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Old 04-15-2012, 05:28 PM   Top  -  End  -  #1
ArcaneStomper
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Default TW: Shards of War (OOC)

IC Thread

World History
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Factions
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Map Turn 1
Map Turn 2
Map Turn 3
Map Turn 4
Map Turn 5
Map Turn 6
Map Turn 7
Map Turn 8
Map Turn 9
Map Turn 10
Map Turn 11
Map Turn 12
Map Turn 13
Map Turn 14
Map Turn 15
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Next EoT January 18th

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Old 04-15-2012, 05:30 PM   Top  -  End  -  #2
ArcaneStomper
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The TW: Shards of War wiki.

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Old 04-15-2012, 05:33 PM   Top  -  End  -  #3
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The Scandinavian Union

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Here's my faction again, reposting in this thread
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Old 04-15-2012, 05:38 PM   Top  -  End  -  #4
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The Independent Duchy of Luxembourg

History and Description:

Often enough in it's history, Luxembourg has been the target of larger and more powerful nations nearby. Every time, the invasion has been called off for internal reasons, politics or something else.

The Swiss are called neutral. Luxembourg /never/ participates in wars, nobody even knows anything about their army, if they even have one. Yet nobody pays them any mind.

During the Great War, foreign troops marched through the Lowlands multiple times, in many directions. It's true that some aircraft did pass over Luxembourgian airspace, but curiously all the armies happened to pass around. It was a single drop of peace on a world map of bloody war. And this was a nation with Hades Pits, too. Very curious.

In fact, there are many interesting things about Luxembourgian history. However, nobody appears to be interested in those things. Strange, isn't it?

Stats:

Military: Military? Luxembourg? I suppose they do have some sort of a police force...

Espionage: Heh. Nobody knows anything about Luxembourgian espionage. And that's not because it isn't the largest, most powerful, secure and best-hidden organization on Earth.

Morale: High enough. Quality of life is good, there's no wars, Luxembourg is always peaceful, dull and somehow detached from Europe.

Research: Well, I suppose someone in Luxembourg must be looking into their Hades Pits, scratching their heads at what they are. Generally speaking, there's not enough money nor drive in the nation to pursue technological advances. They'll cross the border from France or Germany eventually.

World Opinion: Luxembourg? Is that a nation? Huh. I never knew.
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Old 04-15-2012, 05:50 PM   Top  -  End  -  #5
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Empire of the Resplendent Sun

Main Changes from History
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Technology
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Old 04-15-2012, 06:17 PM   Top  -  End  -  #6
ArcaneStomper
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Link to the IC thread is in the top post.
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Old 04-15-2012, 06:27 PM   Top  -  End  -  #7
Murska
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Everyone's WO is 3, huh?
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Old 04-15-2012, 06:29 PM   Top  -  End  -  #8
ArcaneStomper
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Everyone's WO is 3, huh?
Well when I get things like, "And everyone else is 3." Then yeah even the occasional ally or enemy tends to average out.
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Old 04-15-2012, 07:00 PM   Top  -  End  -  #9
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subscribng. will repost faction later
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Old 04-15-2012, 07:37 PM   Top  -  End  -  #10
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The Aztlan Hegemony

Territorial Claims: Mexico, Central America, Colombia

Enemy: The People's Republic of Caribbean
Ally: Spain

History:
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Old 04-15-2012, 08:55 PM   Top  -  End  -  #11
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The Canadian Federal Imperium

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Yay Canada.

Enemy: PRA
Ally: DUS
How long do turns last?
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Old 04-16-2012, 05:30 AM   Top  -  End  -  #12
Zethex
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Default Re: TW: Shades of War (OOC)

I still haven't fletched out my religion. Also, Is it to late to propose the Morrocan Emirates as my allies (Madagascar already is my enemy). At first I wanted to add the Caliphate I had written up but I get it that too many NPCs are hard to manage.
I also updated relations with other states on the 1-5 skala.

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Old 04-16-2012, 05:48 AM   Top  -  End  -  #13
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Can I have at least some general info on al these asian nations? I only know that some are allied to the Empire of the Resplendent sun and some are enemies. What is their government/society/technology like? Or should I learn that stuff purely by roleplaying and act as if my people are completly 100% ignorant of asian affairs?

