156
Empedocles
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Join Date: Mar 2012
Gender: Male
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My Campaign Setting (collective world building so you should check it out and help me make it!)

My 1st Handbook: the Eidolon Handbook.

Check out my complete list of obscure 3.5 base classes from both WotC and 3rd party publishers (over 400 classes) here.

Wuxia in a feat.

Participate in my homebrew contest: The Golden Cauldron Contest!!!! It's awesome. Do it.

Quick and easy soulknife fix.

Races
The Orc, my rewrite.
The Zelda Races, such as the goron, zora, sheikah, gerudo, and kokiri.
The Elf, my own personal take. Pretty overpowered to be honest.
The Drow, although this rewrite really only got the LA down. Nothing unique here.
The Voldur. I'm enormously proud of this, it's awesome, and it's a half-orc elf. Please take a look.
The Sserikon, which is like yuan-ti without LA or RHD.
The half-orc rewrite, my best received homebrew.
The Kelgrym, a half-orc kobold. Sort of weird, but cool.
The Half-elf redux that isn't nearly as cool as my half-orc
The Demirci, which is definitely worth a look. Breeds an orc with another homebrew race.

Base Classes
The Hero, a very broad class to encompass the fantasy archetype of an awesome hero.
The Spartan, my first initiator class.
The Enkarni, a warrior that summons a powerful avatar.
The Focus Knight a maneuver based soulknife fix.
The Proteus <--Worth taking a look at.
The Chosen Warrior. It's inspired by Link, from the Legend of Zelda, so if that's your thing (or you want a more versatile, Tier 3 melee class who doesn't use maneuvers) you should definitely check this out.
The Zealot. Considering it's my first ever homebrew...not too bad I guess. Check it out if you'd like a slightly meaner Paladin.
The Eremite. Kind of cool wizard/monk hybrid. It needs work, but it's in the backwaters of my mind for now. Probably going to do a "fix."
The Ebon Knight. Very cool shadowy melee class. Needs a bit of an expansion.
One of millions of fighter fixes.

Last edited by Empedocles : 06-06-2012 at 10:15 AM.
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Old 04-10-2012, 10:05 PM   Top  -  End  -  #157
toapat
Ogre in the Playground
 
 
Join Date: Jan 2012
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Current Projects:

Classes:
Master Combat Engineer. He dungeoncrawls with heavy weapons
Guardian Sentinel. The mobs get stuck between a rock and a hard place. He is the Hard Place.
The Combatant: Framework class that gets lots and lots of choices.
The Marine: His landing craft took a wrong turn at Albuquerque
Weapon of Destiny: A class for your sword, so that you dont have to pump money into it.
Paladin: The ultimate in paladinbrew.

Races:
High and Dark elf Redo
Half Orcish Dwarves
Dwarf

Monsters:
Kirby: Hes pink, hes cuddly, he eats tarrasque.

Feats:
Toapat's Feat Thread: Keeping em all in once place, nice and simple

Former Projects:
Spoiler
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Last edited by toapat : 10-24-2012 at 04:58 PM.
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Old 04-14-2012, 12:41 AM   Top  -  End  -  #158
Gaiyamato
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Hobart, Australia
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In progress
Completed
Contest Entry

Races
-- V'K'kraan'ck (Vehk-Kra-aan-check) [Made for This setting]

PC Base Classes
-- Nik'tch Master [Made for This setting]

NPC Base Classes
-- Gunpowder Trooper
-- Enterprising Manager - Second Place!

Prestige Classes
-- V'K'kraan'ck Zombiemaster (Racial Prestige Class for V'K'kraan'ck) [Made for This setting]
-- Herald of the Riders (Religious Prestige Class)

Epic Prestige Classes
-- Dread Emperor (A Remake of This Dread Emeperor)

World Building
-- The Broken World [STEAMPUNK - LOW MAGIC - TAINTED]

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Old 04-15-2012, 09:09 AM   Top  -  End  -  #159
Psionic Dog
Troll in the Playground
 
 
Join Date: May 2007
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S.E. USA
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Current Projects:
My current long term project is to develop a DnD high-fantasy rewrite.
Project Objectives:
• Balance magic without making everyone a magic user.
• Make the world grittier than 3.5.
• Make the system PbP friendly (minimize opposed checks and other issues that require multiple posts to complete a turn)
Current Status
I've goten the system skeleton put together, but filling in and balancing all the little details needs work. I'll eventually start posting threads for that purpose.

