| Devoted Psion | DSP-SRD | 2 | Caster | Psion ACF - Specialist |
| Enlightened Monk | DSP-SRD | 5 | Melee | Monk ACF; doesn't change much |
| Formbound Spiritist | DSP-SRD | 2 | Caster | Psionic Druid (Summoning Focus) |
| Formbound Surger | DSP-SRD | 2 | Caster | Psionic Druid (Animal Companion+Wild Surge) |
| Halo Knight | DSP-SRD | 5 | Melee (Buffer) | Kensai as a base class with minor numeric buffs |
| Marksman | DSP-SRD | 3 | Gish (Archery) | Psionic character with archery focus |
| Psychic Ranger | DSP-SRD | 3 | Gish (Skills) | Very low optimization floor |
| Society Mind | DSP-SRD | 2 | Caster | Primarily buff/debuffs |
| Thoughtsinger | DSP-SRD | 3 | Buffer | Psionic Bard |
| Worldthought Medic | DSP-SRD | 2 | Caster | Focused buffing |
| Augur | DSP-SRD | 3 | Caster (NPC) | Slow-progress manifesting |
| Eldritch Weaver | Advanced Players Manual | 2 | Caster | Alternate Wizard; lacks splat support |
| Evangelist | Advanced Players Manual | 3 | Buffer | Divine Bard-type |
| Scout | Advanced Players Manual | 4 | Skillmonkey | Alter Self: the base class |
| Spellmaster | Advanced Players Manual | 1 | Caster | Blue Mage; skill-based casting |
| Thanemage | Advanced Players Manual | 4 | Gish | SotAO-type |
| Warpriest | Advanced Players Manual | 3 | Gish (Divine) | Nerfed melee Cleric |
| Psychic | Advanced Players Manual | 4 | Skillmonkey | Fighter-style class design for APM's alternate psionic system |
| Akashic | Arcana Evolved | 5 | Skillmonkey | Knowledge Emphasis |
| Champion | Arcana Evolved | 5 | Melee | Paladin variant with ideal-dependent abilities (not always good) |
| Greenbound | Arcana Evolved | 2 | Caster | Healing Focus |
| Mage Blade | Arcana Evolved | 3 | Gish | Bog-standard gish |
| Magister | Arcana Evolved | 2 | Caster | Wizard analog; limited spell list |
| Oathsworn | Arcana Evolved | 5 | Melee | Monk analog; ritual progression, but too late |
| Ritual Warrior | Arcana Evolved | 4 | Melee | ToB-type with more limited options |
| Runethane | Arcana Evolved | 2 | Caster | Bog-standard AE caster, but with traps |
| Totem Warrior | Arcana Evolved | 4 | Melee | Animal Lord as a base class |
| Unfettered | Arcana Evolved | 5 | Melee | Another crappy Swashbuckler |
| Warmain | Arcana Evolved | 6 | Melee | Fighter, with preselected crappy feats |
| Witch | Arcana Evolved | 3 | Caster | Strongly encourages gishing |
| Runeblade | Experimental Might | 3 | Melee | More of a Summoner in practice |
| Empyrean Monk | Secrets of Pact Magic | 3 | Melee | Monk/Binder-type |
| Foe Hunter | Secrets of Pact Magic | 3 | Skillmonkey | Ranger/Assassin/Binder-type |
| Occult Priest | Secrets of Pact Magic | 2 | Caster | Divine Crusader/Binder-type |
| Pact Warrior | Secrets of Pact Magic | 3 | Melee | Slow bind progression |
| Soul Weaver | Secrets of Pact Magic | 1 | Caster | Wizard/Binder; turns spells into Su abilities |
| Psionic Soul Weaver | Secrets of Pact Magic | 2 | Caster | Psion/Binder; limited powers known |
| Spirit Binder | Secrets of Pact Magic | 2 | Caster | ToM Binder-analog |
| Unbound Witch | Secrets of Pact Magic | 2 | Caster | Wilder/Geomancer/Binder-type |
| Warbinder | Secrets of Pact Magic | 3 | Buffer | Shares/transfers Granted abilities among allies |
| Exorcist | Villains of Pact Magic | 3 | Caster | Beguiler-styled casting from Exorcism-themed list (w/ domains) |
| Muse | Villains of Pact Magic | 2 | Caster | Sorcerer/Binder; severely limited spell access; lots of randomness |
| Ravaged Soul | Villains of Pact Magic | 3 | Melee | Angsty Doctor Who fanfic: the base class |
| Templar | Villains of Pact Magic | 3 | Melee | SLAs make Shadowcaster look like marathon runner |
| Gladiator | Eternal Rome (MV) | 5 | Melee | Another crappy fighter variant, but at least it has flavor |
| Charioteer | Trojan War (MV) | 6 | Melee | Crappy fighter with a chariot. If you're ridiculously creative it doesn't suck too much. |
| Dedicated Warrior | Trojan War (MV) | 6 | Melee | Self-buffing fighter with divine theme (no casting though). |
| Magician | Trojan War (MV) | 2 | Caster | core wizard with a hacked spell list |
| Priest | Trojan War (MV) | 2 | Caster | skill-based spell failure, way too many high-level slots |
| Godi | Frost & Fur | 2 | Caster | Tweaked Cleric |
| Vitki | Frost & Fur | 3 | Buffer | Crummy War Weaver in a can |
| Voela | Frost & Fur | 3 | Caster | Good effects, LOOONG casting time; situationally spans T2 to T5 |
| Angakoq | Frost & Fur | 2 | Caster | Ghostish druid |
| Cossack | Frost & Fur | 6 | Melee | High skill fighter with horse-related abilities. |
| Koldun | Frost & Fur | 2 | Caster | Limited spell list, but Polymorph/Planar Binding emphases |
| Volkov | Frost & Fur | 2 | Caster | Cleric/Druid-type |
| Courtier | Rokugan CS | 5 | Skillmonkey | Built for Diplomancy w/ Built-in Leadership |
| Ninja | Rokugan CS | 5 | Melee | Sneak Attack fighter with numeric boosts (speed, init) |
| Inkyo | Rokugan CS | 6 | Melee | Monk, minus class abilities |
| Levite Priest | Mythic Vistas: Testament | 2 | Spellcaster | Re-flavored cleric with a nerfed spell list |
| Psalmist | Mythic Vistas: Testament | 2 | Spellcaster (Buffer/Healer) | Another nerfed cleric. Has some neat abilities also. |
| Khery-Heb | Mythic Vistas: Testament | 1 | Spellcaster | Wizard with more class features, including scribing divine scrolls. Very broken. |
| Magus of the Starry Host | Mythic Vistas: Testament | 1 | Spellcaster | SpellcasterAlternate wizard with reflavoring. A total pain to play since he has to pilgrimage to learn a significant amount of spells. |
| Qedeshot | Mythic Vistas: Testament | 2 | Skill monkey/Gish | Sort of a prostitute bard with more spells. Potentially awkward to play... |
| Spy | Mythic Vistas: Testament | 3 | Gish, Sneak | Spellcasting rogue/monk. |
| Agent | Northern Crown | 4 | Skillmonkey | Nerfed Rogue |
| Natural Philosopher | Northern Crown | 1 | Caster | Extraordinary casting from a decent list |
| Raider | Northern Crown | 4 | Melee | Barbarian-type with minor buffs, better skills |
| Rake | Northern Crown | 5 | Melee | Swashbuckler-type; really weird save/BA progression |
| Scout | Northern Crown | 5 | Skillmonkey | Noncasting Ranger/Rogue with weird Combat Style feats |
| Soldier | Northern Crown | 5 | Melee | Fighter with more limited feat selection |
| Witch | Northern Crown | 2 | Caster | Really good at buffing other witches. |
