So, Jon is dead. I'm not really surprised. As soon as I saw the elemental's initiative roll, I suspected that I was going to lose him. Didn't expect it quite so soon, though. That thing is mean.
Fatigue makes me wax philosophic and/or babble. If I've posted something strange and tangential, that is probably the cause. This entry would be an example.
So, Jon is dead. I'm not really surprised. As soon as I saw the elemental's initiative roll, I suspected that I was going to lose him. Didn't expect it quite so soon, though. That thing is mean.
It really is. Commiserations on your loss, and nice job being a hero and buying time for everyone.
I'm not so sure we should run. I mean, by all means let's get out of the bloody tunnel, but even if Psymple/Yarin is no longer playing, we have some heavy-hitters here. I'm pretty sure we can beat it down before it kills us, even if most of us are using natural attacks and taking burn damage. I really don't like the idea of running off into a forest with a giant fire elemental on our tail. It seems like in the long term, it's better to kill this thing and then find somewhere secure to rest, rather then run away with hell on our tails, and fall victim to attrition
I think our tactics depend a lot on whether Yarin is still here, as Yarin would be our main tank. I've got enough PSP's for one more energy blast; if Del'Old aims it for me, it'd probably hit. Then it's just a case of hurting it faster than it can hurt us, and finding somewhere to hole up and lick our wounds. Buy a few more rounds for Del'Old to plink away at it, I'll whack it a couple times, and then Ceres can bite it or squeeze it and it'll hopefully die quicker than she does.
__________________
Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Can Del'Old or other glove or gauntlet-like items aim rays and similar touch attacks for me, even if they've fired their own rays or Eldritch Blasts this round?
__________________
Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Also, sorry for triple post, but I keep forgetting to add bonuses. Can I just confirm active buffs:
Cat's Grace from Unit 42, +4 dex
Haste from Unit 42, extra attack, +1 ac, +1 attack
and Inspire Courage from Loralie the guitar, +1 attack, +1 damage?
__________________
Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Fatigue makes me wax philosophic and/or babble. If I've posted something strange and tangential, that is probably the cause. This entry would be an example.
Boo sorry for the brief sabatical guys, I had some crazy stuff going on, I wanted to post but I really didnt understand that last combat so... I didnt want to mess up! :(
Anyway I am back! Although not sure for how long... Yarin is on 55 hp and took 40hp dmg last turn! Not to mention Lightning heals him... So I cant heal myself xD
Woot!!!
Anyway He is about to take a new approach before dies!
Spontanious Inflict ftw!
Oh almost forgot...
Voluntary Will roll... Because he lost almost half his HP in a single round! (1d20+9)[27]
Lets see... Lets say
<10 = Scared
<15 = Realises hes mortal
<20 = Still thinks he might not die
>20 = Confident he is going to win >25 = Goes mental and doesnt even care about dying.
This should be interesting. I mean, we've had one casualty per encounter so far, and this one looks somewhat trickier than the other two. Go team lemming!
Fatigue makes me wax philosophic and/or babble. If I've posted something strange and tangential, that is probably the cause. This entry would be an example.
I can hit him with 4d8+11 dmg....
But I am only on +8 and his armour is 19... :|
So you need an 11 (exactly a 50% chance), you need a flanking buddy, or you need some other form of boost. That's... umm... actually about right for a team-oriented game, isn't it?
Quote:
Originally Posted by Psymple
Or I could go for 3d8+5... And only need 15...
Either way, next time he hits me I am gonna go from 43 hp to dead...
Bugger huh....
Even worse? I cant be healed! :D
Actually, I think we've still got a psion in the party, who demonstrated an energy power, and ALL the psion energy powers include the option of electricity. And I'm using transparency, for convenience.
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
So you need an 11 (exactly a 50% chance), you need a flanking buddy, or you need some other form of boost. That's... umm... actually about right for a team-oriented game, isn't it?
Actually, I think we've still got a psion in the party, who demonstrated an energy power, and ALL the psion energy powers include the option of electricity. And I'm using transparency, for convenience.
Hahah dont worry Jack I am not insulting your GMing!
I was just analysing my last action before I post it!
I want to make sure the last thing Yarin does before he dies is atleast a useful one! :D
Also the point to "cannot be healed" was meant less literally, in order for someone to keep Yarin alive whilst the Elemental attack him they would need to do 3x as much damage to me with lightning than the golem takes per turn...
No one in the party can do 120 dmg of lightning a turn so Yarin will deffinately die this fight! :P
But thats ok! :)
I am still gonna wait before I post I am pretty sure I am really late in the initiative so... Dont wanna post first if I am going to be acting last.