Recent HomeBrews:
--[Mechanic] Limb-Loss. Ever notice home many methods there are to reattach or regenerate lost limbs? Ever notice how difficult it is to actually loose one? This rule set gives Heal Checks additional importance and allows regeneration to see use.
--[MiniGame rules] Ice Hockey Inspired by the upcoming Winer Olympics one fall, I tired to create a rule system.
--[Race] Non Generic Humans I was annoyed at how hard it is to find a LA0 race with a charisma bonus, and wished humans had unique defining characteristics. This race remake solved both issues.
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Milo of SDW.
My Homebrew.

Master Ref Of the Arena Tournament!
Assorted Arena stuff:
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Old 04-18-2012, 06:14 AM   Top  -  End  -  #160
Jeff the Green
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Join Date: Feb 2010
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The Great PNW
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Prestige Classes

Martial Knight of the Raven
Knight of the Raven is a prestige class from Expedition to Castle Ravenloft, dedicated to using divine magic to combat the undead. This adaptation instead uses maneuvers and stances to fight the undead scourge.
Yee Naaldlooshii
The skinwalker from Navajo legend is a wise man or wise woman who practices a twisted mockery of the Witchery Way. By skinning animals or humans and then wearing their pelts they can take their form. This prestige class aims to capture the feel of the Yee Naaldlooshii, which can transform itself into an ever widening number of creatures, and can eventually create patchwork skins, taking the best qualities from each pelt to become a horrible, powerful abomination.
Viridian Aspirant
When civilization encroaches on the forests, some druids and priests of holy groves use the power of animals to preserve the wood. Viridian Aspirants look to the trees. They gradually take on aspects of trees, eventually becoming a Greenman. (Yes, this is inspired by my avatar.)
Maenad*
Most know Bacchus as the god of wine and revelry. Few remember that he bestowed upon his followers a madness wherein they both saw the future and attacked the uninitiated in a blood frenzy. By imbibing sacred wine, Maenads enter an orgiastic frenzy, vastly increasing their spellcasting power.
Dwarven Wandwright*
Dwarves, as everyone knows, are the only race that knows the secret of creating magic items without casting spells. They guard this secret by restricting the travel of their artificers. This makes it difficult to provide versatile magic support to dwarven armies. Dwarven Wandwrights have limited training in creating magic items--they specialize in making and using wands--and so are less of a security risk, but they learn many new tricks to provide the magic that is essential to overcoming enemies of the dwarves.
Livewood Daughter
Dryads make poor adventurers, what with their inability to leave their trees. Some make their homes in livewood trees, however, which remain alive after being felled. When a livewood tree with a bound dryad is cut down to make a cabinet, a spear, or a ship, its new owner often finds himself facing the wrath of an angry dryad that seeks to take back possession of her tree.

Some that succeed take up adventuring, enchanting their tree as a magic item: a fetish. These are the livewood daughters
Twice-Bound Soul
There are many forms of forbidden power, but the greatest of them are pacts with devils and with vestiges. Twice-bound souls have signed their immortal souls away not just once, like many warlocks or binders, but many times. This provides them with great power, but comes at a cost. While their vestigial and diabolic patrons work together to empower them, once they die their soul is kept in chains so it cannot be stolen by the other powers that lay claim to it. Despite this, no few souls have made these faustian bargains and so wreaked havoc against their enemies.
Inspired Inventor
Most artificers pride themselves on their ability to carefully craft works of beauty and power. Not the inspired inventor.

Inspired inventors build insane contraptions—widgets, gadgets, whirligigs, and gizmos—from cogs and wheels and whatever they have lying around their shops, and rely on flashes of inspiration to get their inventions to work. Their inventions aren't based on elegant theories of magic, either; they're mechanical, alchemical, or biological, and so fuction even when magic could not. And their inventions rarely have any subtlety to them: no graceful wands, but plenty of explosions, traps, and machines belching smoke and fire.
Nightwearer
The three soulmelds that make up the raiment of the night—the dusk gloves, the twilight cloak, and the midnight vestments—draw upon the souls of deceased thieves, saboteurs, enchanters, ninjas, illusionists, spies, and even those mortals affected by the blood of Vecna, whose only connection to the world is the imprint their soul left on incarnum. They bestow the power to hide from enemies, to trick them, to blind them, and to craft spells that bypass their defenses and ensnare them in webs of shadow and deceit.

