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Old 04-26-2012, 03:06 AM   Top  -  End  -  #31
Ziegander
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Default Re: Let's make a base class (3.5 collaberation)

Replace Turn Undead with Turn Constructs and explicitly state that Turn Constructs can be used to power divine feats?
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Old 04-26-2012, 07:32 AM   Top  -  End  -  #32
Empedocles
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Default Re: Let's make a base class (3.5 collaberation)

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Replace Turn Undead with Turn Constructs and explicitly state that Turn Constructs can be used to power divine feats?
That's definitely a thought, although turning constructs is certainly an odd idea.
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Old 04-26-2012, 09:16 AM   Top  -  End  -  #33
Larkas
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Default Re: Let's make a base class (3.5 collaberation)

Not to mention the idea is having a mecha, not turning other mechas But it is an idea anyways
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Old 04-26-2012, 09:56 AM   Top  -  End  -  #34
Virdish
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Default Re: Let's make a base class (3.5 collaberation)

Though if you think about it from a standpoint of the class would understand how a Mecha work and thus knows how to make them run away essentially it would work.
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Old 04-26-2012, 10:32 AM   Top  -  End  -  #35
Larkas
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Default Re: Let's make a base class (3.5 collaberation)

Hmmmm, you have a point there. Weird, though, constructs are generally... Ehm... More mindless than zombies?

Here is what I came up with so far, tell me what you think and don't forget this is a collaborative project, so you can suggest changes Comments are in red, and things to do are between brackets in green.

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Old 04-26-2012, 03:03 PM   Top  -  End  -  #36
Ziegander
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Default Re: Let's make a base class (3.5 collaberation)

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Not to mention the idea is having a mecha, not turning other mechas But it is an idea anyways
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Originally Posted by Virdish View Post
Though if you think about it from a standpoint of the class would understand how a Mecha work and thus knows how to make them run away essentially it would work.
Right, havng a mecha means understanding how they work, and how to control them. It makes a lot of sense, though, actually, Rebuke Constructs (regardless of alignment) actually makes even more sense. Or maybe they can Turn OR Rebuke Constructs, regardless of alignment, choosable each time they use the ability.

Has anyone here seen Garryl's Metroid as Incarnum project? If you replace the Paladin's Mount with a special suit of Powered Armor, and then cut Turn Undead for Turn/Rebuke Constructs and cut the spellcasting and replace THAT with Metroid as Incarnum stuff with the fluff that it is tied to the golem armor, THEN I think you might have something very interesting.
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Old 04-26-2012, 04:12 PM   Top  -  End  -  #37
Virdish
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Default Re: Let's make a base class (3.5 collaberation)

I like the idea of a magically mechanized suit like zeighander was talking about.
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Old 04-27-2012, 12:33 AM   Top  -  End  -  #38
dspeyer
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Default Re: Let's make a base class (3.5 collaberation)

Now look what you've done: you've inspired me. And it wasn't even to the class you wanted, so I posted it in a separate thread.
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Old 04-27-2012, 07:47 AM   Top  -  End  -  #39
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Default Re: Let's make a base class (3.5 collaberation)

HAHAHAHA, hey, glad it was of some use
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Old 04-27-2012, 03:50 PM   Top  -  End  -  #40
Virdish
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Default Re: Let's make a base class (3.5 collaberation)

So I have a couple ideas.

In regards to how the attunement happens the paladin should suit in prayer with the armor for some time (one day maybe). This would attune the spirit to the armor.

Another idea I had is that a paladin should be able to summon his armor and have it materialize on him kinda like the power ranger armor kind of flowed over them till it was complete.

Another idea call from the other post. Perhaps if the paladin falls unconscious the armor will (at later levels) can continue to fight in his stead. It wouldn't have access to his paladin abilities except maybe smite evil since I am assuming that the spirit would be that.of a saint or other pure spirit.

My last idea regards the paladin's type while in the armor. In essence the paladin would be a.construct on the outside, and in so being should theoretically get the same type of immunity to crits and sneak attacks that a construct does. This would of course be negated by a character with a feat that allows him to crit and sneak attack a construct.

So it would look something like this written up.