Also, V.I.P.s
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Old 04-16-2012, 07:05 AM   Top  -  End  -  #14
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Portugal
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Edit: Do we get stats from Hades Pits starting next turn? Do we decide which elements we get? Do we decide which stats we gain from elements? How long the stat boost works?
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Last edited by Thelonius : 04-16-2012 at 07:19 AM.
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Old 04-16-2012, 08:56 AM   Top  -  End  -  #15
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Quote:
Originally Posted by hydroplatypus View Post
Yay Canada.

Enemy: PRA
Ally: DUS
How long do turns last?
6 months a turn.

Quote:
Originally Posted by Zethex View Post
Can I have at least some general info on al these asian nations? I only know that some are allied to the Empire of the Resplendent sun and some are enemies. What is their government/society/technology like? Or should I learn that stuff purely by roleplaying and act as if my people are completly 100% ignorant of asian affairs?

Also, V.I.P.s
Spoiler
I'm going to post the NPC summaries some time today.

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Edit: Do we get stats from Hades Pits starting next turn? Do we decide which elements we get? Do we decide which stats we gain from elements? How long the stat boost works?
Hades Pits produce new stats every turn. The elements are fluff, you can choose whichever ones you want and make sense for your country to be using to produce a certain stat.

What stat boost are you talking about?
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Old 04-16-2012, 10:53 AM   Top  -  End  -  #16
Zethex
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How do we know how many Hades Pits we have and how long do we have for a round in RL?
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Old 04-16-2012, 10:59 AM   Top  -  End  -  #17
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Originally Posted by Zethex View Post
How do we know how many Hades Pits we have and how long do we have for a round in RL?
Each faction gets 2.

I am initially going to set things for a week per turn. It will likely get pushed to two weeks as the game goes on, or if that's what everyone wants, but I'm hoping that the trimmed down stats will make EoTs easier for me to process.
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Old 04-16-2012, 12:18 PM   Top  -  End  -  #18
Zethex
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Do we already get Pit benefits in the first round or will you inform us?
Also (and this one is embarasing but I couldn't find any general rules for TW) what are EoTs and how do they function? This is my first TW and I also haven't actually studied concluded games any more than to be sure its something I want to do.

EDIT: I have another thing that confuses me. You were talking of the setting as Diesel Punk in the beginning but then you keep on mentioning Steam everywhere. Did you maybe mistake the two? Or else is it common or at least possible to make combustion motors running on Oblivion Shards? Also how small is a shard and can you also use it (and phlegentium) in dust form or even mix with a liquid to have it run through tubes? If yes, then that is where I will go with my research to balance out the fact that Kokytium is Anathema, Acherium is banned and all other elements are distrustedby my nation.

Sorry for asking so much .
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Last edited by Zethex : 04-16-2012 at 12:39 PM.
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Old 04-16-2012, 01:31 PM   Top  -  End  -  #19
ArcaneStomper
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Quote:
Originally Posted by Zethex View Post
Do we already get Pit benefits in the first round or will you inform us?
Also (and this one is embarasing but I couldn't find any general rules for TW) what are EoTs and how do they function? This is my first TW and I also haven't actually studied concluded games any more than to be sure its something I want to do.

EDIT: I have another thing that confuses me. You were talking of the setting as Diesel Punk in the beginning but then you keep on mentioning Steam everywhere. Did you maybe mistake the two? Or else is it common or at least possible to make combustion motors running on Oblivion Shards? Also how small is a shard and can you also use it (and phlegentium) in dust form or even mix with a liquid to have it run through tubes? If yes, then that is where I will go with my research to balance out the fact that Kokytium is Anathema, Acherium is banned and all other elements are distrustedby my nation.

Sorry for asking so much .
The pits give stats in the EoTs. Since there has not been EoT you won't recieve a benefit until next turn. It is assumed that past usage of the pits is what got your stats to where they are at start.

Yeah I really need to an EoT example to my starting rules template. Anyway the EoT is the End of Turn. An EoT report is a list of actions that you want your country to do. It general involves you giving one or more action for each stat.

For instance.
Spoiler



I admit diesel punk is a bit of misnomer. It was meant to evoke the setting difference between this and steampunk. Steampunk is more victorian and has in my opinion more of a lighter pulpy feel. Diesel punk is the next stage of technological advancement. It is grittier and more likely to have nasty wars in it. Which I think fits the tone of this game despite the fact that diesel is not actually used. Although it does exist. So if you really wanted to be a stickler you could develop actual diesel punk technology.