Anyone, with some knowledge and skill, can learn to shape one or two of the raiment's members, but to truly master them takes skill at deception and magic in addition to meldshaping. These rare meldshaper-mages are the nightwearers.
Other

Races of Adem: Tweaks and Templates*
Modified races for the upcoming world of Adem.
Unprotected Casting Skill*
Those unpracticed in safe casting skills can still learn to work magic, at the cost of their own health.
Dungeoneer's Book of Incantations
Ever found yourself in with a dead ally and nary a cleric in sight? Then this book is for you!
*Specifically designed for the upcoming world of Adem, but for the most part feasible outside it.

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How would you make a [Social] Darwinist a sympathetic, even likable character without being a hypocrite?
  1. Take 10 social Darwinists
  2. Keep the ones you like the most
  3. Breed them
  4. Rinse and repeat
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You countered his catgirl murder with catgirl slaughter of the highest quality. Congratulations, sir.
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Player Character Race Class Speech Colour
Jeff the Green Atalanteia Dryad Dryad 3/Cloistered Cleric 2/Holt Warden 2//Barbarian 1/Fighter 2/Ranger 1/Swordsage 1/Warblade 1/Witch Hunter 1 Dark Green
Jeff, I don't think you have enough classes.
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This was one of the coolest campaigns I've ever seen here.
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♪♫♪♫♫♫♪♪♫♪♫♪♪♫♪♫♪♫♫♫♪♪♫
Chronocharms, shapesand, and rings of evasion
Masterwork tools and Incense (Meditation)
Enveloping pits and Graft'd Feathered Wings
These are a few of my favorite things
♪♫♪♫♫♫♪♪♫♪♫♪♪♫♪♫♪♫♫♫♪♪♫
Ioun Stones (the orange ones) and sentira armor
Aureon's Spellshard, a wand with a glamer
Some Raptor Arrows and Diamond Mind Rings
These are a few of my favorite things
♪♫♪♫♫♫♪♪♫♪♫♪♪♫♪♫♪♫♫♫♪♪♫
Thaalud stone armor and Serpentstongue Arrow
Compression dorjes when passageways narrow
Wintermoon Bows, endless flame on my bling
These are a few of my favorite things
♪♫♪♫♫♫♪♪♫♪♫♪♪♫♪♫♪♫♫♫♪♪♫
When the worg bites
When the formian stings
When I'm feeling sad
I simply grab all of my favorite things
And then I make them hurt bad!
♪♫♪♫♫♫♪♪♫♪♫♪♪♫♪♫♪♫♫♫♪♪♫
Pocketwatch of +5 Autohypnosis so I can hear the sound of Jeff the Green's music whenever I please. Failing that, I find Greatreach Bracers (MIC 108) to be far more fun than they really ought to be.
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Old 04-19-2012, 05:04 AM   Top  -  End  -  #161
DonQuixote
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Join Date: May 2011
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Spellshaping (Subsystem):
A system of magic similar to the Tome of Battle system of martial maneuvers. More information can be found in the discussion and rules threads.

Base Classes:
  • Dementist - Summoning creatures formed from your own insane recollections. Good times.
  • Quixotic Knight - Because, secretly, everyone wants to tilt at windmills.

Class Rewrites:
  • Bard - As it turns out, the scop wasn't known for its abilities with magic.
  • Jester - Who would hire a dangerous magic-user as an entertainer, anyway?

Monster Rewrites:
  • Elementals - Air and fire elementals shouldn't have natural armor. Now, they don't.

Variant Rules:
__________________
Homebrew I've written. Includes an entire index of the spellshaping materials, as well as a few other tidbits I've done.

Last edited by DonQuixote : 08-12-2012 at 05:03 PM.
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Old 04-24-2012, 11:30 AM   Top  -  End  -  #162
Man on Fire
Ogre in the Playground
 
Goblin
 
Join Date: Mar 2012
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3.5 Races and creatures:
Goflings (3.5 Race)
The Groke (3.5 Monster) - I made the fluff, which amazing user Steward had crunched for me.

