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Old 04-18-2012, 01:10 PM   Top  -  End  -  #61
Welknair
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Default Re: [Welknair Update/Game Idea] Fourth Land

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Note I said "Do not watch the second video."
At least read the Bit on in on the High octane nightmare fuel page first. Then you won't be off guard.
I've read the page prior, I don't remember why though..


5 down, 1 to go! /vagueprogress
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Old 04-18-2012, 03:24 PM   Top  -  End  -  #62
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Well, since Gravity and Time are conveyed by manipulate-able matter.. I think he may be able to come up with some very bizarre things.

"Well as long as we're in the bubble, we get three actions for every one they get out there. So I just need to move all of the 11th that we gathered into this stone, and throw it out over the group. I'll hold onto everyone's weapons in the meantime, keeping them safe with my weaker 11th stone. The one we chuck will have a larger radius, so it should be able to get the guard's weapons, but not affect our own. So, 5 rounds for one of theirs.. I should have the stones ready in 6. You guys can cover me 'till then, right?"

Thinking he'll be something like Shaper/The Forge/Inventive or something like that. I haven't done too much about the Second and Third Tier shapes just yet.
Ok, then.

I'll take him as a challenge.

WHO CAN BE MORE ABUSIVE.

Tell him he's on.
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Old 04-18-2012, 03:56 PM   Top  -  End  -  #63
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Default Re: [Welknair Update/Game Idea] Fourth Land

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Ok, then.

I'll take him as a challenge.

WHO CAN BE MORE ABUSIVE.

Tell him he's on.
Dude, I'm already designing a method of omniscience. I know little of the rules and I'm already on the verge of Omniscifer level tricks.
I also have an idea for a gun that chronofrags people.
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Old 04-18-2012, 04:27 PM   Top  -  End  -  #64
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Default Re: [Welknair Update/Game Idea] Fourth Land

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Note I said "Do not watch the second video."
At least read the Bit on in on the High octane nightmare fuel page first. Then you won't be off guard.
Too late. I click links first, read posts later..

Is it a bad thing the video didn't faze me at all?
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Old 04-18-2012, 04:50 PM   Top  -  End  -  #65
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Dude, I'm already designing a method of omniscience. I know little of the rules and I'm already on the verge of Omniscifer level tricks.
I also have an idea for a gun that chronofrags people.
>.>
<.<

Yeah, I'm not falling for it.

Bring it out on the court, playa.
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Old 04-18-2012, 05:01 PM   Top  -  End  -  #66
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Default Re: [Welknair Update/Game Idea] Fourth Land

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>.>
<.<

Yeah, I'm not falling for it.

Bring it out on the court, playa.
I myself know jojolagger personally, and while I don't know you well enough to compare, I would advise you to be cautious. If he says he can chronofrag something, I don't want to be in the same timestream as it. He's come up with crazy hairbrained schemes before, and they usually work.
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Old 04-18-2012, 05:06 PM   Top  -  End  -  #67
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I myself know jojolagger personally, and while I don't know you well enough to compare, I would advise you to be cautious. If he says he can chronofrag something, I don't want to be in the same timestream as it. He's come up with crazy hairbrained schemes before, and they usually work.
The gun doesn't chronofrag the normal way of putting the bullet in them through time, but instead pulls part of them away in time. Tearing them across the 4th dimension.

The bullet has a very small and fast time field, so where ever it hits goes through time faster than the rest of them, tearing that bit out of them. Note that the gun must be able to cancel this out, which actually results in a faster bullet.
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Old 04-18-2012, 10:39 PM   Top  -  End  -  #68
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Default Re: [Welknair Update/Game Idea] Fourth Land

Why make a chronofrag gun when you can have a grenade that causes the animating principle to fall out of your enemy's body?

(Alter how gravity, Fourth, and structural elements interact; fun times occur.)
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Old 04-18-2012, 10:43 PM   Top  -  End  -  #69
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Default Re: [Welknair Update/Game Idea] Fourth Land

It kinda says something about our culture that the first reaction to a new system of rules is using to to make things explode in previously impossible ways.
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Old 04-18-2012, 10:47 PM   Top  -  End  -  #70
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Why make a chronofrag gun when you can have a grenade that causes the animating principle to fall out of your enemy's body?
Because it's likely easier to fix a lack of animating principle than it is to stitch something back together when it's separated through time.

