While we're waiting - this is something I started working on a while back, using the bits and bobs I had left over from all my experiments in banner-making. Real work got in the way and I put it on the back-burner, but now they've given us a lovely 6-day holiday for Easter, meaning it's finished!
Now you know why I was asking about the suits, Gabriel . Sorry about the tiny text - I exported these from Inkscape with the most ridiculously high dpi I could, but photobucket has a max image size I think.
Most humanoid daemons have Ambidextrous. Handedness is a function of our biology; daemons are not biological entities, the organs and tissues of their physical manifestations are mostly just decoration. It makes a lot of sense to me.
Yup. Also, speaking of incarnations of our worst fears, nice avatar logo.
Oooh, cards! Yaay!
I really like the new Lothar! I don't suppose you could email me an icon-appropriate image for the Knight of Hammers?
__________________ Games:
[WFRP] The Lord of Lost Heart, reprising Lothar Fischer, Nordlander deserter.
I hadn't checked it out yet, but someone mentioned it the other day- thanks for reminding me! That Witch Hunter model is pretty nice.
Why is the head so tiny on Deathclaw? What is that portable astrolabe thing? The feathers on that captain are pretty silly, as is his pose. I like this Wolfhart chap, he looks kinda neat. Volkmar's altar is pretty rad, and suitably over the top for the Grand Theogonist. WHY ARE THERE DEMIGRYPH KNIGHTS THAT IS THE STUPIDEST THING
__________________ Games:
[WFRP] The Lord of Lost Heart, reprising Lothar Fischer, Nordlander deserter.
Lovely cards, Pip! I'm glad Pieter is an ace of roses.
Quote:
Originally Posted by goblinpaladin
Why is the head so tiny on Deathclaw? What is that portable astrolabe thing? The feathers on that captain are pretty silly, as is his pose. I like this Wolfhart chap, he looks kinda neat. Volkmar's altar is pretty rad, and suitably over the top for the Grand Theogonist. WHY ARE THERE DEMIGRYPH KNIGHTS THAT IS THE STUPIDEST THING
Agreed on all counts. At least the demigryphs don't fly.
Marcus Wulfhart looks cool indeed. I'm curious about what his Amber Bow does.
Wow Pip, these are brilliant! I love that Raffy is the Knave of Roses. Also, nice pick for the Queen of Roses, I'm glad she and Pieter are in the same suit.
I wouldn't mind larger images of some of these to put in a sig spoiler.
Some of the picks for the Major Arcana are just chilling. Man that was a great game. I feel like I was part of something special by playing in it.
Of course the most important takeaway is I NAILED THE HIGH PRIESTESS. And I was only, like fifth in line.
edit: Wait who is the Knave o' Stars, is that the druggy mandrake guy? Felix?
__________________
In real life I quit my job and left my home to become a professional adventurer. The Great Adventure
Those cards are awesome! I want the set to show to my friends.
__________________
Anyone looking for awesome art, look no more! Check out my stuff here! I do comissions, for those interested. Catch me at this site: http://www.furaffinity.net/user/rukis/
I wouldn't mind larger images of some of these to put in a sig spoiler.
If you want 'em, just tell me which ones. It's a matter of seconds for me to move them around and export them to file. If anyone has Inkscape (which is free to download), I'll happily send the .svg file as well so you can play around with them yourself.
Quote:
I believe that's Pilserier, the apothecary.
Ten points to the man with the magpie pendant.
Anyhow, that's a +10 critical from Illiiya's Magic Dart on the poor Nurgling. Where does it hit? (1d100)[81] - right leg
What does it do? (1d100)[7] - critical existence failure.
It probably doesn't fit the tone of the IC thread at the moment, but the sound effect you should all be imagining is ka-SPLORT.
The Plaguebearer is finally un-bewildered. Its reeling about in previous turn have prevented it from getting a clear line for a Charge Attack; instead, it takes a half move into contact with Ithelus, and makes a Standard Attack.