In the games history steam was the major driving force of industry for several centuries. Up until a few decades ago it was a steampunk setting. But then it was discovered how to split the shards apart. Which provided a new power source. The reason I mentioned steam constantly is that it is still a major power source. There are other ways to generate power from the elements of oblvivion, for instance mounting Styxium into an engine and manipulating such that its repellant forces turned an axle at high speeds, but the discovery of the elements is very recent so the world is still in the transistion phase between steampunk and dieselpunk, actually more like Souls-of-the-Damned-Punk, but that's a mouthful and requires me to go into a detailed explanation of this settings science. So dieselpunk works better.

Combustion engines require things to combust. Oblivion shards don't combust, although phlegentium does get super hot, so that's out. You could probably use it to augment a normal combustion engine though. But like I said above though there are other ways to power engines with shards than combustion.

In their standard below ground form Oblivion shards can vary from a few centimeters to meters in size. The most common output of the mines are shards approximately 2 meters in length. They can however be broken apart into smaller fragments. They can be ground into dust and delivered in a liquid. But they require certain conditions to actually heat up, otherwise they would burn up where you didn't want them to and that wouldn't very useful as a fuel source. I won't get into what condition those are, because I have no idea, but it basically entails making a small contained chamber which can then be heated. Making it possible to burn the oblvion while it was in open tubes, or even in the open entirely would be more difficult and require research.
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Old 04-16-2012, 05:13 PM   Top  -  End  -  #20
oblivion6
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@arcane: i never got the stats for russia PM'ed to me
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Old 04-16-2012, 05:32 PM   Top  -  End  -  #21
Zethex
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My questions seem never to stop...
Gameplay: Can I send civilians to colonize/influence unclaimed areas? If I choose to put military units to training do they still defend the area they are in and if yes, is there any benefit to keeping them vigilant and on patrol instead? Do I gain any Hades Pits by conquering neutral areas? Will you keep track of messages from one NPC to another? Is there any benefit to trade and commerce and how it is represented ingame?

Lore & worldbuilding & stuff: Is there any efficient way to propel ships/planes/hovercraft with more than propelers? Are normal Oblivion Shards technically just special coal and what are its benefits compared to petrol? Do walkers work on steampunk, hydraulics and suspension of disbelief or do you have a more elaborate idea behind it (I'm guessing there were already walkers before the discovery of the new elements potential)?

And the last questions to everyone: Is there any nation who actually "won" the first world war? I guess Madagascar and Atzlan kind of did, but Portugal for instance mentioned paying reparations and stuff. Anything in mind who they lost to?

If I am disrupting the game by asking too many details and I am supposed to just go with the flow and let stuff magically work on rule of cool please tell me. It wouldn't be my favorite thing to do but I am capable of doing fun stuff that way too.
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Last edited by Zethex : 04-16-2012 at 06:49 PM.
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Old 04-16-2012, 06:36 PM   Top  -  End  -  #22
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Canada although involved came out largely unchanged as most of the fighting took place in Europe. That being said they were devastated by the Seperation war, so they don't exactly have a great economy right now (represented as low research).
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Old 04-16-2012, 06:52 PM   Top  -  End  -  #23
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Quote:
Originally Posted by Zethex View Post
My questions seem never to stop...
Gameplay: Can I send civilians to colonize/influence unclaimed areas? If I choose to put military units to training do they still defend the area they are in and if yes, is there any benefit to keeping them vigilant and on patrol instead? Do I gain any Hades Pits by conquering neutral areas? Will you keep track of messages from one NPC to another?

Lore & worldbuilding & stuff: Is there any efficient way to propel ships/planes/hovercraft with more than propelers? Are normal Oblivion Shards technically just special coal and what are its benefits compared to petrol? Do walkers work on steampunk, hydraulics and suspension of disbelief or do you have a more elaborate idea behind it (I'm guessing there were already walkers before the discovery of the new elements potential)?

And the last questions to everyone: Is there any nation who actually "won" the first world war? I guess Madagascar and Atzlan kind of did, but Portugal for instance mentioned paying reparations and stuff. Anything in mind who they lost to?

If I am disrupting the game by asking too many details and I am supposed to just go with the flow and let stuff magically work on rule of cool please tell me. It wouldn't be my favorite thing to do but I am capable of doing fun stuff that way too.
Gameplay

Yes you can send colonists out, but what you get will be heavily determined by what's already there.

Training units do still defend an area, however units who are actually patrolling will negate the advantage of a surprise attack as well be able to catch smaller raids that might otherwise slip through.

You can gain Hades Pits that way. If the neutral area has a Hades Pit to begin with. You will have to do some initial exploration just to make that determination. After all if the Hades Pit was well established then it would probably be a power in its own right.