| Holy Champion (Philosophic Warrior) | Player's Guide to Arcanis | 5 | Melee (Skilled) | Paladin-type skillmonkey |
| Holy Champion (Bearer of Woe) | Player's Guide to Arcanis | 4 | Melee | Fist of the Forest/Paladin-type; gains bonuses with damage received |
| Holy Champion (Knight of Twelve Oaks) | Player's Guide to Arcanis | 5 | Melee | Paladin-type; spell-sharing with allies |
| Holy Champion (Beltinian Hospitaler) | Player's Guide to Arcanis | 4 | Melee | Paladin-type with improved casting |
| Holy Champion (Twilight Warrior) | Player's Guide to Arcanis | 4 | Melee (Skilled) | Rogue+Shadowdancer+Paladin+Shadow Conjurations; no UMD |
| Holy Champion (Sentinel of the Blazing Wyrm) | Player's Guide to Arcanis | 5 | Melee | Paladin-type with weak blast-oriented alterations |
| Holy Champion (Storm Lord) | Player's Guide to Arcanis | 4 | Melee | Paladin-type with, some useful debuff/teleport effects |
| Holy Champion (Harbinger of the Dawn) | Player's Guide to Arcanis | 5 | Melee | Lawful Paladin, eventually with lots of smites |
| Holy Champion (Fatespinner) | Player's Guide to Arcanis | 4 | Melee | Paladin-type; Reroll-oriented class features |
| Holy Champion (Deathbringer) | Player's Guide to Arcanis | 5 | Melee | Evil Paladin-type with debuffing class features |
| Holy Champion (Holy Judge) | Player's Guide to Arcanis | 4 | Melee | Lawful Paladin-type |
| Holy Champion (Verdant Champion) | Player's Guide to Arcanis | 4 | Melee | Paladin-type with druid spells |
| Holy Champion (Tainted Keeper) | Player's Guide to Arcanis | 4 | Melee | Paladin-type focused on Demon hunting; gains abilities of a chosen demon |
| Holy Champion (Sea Lord) | Player's Guide to Arcanis | 3 | Melee (Skilled) | Paladin-type with a slowly-developing mini-shapechange |
| Patrician | Player's Guide to Arcanis | 5 | Skillmonkey | Social skillmonkey with built-in Leadership (not factored in Tier) |
| Priest | Player's Guide to Arcanis | 2 | Caster | Basically a Cleric minus armor, plus minor numeric party buffs |
| Occisor | Arcanis - Psionics Unbound | 4 | Gish/Skillmonkey | A rogue-esque soulknife variant that doesn't utterly suck. |
| Rhi'zen | Arcanis - Psionics Unbound | 3 | Psionics/Melee | Monk flavored Psychic Warrior. |
| Swamp Lord of Pit Sseth | Arcanis - Psionics Unbound | 1 | Spellcaster/Manifester | Weird class that can cast and manifest. Only gets up to 7th level spells........and powers. |
| Mist Wanderer | Arcanis-Psionics Unbound | 3 | Manifester/Skillmonkey | A rogue flavored manifester with Psionic Warrior manifesting progression. |
| Conflagration Knight | Arcanis-Theocracy of Canceri | 4 | Melee | A paladin with fire. |
| Nerothian Reaper | Arcanis-Theocracy of Canceri | 3 | Melee | A necromantic paladin with animating abilities. |
| Sarishan Knife | Arcanis-Theocracy of Canceri | 4 | Melee/Sneak | An assassin class with Ranger spellcasting progression. |
| Beholder Cultist | Complete Guide to Beholders | 2 | Alt. spellcaster | Uses beholder rays in a manner similar to spells. Essentially a nerfed wizard with different flavor. |
| Blood Druid | Complete Guide to Drow | 1 | Spellcaster | Evil wizard alternative |
| Assassin | Master Class-Assassin's Handbook | 4 | Gish/Skillmonkey/Sneak | Re-flavored rogue with death strike abilities. |
| Witch | Master Class-Witch's Handbook | 2 | Spellcaster | Re-flavored wizard with transmutation focus. Basically an alter self monster. Tier 2 because no conjuration. |
| Shaman | Master Class-Shaman's Handbook | 1 | Spellcaster/Buffer | Basically the exact same thing as a cleric, but with more druidic flavor. |
| Cavalier | Master Class-Cavalier's Handbook | 4 | Melee | Fighter with progression picked out. More class features so it is more playable then a fighter. |
| Dark Heart | Dezzavold-Fortress of the Drow | 4 | Melee | Barbarian with more class features and much darker fluff. |
| Netherstrider | Dezzavold-Fortress of the Drow | 4 | Melee | Wild and uncivilized unarmed fighter. Full BAB with Flurry of Blows though! |
| Yogi | Complete Guide to Rakshasas | 3 | Gish/Buffer | Complete Guide to Rakshasas |
| Assassin | Power Classes: Assassin | 5 | Melee | Sneak attack with double damage after study |
| Gladiator | Power Classes: Gladiator | 6 | Melee | Warrior class with ability to perform in combat |
| Exorcist | Power Classes: Exorcist | 1 | Caster | Cleric, plus class features, including lots of Turning |
| Noble | Power Classes: Noble | 5 | Skillmonkey | Diplomancer with built-in Leadership |
| Knight | Power Classes: Knight | 6 | Melee | Chronically ripped off & bossed around as class features? |
| Artificer | Power Classes: Artificer | 2 | Caster | Sorcerer with dirt-cheap Golems; UMD abilities, no UMD skill (???) |
| Hedge Wizard | Power Classes: Hedge Wizard | 2 | Caster | Slow-advancement Wizard gish |
| Explorer | Power Classes: Explorer | 6 | Melee | Having a map: the base class |
| Pirate | Power Classes: Pirate | 5 | Melee | Knowledge monkey, eventually gets Water domain spells as Ex ability |
| Alchemist | Power Classes: Alchemist | 2 | Caster | Item Creation, no-save death poison and Polymorph Any Object at low levels |
| Cabalist | Power Classes: Cabalist | 1 | Caster | Skill-based casting without spell level caps |
| Fool | Power Classes: Fool | 5 | Skillmonkey | Mostly dead levels, compelling dip - mass Antagonise and huge Thrown weapon volley. |
| Acolyte | Darkness & Dread | 3 | Caster | Defensive buffer; 10-level class |
| Alchemist | Darkness & Dread | 3 | Caster | Battlefield Control; 10-level class |
| Antiquarian | Darkness & Dread | 5 | Skillmonkey | Minor UMD abilities; 5-level class |
| Apprentice | Darkness & Dread | 2 | Caster | Wizard-type with limited list, UMD; 10-level class |
| Artisan | Darkness & Dread | 6 | Skillmonkey | Somewhat variable skill list; 5-level class |
| Beggar | Darkness & Dread | 6 | Skillmonkey | Crappy class, decent skills; 5-level class |
| Engineer | Darkness & Dread | 6 | Cannonfodder | Focused on smashing objects; 5-level class |
| Gambler | Darkness & Dread | 5 | Skillmonkey | Metagamey dice manipulation; 5-level class |
| Grave Robber | Darkness & Dread | 6 | Cannonfodder | Ain't afraid of no ghosts; 5-level class |
| Grifter | Darkness & Dread | 5 | Skillmonkey | Diplomancy, Force self-destructive actions; 5-level class |