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It kinda says something about our culture that the first reaction to a new system of rules is using to to make things explode in previously impossible ways.
In all fairness, I went for omniscience first. Once I exhausted the work I could do towards that front with my current amount of info, then I moved on to blowing stuff up.
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Old 04-18-2012, 10:53 PM   Top  -  End  -  #71
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Default Re: [Welknair Update/Game Idea] Fourth Land

Man, jojo, I am never nominating you for divinity, ever. At least not until you've shown you can avoid going batcrap mad with power.
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Old 04-18-2012, 11:03 PM   Top  -  End  -  #72
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Man, jojo, I am never nominating you for divinity, ever. At least not until you've shown you can avoid going batcrap mad with power.
If you're the one controlling who gets divinity, we have bigger problems.
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Old 04-18-2012, 11:06 PM   Top  -  End  -  #73
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If you're the one controlling who gets divinity, we have bigger problems.
Geeze, I said nominate. This is definitely the kind of thing that shouldn't be up to one person/being/thing. I will, however, put a good word in for you with the boss.
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Old 04-18-2012, 11:51 PM   Top  -  End  -  #74
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Default Re: [Welknair Update/Game Idea] Fourth Land

...I cannot express in words how awesome you guys are.
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Old 04-19-2012, 08:50 AM   Top  -  End  -  #75
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Default Re: [Welknair Update/Game Idea] Fourth Land

Is it wrong that I've already developed methods of teleportation, perpetual motion and cold fusion?
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Old 04-19-2012, 10:12 AM   Top  -  End  -  #76
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Is it wrong that I've already developed methods of teleportation, perpetual motion and cold fusion?
I did perpetual motion using troll physics.
Cold fusion? Does that even work in this setting?
Also, Teleportation? I'm not seeing any way to actually have instantaneous travel.
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Old 04-19-2012, 10:44 AM   Top  -  End  -  #77
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Default Re: [Welknair Update/Game Idea] Fourth Land

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I myself know jojolagger personally, and while I don't know you well enough to compare, I would advise you to be cautious. If he says he can chronofrag something, I don't want to be in the same timestream as it. He's come up with crazy hairbrained schemes before, and they usually work.
Honestly, I will admit to inferiority. I just won't do so until I actually see the system. Apparently I'm not good enough at inferences to get enough out of the system to use it.

We'll see what little I can do once I actually have rules in front of me.

That said, I can already think of some alchemy basics.
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Old 04-19-2012, 11:23 AM   Top  -  End  -  #78
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I did perpetual motion using troll physics.
Cold fusion? Does that even work in this setting?
Also, Teleportation? I'm not seeing any way to actually have instantaneous travel.
I've been doing some pondering of these things myself.

Perpetual motion shouldn't be too difficult, especially abusing 11th a bit. (I hope we all know what that is by now)

Cold fusion.. I said earlier that there were no molecules.. What exactly are you fusing?

Teleportation? I'm really curious what you're thinking of for that one.

Jojolagger - Chronofragging sounds scary as heck. I may actually want to make a D&D PrC or something based on the idea... However, in Fourthland beings are cohesive beings, not composed of smaller particles. I think in general, 11th would affect the entirety of any being that is at least half within the field. And it is worth noting that Fourth works a deal differently than the rest. For example, you can't use 7th to move it around.

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That said, I can already think of some alchemy basics.
Ohhhh yeah. Alchemy is going to be pretty big here.
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Old 04-19-2012, 12:29 PM   Top  -  End  -  #79
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Default Re: [Welknair Update/Game Idea] Fourth Land

Ah. Missed the no molecules. Teleportation was easy. It just followed a logical chain of manipulating space-time through matter/gravity manipulation. Technically, it's not so much teleportation as it is moving the entire universe so that object ends up where you want it. Though you can also move the object itself.

It's just more fun the first way.
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Old 04-19-2012, 03:10 PM   Top  -  End  -  #80
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Ah. Missed the no molecules. Teleportation was easy. It just followed a logical chain of manipulating space-time through matter/gravity manipulation. Technically, it's not so much teleportation as it is moving the entire universe so that object ends up where you want it. Though you can also move the object itself.

It's just more fun the first way.
I'm not entirely sure how that is supposed to work, but I will be very impressed if you pull it off.



Progress: 6 of 6, 1 of 3. And I had some ideas for a subsystem which I think you guys will like very, very much.
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Old 04-19-2012, 03:15 PM   Top  -  End  -  #81
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Default Re: [Welknair Update/Game Idea] Fourth Land

So I can't force the Fourth and the Seventh in someone's body to interact, thus making the Fourth... fall out?

Also, does the Law of Conservation of Energy still exist in this universe; otherwise, there are evil, evil, EVIL things we can do.

But yeah, since I only know of 3 component Energies (Fourth (Lifeforce), Seventh (Gravity), and Eleventh (Time) (I assigned those numbers at random; I'll get the terminology correct once I have my toolbox.)), I can already pull of cryogenics, if necessary (Remove Eleventh from the area; therefor, they just go through time as slow as hell), and I'm pretty sure I can pull off Crack the Sky (Exalted charm where you toss someone miles, for massive amounts of pain; you can do it through pure manipulation of Seventh, especially if there are any ways to lock someone's ability to change their gravitational direction. This is a party trick, by the way.)

Oh, and I'll also need to know if any of Newton's Laws still exist in game, and how "strongly" they apply.

