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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 04-12-2012, 09:24 AM   Top  -  End  -  #31
radmelon
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Default Re: Kobolds! [3.5, Improved Monster Class] (WIP, PEACH)

Yeah, I was slightly worried about that. Now that I do look at it, fudging it slightly so that you only get three is quite fair. And yes, the ability scores should be knocked down a bit. Thank you for the help.
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Old 04-13-2012, 09:13 AM   Top  -  End  -  #32
radmelon
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Default Re: Kobolds! [3.5, Improved Monster Class] (WIP, PEACH)

Kobolds has been reduced to three 'bolds, and ability scores have been reduced slightly.
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Old 04-15-2012, 12:21 PM   Top  -  End  -  #33
radmelon
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Default Re: Kobolds! [3.5, Improved Monster Class] (WIP, PEACH)

No comments at all? Noone has anything to say?
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Old 04-15-2012, 03:35 PM   Top  -  End  -  #34
Mystic Muse
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Default Re: Kobolds! [3.5, Improved Monster Class] (WIP, PEACH)

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Originally Posted by radmelon View Post
No comments at all? Noone has anything to say?
Well, you could probably stand to increase its skill points to 4, but other than that, there's not much to say. It's a one level class that only has so much you can change.

Personally, I'd say turn this into your own Monster class thread and try and make more. If you don't, there's pretty much a guarantee this will die simply due to there not being much to discuss.

And I say turn this into a Monster class thread because the mods want to keep it to one thread of monster classes per poster.
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Old 04-15-2012, 04:13 PM   Top  -  End  -  #35
radmelon
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Default Re: Kobolds! [3.5, Improved Monster Class] (WIP, PEACH)

Well, I'm pretty much done with this. I might fiddle around with it in the future, but I think it's pretty much ready for play, if anyone wants to try it out. I'm probably not going to be making anymore monster classes, at least not any time soon. Thank you for your help on this, everybody who contributed.
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