| Herbalist | Darkness & Dread | 3 | Caster | Buffer/healer; 10-level class |
| Kennelmaster | Darkness & Dread | 6 | Cannonfodder | Handle animal bonuses; 5-level class |
| Medium | Darkness & Dread | 5 | Skillmonkey | Monster-detection+UMD; 5-level class |
| Merchant | Darkness & Dread | 6 | Skillmonkey | Treats markets as twice as wealthy; 5-level class |
| Minstrel | Darkness & Dread | 6 | Skillmonkey | Bard-type, toned down; 5-level class |
| Physician | Darkness & Dread | 6 | Healer | Wisdom-based Lay on Hands x2; 10-level class |
| Pit Fighter | Darkness & Dread | 6 | Melee | Barbarian/Rogue, toned way down; 5-level class |
| Prospector | Darkness & Dread | 5 | Skillmonkey | Trap specialist, reroll features; 5-level class |
| Sage | Darkness & Dread | 5 | Skillmonkey | Variable skill list, big knowledge bonuses; 5-level class |
| Sewerjack | Darkness & Dread | 5 | Melee | Tough defenses, little else; 5-level class |
| Thief | Darkness & Dread | 5 | Skillmonkey | Sneak attack, decent skills; 5-level class |
| Tracker | Darkness & Dread | 5 | Skillmonkey | Utility feats, ranged sneak attack; 10-level class |
| Veteran | Darkness & Dread | 5 | Melee | Fighter, minus hald a feat; 10-level class |
| Worker | Darkness & Dread | 6 | Cannonfodder | Variable skill list, physical ability increases; 5-level class |
| Alchemist | Swashbuckling Adventures | 3 | Buffer | Spellcaster who only brews potions and uses elixirs. One of the more balanced spellcasters. |
| Assassin | Swashbuckling Adventures | 4 | Sneak | Sneak attack based rogue with assassin-esque re-flavoring. |
| Courtier | Swashbuckling Adventures | 5 | Skillmonkey | A socially based character thats worthless if there's any combat happening whatsoever. It does get 10 skill points though... |
| Highwayman | Swashbuckling Adventures | 5 | Gish (ranged) | Ranged attacker who uses gunpowder. Medium BAB so not very good. |
| Inquisitor | Swashbuckling Adventures | 3 | Gish/Controller | Class with tons of unique abilities. Most are enchantment or control oriented. |
| Musketeer | Swashbuckling Adventures | 5 | Melee | Yet another fighter with bad class features instead of feats. |
| Noble | Swashbuckling Adventures | 5 | Buffer/Social | A buffer with no spells. Fairly worthless. |
| Pirate | Swashbuckling Adventures | 5 | Melee | ANOTHER cruddy fighter variation. |
| Spy | Swashbuckling Adventures | 5 | Sneak | Rogue with vaguely different abilities. Does not get UMD, so not recommended at all. |
| Swashbuckler | Swashbuckling Adventures | 4 | Melee | A fighter class that actually does a half-decent job with class features. |
| Wanderer | Swashbuckling Adventures | 4 | Skillmonkey/Tank | A skillmonkey that is relatively good at avoiding damage. |
| Witch | Swashbuckling Adventures | 2 | Caster | A wizard with a bard's spellcasting but a nerfed list and "innate spells," which is like flexible spontaneous spellcasting. |
| Alchemist | Player's Guide to the Wilderlands | 3 | Caster/Skillmonkey/Buffer | Versatile class and very useful to have, but not necessarily overpowered. Based around magical elixirs. |
| Amazon Warrior | Player's Guide to the Wilderlands | 4 | Melee | A movement oriented fighter that does a halfway decent job of making fighters not suck. Gets an animal companion. |
| Sage | Player's Guide to the Wilderlands | 6 | Skillmonkey | An absolutely worthless class based around knowledge skills and learning extra languages. Actually useful for NPC "librarian" types. |
| Witch | Player's Guide to the Wilderlands | 2 | Caster | Sorcerer with a slightly nerfed spell list...but not enough to bring it down a Tier. |
| Arcane Mechanik | Iron Kingdoms-Character Guide | 3 | Caster | Sort of ridiculously nerfed aritificer flavor wise, but with bard spellcasting progression. |
| Bodger | Iron Kingdoms-Character Guide | 4 | Skillmonkey | Variant rogue with mechanical flavor. |
| Fell Caller | Iron Kingdoms-Character Guide | 4 | Gish | Sort of an oddball. Primary ability is unleashing shouts with different effects. |
| Gun Mage | Iron Kingdoms-Character Guide | 2 | Gish/Caster | A character that uses magic guns and has a bard spellcasting progression. Spell list is very good though. |
| Disciple | Dawnstar Campaign Setting | 1 | Caster | A freakishly broken divine caster. |
| Shaman | Dawnstar Campaign Setting | 1 | Caster | A broken druid with early elemental shapeshifting and rituals. |
| Shaper | Dawnstar Campaign Setting | 1 | Caster | Broken cleric variant with special abilities. |
| Spirit Adept | Dawnstar Campaign Setting | 3 | Gish/Melee | A lightly armed fighter who has supernatural enhancements to his abilities. Actually quite well designed. |
| Elderkin | Player's Guide to Blackmoor | 1 | Caster | Well flavored but overpowered spellcaster with ties to ancestral spirits. |
| Idolater | Player's Guide to Blackmoor | 1 | Caster | Divine spellcaster who draws his magic from idols. |
| Merchant | Player's Guide to Blackmoor | 5 | Skillmonkey/Social | A very weak socially oriented class. Possibly good for NPCs. |
| Arcane Warrior | Blackmoor Campaign Setting | 4 | Gish/Melee | A melee character with very minor spellcasting built on the Paladin/Ranger chassis. |
| Noble | Blackmoor Campaign Setting | 5 | Skillmonkey/Social | A rather useless skillmonkey for social adventures. |
| Wokan | Blackmoor Campaign Setting | 1 | Caster | An alternative druid. It, ah, casts arcane spells...but it wildshapes. |
| Drow Dark Weaver | Encyclopaedia Arcane-Drow Magic | 1 | Caster/Skillmonkey | A broken spellcaster that has 9th level spells and a medium BAB. |
| Cunning Man | Mythic Vistas: Medieval Player's Manual | 4 | Crafter | Numeric buffing, social skills, UMD |
| Natural Magician | Mythic Vistas: Medieval Player's Manual | 2 | Caster | Learn any Arcane spells; severely limited spell frequency |
| Theurge | Mythic Vistas: Medieval Player's Manual | 2 | Caster | Learn spells from any list, cast at low CL/DC |
| Priest | Mythic Vistas: Medieval Player's Manual | 1 | Caster | Slightly nerfed Cleric; can compel sinners to do penance |
| Saint | Mythic Vistas: Medieval Player's Manual | 4 | Caster | Very specific healing, curses, divinations and misc. miracles |
| Canonist | Mythic Vistas: Medieval Player's Manual | 4 | Skillmonkey | Diplomancer with new ways to break social skills |
