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Old 04-22-2012, 01:23 PM   Top  -  End  -  #271
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

High-level, Truenamers actually catch up, due to gate.
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Old 04-23-2012, 03:52 AM   Top  -  End  -  #272
Carr0t
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Default Re: [OOC] Malachei's Red Hand of Doom

Also Spot (1d20+15)[28]
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Gabriel Strazza - Malachei's Red Hand of Doom
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Old 04-23-2012, 06:22 AM   Top  -  End  -  #273
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

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Old 04-23-2012, 09:45 PM   Top  -  End  -  #274
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Thank you for the heads-up, Gabriel.

It's good to roll high when it counts. That Seek the Sky wasn't Extended like the last one, so it'll only last 5 rounds instead of 10. That said, 5 round should be more than enough time to blast/shoot the dragon to death, and even if it lands on the cliff where it can reach us the sheer weight of actions we have should be enough to end the fight.
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Old 04-24-2012, 01:02 AM   Top  -  End  -  #275
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Heh, cool. :)

I'm not entirely sure about 'dragon placement' though. If the dragon is above the gorge, then he'll just fall away again - which would be sub-optimal as we want to take it out.

... maybe there's a way to specify that it should be (and stay) in range (somehow)?
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Old 04-24-2012, 01:21 AM   Top  -  End  -  #276
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Tashalar View Post
Heh, cool. :)

I'm not entirely sure about 'dragon placement' though. If the dragon is above the gorge, then he'll just fall away again - which would be sub-optimal as we want to take it out.

... maybe there's a way to specify that it should be (and stay) in range (somehow)?
Depending on its angle of approach, it should fall either onto land on next to the river. That said, we let it float away last time; even if it falls into the river again, we'll be able to concentrate fire (the casters/archers especially).
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Old 04-24-2012, 02:27 PM   Top  -  End  -  #277
Ladorak
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Default Re: [OOC] Malachei's Red Hand of Doom

Two plans of action:

1.) We throw it back in the water and take pot shots. It's a good plan but that thing can swim fast and I'm fairly sure Gabriel is the only one with the capacity to hit it from that range.

2.) We wait until it comes close and then hit it with another No-Fly Zone?(Yes I'm calling it that from now on). My health isn't tremendous right now, nor am I the only one. We have to draw it in without allowing it to breath weapon a mass of us or isolate any of us and then swamp the damn thing with actions. In that case I think we should all be hiding in the towers. Sure it'll see us going in but it won't know what floor we're on, that'll help (Somewhat).
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Old 04-24-2012, 03:17 PM   Top  -  End  -  #278
Toliudar
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Default Re: [OOC] Malachei's Red Hand of Doom

If we go into the towers, then it becomes very difficult for all of us to act against it. Those in a tower it doesn't pursue are useless unless they go to windows or the roof. People at windows and the roof are open to attack, so are not in materially better position than someone outside.

I'd rather face it in the open, not on the bridge where it has the potential to blow/knock us off. We can then react to its actions on a round by round basis, and all of us have a chance to do something.

I suspect that Rita and perhaps Aria also have a way to materially affect the dragon at a distance. Mead might get lucky with a glitterdust, but will otherwise not be a great deal of help.
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Old 04-24-2012, 05:29 PM   Top  -  End  -  #279
Psydon
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Default Re: [OOC] Malachei's Red Hand of Doom

Aria can use her Reversed Words of Nurturing to destroy it over time. As for Rita...well, I've held back my Extended Haste this whole fight for a reason. I have a few tricks up my sleeve, none of which explicitly induce its destruction, but I'm running out of spells anyway. There's always the wand...and Polymorph, but I'm loathe to be anywhere near something that could eat me...unless I turned into something huge inside its stomach and killed it from the inside...
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Old 04-24-2012, 05:36 PM   Top  -  End  -  #280
Ladorak
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Psydon View Post
Aria can use her Reversed Words of Nurturing to destroy it over time. As for Rita...well, I've held back my Extended Haste this whole fight for a reason. I have a few tricks up my sleeve, none of which explicitly induce its destruction, but I'm running out of spells anyway. There's always the wand...and Polymorph, but I'm loathe to be anywhere near something that could eat me...unless I turned into something huge inside its stomach and killed it from the inside...
I second this plan.