3.5 Prestige Classes:
Fist of Fury
Mighty Wrestler
Orcish Juggernat
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Old 05-07-2012, 08:36 PM   Top  -  End  -  #163
tuggyne
Troll in the Playground
 
 
Join Date: Jun 2011
Location: 
Pondering turns of phrase
Gender: Male
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Most of my useful contributions are fairly small, discrete modifications or additions. That's not to say I don't dream big sometimes, but I rarely finish my larger ideas.

For the most part, I 'brew for 3.5, or sometimes Pathfinder, as those are the systems I am most comfortable in. I also will often critique work done in those systems; if you want another eye on your work, feel free to PM me and I'll see what I can do.

If you use any of these, please drop me a line! I'd love to hear how they worked out. Also, if you have a suggestion but the thread's been idle past the necromancy mark, send me a PM about it and I'll see what I can do.

Works in Progress
Persevering Spell (3.5 metamagic fix) (persist is either too weak or too potent; here's a better try)
Will Points and other vague ideas (parallel to hit points; a rare system-wide change idea)
Enabling (Ex) Hypnosis (new skill usage)

Largely Complete
Equalization (a weapon for monks to use in restoring order and balance)
Replacing the Phylactery of Faithfulness (a magic item tax for something your character should be able to figure out doesn't make much sense)
Ranged Aid Another (the ability to fire volleys more intelligently)
Unambigously allowing psicrystals to manifest and focus (because some DMs don't like the funkiness of letting psicrystals take psionic feats without restriction)
A Hidden Stairway of Light (spell inspired by those fictional hard-to-see paths only a believer can tread)
Turn concealment into flat AC bonus (a houserule with some significant ramifications)
Stacking Resist Energy (a spell to deal with that annoying interaction with protection from energy)
Rogue-friendly Knock/Find Traps replacements (simple spell fixes)
Reducing Friendly Fire (metamagic feat + ritual)
Maze of Sleepy Repletion (a spell to emulate The Hobbit, in Mirkwood)
Buried in History/Lorewhelm (two spells for that bookworm in your group)

Silly
Gummi Bears (3.5 joke monster) (Exactly What It Says On The Tin)
New alignment system (D&D any) (a satire against reductionist alignment solutions)
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Homebrew Sigbox and Quotebox are overflow. RACSD and Top Ten fix and highlight some 3.5 rough spots. See also Gentlemen's Agreement.

Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
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Old 05-10-2012, 09:14 PM   Top  -  End  -  #164
Othesemo
Bugbear in the Playground
 
 
Join Date: Sep 2011
Gender: Male
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Current Projects (feel free to drop in and PEACH)

Shoquertai- my very own campaign world.

Base Class- The Channeler- A Nature-Themed Warlock
Prestige Class- The Relic- An ancient creature attempting to make his memories a reality.

Past Projects

Race/Paragon Class- The Poziar- A race of humanoid boars fueled by an inner flame (literally).
Monster- The Upako- Because the Kraken isn't terrifying enough
Base Class- The Fencer- A master of artful dueling and less artful killing.
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Last edited by Othesemo : 09-05-2012 at 04:40 PM.
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Old 05-31-2012, 07:36 PM   Top  -  End  -  #165
AmberVael
Titan in the Playground
 
 
Join Date: Apr 2006
Gender: Female
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Campaign Settings
Triad

Disciplines
Howling Forest: On hold

Invocations
Animal
Celestial
Elemental
Necromantic

Monsters
Fish

Magic Items, Grafts, Locations
Legendary Sites: Brawler's Ring and Master's Dojo
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Vael's Homebrew Index

Last edited by AmberVael : 03-15-2013 at 02:30 PM.
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Old 06-07-2012, 11:20 PM   Top  -  End  -  #166
Virdish
Orc in the Playground
 
 
Join Date: Apr 2012
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Daemon's Seal stuff

Races
Teral
Uazi
Illari

Classes
The Masque
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Old 06-16-2012, 01:15 PM   Top  -  End  -  #167
dspeyer
Ogre in the Playground
 
 
Join Date: Mar 2008
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Finally creating one of these thanks to the Tier Compendium. Can't promise I'll keep it up to date. Some things may fall into multiple categories.