| Scholar | Mythic Vistas: Medieval Player's Manual | 6 | Skillmonkey | Specialist in the Philosophical Dispute subsystem (seriously) |
| Artist | Mythic Vistas: Medieval Player's Manual | 6 | Skillmonkey | Specialist in the Art subsystem |
| Buccaneer | Mythic Vistas: Skull & Bones | 6 | Melee | Weak sniper with melee area fear attack at level 11 |
| Sea Dog | Mythic Vistas: Skull & Bones | 6 | Melee | Gets pretty good at Profession (Sailor) |
| Shantyman | Mythic Vistas: Skull & Bones | 5 | Buffer | Gets Bard's music, not much else |
| Bokor | Mythic Vistas: Skull & Bones | 3 | Caster | Voodoo Sorcerer-types; damaged by casting; highly limited high-level slots |
| Hougan | Mythic Vistas: Skull & Bones | 3 | Caster | Voodoo Cleric-types; High level spells (7+) may require quests |
| Noble | Mythic Vistas: SpirosBlaak | 5 | Skillmonkey | Social character with Leadership (not factored in tier) |
| Pirate | Mythic Vistas: SpirosBlaak | 4 | Melee | Panic with Demoralize, Charisma to AC; otherwise a crummy fighter rehash |
| Prophet | Mythic Vistas: SpirosBlaak | 2 | Caster | Spontaneous cleric-type |
| Technologist | Mythic Vistas: SpirosBlaak | 3 | Crafter | Build items with low-level spell effects |
| Adept | Masque of the Red Death | 2 | Caster | Wizard-type with skill-based failure mechanic, long casting time, lots of skill points |
| Charlatan | Masque of the Red Death | 3 | Caster | Bard-style casting with skill-based failure mechanic, long casting time |
| Metaphysician | Masque of the Red Death | 2 | Caster | Wizard-type with skill-based failure mechanic, obnoxiously long casting time, lots of skill points |
| Occultist | Masque of the Red Death | 2 | Caster | Wizard-type with skill-based failure mechanic, long casting time |
| Athlete | Masque of the Red Death | 6 | Melee | Fighter-type with a crummier feat list |
| Explorer/Scout | Masque of the Red Death | 5 | Melee | Fighter-type with Ranger skills and class features available |
| Shootist | Masque of the Red Death | 5 | Melee | Fighter-type with preselected feats (workable but bizarre advancements) |
| Soldier | Masque of the Red Death | 5 | Melee | Core fighter with extra skills |
| Intellectual | Masque of the Red Death | 6 | Skillmonkey | Lots of Skill Focus: Knowledge; not a lot else. |
| Parson | Masque of the Red Death | 6 | Cannonfodder | Class features like the cleric's, without the spells (the -4 penalty adds insult to injury) |
| Physician | Masque of the Red Death | 6 | Skillmonkey | 10+Int skill points look interesting. Rigid skill lists and no class features do not. (And a Code of Conduct! :p) |
| Scholar/Scientist | Masque of the Red Death | 6 | Skillmonkey | 10+Int skill points with no class features and 5 Knowledges as class skills |
| Mystic | Masque of the Red Death | 2 | Caster | Cleric-type with a skill-based failure mechanic, long casting time |
| Medium | Masque of the Red Death | 2 | Caster | Cleric-type with a skill-based failure mechanic, long casting time, talks to ghosts |
| Shaman | Masque of the Red Death | 2 | Caster | Cleric-type with a skill-based failure mechanic, long casting time, Druid's minor class features |
| Spiritualist | Masque of the Red Death | 2 | Caster | Cleric-type with a skill-based failure mechanic, obnoxiously long casting time |
| Sleuth | Masque of the Red Death | 6 | Skillmonkey | Detection-based skills, Evasion as single notable class feature |
| Criminal | Masque of the Red Death | 5 | Skillmonkey | Trapfinding, Evasion and slow sneak attack progression |
| Dandy | Masque of the Red Death | 6 | Skillmonkey | 10+Int skill points, with a monthly diplomacy bonus. |
| Journalist | Masque of the Red Death | 6 | Skillmonkey | The skill list you'd expect, and a couple bonuses to those checks. |
| Tradesman | Masque of the Red Death | 6 | Skillmonkey | Lots of bonuses to Profession and Craft |
| Mechanic | Masque of the Red Death | 6 | Skillmonkey | A couple bonuses to Craft |
| Performer | Masque of the Red Death | 5 | Skillmonkey | Bardic Music |
| Assassin | Thieves' World | 5 | Melee | Sneak with bonus prereq feats and sneak attack |
| Godsworn | Thieves' World | 3 | Melee | Wisdom-synergy like mad. 9th level casting from limited list, long casting times |
| Initiate | Thieves' World | 3 | Gish | Very limited spontaneous(ish) spells, but wide list choice, 6+Int skills |
| Mage | Thieves' World | 2 | Caster | Intelligence-based Spontaneous caster |
| Noble | Thieves' World | 5 | Skillmonkey | Diplomacy focus, minor buffs/debuffs, Leadership (not factored in Tier) |
| Priest | Thieves' World | 2 | Caster | Spontaneous(ish) Cleric |
| Ranger | Thieves' World | 5 | Skillmonkey | No spells, more combat styles |
| Savant | Thieves' World | 6 | Skillmonkey | Various minor skill bonuses, Skill Mastery at ECL 2 |
| Survivor | Thieves' World | 6 | Melee | Either the offensive or defensive Monk traits, and then not all |
| Witch | Thieves' World | 2 | Caster | Spontaneous Charisma-based caster; Druid/Sorcerer-like spell list |
| Academician | Mythic Vistas: Black Company | 5 | Skillmonkey | Gradually customizable skill list, lots of skill bonuses |
| Berserker | Mythic Vistas: Black Company | 4 | Melee | Barbarian with Trapsense swapped for Cleave and Intimidate features |
| Jack-of-All-Trades | Mythic Vistas: Black Company | 4 | Skillmonkey | Customizable skill list, lots of bonus feats, including temporary feat slots |
| Noble | Mythic Vistas: Black Company | 5 | Skillmonkey | Diplomacy focus, minor buffs, Leadership (not factored in Tier) |
| Scout | Mythic Vistas: Black Company | 5 | Skillmonkey | Sniping focus; fighter feats, sudden strike |
| Thief | Mythic Vistas: Black Company | 5 | Skillmonkey | Rogue, minus UMD and ACFs |
| Weapon Master | Mythic Vistas: Black Company | 5 | Melee | Monk-type abilities, bigger numbers, action point-based movement |
| Zealot | Mythic Vistas: Black Company | 5 | Melee | The most times Toughness ever appeared in a base class, but a nice frenzy |
| Tarot Mage | Arcane Mysteries-Tarot Magic | 2 | Caster | Uses an alternative casting system based on Tarot cards. |
| Gunslinger | Forgotten Archetypes-The Gunslinger | 5 | Gish (ranged) | A fighter with ranged capabilities. |
| Necromancer | Secret College of Necromancy | 1 | Caster | A wizard who focuses on necromancy...and can use energy drain as a SLA. |