(1d100)[97] - miss (1d10+4)[6]
Since its mate just went splat, one of the Nurglings on Ithelus transfers to Illiiya. Half move to move into her square, standard attack.
(1d100)[85] - nope (1d10)[8]
The other Nurgling on Ithelus moves one square SE, and makes a Standard Attack on Sigurd.
(1d100)[18] - GO NURGLINGS (1d10)[7] - 3 wounds after soak.
Sigurd’s own Nurgling comes up behind him and does the same.
(1d100)[42] - miss (1d10)[4]
And that countdown I rolled for last turn is up, so in comes Indigo.
Okay. From the current positions, I can't help you out, Frankie. I think that if you move one square north, the daemon doesn't get an attack against you (you remain in base contact), so Lothar can move up in support.
If Ithelus does that, then I half-action move and half-action attack (first dice roll below).
If not: I assume I can't attack the Nurgling attacking Illiya, because it's in the nothern part of her square (and therefore she is blocking me), so this attack is against the Nurgling attacking Sigurd.
Against the Nurgling, all out swift attack (both rolls):
(1d100)[63](1d10+4)[6] (1d100)[50](1d10+4)[5]
Gotta say, it's both amusing and frustrating how Lothar's wavin' this sword around, bein' all warrior-y, and all the daemons are just ignoring him. It woud probably help if I could hit something.
__________________ Games:
[WFRP] The Lord of Lost Heart, reprising Lothar Fischer, Nordlander deserter.
Pip, just curious, is the Seasons meant to replace the Wheel in a normal major arcana, or is the Ritual? Or is there not a strict correspondence?
Quote:
Originally Posted by LCP
If you want 'em, just tell me which ones.
It's so hard to choose.
Thinking I could fit four across in a single line of sig spoiler. In which case:
Raffy
Maria
Sigurd
....aaaand I'm becoming a major Illiiya fanboy, so one of her
Thank you LCP. You're awesome.
Quote:
Originally Posted by LCP
And that countdown I rolled for last turn is up, so in comes Indigo.
Spoiler
OH MY GOD INDIGO IS ALIVE AND SHE CAME TO SAVE ME AND SHE'S ALIVE AND SHE STILL LOVES ME OH MY GOD I LOVE MY DOG SQUEE!!!!!!!
Quote:
Originally Posted by goblinpaladin
Gotta say, it's both amusing and frustrating how Lothar's wavin' this sword around, bein' all warrior-y, and all the daemons are just ignoring him. It woud probably help if I could hit something.
*hand on your shoulder*
__________________
In real life I quit my job and left my home to become a professional adventurer. The Great Adventure
Pip, just curious, is the Seasons meant to replace the Wheel in a normal major arcana, or is the Ritual? Or is there not a strict correspondence?
There is not a strict correspondence; I started out with a one-to-one mapping, and filled it out with either the same names or subtle name changes until I ran out of things for which there was an appropriate image. Then I just counted how many were left, deleted them and made new ones up.
The Wheel of Fortune, though, I replaced with the Winds of Change. Seemed appropriate.
Quote:
Thinking I could fit four across in a single line of sig spoiler. In which case [...]
Sent to you via email.
Quote:
I'm having trouble finding the Outnumbering rules
That's because they don't exist . There's mention of to-hit bonuses for being outnumbered 2:1 and 3:1, but no clarification of how to apply them.
I tend to treat them as demanding that you be outnumbered 2:1 or 3:1 in the local combat as a whole. So if you're off in an isolated square with three guys attacking you, they have the 3:1 bonus; if one of your mates is fighting in a square adjacent to one of them, then the ratio is 3:2 and no-one gets bonuses. Etc., etc.
Now for the bad bit, I'm afraid.