Every Archetype in Tier 3
Good for the Good Characters!

Something Interesting in Tier 6
Nice things for Mundanes:
Complete Archer:
Tome of Battle
Nytingulfur (Exploitation Incarnate)
The Shadowcraftr
The Divine Ascendant
Spell Servant
Specialist Archivist


Meta-Homebrew
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Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)

All My Homebrew

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Old 06-16-2012, 07:31 PM   Top  -  End  -  #168
Ernir
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My pride and joy
Vancian to Psionics, my attempt to convert the whole of core 3.5 vancian spellcasting over to psionic mechanics. Spells were converted individually to fit the psionic system, along with the base and prestige classes, and most other things that pertain to spells and spellcasting.

Base Classes
The Fighter Incarnate, a Fighter replacement originally inspired by Incarnum mechanics, intended to decrease magic item reliance and enable some crazier stunts.
The Martial Dilettante, a Factotum variant to make it a more mundane (ToB) class.
The Tashalatoran Monk, a Monk replacement based on the Psychic Warrior focused on easy 3.5 integration.
The Tinkerer, a silly class using anachronistic gadgets. Uses Incarnum mechanics.

Prestige Classes
The War Mind, an overhaul of the XPH class, introducing ToB elements.
The Enrathian Sky Knight, a ToB class that makes you a hippogriff rider.

Spells
Baleful Resurrection. Brings people back... but wrong.
Lesser True Seeing. Shows you all things as they really are, which happens to drive you crazy.

Other
Poisons for Advanced Scoundrels, a poison overhaul that takes out the two-save paradigm and replaces it with individual poison statblocks.
Diablo 2 monster templates, a way to very quickly make a monster into a boss monster and give it a "theme".
Gold. A (kind of crazy) fluff explanation with a minor crunch attachment.
A Speak Language revision for games where language barriers are supposed to be significant.
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Personal stuff: PbP characters, The Diablo 2 game (DMing), BBCode syntax highlighter for KDE
CharOp: Lists of Necessary Magic Items
Homebrew: My proudest achievement, a translation of vancian spellcasting to psionic mechanics. Other brew can be found in my Homebrewer's Extended Signature.

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Old 06-18-2012, 09:37 PM   Top  -  End  -  #169
ideasmith
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Base Classes



Other Stuff

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Old 06-21-2012, 10:10 PM   Top  -  End  -  #170
Arcanist
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Epic Spells:

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Old 06-22-2012, 11:45 AM   Top  -  End  -  #171
willpell
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I guess I should stake out a claim here, even though I haven't done very much homebrew worth speaking of as yet.

The Scrapper - Alternate Warrior / monster class, intended to eventually replace Racial Hit Dice as representing a "feral survivor" type with no formal training.

The Exemplar - meant to be a Soulborn fix, but I got carried away with a custom weapon system and created something absurd. Between that and there already being a class by this name, I don't consider it "valid", but am including it for reference and to annoy myself into making a better version.

Threefold Mask of the Chimera - a slightly more interesting take on an already perfectly good soulmeld.

The Celebrant - a variant cleric class, less bookish and skillful than the Cloistered but almost as noncombatant, designed mostly for Diplomacy-focused clerics of deities devoted to peace, love, or just plain sex.

Languages Expanded - little freebie abilities based on your choices of languages known.

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Old 06-22-2012, 11:54 AM   Top  -  End  -  #172
Antonok
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May as well and put my stuff up. If not for any other reason then having a consolidated list outside my sig.

Current:
The Mech Smith (Base Class)

Finished:
The Demon Binder (PrC)

The Ki Master (Base Class) (Does still need fluffing up)

Initiate of Pain (PrC)

Currently Scrapped pending a huge overhaul:
Spiritualist in You (3.X Supplement)