| Death Knight | Secret College of Necromancy | 4 | Melee | An alternative evil paladin with necromantic abilities. |
| Ancestral Speaker | Corwyl-Village of the Wood Elves | 2 | Caster | A spontaneous spellcaster who communicates with ancestors. Wood elves only. |
| Terellian Knight | Corwyl-Village of the Wood Elves | 4 | Melee | A fighter with his progression already mapped out. However, this one's progression doesn't utterly suck. |
| Hero | The Complete Guide to Fey | 3 | Gish | A sort of fey only bard. |
| Empyrean | The Complete Guide to Fey | 1 | Caster | A fey only spellcasting class. |
| Mysterial | The Complete Guide to Fey | | Misc. | Essentially you take levels as a fey. Does not function like a normal class. |
| Ruffian | The Complete Guide to Fey | 4 | Melee | A huge fey fighter. He's big and he'll run you over. |
| Velociraptor Warrior | The Complete Guide to Velociraptors | 5 | Melee | A fighter who trades some feats for d12 HD. Velociraptor only, 10 level class. |
| Velociraptor Tactician | The Complete Guide to Velociraptors | 5 | Buffer | A velociraptor only buffer/tactician class that only has 10 levels. |
| Velociraptor Shaman | The Complete Guide to Velociraptors | 5 | Buffer | An unusual, velociraptor only 10 level class that uses potions and mixtures. |
| Shifter | The Complete Guide to Wererats | 4 | Melee | A bonus feat heavy melee class only for lycanthropes that boosts their natural abilities. |
| Weaver | The Complete Guide to Wererats | 1 | Caster | A lycanthropic wizard that's almost literally identical to a transmuter. |
| Altherian Artificer | Magic of Arcanis | 3 | Skillmonkey | Trap/breaking-stuff specialist; robot companion; useful Item creation at levels 13+; Wizard-light spell list at Bard rate |
| Hedge Mage | Magic of Arcanis | 2 | Caster | Spontaneous Wisdom casting counts as Arcane & Divine |
| Shaman | Magic of Arcanis | 2 | Caster | Spontaneous Divine caster manipulates spirits; spell list is mix of Cleric/Druid |
| Spellblade | Magic of Arcanis | 4 | Gish | Standard, if uninspired, gish. 3/4 BA and caps at 4th level spells at level 10. |
| Suromar | Magic of Arcanis | 3 | Gish | Psion-hunter with Bard spell progression. Abilities to block mental effects, deny psionic focus, Improved Evasion for Will, act before Initiative as a capstone |
| Warder | Magic of Arcanis | 3 | Gish | Ranger-like gish; Damage/skill bonuses in favored terrain and Ranger-like bonus feats, Bard-rate casting from defense-based Druid/Sorcerer mashup list |
| Chronomancer | Magic | 1 | Caster | Wizard with additional time-themed spells, rerolls |
| Elemental Adept | Magic | 1 | Caster | Wizard with growing elemental companion and a minor elementally-themed power |
| Totemist | Magic | 2 | Caster | Eccentric spontaneous divine caster with interesting spell list, craft totems for minor metamagic-like effects |
| Flesh Mage | Magic | 2 | Caster | Spontaneous buffer/debuffer ignores SR, Dispels |
| Mage Smith | Magic | 2 | Caster | Constitution-based sorcerer with crafting emphasis, make weapons that deal alternate damage types, Cleric chassis |
| Arcane Monk | Magic | 3 | Gish | Unarmed combat with Strength-based casting from a solid gish list |
| Adept of the Awakened Eye | Magic | 2 | Caster | Mad spontaneous caster ignores SR, Dispels; buff/mass debuff/battlefield control spell list, can burn spell slots/add casting time to ramp up caster level |
| Number Magician | Magic | 1 | Caster | Wizard with extra metamagic, metamagic cost reducers for specified targets, treat dice rolls as natural 20s |
| Runewright | Magic | 2 | Caster | Arcane-like spontaneous Wisdom caster, can add scroll-like enhancements to items/weapons that activate on use; spell list like Wizard, minus summons/morphs |
| Shadow Mage | Magic | 2 | Caster | Arcane-like spontaneous Wisdom caster, Spell failure chance in light, spell list with shadow and manipulation themes (and Divine Favor/Power, apparently) |
| Tinker | Magic | 2 | Caster | Crafter with trapfinding makes inexpensive Robots, prepared spells (limited but versatile selection from Wizard list) |
| Thaumaturge | Magic | 1 | Caster | Wizard with access to all spells, gains domains, cannot use metamagic |
| Witch | Magic | 1 | Caster | Spell-point caster selects spells known from Sorcerer/Druid lists, access to "freeform" impromptu spell effects |
| Holy Warrior | Book of the Righteous | 5 | Melee | 3.0 Paladin with a few extra ability options, but its own highly limited spell list |
| Priest of the Celestial Spheres | Classes of Legend: Priest of the Celestial Spheres | 2 | Caster | AD&D-styled Divine Caster whose spells are determined by Sphere selection (more elaborate domain-style thematic groups) |
| Arcane Healer | Penumbra: Occult Lore | 5 | Healer | NPC class prepares healing spells/defensive buffs very slowly |
| Computer | Penumbra: Occult Lore | 5 | Caster | NPC class with UMD, useful skills, Divination SLAs available a couple levels early |
| Astrologer | Penumbra: Occult Lore | 1 | Caster | Prepared caster with modified Wizard list (Improved Conjuration, nerfed Evocation and Illusion); invoking spells needs to be altered to take the spells' normal casting times |
| Elementalist | Penumbra: Occult Lore | 2 | Caster | Elemental Wizard, become Elemental, cast from Elementally-themed spell list |
| Gleaner | Penumbra: Occult Lore | 5 | Caster | Trap spirits of dead characters in items; eventually gain ability to emulate trapped souls' abilities (skills, base attack), spam low-level spell effects |
| Sympathetic Caster | Penumbra: Occult Lore | 1 | Caster | Freeform Spell-point casting, within specified domains (eg. "Animals" or "Transformation") |
| Basiran Dancer | Player's Guide to the Sovereign Lands (Kalamar) | 4 | Gish | Alternate Bard with Two-Weapon Fighting feats and a very limited spell list |
| Brigand | Player's Guide to the Sovereign Lands (Kalamar) | 5 | Melee | Combat Rogue with preselected combat feats replacing skills and unique class features |
| Gladiator | Player's Guide to the Sovereign Lands (Kalamar) | 5 | Melee | Attack of Opportunity and feint specialist; high-DC area fear attack at high levels; morale attack bonus per log10 spectators |
| Infiltrator | Player's Guide to the Sovereign Lands (Kalamar) | 5 | Skillmonkey | Wilderness Rogue, but speed bonus instead of certain skills, special abilities |