I meant we hide instead the towers until aria grounds it and then zerg rush it
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Old 04-25-2012, 01:10 AM   Top  -  End  -  #281
Toliudar
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Ladorak View Post
I second this plan.

I meant we hide instead the towers until aria grounds it and then zerg rush it
Ah, my misunderstanding. Thanks!
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Old 04-25-2012, 01:12 AM   Top  -  End  -  #282
Carr0t
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Default Re: [OOC] Malachei's Red Hand of Doom

I would also prefer to ground it somewhere where we can get close to it.
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Gabriel Strazza - Malachei's Red Hand of Doom
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Old 04-25-2012, 02:51 AM   Top  -  End  -  #283
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by RaggedAngel View Post
Thank you for the heads-up, Gabriel.

It's good to roll high when it counts. That Seek the Sky wasn't Extended like the last one, so it'll only last 5 rounds instead of 10. That said, 5 round should be more than enough time to blast/shoot the dragon to death, and even if it lands on the cliff where it can reach us the sheer weight of actions we have should be enough to end the fight.
Looking at your roll, I assume it does not automatically pass SR, in which case I'd need a caster level check, please.
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Old 04-25-2012, 11:50 AM   Top  -  End  -  #284
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Yeah, I thought I was going to roll lower, so I left off the SR-ignoring part. Mostly out of hope that it wouldn't be that powerful.

SR: (1d20+7)[19]
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Old 04-25-2012, 12:36 PM   Top  -  End  -  #285
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

The roll is good enough :)
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Old 04-25-2012, 01:18 PM   Top  -  End  -  #286
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Malachei View Post
The roll is good enough :)
It's a good thing I sacrificed a goat to the dice rolling gods, then.
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Old 04-26-2012, 12:59 AM   Top  -  End  -  #287
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Nice! Looking forward to seeing this resolved.
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Old 04-26-2012, 01:06 AM   Top  -  End  -  #288
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Tashalar View Post
Nice! Looking forward to seeing this resolved.
Then it'll be (hopefully) my favorite time: level-up time!


...except then it'll get even harder to use Utterances on the party.
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Old 04-26-2012, 01:58 AM   Top  -  End  -  #289
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by RaggedAngel View Post
It's a good thing I sacrificed a goat to the dice rolling gods, then.
Now just hope that Azazel did not hear this.
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Old 04-28-2012, 08:25 AM   Top  -  End  -  #290
Psydon
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Toliudar View Post
If we go into the towers, then it becomes very difficult for all of us to act against it. Those in a tower it doesn't pursue are useless unless they go to windows or the roof. People at windows and the roof are open to attack, so are not in materially better position than someone outside.

I'd rather face it in the open, not on the bridge where it has the potential to blow/knock us off. We can then react to its actions on a round by round basis, and all of us have a chance to do something.

I suspect that Rita and perhaps Aria also have a way to materially affect the dragon at a distance. Mead might get lucky with a glitterdust, but will otherwise not be a great deal of help.
Since Aria's Reversed Seek the Sky is going to work on the dragon (isn't it?) once it gets within 60' of her, chances are one of two things will happen:

-It will still be in the gorge, in which case we just gained five rounds to recover and properly plan how to kill this thing.

-It will be out of the gorge and in the hobgoblins' former camp or somewhere near it.

Toli raises a good point about the problems with fighting it on the bridge. In addition to that, fighting it in an open area gives us much more space to move around and makes flanking easier. We know where it is likely to land, so we need to use that environment to our advantage.

Here's what I'm thinking.