Edit: Stupid spelling errors...
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Old 06-22-2012, 08:27 PM   Top  -  End  -  #173
Midwoka
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PATHFINDER:
[Base Class] The Olympian
[Race] Midwokans
[Race] Lagi
[Prestige Class] Rocket Knight
[Monster] Myrmata
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Old 06-23-2012, 09:06 PM   Top  -  End  -  #174
Pyromancer999
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Class & Race
[Race] Crystal Folk
[Races] Rhui & Nephrim
[Base Class] Dovahkiin
[Base Class] Pyromancer
[Base Class]Otaku
[Base Class] Bio-Sculptor
[Base Class] Spell Savant
[Base Class] Spellweaver
[Base Class] Energy Weaver
[Base Class] The Familiar
[Base Class] Pantologist
[Base Class] The Entity
[Base Class] Death Knight
[Base Class] The Judicar
[Base Class] The Combatant
[Base Class] Transient Psyche
[Base Class] Mind Puppeteer
[Base Class] Mind Forger
[Base Class] The Esoteric Augur
[Base Class] Student of the Weird
[Base Class] Polymath
[Base Class] The Everyman
[Prestige] Spellcore Adept
[Prestige] Necrotic Disciple
[Prestige] Vampire Wanna-be
[Prestige] Santa
[Prestige] Pilgrim
[Prestige] Pumpkin King
[Prestige] The Stereotype
[Prestige] Stereotypical Wizard
[Prestige] Heartbreaker

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Character Options
[Templates] Pyrotemplates: Awakened, Bishonen, and more.
[Templates] Pyrotemplates: Necrotic, Ninjas, and more.
[Bloodlines] Anomaly, Exile, and Mahou Shonen
[Bloodlines] Renowned & Mythblooded
[Bloodline] Soulbred
[Feats] Spellcasting and Manifesting Feats
[Feats] Bladesworn Feats
[Feats] Mage Feats
[Feats] Holiday Feats: Christmas
[Feats] Holiday Feats: New Years
[Feats] Holiday Feats: Valentines
[Feats] Holiday Feats: Easter
[Feats] Holiday Feats: Halloween
[Feats] Holiday Feats: Thanksgiving
[Feats] Fighter Feats
[Feats] Fey Feats
[Feats] Fell Feats
[Feats] Feat Mix
[Feats] Badass Feats
[Feats] Draconic Feats
[Feats] Ki Feats
[Feats] Vampiric Feats
[Feats] Classy Feats
[Feats] Reaper Feats
[Feats] Imaginary Feats
[ACF + Feat] Corpsecrafted Companion
[ACFs] ACFs for Beguiler, Druid, Arcane casters, Fighters, and Monks.

_________________________________________________

Systems, Tweaks, and Resources
[Magic System] Metaskills
[Spellcasting Variant] Recharge Slots
[Soulmelds] Archetype Soulmelds
[Project] The Prestidigitation Project
[Spells] Cantrippin'
[Hodge-Podge And Whatnot] Races, Classes, Feats, Spells, Its a madhouse- of stuff!

Last edited by Pyromancer999 : 01-27-2013 at 01:03 PM.
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Old 07-05-2012, 09:46 PM   Top  -  End  -  #175
Baron Corm
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Cormfinder

Generic Class
Generic Race
Modified Weapons and Armor
Redefined Spell Schools
Modified Creature Types
Simpler Combat Mechanics

Demons and Devils

Droxyluth
Carkessera and Syll'guzz
Pituku
Blibix

Other Fun Stuff

Pipsqueak
Gauntlets of Hedged Fate
New and Revised Warforged Body Feats
Therianthropy as Feats

Why Dragonwrought Kobolds are not True Dragons

Dragonwrought kobolds look exactly like regular kobolds, with slightly color-tinted scales. They look completely humanoid and gain no true dragon traits naturally, such as a good sense of smell, wings, or a breath weapon. They can get some of these things with feats, as anyone with dragon heritage can, but it's not a part of them as a race. This point should be enough for anyone who is looking at it from a flavor point of view. Compare a dragonwrought kobold to the ten iconic true dragons, and tell me the kobold belongs with them.