| Shaman | Player's Guide to the Sovereign Lands (Kalamar) | 1 | Caster | Alternate Druid; gain bonuses and shapeshifting according to selected totem animal; Druid spell list+domains |
| Spellsinger | Player's Guide to the Sovereign Lands (Kalamar) | 2 | Caster | Primarily arcane spontaneous caster with eclectic spells list, access to Sonic spells from any list. (Sonic spells from divine lists cast as divine) |
| Watchman | Player's Guide to the Sovereign Lands (Kalamar) | 5 | Melee | Spell-less Urban Ranger. Variable bonus feat list and Favored Enemy-type bonuses against criminals |
| Noble | All for One & One for All | 6 | Skillmonkey | Gets party invitations as a class feature |
| Priest | All for One & One for All | 6 | Skillmonkey | Certain 1st level Cleric spells as SLAs up to 3/day; if it sinks 20ish skill points, can get party invitations as class feature |
| Soldier | All for One & One for All | 4 | Melee | Counts as Fighter, but gets extra bonus feats, including leadership, as well as a military division as a class feature |
| Shaman | Aztecs: Empire of the Dying Sun | 4 | Caster | Divine spells up to 7th level from very short list; Mostly cures, plant-tending and Summon Nature's Ally |
| Nagual | Aztecs: Empire of the Dying Sun | -- | Caster | Spontaneous arcane casting from ANY spell list, force rerolls, large daily skill bonuses, capstone is omnipotence |
| Noble Knight | I, Mordred: The Fall & Rise of Camelot | 5 | Melee | Fighter with 4 feats replaced with Paladin class features |
| Totem Speaker | Transcendence (Arcana Evolved) | 3 | Gish | Geomancer-like base class; Skill points based on Wisdom, 7th level spells at ECL 20 |
| Archer | Sovereign Stone Campaign Setting | 5 | Gish (ranged) | Ranged fighter with a Medium BAB that makes him very ineffective. |
| Elemental Mage | Sovereign Stone Campaign Setting | 3 | Caster | Caster with an alternative, much more balanced elemental system. |
| Mounted Warrior | Sovereign Stone Campaign Setting | 5 | Melee | Fighter with pre-determined cavalry feats. |
| Noble | Sovereign Stone Campaign Setting | 5 | Support | Yet another class that has social skills and leadership... |
| Sailor | Sovereign Stone Campaign Setting | 4 | Melee | A re-flavored rogue with an alternative to sneak attack that is more widely usable. |
| Stalker | Sovereign Stone Campaign Setting | 4 | Melee | A mix between a rogue and ranger that's made viable by a full BAB. |
| Void Mage | Sovereign Stone Campaign Setting | 3 | Caster | An alternative elemental mage that can sacrifice HP for improved casting. |
| Martial Artist | Beyond Monks | 3 | Melee | A monk fix that works (*gasps*). |
| Abellican Brother | DemonWars Campaign Setting | 5 | Melee | A monk fix that is almost exactly the same as the original, and doesn't actually fix anything. |
| Gem Master | DemonWars Campaign Setting | 3 | Caster | Interesting caster-style class that uses gems to achieve unique effects. |
| Gem Sorcerer | DemonWars Campaign Setting | 3 | Caster | A variant on the gem master. Uses gems for unique magical effects. |
| King's Trooper | DemonWars Campaign Setting | 5 | Melee | A fighter variant that's re-flavored yet changes almost nothing. |
| Toul'alfar Woodsman | DemonWars Campaign Setting | 4 | Melee | A gish style class with focus on one weapon. Interesting, but no versatility whatsoever. |
| Priest | Good (AEG) | 1 | Casting | A non-melee cleric. |
| Adherent | Good (AEG) | 1 | Casting | A non-melee cleric meant to be the sort of rank and file of the church. |
| Alchemist | Mercenaries (AEG) | 2 | Casting | A wizard that prepares his spells as elixirs. Slightly nerfed spell list. |
| Guardian | Mercenaries (AEG) | 3 | Gish | A very typical gish class with bard spellcasting progression. |
| Guerilla | Mercenaries (AEG) | 4 | Melee | An alternative ranger with some rogue qualities (like a d4 sneak attack). |
| Hunter | Mercenaries (AEG) | 4 | Melee | Another ranger/rogue that hunts down specific creatures. |
| Legionnaire | Mercenaries (AEG) | 4 | Melee | A melee class with built in leadership and teamwork. Very similar to a fighter. |
| Mercenary Ranger | Mercenaries (AEG) | 4 | Melee | A ranger that trades spellcasting for terrain oriented abilities. |
| Myrmidon | Mercenaries (AEG) | 3 | Gish | Heavily armored gish with no somatic components in his spells. Bard spellcasting progression. |
| Nomad | Mercenaries (AEG) | 4 | Skillmonkey | Flavorful skillmonkey class that has some terrain oriented abilities. |
| Scout | Mercenaries (AEG) | 4 | Gish (ranged) | A rogue with ranged abilities and less skills. |
| Tattoo Mage | Mercenaries (AEG) | 3 | Caster | A spellcaster with uses tattoos with a nerfed spell list. Debatable Tier 2 but no 9th level spells. |
| El Fuego Adentro Mage | Swashbuckling Arcana | 3 | Caster/Blaster | A spellcaster with a ridiculously nerfed spell list. |
| Porte | Swashbuckling Arcana | 3 | Caster | A spellcaster focused on teleportation. |
| Fate Witch | Swashbuckling Arcana | 3 | Caster | A spellcaster with fate/divination oriented spells. |
| Zerstorung Mage | Swashbuckling Arcana | 3 | Caster | A spellcaster focused on destruction/debuffing. |
| Glamour Mage | Swashbuckling Arcana | 3 | Caster | An illusion oriented spellcaster. |
| Laerdom Mage | Swashbuckling Arcana | 3 | Caster | A laerdom mage uses runes for magical effects and has buffing oriented spells. |
| Pyeryem Shapeshifter | Swashbuckling Arcana | 3 | Caster/Self buffer | A pyeryem shapeshifter transforms himself to become a viable melee fighter. |
| Scrying Sorceress | Swashbuckling Arcana | 3 | Caster | Uses scrying spells and potions. Very much a utility class. |
| Male Scrying Sorcerer | Swashbuckling Arcana | 3 | Misc. | A very hardy class thats abilities are basically focused on self preservation. |
| Thean Druid | Swashbuckling Arcana | 2 | Caster | A spirit oriented spellcaster who is quite similar to the wu jen. Draws spells from the druid spell list, but doesn't have wild shape. |
| Thean Priest | Swashbuckling Arcana | 2 | Caster | Extremely limited casting from the cleric's spell list. |
| Arcane Engineer | Path of Magic | 1 | Caster | Wizard spinoff that implants magic items in people; wizard spell access |
| Arsenalist | Path of Magic | 1 | Caster | Wizard trades some feats for the ability to make gunpowder/firearms; wizard spell access |