I am still gonna wait before I post I am pretty sure I am really late in the initiative so... Dont wanna post first if I am going to be acting last.
Variant of group initiative; all opponents go on the same count, all players go between opponent action ticks. I resolve things in post-order. The only time it's not a full group initiative is the first round - anyone who rolled higher than the opponents goes before them, then the opponents go, then all players go, then the opponents go, then all players go, then the opponents go, then all players go (if the battle lasts that long).
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Ahh, crap. We're totally going to get schooled. I thought Yarin was a lot more resistant to fire than that. This damn thing can kill one of us every two rounds, and we can't do enough damage fast enough.
Okay, new plan. I'll throw Ceres down to distract: Yarin is slow, and is going to need a couple rounds of x4 movement running to get out of it's line of sight. Otherwise, it'll probably choose to go after her. Ceres can regenerate her body if she dies, assuming the thing chases us rather than staying to melt the staff. The rest of us can either dart away with Haste, or get on my horse and ride out. We'll try to lead the elemental away from the forest, and I'll double back to pick up Jon's body and magic item. Tomorrow, I can use Energy Rays to heal Yarin, and to teach that elemental some manners, if it's still around and hunting us.
That way, Yarin can escape with the rest of us, and we don't take any more permanent deaths. Sound good?
__________________
Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Variant of group initiative; all opponents go on the same count, all players go between opponent action ticks. I resolve things in post-order. The only time it's not a full group initiative is the first round - anyone who rolled higher than the opponents goes before them, then the opponents go, then all players go, then the opponents go, then all players go, then the opponents go, then all players go (if the battle lasts that long).
I know but I feel bad posting either side of the DM... It feels like I am rushing things along and I dont like to do that! :)
Also its nice to see what people are doing to do...
Quote:
Originally Posted by SlyJohnny
Ahh, crap. We're totally going to get schooled. I thought Yarin was a lot more resistant to fire than that. This damn thing can kill one of us every two rounds, and we can't do enough damage fast enough.
Okay, new plan. I'll throw Ceres down to distract: Yarin is slow, and is going to need a couple rounds of x4 movement running to get out of it's line of sight. Otherwise, it'll probably choose to go after her. Ceres can regenerate her body if she dies, assuming the thing chases us rather than staying to melt the staff. The rest of us can either dart away with Haste, or get on my horse and ride out. We'll try to lead the elemental away from the forest, and I'll double back to pick up Jon's body and magic item. Tomorrow, I can use Energy Rays to heal Yarin, and to teach that elemental some manners, if it's still around and hunting us.
That way, Yarin can escape with the rest of us, and we don't take any more permanent deaths. Sound good?
Erm...
Even if Yaren tried to run away he couldnt, AoO and a charge would kill him in a second...
Also he sorta "passed" my voluntary will save a little too well, he doesnt even care about dying it seems.... :P
I dont think much can be done about Yarins dimise! :P
But he will go down fighting!!!
Feel free to run away if you like whilst he dies!
Johnny may be about to do something stupid, I still cant decide if bull would let him or not... xD
I wouldn't consign Yarin to the creepy golem's knackers yard just yet! You can Withdraw to get out of range of it's full attack without provoking an AoO, and there's a good chance you'd survive a solitary Charge attack, even if the GM rules both that the fire elemental ignores Ceres asa target and that she doesn't obstruct an area until she's fully transformed.
By all means, if you want a new character then go for it, but we can totally all survive this by my estimation. You can get out of sight, and the rest of us can outrun it. Tomorrow, I'll heal you with electricity, and we can plot our revenge. Your call!
__________________
Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Ahh, crap. We're totally going to get schooled. I thought Yarin was a lot more resistant to fire than that. This damn thing can kill one of us every two rounds, and we can't do enough damage fast enough.
Okay, new plan. I'll throw Ceres down to distract: Yarin is slow, and is going to need a couple rounds of x4 movement running to get out of it's line of sight. Otherwise, it'll probably choose to go after her. Ceres can regenerate her body if she dies, assuming the thing chases us rather than staying to melt the staff. The rest of us can either dart away with Haste, or get on my horse and ride out. We'll try to lead the elemental away from the forest, and I'll double back to pick up Jon's body and magic item. Tomorrow, I can use Energy Rays to heal Yarin, and to teach that elemental some manners, if it's still around and hunting us.
That way, Yarin can escape with the rest of us, and we don't take any more permanent deaths. Sound good?
Just a small note - you don't need to come pick up Jon's body and Zerash. Zerash can alter self into a large animated object (maybe one with wheels) and then go after you himself, carrying Jon.