Dragonwrought kobolds don't gain any abilities or power from aging at all, other than the standard mental score increases that all humanoid races get. To a non-rules lawyer, this should prove it to you. The SRD states, "All true dragons gain more abilities and greater power as they age. (Other creatures that have the dragon type do not.)". This could only be twisted by saying "as they age" is different than "from aging", which is true, but the intended meaning is obvious. The rest of the SRD definition says, "They range in length from several feet upon hatching to more than 100 feet after attaining the status of great wyrm", which some have claimed makes the whole thing irrelevant because that doesn't apply to every true dragon. However, the next line reads, "The size of a particular dragon varies according to age and variety", which puts it back as a solid definition. Now onto some reasons even a rules lawyer could appreciate.
  • Even regular kobolds have age categories, and they are humanoids, so that obviously has nothing to do with being a true dragon. It's just a description of a life cycle.
  • They aren't listed on the list of true dragons in Races of the Dragon (the same book in which they were printed).
  • They don't gain spellcasting as they age, which is listed on page 111 of RotD as something all true dragons get, which is just about the best and most recent source of a true dragon quality I can find, and possibly a description of what the SRD phrase could refer to (though personally I believe the SRD refers to the standardized age advancement table with numerous special qualities true dragons get through aging, not just spellcasting). The exception to this rule that I've found, planar dragons, tell you that they're an exception to the rule.
  • They aren't specifically listed as true dragons.

There is, in the end, no full and laid out description of what makes a true dragon, no matter how many pieces you try to pull together. My favorite ones were in the previous comments, but even those might be contradicted somewhere. The only way the 3.5 writers have consistently told us what is and what is not a true dragon is by saying it is one in the creature's description. From all flavor descriptions and from a strictly mechanical point of view, dragonwrought kobolds are not true dragons. I personally don't believe the writers of Races of the Dragon even considered they could be, which is why they didn't state it one way or another. If they went through all of that work to deliberately make them qualify as true dragons, they would have stated so.



Table of How to Beat a Wizard, for Players and Annoyed DMs
Level of OptimizationWhat They're UsingWhat You Can Use
LowBlasting SpellsImproved Evasion or Improved Mettle of Mountains (goliath rogue ACF, RoS)
MediumBattlefield ControlRing of Freedom of Movement and Wings of Flying
MediumGlitterdustRaptor's Mask (MIC) or Devil's Sight feat (FCII)
MediumMind ControlThird Eye Conceal (MIC)
MediumSave or dies/energy drainTalisman of Undying Fortitude (MIC) or Necropolitan template
MediumForcecageAnklet of Translocation/Aporter property (MIC) or be Huge or larger
MediumRope trickSilver key 10 (Dragonmarked, requires dwarf)
MediumMagic defenses such as displacement or mirror imagePierce Magical Concealment feat (CArc)
MediumIllusions/invisibilityGem of Seeing
MediumBaleful polymorphLycanthrope template, changeling race (ECS), or master of many forms 10 (CAdv)
MediumFlesh to stoneWarforged race (or others not made of flesh) or Saint template
HighOrb of force, enervation, or other touch spellsWand or continuous item of ray deflection (SpC)*
HighAstral projectionGithyanki silver sword (must be a githyanki, kill one, or steal one's sword; all githyanki warriors carry one)
HighCelerityEternal blade 10 (ToB, requires elf; get Uncanny Dodge so you can always use immediate actions)
HighForesight/moment of prescienceSpymaster 7 (CAdv) or continuous item of mind blank**
RidiculousHail of stone or certain acid spellsTroll Blooded feat (DR319) or war troll race (MMIII) and Saint template
RidiculousMagic buffs such as shapechange or contingencyScroll of disjunction (if they put it on an item with total cover, do the same)***
RidiculousGateScroll of banishment, with tons of things that the creature hates to pump your DC and SR piercing, if necessary***
RidiculousDisjunction or dispelGive items total cover under your armor or something else
Ridiculous"Your character isn't smart enough to do that with only 12 Int. Mine can think of anything with his Int of 30."War Hulk + Hulking Hurler
RidiculousPun-PunIron Heart Surge him away
*If you don't want to go the custom item route, optimize your touch AC. Deflective Armor (RoS) and Parrying Shield (LoM) will get it pretty high with minimal investment, but other guides would be better for optimizing this further. Also see the note about moment of prescience and how you can arguably avoid your enemy getting a +25 to his attack roll.
**This is not commonly accepted (yet) as kosher, but my justification follows. Note that this ruling also makes invisible creatures with mind blank undetectable by divination magic, so get some blindsight if you expect to be facing them.
Spoiler

***If you don't want to "be a wizard to beat a wizard", you can beat shapechange or gate simply by having a mega-optimized melee build. They won't have the same feats and class features as you.

This list is only for a quick fix to these problems. Optimizing your saving throws can allow you to beat many of the effects on this list, most of the time, without needing to be immune to them.