| Mind Weaver | Path of Magic | 2 | Caster | Int-based Sorcerer-type that tries to be a psion (trades XP for components, gradually ignores ASF), use spell-level lower for counterspells |
| Sun Mage | Path of Magic | 2 | Caster | Spontaneous caster with fire spell bonuses in sunlight; requires sunlight to restore spell slots, list of slightly restricted Sorcerer spells plus healing |
| Chameleon | Path of Shadow | 3 | Skillmonkey | Disguise-focus, half-rogue sneak attack, with 6th level Abj/Div/Ench/Ill spells from the wizard list |
| Con Artist | Path of Shadow | 5 | Skillmonkey | Bluff-focus, Fascinate/Suggestion/Inspire competence as a bard |
| Delver | Path of Shadow | 5 | Skillmonkey | Bardic Knowledge, Rogue trapfinding/defenses, combat feats at higher levels |
| Psychic Thief | Path of Shadow | 3 | Skillmonkey | Psionic Rogue (3.0 system, but progression matches PsyWar) - slower Sneak Attack and Trapfinding than Psychic Rogue, faster powers and Uncanny Dodge |
| Commander | Path of the Sword | 5 | Melee | Fighter with half feats, a minor numeric party buff and Leadership (not counted in tier) |
| Hunter | Path of the Sword | 5 | Melee | Bounty hunter-type with extra emphasis on hunting favored enemies |
| Outdoorsman | Path of the Sword | 5 | Melee | Favored Terrain noncasting Ranger-type with extra bonus feats, companion eventually equal to druid's, with magical beast option |
| Faith Caster | Path of Faith | 1 | Caster | Rainbow Warsnake: the base class |
| Thaumaturge | Path of Faith | 1 | Caster | Cleric with the Sorcerer's spells per day chart, no domains or turning, bonus metamagic/item creation feats as a wizard |
| Devoted Illusionist | School of Illusion | 2 | Caster | Strict Illusionist with limited spontaneity, metamagic cost mitigation, bonuses to DCs/CL checks (can access to another school for a feat) |
| Devoted Evoker | School of Evocation | 2 | Caster | Strict Evoker with limited spotaneity, metamagic cost mitigation, bonuses to DCs/CL checks (can access to another school for a feat) |
| Knight | Excalibur | 5 | Melee | Mounted Combat feats with built-in mount, Leadership (not counted in tier), SR v. opposite alignment |
| Corsair | Crisis in Freeport | 4 | Melee | A sort of "dirty fighting" class that has a few naval abilities |
| Brave | Deadland d20 | 4 | Melee/Buffer | A melee class that can buff allies with war cries. Themed on native american fighters. |
| Gunslinger | Deadland d20 | 4 | Ranged | A fighter with predetermined feat paths/abilities that make them good with guns. Since guns are excellent weapons in Deadland, this got a tier boost. |
| Huckster | Deadland d20 | 2 | Caster | A dark spellcaster with skill based casting. |
| Mad Scientist | Deadland d20 | 2 | Caster | A mechanically themed caster with skill based abilities. |
| Maverick | Deadland d20 | 4 | Skillmonkey | Basically a re-flavored rogue. |
| Rowdy | Deadland d20 | 4 | Melee | A tough fighter class based around a sort of "hardiness" theme. |
| Scout | Deadland d20 | 4 | Sneak | Another re-flavored rogue, with emphasis on combat. |
| Shaman | Deadland d20 | 2 | Caster | A re-flavored caster with skill based powers. Has spirit related abilities. |
| Merchant | Black Flags | 6 | Skillmonkey | Contacts; Skill points as a class feature, still comes short of Expert |
| Sailor | Black Flags | 5 | Melee | Fighter with several feats replaced with 1/day Curse-themed SLAs |
| Noble | Black Flags | 6 | Skillmonkey | Gets party invites as a class feature |
| Priest | Black Flags | 6 | Skillmonkey | Handful of Level 1 SLAs, up to 3/day; can blow a bunch of skill ranks to get invited to parties |
| Channeler | Midnight Campaign Setting | 2 | Caster | Generic spellcaster in Midnight's Feat-based casting system; very limited spell levels per day |
| Defender | Midnight Campaign Setting | 4 | Melee | Monk variant with added customizability, flexibility, unique options |
| Wildlander | Midnight Campaign Setting | 4 | Melee | Noncasting Ranger variant with added flexibility in mundane effects |
| Legate | Midnight Campaign Setting | 1 | Caster | Evil Cleric with Magic-eating Ghost companion |
| Chaos Mage | Chaos Magic | 1 | Caster | Menu-selection casting with access to genuinely openended effects |
| Black Heart | Dezzavold - Fortress of the Drow | 4 | Melee | Evil fear-inciting rager can temporarily learn dead enemies' abilites by eating their hearts |
| Netherstrider | Dezzavold - Fortress of the Drow | 4 | Melee | Unarmed combatant with focus on underground combat in tight spaces; minor rage and a huge number of unarmed attacks per round |
| Bisaakir Zaari | Dry Land - Empires of the Dragon Sands | 1 | Caster | Elementally themed genie servant, Charisma-based prepared casting from Sorcerer list |
| Shaman | Dry Land - Empires of the Dragon Sands | 2 | Caster | Banishes Outsiders, casts from gradually-increasing number of domains (extremely limited at low levels) |
| Slave | Dry Land - Empires of the Dragon Sands | 6 | Cannonfodder | Commoner with restrictions on cross-classed skill ranks, 5-level class. |
| Mystic | Tome of Artifacts | 3 | Gish | Divine warrior with Monk abilities like Flurry, Evasion and Dimension Step and a versatile spell list |
| Amazon | Daiblo II - Diablerii | 3 | Melee/Ranged | A combat class with Amazonian flavor and multiple options for combat, including semi-magical abilities. This class has 25 levels. |
| Barbarian | Diablo II - Diablerii | 3 | Melee | A combat class that buffs itself through things that are described flavor wise as shamanistic magic, but function more like special class abilities or feats. This class has 25 levels. |
| Necromancer | Diablo II - Diablerii | 3 | Caster | Spontaneous necromantic class with up to 6th level spells. |
| Paladin | Diablo II - Diablerii | 3 | Gish | A paladin re flavored as more of combat oriented cleric and special abilities. |
| Sorceress | Diablo II - Diablerii | 3 | Caster | A caster with unique special powers and up to 6th level spells. |
| Mlar | Dungeon Magazine 100 | 6 | Caster | An NPC class, similar to a magewirght in concept, but much, much worse. Has very odd saves and base attack, and is intended for use with githyanki fluff. |
| Noble | Empire (AEG) | 6 | Skillmonkey | Finally a Noble without Leadership (!!!) Otherwise, it's a strangely huge will save on a weak frame. |
