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D&D 3e/3.5e/d20 The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).

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Old 04-23-2012, 09:25 PM   Top  -  End  -  #31
Big Fau
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Join Date: May 2011
Default Re: Arson.

Quote:
Originally Posted by Lateral View Post
While that would be sweet and awesome and totally ridiculous, I don't think my DM will go for letting me just craft thermite.

...Wait a minute, wait a minute. I can use Psionic Minor Creation, which means I basically have an infinite supply of nonliving vegetable matter products so long as I can craft it or whatever. Thermite isn't vegetable matter, but there's gotta be something that's highly explosive that would qualify. Any ideas?
Take a note out of Fight Club and make napalm out of soap?
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Old 04-23-2012, 09:32 PM   Top  -  End  -  #32
jaybird
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Join Date: Apr 2011
Default Re: Arson.

Quote:
Originally Posted by Lateral View Post
...Wait a minute, wait a minute. I can use Psionic Minor Creation, which means I basically have an infinite supply of nonliving vegetable matter products so long as I can craft it or whatever. Thermite isn't vegetable matter, but there's gotta be something that's highly explosive that would qualify. Any ideas?
All petroleum products are technically vegetable matter.

Also, you may have been the first PC ever who needed HELP burning things down
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Old 04-23-2012, 10:09 PM   Top  -  End  -  #33
Lateral
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Default Re: Arson.

Oh, it's not that I can't burn things down, it's just I wanted a more efficient way of doing it than covering things with fifty-odd pounds of oil, which I'd have to lug around everywhere. Using PMI to create large amounts of it is much easier, so now I'm really looking for ways to create reliable explosions rather than just fire.
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Old 04-23-2012, 10:17 PM   Top  -  End  -  #34
Doughnut Master
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Default Re: Arson.

You could also investigate ways of making Greek Fire. That'll really mess up someone's day.
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Old 04-23-2012, 10:21 PM   Top  -  End  -  #35
Hylas
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Join Date: Feb 2012
Default Re: Arson.

Quote:
Originally Posted by jaybird View Post
Also, you may have been the first PC ever who needed HELP burning things down
There should be a god of adventuring and fire.

DOMAIN
Adventuring and Fire
All clerics of Adventuring and Fire have UMD on their skill list.

Domain Spells
0) Ignite
Evocation [fire]
Casting time 1 Standard Action
Components V DF
Range Close (25ft + 5ft/2 levels)
Duration
Saving Throw Fortitude Negates (Object), Spell Resistance
Start any kind of fire that can be lit with a match.

1) Lesser Fire Bolt
Evocation [fire]
Casting time 1 Standard Action
Components V S
Range Close (25ft + 5ft/2 levels)
Saving Throw Reflex Half, Spell Resistance
Deals 1d4 daWizard per level up to a maximum of 5d4 at 5th level.

2) Burning Ring of Fire
Conjuration [fire]
Casting time 1 Standard Action
Components V S DF
Range Self
Saving Throw Reflex Half
Creates a 10ft radius ring of fire that neither harms you nor your equipment. Deals 1d6+1 damage per level up to a maximum of 5d6+5 at 5th level.

3) Power Word: Monty Python
Conjuration [summoning]
Casting time 1 Move action
Components V
Range Self
Duration Instantaneous
Saving Throw Will (negates)
With a single word, you can create a castle, which is only a model, summon a black knight as summoner monster III, consume the party bard, or other similar effect. A will save is granted to the DM to immediately shut you down, causing the spell to be wasted.

4) Consume Orphanage
Evocation [fire]
Casting time 1 minute
Range Close (25ft + 5ft/2 levels)
Components V S M (an orphanage containing no fewer than 20 orphans at the time of casting)
Duration Instantaneous
Saving Throw Fortitude Negates (Object), Spell Resistance
Starts a magical fire in an orphanage that can not be put out with mundane means. The fire will continue to burn until it runs out of fuel or is put out with a dispel magic or similar effect.

5) Delayed Consume Orphanage
As Consume Orphanage but the effect can be delayed up to 7 days, chosen at the time of casting.

9) When your only tool is fire, everything looks like an orphanage
Transmutation [fire]
Casting time 1 hour
Components V S DF M - Mountain Dew and Cheetos totaling 1000g
Range 1000 miles
No saves
All orphanages within the spell range are transformed instantly into a mighty pyre, as a sign of your adventuring prowess.


Okay, so I started to get bored after a while there.
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Old 04-23-2012, 10:43 PM   Top  -  End  -  #36
Knaight
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Join Date: Aug 2008
Default Re: Arson.

Quote:
Originally Posted by Lateral View Post
Oh, it's not that I can't burn things down, it's just I wanted a more efficient way of doing it than covering things with fifty-odd pounds of oil, which I'd have to lug around everywhere. Using PMI to create large amounts of it is much easier, so now I'm really looking for ways to create reliable explosions rather than just fire.
PMI seems like it would be perfectly capable of creating it in aerosol form, which is explosive. Also, ethanol and methanol are both plant products, and are just as viable as plant based oils - plus, they can burn very quickly.
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Old 04-23-2012, 11:38 PM   Top  -  End  -  #37
kardar233
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Join Date: Apr 2011
Default Re: Arson.