A special mention should be given to the warforged juggernaut prestige class, which gives you immunity to nonlethal damage, critical hits, mind-affecting effects, death effects, all necromancy effects, ability damage, and ability drain, after only 5 levels. The base warforged race already has immunity to sleep, fatigue, exhaustion, poison, disease, sickening, nausea, paralysis, and energy drain. Either of these could go under many of the above headings, but it would have caused clutter... which just goes to show how good they are at stopping mages.

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Old 07-08-2012, 09:07 AM   Top  -  End  -  #176
Eldan
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New Planetouched Races. Specific planetouched races for Ysgard, Acheron, Elysium, The Grey Waste, The Outlands, Pandemonium, Carceri, Bytopia and the Beastlands.

Arcane Magic
A new system for Arcane Magic in D&D, including a sorcerer and wizard base class, several new spells and feats.

Findelwald's Diseases of the Planes
The Journal of Findelwald Tungsten, Planar Explorer and Magister of Applied Pathology, in his quest to find, get infected with, cure and describe the most interesting diseases on the planes.

Etherworld
My homebrew campaign setting. The prime material was destroyed by incomprehensible forces from outside reality, and a thousand years later, survivors in the Aether are rebuilding civilization.
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“Not a promise, not an oath, or a malediction or a curse,” I said, sounding calm, probably inaudible in the midst of the screaming. “Inevitable. Wasn’t that how she put it? I told them. Warned them.”
-Taylor Hebert. Yes, I'm a proud Skittle.

Last edited by Eldan : 12-16-2012 at 02:13 PM.
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Old 07-09-2012, 06:36 PM   Top  -  End  -  #177
Lord_Gareth
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A warning - this list contains, in no particular order, a mixture of both my very old work and some of my very new work. Not everything is of a quality I am proud of, but I've chosen to include the older material for both completeness' sake and in case I want to revisit it at a later date and improve or revise it. Other than that, have fun - and PM me if you've got any questions!

Base Classes

Scourge

Revised Hexblade 2.0

Witch Doctor 2.0

Harrowed 4.0

Malefactor

Prestige Classes

Chaos Knight

Accursed One

Pelorian Crusader

Flick Reaper

Angel of Death

Whirlwind Bastion

Tarot Trickster

Spook

Mannikin Warrior

Children of the Mausoleum

Infernomancers

Nightsinger

Umbral Celebrant

Sisters Treacherous

Voidblade Eliminators

Knight of the Fractured Prism

Duke of the Last Light

Monsters

Sons/Daughters of Silence

Races

Arcadian Rebel

True Faerie

Navarri'Gani

Faritha'Gani

Ganritho'Gani

Sathari'Gani

Clockwork Men

Grinnlings

Dusk Dancers 2.0

Dreavarrian Halfling

Dreavarrian Gnoll

Dreavarrian Half-Orc

Dreavarrian Elf

Dreavarrian Geargrinder



Templates

Illuriad

Souless



Feats

Lightningblade

Kustom Jobs

Greater Life Leech



Spells

Damnation Calls

Artifacts

My Friends

Plothook Edition

Instruments of Wrath

Items

Ring Blade

Subsystem

All three threads of the Color Wheel have been included for the sake of completeness.

Color Wheel 1.0

Color Wheel 2.0

Color Wheel 3.0
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Old 07-14-2012, 08:38 PM   Top  -  End  -  #178
Dumbledore lives
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Setting

Dreyar

Base Class

Arcane Gunner

Prestige Class

Muscle Man

Monsters

Rat Queen
Some Fey
The Infected
Ledus, an Elder Evil
Little Beasties

Disciplines

Who the Hell DO You Think I Am!
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Natural 1, a tale of critical failures

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Old 07-26-2012, 02:15 PM   Top  -  End  -  #179
rottenvenetic
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Items:

Epic ability score sashes

Rules:

Rule for nerfing spellcasters with initiative penalties
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Just started homebrewin'!

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Old 07-27-2012, 12:13 PM   Top  -  End  -  #180
lunar2
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Join Date: Oct 2011
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Completed projects:

The Monk base class

The Dragon Ascendant base class

The Wanderer base class

independent feat
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Where did you start yours?

The PCs were already a special forces type unit in a kingdom's military, so the campaign started in the general's office.

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