Some of us (and Dunlan) hide in one of the towers' ground floor (next to the door) while the rest of us (and Makul) hide in the other tower's ground floor (also next to the door). We wait for it to come to us (by now it's probably seen/heard/smelled us and will see us run into the towers so it will know where to look, which is the point) and then we rush it, hitting it from both sides (doesn't matter which tower it investigates first) (the goliaths flank it as much as they can). Powered by Haste (I can easily get all of us if we hide in the towers), we smash it hard and fast.

Edit: With a plan like this we'll be able to move around as much as we please (it only takes up a 10' square) and it won't be able to rain fire on all of us from a distance or knock us off the bridge. It sets up an easy series of flanks (even Gabriel and Rita could flank it) and its attention is constantly divided amongst us--for every one of us it attacks, ten more are hitting it from another direction.

If it starts to fly again and Aria can't bring it down again, we can just hide in the towers again and let it come to us.

Edit 2: Yeah, that was pretty much Ladorak's plan, elaborated on.

Last edited by Psydon : 04-28-2012 at 08:33 AM.
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Old 04-29-2012, 07:22 AM   Top  -  End  -  #291
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

Yeah, sounds good to me. So... what are we waiting for? Rita should do her action to get into position, no?

And then we're ready for the dragon rumble, methinks.
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Old 04-29-2012, 01:33 PM   Top  -  End  -  #292
Psydon
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Default Re: [OOC] Malachei's Red Hand of Doom

Yes. I just need to figure out what to do.
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Old 05-10-2012, 07:52 AM   Top  -  End  -  #293
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

I'll try to update today.
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Old 05-10-2012, 10:53 AM   Top  -  End  -  #294
Psydon
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Malachei View Post
I'll try to update today.
My reaction.

So...what does anyone else think about what we should do? I mean, it's a dragon and we've been beat on rather badly already. We're strong, but this could easily go south.
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Old 05-10-2012, 07:05 PM   Top  -  End  -  #295
RaggedAngel
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by Psydon View Post
My reaction.

So...what does anyone else think about what we should do? I mean, it's a dragon and we've been beat on rather badly already. We're strong, but this could easily go south.
Hm. Honestly? I don't think we need to think about it too hard. The dragon is the absolute last thing we're going to deal with today, unless a dozen ninja wriggle out from under the bridge or something. We need to focus as much fire on it as we can, and hope we can kill it while it's land-bound.
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Old 05-11-2012, 10:08 AM   Top  -  End  -  #296
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

Quote:
Originally Posted by RaggedAngel View Post
Hm. Honestly? I don't think we need to think about it too hard. The dragon is the absolute last thing we're going to deal with today, unless a dozen ninja wriggle out from under the bridge or something. We need to focus as much fire on it as we can, and hope we can kill it while it's land-bound.
A dozen ninjas? Great idea!

Sorry about the update not coming yesterday, I had an issue with the map. Will hopefully find the time today, or do so tomorrow.
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Old 05-11-2012, 12:06 PM   Top  -  End  -  #297
Tashalar
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Default Re: [OOC] Malachei's Red Hand of Doom

A dragon! A draaagon! Draaaagon. Draaagon. :)

Nice rolls, Mead. Really nice rolls.
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Old 05-11-2012, 12:25 PM   Top  -  End  -  #298
Toliudar
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Default Re: [OOC] Malachei's Red Hand of Doom

Huh? I didn't even think to check.

(goes away, returns).

Ah! Funny. We'll just hope that the dragon isn't quite as lucky.
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Old 05-11-2012, 12:58 PM   Top  -  End  -  #299
Malachei
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Default Re: [OOC] Malachei's Red Hand of Doom

One thing that makes beguilers so wonderful is that they win the action economy with all the immediate-action spells on their list.
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Old 05-11-2012, 03:45 PM   Top  -  End  -  #300
Ladorak
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Default Re: [OOC] Malachei's Red Hand of Doom

(2d6+6)[15]

I must confess going toe-to-toe with a full health dragon with 43 or 45 HP is not sounding attractive.

If the hesitate pops I may actually have to have Dunlan kiss mead after the battle. It will be very hard to write convincingly.
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