Quote:
Originally Posted by Ravens_cry View Post
Thermobaric explosives, my favourite!
In several threads I've talked about ways to make FAEs out of Oil and a few low-level Wizard spells. It's quite entertaining.
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Old 04-23-2012, 11:52 PM   Top  -  End  -  #38
NNescio
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Join Date: Mar 2011
Default Re: Arson.

Quote:
Originally Posted by Knaight View Post
PMI seems like it would be perfectly capable of creating it in aerosol form, which is explosive. Also, ethanol and methanol are both plant products, and are just as viable as plant based oils - plus, they can burn very quickly.
Alternatively, distilled pine resin. No chemistry required, and has a lower autoignition temperature (but a higher flash point, so vaporisation is harder). Alternatively, if trace byproducts are kosher, try apple gas or rocket fuel.
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Last edited by NNescio : 04-24-2012 at 12:22 AM.
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Old 04-24-2012, 12:34 AM   Top  -  End  -  #39
Ravens_cry
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Join Date: Sep 2008
Default Re: Arson.

Quote:
Originally Posted by kardar233 View Post
In several threads I've talked about ways to make FAEs out of Oil and a few low-level Wizard spells. It's quite entertaining.
Details, my good chum, details.
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Raven_Cry's comments often have the effects of a +5 Tome of Understanding
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Old 04-24-2012, 01:22 AM   Top  -  End  -  #40
kardar233
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Join Date: Apr 2011
Default Re: Arson.

Quote:
Originally Posted by Ravens_cry View Post
Details, my good chum, details.
You'll need a Wizard of at least 7th-level, a metric ton (literally or figuratively) of oil and some big guy with Flight, maybe a dragon or similar. Optimally, the spells you'll want are Forcewave, Energy Resistance, Body of the Sun and a method of flight. You'll need to put Body of the Sun on a Contingency, triggered off your Forcewave cast.

Step 0: Have Energy Resistance and your method of flight going, and the Body of the Sun contingency up.
Step 1: Ready an action to cast Forcewave when the falling oil gets just past you.
Step 2: Get your big guy to fly above you, holding the oil. Optimally you should use a Bag of Holding that you just invert, or even better use Telekinesis to shape it into a sphere, but if pressed you could just make a sling and drop it for less effectiveness.
Step 3: Drop the oil. The oil falls past you in an approximately spherical formation, and your readied Forcewave goes off right before it passes you. The Forcewave disperses the oil in a teardrop shape (due to air resistance) and then the Body of the Sun contingency goes off. The oil ignites sequentially outwards from the point of the teardrop at you.
Step 4: ?????
Step 5: You have just delivered history's first intentional thermobaric explosion. You get all the profit.
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Old 04-24-2012, 01:46 AM   Top  -  End  -  #41
Ravens_cry
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Join Date: Sep 2008
Default Re: Arson.

*strokes chin*
Hmmm, I like the way you think.
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Raven_Cry's comments often have the effects of a +5 Tome of Understanding
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Old 04-24-2012, 02:14 AM   Top  -  End  -  #42
kardar233
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Join Date: Apr 2011
Default Re: Arson.

Quote:
Originally Posted by Ravens_cry View Post
*strokes chin*
Hmmm, I like the way you think.
I'd say I should start a signature now, though I should keep from being too self-aggrandizing in it. Mind being its first resident?
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Old 04-24-2012, 02:23 AM   Top  -  End  -  #43
Ravens_cry
Titan in the Playground
 
 
Join Date: Sep 2008
Default Re: Arson.

Quote:
Originally Posted by kardar233 View Post
I'd say I should start a signature now, though I should keep from being too self-aggrandizing in it. Mind being its first resident?
Not at all, what else are they for?
*points at own signature inconspicuously*
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Raven_Cry's comments often have the effects of a +5 Tome of Understanding
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Old 04-24-2012, 02:30 AM   Top  -  End  -  #44
kardar233
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Join Date: Apr 2011
Default Re: Arson.

You've been here four years. Rank hath its privileges. So does general badassery, in many cases.
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Old 04-24-2012, 02:36 AM   Top  -  End  -  #45
Ravens_cry
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Join Date: Sep 2008
Default Re: Arson.

Quote:
Originally Posted by kardar233 View Post
You've been here four years. Rank hath its privileges. So does general badassery, in many cases.
Then what's stopping you?
I see no reason why if I can put up such a braggadocio quote that yours should not fit.
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Raven_Cry's comments often have the effects of a +5 Tome of Understanding
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Old 04-24-2012, 02:42 AM   Top  -  End  -  #46
Calanon
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Default Re: Arson.

Quote:
Originally Posted by Ravens_cry View Post
Not at all, what else are they for?
*points at own signature inconspicuously*
My Portfolio sense triggered when someone clicked to the link in that signature
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