| Enforcer | Guilds (AEG) | 6 | Melee | NPC class with a big Intimidate bonus |
| Barbarian of the Frozen Wastelands | Secrets (AEG) | 5 | Melee | Frightful Presence, Strength enhancement, cold resistance |
| Bard of the Black Crow | Secrets (AEG) | 3 | Caster | Debuff bardic music is a step down optimization-wise, but spell as a normal bard. |
| Seasonal Druid | Secrets (AEG) | 1 | Caster | Divine caster with minor seasonal/elemental bonuses. Druid spells. |
| Breath of the Wind School Monk | Secrets (AEG) | 5 | Melee | Monk with saves and feats trades for way too many Flurry attacks and much extra speed. |
| Charred Chameleon Monk | Secrets (AEG) | 5 | Melee | Monk with Bonus feats replaced with half-advancement Sneak attack, scouting bonuses, Hide in Plain Sight (Su) |
| Fist of Fury Monk | Secrets (AEG) | 5 | Melee | Monk without bonus feats, with crappy rage and blasting power. |
| Jaded Stone School Monk | Secrets (AEG) | 5 | Melee | Monk with Hardness, static damage bonus, and a bunch of Toughness feats in place of normal bonus feats and Will save. |
| Rogue of the Whispering Blades | Secrets (AEG) | 3 | Skillmonkey | Rogue with ability damage and combat tricks in place of sneak attack and Trapsense. And Shadowdancer's Hide in Plain Sight as (Ex) |
| Soldier of Truth | Secrets (AEG) | 4 | Melee | Monk, but with UMD, armor, Wis to AC/Ref/attack (multiple iterations of wis), self-revivify, eventually flight (too late for most purposes) |
| Chaplain | Secrets (AEG) | 5 | Support | Heals damage nonmagically. Has Druid/Marshal chassis. Two varieties - one heals limited times per day, one heals limited times per patient per day. |
| Desert Ranger | Wilds (AEG) | 4 | Melee | Customizable 3.0-style Ranger with bonuses specific to deserts |
| Woodsman | Wilds (AEG) | 5 | Melee | Twist on the 3.0 Ranger with an extra feat, small skill bonuses, much weaker spallcasting |
| Beast Lord | Wilds (AEG) | 4 | Melee | Better animal companion than Druid, natural weapons, minor numeric bonuses, strong melee chassis, capstone calls 5xCha HD of animals |
| Swamp Ranger | Wilds (AEG) | 4 | Melee | Customizable 3.0-style Ranger with bonuses specific to swamps |
| Mountaineer | Wilds (AEG) | 5 | Melee | Ignore difficult terrain, climb bonuses, elemental resistances, DR, Fighter feats at half rate, strong chassis |
| Tundra Ranger | Wilds (AEG) | 5 | Melee | Awesome chassis, flexible bonus feats, minor situational bonuses, no spells. |
| Archer | Iron Heroes | 4 | Melee | Ranged damage-dealer with tag-on effects, best at picking off immobile targets |
| Armiger | Iron Heroes | 5 | Melee | Defensive melee, really swingy token mechanic, abilities stack poorly |
| Berserker | Iron Heroes | 4 | Melee | Rager with a variety of rage powers fueled by enemies' attacks |
| Executioner | Iron Heroes | 4 | Melee | Study enemies and gain debuffs against them; gain sneak attack and free tokens to start encounters. Good skills. |
| Harrier | Iron Heroes | 5 | Skillmonkey | Mobile fighter with numeric attack and defense bonuses equal to squares of movement in a round. Gets Dervish dance ability really late. |
| Hunter | Iron Heroes | 4 | Melee | Scouting and support character. Give allies numerical buffs and tokens (if their classes use them). Use combat maneuvers against multiple opponents. Good skills. |
| Man-at-Arms | Iron Heroes | 4 | Melee | Fighter-type class with floating feats, good skills |
| Thief | Iron Heroes | 4 | Skillmonkey | Elevated skill rank cap, sneak attack, various social skill tricks, ****loads of skill points. |
| Weapon Master | Iron Heroes | 5 | Melee | Focus on one weapon's use. Easy to get weapon tokens, difficult to get enough of them to use class abilities. Generally a Warrior with really big numbers. |
| Arcanist | Iron Heroes | 2 | Caster | Skill-based caster with severe limitations, nasty consequences for faiure or overzealousness, but still can access very powerful effects. |
| Coglayer | Dragonmech Campaign Setting | 3 | Skillmonkey | A skillmonkey with very versatile steam based powers who builds things. |
| Steamborg | Dragonmech Campaign Setting | 3 | Melee | Turns his body into part machine and uses steam powers his own engine creates. Allows for very creative abilities. |
| Mech Jocket | Dragonmech Campaign Setting | 5 | Melee | Controls powerful mechs, a kind of massive robot. Pretty much worthless while not in a mech, but if you do get a mech this is a much higher Tier (2 or 3). |
| Steamborg Mark II | Dragonmech - Steam Warriors | 3 | Melee | An alternative version of the steamborg. Slightly less versatile, but still very good. |
| Street Judge | Judge Dredd d20 | 5 | Melee | Almost identical to the fighter, but reflavored for Judge Dredd |
| Psi Judge | Judge Dredd d20 | 1 | Caster | A psion with fighter melee powers. Pretty broken. |
| Citizen | Judge Dredd d20 | 4 | Support | A class that basically represents a talented normal person. Power may vary based on backgrounds, which gives lots of choices at character creation but less as the game progresses. |
| Oji | The Goy | 4 | Support | A very strange class that supports the party, but who's main ability is counterspelling... |
| Rojin | The Goy | 4 | Skillmonkey | A rogue with the ability to counterspell in a manner similar to the oji. |
| Wudu | The Goy | 5 | Support | A character whose only real ability is an essentially rabid companion. |
| Bronco Rider | Dinosaur Planet | 5 | Melee | Worthless by himself, and about on par with a commoner. However, he gets a dinosaur mount so Tier 5. |
| Machinist | Dinosaur Planet | 5 | Support | An artificer without any versatility or good powers whatsoever. Basically just makes slightly better weapons. |
| Soldier | Dinosaur Planet | 5 | Melee | A fighter, except futuristic and with less feats. |
| Spy | Dinosaur Planet | 5 | Skillmonkey | A rogue without the combat abilities. Very much James Bond when he's being dapper...just not when he's fighting. Actually quite neat and flavorful, if grossly underpowered. |
| Two-Fister | Dinosaur Planet | 5 | Melee | A wild monk with less special abilities but higher unarmed damage. Still medium BAB though. |
| Wild One | Dinosaur Planet | 4 | Support | A character that gets a lot of dinosaur companions. You have to admit...it's cool. |