Firstly, you don't seem to have seen my text in the OOC spoiler containing the map - sorry if that was an obscure place to put it, but Indigo needs psychology checks just like everyone else did. I'll roll 'em now, then when you see this you can decide whether either of them need Fortune-Point-ing.
Fear - (1d100)[7] Unsettling - (1d100)[63]
Secondly, I know this probably seems like I'm changing the rules on the fly (probably because I kinda am), but I think I have to draw the line somewhere. This:
can't be Line of Sight. Pieter and Lothar are in the way.
When you originally cast from the back of the group, my old wargaming instincts immediately said 'he doesn't have line of sight!'. I allowed it because
1) Formal LOS rules were probably something you weren't familiar with, and I didn't want to slow things down by asking for a redo.
2) We had a history of treating other group members as sort of transparent for the purposes of movement.
3) It was just about plausible that a magic missile, as opposed to an arrow, could move non-ballistically around other group members.
4) I'd made you test Fear which implied you could see the Plaguebearer.
I'm now thinking I definitely made the wrong decision (and should have thought about LOS before I demanded those fear checks). The leeway I've given Magic Dart already makes it significantly better than a bow or similar, and this is amping that up even more when it probably shouldn't. It's also taking a fair bit of the tactical dimension out of this map, where Sigurd basically just has to find a spot not adjacent to a Nurgling and then cast.
It's a messy situation, but I'm going to fix it now with an ugly mid-combat kludge: your friends do block line of sight, at least for the purposes of ranged attacks. Sorry for messing you about, but if I could get a new action from you that would be grand.
For that reason, I'll hold off on rolling those reactive Nurgling attacks until I hear back from you.
On the plus side...
Quote:
Originally Posted by goblinpaladin
Okay. From the current positions, I can't help you out, Frankie. I think that if you move one square north, the daemon doesn't get an attack against you (you remain in base contact), so Lothar can move up in support.
Nothing stopping you from taking a diagonal step NW, Brenton.
Sorry to make this complicated, but I want to keep things moving along so I'm giving some conditionals for actions below.
Quote:
Originally Posted by LCP
you don't seem to have seen my text in the OOC spoiler containing the map - sorry if that was an obscure place to put it, but Indigo needs psychology checks just like everyone else did. I'll roll 'em now, then when you see this you can decide whether either of them need Fortune-Point-ing.
Yep, I didn't see it; my apologies. Looks like Unsettling is the one that only gives you a 10% penalty to attacks, so no need to FP it. If it was the one that made her run away/freeze in place then yes, I totally would.
Quote:
Originally Posted by LCP
This... can't be Line of Sight. Pieter and Lothar are in the way.
Okay. That is indeed a new rule, but I understand.
For future situations, if only one ally is between us (rather than two rows deep), would I still have a shot?
Quote:
Originally Posted by LCP
I'm going to fix it now with an ugly mid-combat kludge: your friends do block line of sight, at least for the purposes of ranged attacks.
This is where I could use some further explanation - am I still able to cast other spells on it (meaning I can see it, just not guide a missile to it through the ranks)? Or is Bewilder out too?
Quote:
Originally Posted by LCP
If I could get a new action from you that would be grand.
Here's the conditional.
If: Sigurd can step between Lothar/Pieter, then from his original position he'll instead move 2 squares NW, ending adjacent to the demon one square west of Ithelus. Magic Dart as stated; I'm not going to let my dog fight alone.
If: (Sigurd can't make such a movement) and (the answer to my Bewilder question above is "bewilder still works, only ranged attacks don't") then keep his original movement to the south, ending on the NW corner of the trap door. In this case, he casts Bewilder on the demon again. To do so Sigurd would have used another splash of beer for a +1 to the roll, even though it turns out he doesn't need it; I'll mark the flask as being half empty on my sheet.
If: The Bewilder tactic is also disallowed, Sigurd stays in his original position and uses the Magic Dart on the nurgling to the north of himself, the only valid target he has.