Heavenly construct: When a Paladin dons her construct armor she gains immunity to sneak attacks and criticals as her body is entirely encased in a living armor which presents no openings the Paladins body. At (blank) level the Paladin has become even more in tune with the living armor she is encased in, gaining resistance to slashing and piercing damage equal to (not sure)
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Old 04-27-2012, 04:49 PM   Top  -  End  -  #41
Larkas
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Default Re: Let's make a base class (3.5 collaberation)

Quote:
Originally Posted by Virdish View Post
So I have a couple ideas.

In regards to how the attunement happens the paladin should suit in prayer with the armor for some time (one day maybe). This would attune the spirit to the armor.

Another idea I had is that a paladin should be able to summon his armor and have it materialize on him kinda like the power ranger armor kind of flowed over them till it was complete.
Kinda like Saint Seiya too, huh? Yeah, I was thinking of something along those lines too, great idea

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Originally Posted by Virdish View Post
Another idea call from the other post. Perhaps if the paladin falls unconscious the armor will (at later levels) can continue to fight in his stead. It wouldn't have access to his paladin abilities except maybe smite evil since I am assuming that the spirit would be that.of a saint or other pure spirit.
I thought of something like that too, but I think that "fighting" is a little too much. Maybe "bringing the paladin somewhere safe" is better

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My last idea regards the paladin's type while in the armor. In essence the paladin would be a.construct on the outside, and in so being should theoretically get the same type of immunity to crits and sneak attacks that a construct does. This would of course be negated by a character with a feat that allows him to crit and sneak attack a construct.

So it would look something like this written up.

Heavenly construct: When a Paladin dons her construct armor she gains immunity to sneak attacks and criticals as her body is entirely encased in a living armor which presents no openings the Paladins body. At (blank) level the Paladin has become even more in tune with the living armor she is encased in, gaining resistance to slashing and piercing damage equal to (not sure)
I would go even further. Maybe when in mecha form, the armor would have a separate HP pool, and if the paladin forces his hand, he can end the fight with his armor destroyed. Maybe praying and mending could solve that easily, but, in that one fight, the character is pretty much screwed.
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Old 04-28-2012, 03:20 PM   Top  -  End  -  #42
Virdish
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Default Re: Let's make a base class (3.5 collaberation)

With two health pools I worry about balance a little. And then you get into thinking about effects that may not be appropriate to target the armour. It would have to be a lower HP. Perhaps 1/2 hd or 1/4 hd. Though then there would be a high chance that the.armor would break in almost every bigger fight. Maybe 3/4 hd would work but then that is giving a HUGE boost to the paladin
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Old 04-28-2012, 06:07 PM   Top  -  End  -  #43
Larkas
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Default Re: Let's make a base class (3.5 collaberation)

Hmmmm... What if all the damage done to the armor is transferred as subdual/non-lethal damage to the Paladin?
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Old 04-28-2012, 06:30 PM   Top  -  End  -  #44
Virdish
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Default Re: Let's make a base class (3.5 collaberation)

I actually like that idea. So full HD for the suit and it is destroyed at 0 leaving the Paladin still able to fight but with no armor?
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Old 04-28-2012, 06:45 PM   Top  -  End  -  #45
Larkas
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Default Re: Let's make a base class (3.5 collaberation)

Pretty much, but he'd be staggered or unconscious. Look here: Injury and Death (look for "Nonlethal Damage")

I think it is fitting, anyways. He used up all his strength and is very tired. Just use 1 point of Lay on Hands and he's back in action, though still armorless.
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Old 04-28-2012, 08:55 PM   Top  -  End  -  #46
Ziegander
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Default Re: Let's make a base class (3.5 collaberation)

I'm going to try and combine the flavor of a Paladin with the mechanics of Garryl's Metroid as Incarnum, with some of the concepts of Iron Man's fully biometrically integrated, fluid armors, shake liberally, pour over ice cubes, and see how it turns out.