NPCs only rarely "talk" to each other. And usually only when I think there is something important enough that PCs with high enough espionage would want to intercept. They will however remember their relationships with other NPCs.

Lore

I point you to the description of styxium. Control can be a bit tricky, but forward movement is possible. Further refinement is probably required. Or you could just use propellers. No jets if that's what you're asking. Even in the real world that would be pushing it for this time period. There are rockets, but only early weapon prototypes. Nothing anyone but the craziest of pilots would want to strap on their vehicles.

Yes basically normal Oblivion can be thought of very long last, very high temperature coal, without any nasty pollution side effects. On its own its probably a toss up as to whether petrol or oblivion would be better. We do still use coal today in power plants and petrol in vehicles. The same distinction would probably apply to oblivion, but only if petroleum became well known. Which it probably won't since oblivion elements are considerably more useful. Both in pure power applications and in all their various other properties.

Walkers did not exist before the splitting of oblivion. Walkers are almost entirely based on the discovery of styxium, which allows gravity to be countered. And negating the kind of pressure and material strength problems that would otherwise make walkers impractical. As a result walkers in this setting are not slow and clumsy, they are quite fast and agile. They have to be or the tanks, which also exist, would displace them as the premier battlefield armor unit. Or at least that's what the walker proponents would have you believe. Early walker prototypes are still kind of slow and clumsy. Their steam engines don't lend themselves well to maneuverability. However the use of styxium engines in airships have given the lab boys some ideas for new engine types that could change that. (Technically I guess an internal combustion engine would also solve this problem, but again the whole petroleum thing never caught on in this world.)

Before the discovery of the new elements the most ubiquitous form of transportation were trains and steamships. There are railroads everywhere. Every town has its own miniature rail network for people to get around on. On the other hand non rail vehicles are rare. They did exist, but only in specialized forms for groups that needed to go places that tracks didn't extend to. And the new elements didn't really change that. The military uses walkers instead of steam tanks now, or at least the elite units do, but the civilians still use the railroads and trains that have served them for centuries.

As to who won. I'll leave that up to you guys. And go ahead and keep asking questions. It helps flesh out the background of the world.
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Old 04-16-2012, 06:59 PM   Top  -  End  -  #24
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i didnt necessarily win but i didnt lose either. i conquered a good portion of germany. austria hungary escaped me however
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Old 04-16-2012, 07:37 PM   Top  -  End  -  #25
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Given that the massive military power that is the PRA is sitting right below me I do in fact care about minor PRA messages. Trade, War, even something about the leaders pet dog is potentially valuable. Just keep the info flowing. I might see a use for something you would have said was useless.
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Old 04-16-2012, 07:39 PM   Top  -  End  -  #26
Zethex
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@oblivion6: If that is true you should discuss it with ArcaneStomper. There is a nation called Germania tht includes Germany and also Poland and still your Russian nation doesn't even border it.
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Old 04-16-2012, 07:40 PM   Top  -  End  -  #27
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Quote:
Originally Posted by hydroplatypus View Post
Given that the massive military power that is the PRA is sitting right below me I do in fact care about minor PRA messages. Trade, War, even something about the leaders pet dog is potentially valuable. Just keep the info flowing. I might see a use for something you would have said was useless.
Hah if you think I'm doing that for 17 NPCs you're crazy. Besides even PCs don't have that much message traffic.
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Old 04-16-2012, 07:45 PM   Top  -  End  -  #28
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Quote:
Originally Posted by oblivion6 View Post
i didnt necessarily win but i didnt lose either. i conquered a good portion of germany. austria hungary escaped me however
Quote:
Originally Posted by Zethex View Post
@oblivion6: If that is true you should discuss it with ArcaneStomper. There is a nation called Germania tht includes Germany and also Poland and still your Russian nation doesn't even border it.
I've given Russia a good bit of eastern Europe. However between the fact that you specifically said that you got turned back and because Russia is already quite large, I'm going to stop your borders there.
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Old 04-16-2012, 08:18 PM   Top  -  End  -  #29
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okay. no problem
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Old 04-16-2012, 08:32 PM   Top  -  End  -  #30
hydroplatypus
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Default Re: TW: Shades of War (OOC)

Quote:
Originally Posted by ArcaneStomper View Post
Hah if you think I'm doing that for 17 NPCs you're crazy. Besides even PCs don't have that much message traffic.
Not 17 NPCs, merely the PRA. That being said I understand if it becomes too much work.

And ya the lack of message traffic is interesting certainly.
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