Also, just for ****s and giggles, if we can figure out a method of converting energies into other energies, I totally have a method to duplicate the Event Horizon of a black hole (convert 11th into 7th).

I can pull of practically instantaneous travel (Welknair gave some hints about how you can potentially affect a part of an object; just move the 11th from every creature inside to the "ship" they are sitting in, and have some sort of AI (Eh, just fill it with 4th, that should do it) move the ship; the people riding barely experience any time passing, while the ship is moving hella fast.)

Oh, before I forget... is Distance an energy?
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Old 04-19-2012, 06:17 PM   Top  -  End  -  #82
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I can already pull of cryogenics, if necessary (Remove Eleventh from the area; therefor, they just go through time as slow as hell)
Cryo is cold... Chronogenics would be a better term.
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I'm pretty sure I can pull off Crack the Sky (Exalted charm where you toss someone miles, for massive amounts of pain
use 7th and 11th so they get throw about without time to react.
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method of converting energies into other energies, I totally have a method to duplicate the Event Horizon of a black hole (convert 11th into 7th).
I want this too. Even it is is needlessly complex.
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I can pull of practically instantaneous travel (Welknair gave some hints about how you can potentially affect a part of an object; just move the 11th from every creature inside to the "ship" they are sitting in, and have some sort of AI (Eh, just fill it with 4th, that should do it) move the ship; the people riding barely experience any time passing, while the ship is moving hella fast.)
True, but a similar vehicle with weapons would be more than sufficient to counter it.

Also, Regarding chronofragging: oh well, It still acts as an effective stun lock weapon, but reducing their turns compared to our turns.

@travellog Thought of that for teleportation, but that level of manipulation can likely be used far more effectively.
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Old 04-19-2012, 07:01 PM   Top  -  End  -  #83
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@travellog Thought of that for teleportation, but that level of manipulation can likely be used far more effectively.
Naturally. But I've got to keep some secrets don't I?
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Old 04-19-2012, 07:33 PM   Top  -  End  -  #84
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Default Re: [Welknair Update/Game Idea] Fourth Land

Welknair, I hope you're proud of yourself. You're about to unleash several madmen with plans of world discombobulation and maybe the power to do it onto an innocent setting.
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Old 04-19-2012, 08:12 PM   Top  -  End  -  #85
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Default Re: [Welknair Update/Game Idea] Fourth Land

An untouched setting even!

After the play test I think you can consider it roughed up. I just hope I survive with all my mental faculties.
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Old 04-19-2012, 08:41 PM   Top  -  End  -  #86
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Default Re: [Welknair Update/Game Idea] Fourth Land

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Cryo is cold... Chronogenics would be a better term.
True... plus that sounds cooler.
use 7th and 11th so they get throw about without time to react.
That's what I was thinking.
I want this too. Even it is is needlessly complex.
Yes, that would be remarkably sweet; especially once we find out about more energies
True, but a similar vehicle with weapons would be more than sufficient to counter it.
That's why we build weapons on it first.
I, for one, am waiting for the other energies; imagine a Structure gun, that just removes the structural Energy from your enemy...
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Old 04-20-2012, 01:16 PM   Top  -  End  -  #87
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Default Re: [Welknair Update/Game Idea] Fourth Land

Hm.

Life, Time, Gravity. 4, 11, 7.

My new project: making a Tardis and a Time Lord.
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Old 04-20-2012, 01:41 PM   Top  -  End  -  #88
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Of course, this leads to an obvious joke involving 7-11. "You sell what?"
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Old 04-20-2012, 01:49 PM   Top  -  End  -  #89
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Of course, this leads to an obvious joke involving 7-11. "You sell what?"
Yeah, i was gonna leave that.

BUT NOT ANYMORE!

I wonder which one's magnetism.
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Old 04-23-2012, 12:32 AM   Top  -  End  -  #90
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Been away due to RL for the last couple of days, hence the lack of thread-attendance.

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Welknair, I hope you're proud of yourself. You're about to unleash several madmen with plans of world discombobulation and maybe the power to do it onto an innocent setting.
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An untouched setting even!

After the play test I think you can consider it roughed up. I just hope I survive with all my mental faculties.
I'm am officially afraid of this game.

Copyright: We're working on it. Didn't get it done this weekend, but I learned a deal and we're in the process.

Physics: Real-world physics can be assumed to generally apply here. Just keep in mind the lack of atoms. Pretty much, they work except where otherwise noted.

Energies: 7th is NOT gravity. I actually think I forgot to drop the hint for that one.

"On the first day of Fourthland, Welknair gave to me...... Structure to hold me together."


Other stuff: I've done a lot of work. In addition to a lot of work on the class-y things, I've added a few more tricks that characters can pick up that are specifically geared towards players like you. Why I'm doing this, I'm not sure, since it will only cause strife for me later. Maybe I'm insane. It'd explain a deal.
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