I wouldn't consign Yarin to the creepy golem's knackers yard just yet! You can Withdraw to get out of range of it's full attack without provoking an AoO, and there's a good chance you'd survive a solitary Charge attack, even if the GM rules both that the fire elemental ignores Ceres asa target and that she doesn't obstruct an area until she's fully transformed.
By all means, if you want a new character then go for it, but we can totally all survive this by my estimation. You can get out of sight, and the rest of us can outrun it. Tomorrow, I'll heal you with electricity, and we can plot our revenge. Your call!
Pretty sure I cant withdraw due to its AoO range being more than just the square I am stood in.
I am within 10 feet of it to attack, it can attack 15 feet so I cannot withdraw without taking an AoO...
Also Yarin is Slowed, fire damage slows flesh golems, so I cant make a full round action and thus couldnt withdrawa anyway.
Sadly for you all, this thing has Combat Reflexes and a good dexterity score. Looks like it can make 8 AoO's a round, if I'm calculating correctly. I don't think you're going to overwhelm it that way....
Quote:
Originally Posted by Psymple
Pretty sure I cant withdraw due to its AoO range being more than just the square I am stood in.
I am within 10 feet of it to attack, it can attack 15 feet so I cannot withdraw without taking an AoO...
Also Yarin is Slowed, fire damage slows flesh golems, so I cant make a full round action and thus couldnt withdrawa anyway.
It's "A magical attack that deals cold or fire damage" that slows flesh golems. This is mundane fire, it just burns you.
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Last edited by Jack_Simth : 04-19-2012 at 05:25 PM.
Sadly for you all, this thing has Combat Reflexes and a good dexterity score. Looks like it can make 8 AoO's a round, if I'm calculating correctly. I don't think you're going to overwhelm it that way....
It's "A magical attack that deals cold or fire damage" that slows flesh golems. This is mundane fire, it just burns you.
Fair does still moot point, If I withdraw it gets an attack of oppertunity, if it has been making clever 5f steps towards me each round it gets 2 attacks of oppertunity if I try withdraw...
Fair does still moot point, If I withdraw it gets an attack of oppertunity, if it has been making clever 5f steps towards me each round it gets 2 attacks of oppertunity if I try withdraw...
It's got an Int of 6. Clever doesn't have anything to do with it. If all'y'all run away, it'll probably get distracted by the forest and just set everything in sight on fire.
Oh, and... is Johnny on the ground bleeding out at -5 and probably on fire, or is Johnny on a spooked horse bleeding out at -5 and probably on fire? There's a chance of falling out of the saddle when one goes unconscious... did you spring for the military saddle? Also: Reflex saves (yes, Johnny can make a reflex save even though the hit renders him unconscious).
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Last edited by Jack_Simth : 04-19-2012 at 06:09 PM.
It's got an Int of 6. Clever doesn't have anything to do with it. If all'y'all run away, it'll probably get distracted by the forest and just set everything in sight on fire.
Oh, and... is Johnny on the ground bleeding out at -5 and probably on fire, or is Johnny on a spooked horse bleeding out at -5 and probably on fire? There's a chance of falling out of the saddle when one goes unconscious... did you spring for the military saddle? Also: Reflex saves (yes, Johnny can make a reflex save even though the hit renders him unconscious).
I am actually still dreading to look at just how dead both of them are tbh Jack! xD
I expected one of them to get killed... not both!!! xD
Ahhh well! xD
Wait, what is the range on th emagic item's innate charm powers again? Is it as normal or touch only? know it was stated at one point, but I forget. Because if it can be used at range, then I can be of more use than simply spamming my measly 3d6 eldritch blast.
Fatigue makes me wax philosophic and/or babble. If I've posted something strange and tangential, that is probably the cause. This entry would be an example.
Wait, what is the range on th emagic item's innate charm powers again? Is it as normal or touch only? know it was stated at one point, but I forget. Because if it can be used at range, then I can be of more use than simply spamming my measly 3d6 eldritch blast.
Range is "It must have you equipped" by whatever definition would normally go with the item. A cloak must be worn, a weapon must be in hand, a shield must be on the arm, an ioun stone needs to be orbiting the target, and so on. Save DC is also unusual - your Ego score (which is usually going to be quite low).
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Fatigue makes me wax philosophic and/or babble. If I've posted something strange and tangential, that is probably the cause. This entry would be an example.
I didn't bother to make a Reflex save; I figure metal probably doesn't catch on fire, and either way, the burn damage would never deal enough to bypass Adamantine's hardness.