I can edit my post when I know which route we're going, but I wanted a full answer for you here so I don't delay things.
__________________
In real life I quit my job and left my home to become a professional adventurer. The Great Adventure
This is where I could use some further explanation - am I still able to cast other spells on it (meaning I can see it, just not guide a missile to it through the ranks)? Or is Bewilder out too?
Page 144 of the core rules, on magic missiles:
Quote:
Certain spells [...] are classed as magic missiles. This means that (like normal ranged attacks) you must have line of sight to your target.
This is what I’m going to be cleaving to from now on – in particular, the bit I bolded. Previously I wasn’t, and I think that was a bad judgement call that I should fix sooner rather than later. So this means that the answer to this question
Quote:
For future situations, if only one ally is between us (rather than two rows deep), would I still have a shot?
is going to be no.
Bewilder is not classed as a magic missile. As such, it follows only the targeting restrictions in its own rules text – “any one character or creature within [...] 12 squares”. You do know this guy is there even if you can't draw a direct line of sight to him, so you're free to cast.
I assume that means we go with option 2. Both because the CNs are not very different and as a sorry for mucking you about this way, yes, let’s keep the casting roll – and very sporting of you to spend the ingredient anyway.
Thinking I could fit four across in a single line of sig spoiler. In which case:
Raffy
Maria
Sigurd
....aaaand I'm becoming a major Illiiya fanboy, so one of her
Awwww. I am loved!
Ok guys... between the bewilder keeping the big'un out of the fray for a while and the damage we've managed so far, I think we can get this! Then we can forever brag that we've slain daemons! YAY!
__________________
Anyone looking for awesome art, look no more! Check out my stuff here! I do comissions, for those interested. Catch me at this site: http://www.furaffinity.net/user/rukis/
Sorry for the double, but I wrote in OOC first, then realized I scored an Ulric's fury IC. And it at a nicely cinematic time. Jeez, even I'm a little scared of Illiiya when she goes all druichii.
Ulric's Confirm: (1d100)[11] vs WP of 51
Damage: (1d10)[10]
MOAR DAMAGE: (1d10)[3]
Total of 27. Suck on THAT, nurgle.
__________________
Anyone looking for awesome art, look no more! Check out my stuff here! I do comissions, for those interested. Catch me at this site: http://www.furaffinity.net/user/rukis/
Right, forgot to state it. Parry mode, just in case. My armor spell faded.
__________________
Anyone looking for awesome art, look no more! Check out my stuff here! I do comissions, for those interested. Catch me at this site: http://www.furaffinity.net/user/rukis/
Considering as I think I can deduce a clear course of action for Lothar from Brenton's post above, let's call that half action forfeit and move things along. - ninja'd by Chris!
Critical roll for Illiiya's Nurgling: (1d100)[35] - pop.
Free Nurgling attack on Lothar as he moves up to attack the Plaguebearer: (1d100)[57] - miss (1d10)[5]
The Plaguebearer uses Stream of Corruption on Ithelus - it wants its sword back. Automatic Damage 3 hit!
Damage - (1d10+3)[12] - blllaaaaargh! 7 wounds!
Nurglings: there's no result on the critical table that won't render Illiiya's Nurgling helpless, so it's just the other two. They both pile onto Pieter, both taking a half move into his square and making Standard Attacks (so as to claim 2:1 outnumbering)
Nurgling 1 (1d100)[64] - miss (1d10)[7]
Nurgling 2 (1d100)[86] - miss (1d10)[10]
And if it doesn't do any wounds, Nurgling 1 (which is the one Pieter stabbed) needs an Instability check:
(1d100)[53] - pop poppity pop
And I forgot, Indigo should have a place in the Initiative order. It's gonna be 'last' what with her Ag of 30, but here's the roll regardless:
(1d10+30)[33]
So Indigo goes after the Plaguebearer but 'before' the Nurglings (since previously the Plaguebearer was last and the Nurglings were first).