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So, that looks pretty nice, actually. A large list of modules that can be re-formed on the fly, armor made of pure lifeforce, and powerful early class features. It could use features to fill out the dead levels though.
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Old 04-28-2012, 09:31 PM   Top  -  End  -  #47
Virdish
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Default Re: Let's make a base class (3.5 collaberation)

I really need to study up more on rules. I did far too much small homebrew roleplaying before I made the switch to more formal games. lol. I didn't even realize how non-lethal damage worked. However yeah it sounds effective. I really like the idea of it.

Zeigander. I like what you have there though as written most people would assume it is a construct only class though I get that you were going for a humanoid with a magical version of Iron Man's core. I think at later levels we may throw in a size change while in the suit. One thing though is that from what I assumed we were looking at an intelligent suit. Your mechanics can be easily changed and tweaked to accomplish this though but other then that I really like your Iron Paladin..... lol
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Old 04-29-2012, 08:45 AM   Top  -  End  -  #48
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Default Re: Let's make a base class (3.5 collaberation)

Indeed! Even though it is not exactly what we were going for, it turned out VERY nicely! Virdish has a point, though it appears it was made mainly for constructs; though it would be AWESOME playing a Warforged paladin with this, short of a setting full of cybernetics that is pretty much the only race that would work, flavor-wise, with this Just to make it clear, though, I REALLY like what you did there
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Old 04-29-2012, 11:41 AM   Top  -  End  -  #49
Ziegander
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Default Re: Let's make a base class (3.5 collaberation)

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Indeed! Even though it is not exactly what we were going for, it turned out VERY nicely! Virdish has a point, though it appears it was made mainly for constructs; though it would be AWESOME playing a Warforged paladin with this, short of a setting full of cybernetics that is pretty much the only race that would work, flavor-wise, with this Just to make it clear, though, I REALLY like what you did there
Yeah, if I were doing a full fluff write-up, it would include information about a setting filled with cybernetics, and an organization (or a few) known as the "Paladins" that combine law enforcement skill and systems with positive energy empowerment.
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Old 04-29-2012, 01:12 PM   Top  -  End  -  #50
Virdish
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Default Re: Let's make a base class (3.5 collaberation)

So back to what we we're originally looking at let me know how this sounds as the chassis of the armor

Divine construct; at (5th) level the paladin begins a ritual to summon a spirit from the upper planes. This ritual takes 24 hours and must be committed on hallowed ground such as a church devoted to a good deity or under the effect of a hallow or similar spell. To begin this ritual the paladin must have a set of masterwork full plate for the spirit to inhabit. When completed the armor becomes sentient with mental scores of 10 wis and int (too much?). Once inhabited the armor returns to it's original plane until called to the mortal plane by the paladin. Calling the armor is a move equivalent action. It appears over the paladin's body.

When in the armor the paladin is treated as a construct. It gains immunity to critical and sneak attacks. It does not however become immune to mind altering effects.

The paladin's new armor takes damage for the paladin when he is wearing it though damage taken is transferred to the paladin as nonlethal damage. When the non lethal damage dealt the the paladin equals his total HP the armor disappears and returns to it's plane leavimg the paladin unconscious. The paladin is considered stable and may make a fortitude save (DC 25) to wake himself up however he is considered fatigued even on a successful save regardless of effects that would normally render him immune to fatigue.
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Old 04-29-2012, 09:40 PM   Top  -  End  -  #51
Larkas
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Default Re: Let's make a base class (3.5 collaberation)

@Ziegander: ... That organization would be AWESOME! Although it would make more sense in a cyberpunk or even steampunk setting (Eberron haunts us once more! ), it would be nice even in regular, high fantasy scenarios! These Paladins would stand out, as Paladins always do, but in a stranger, in a good way, fashion!

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So back to what we we're originally looking at let me know how this sounds as the chassis of the armor

Divine construct; at (5th) level the paladin begins a ritual to summon a spirit from the upper planes. This ritual takes 24 hours and must be committed on hallowed ground such as a church devoted to a good deity or under the effect of a hallow or similar spell. To begin this ritual the paladin must have a set of masterwork full plate for the spirit to inhabit. When completed the armor becomes sentient with mental scores of 10 wis and int (too much?). Once inhabited the armor returns to it's original plane until called to the mortal plane by the paladin. Calling the armor is a move equivalent action. It appears over the paladin's body.

When in the armor the paladin is treated as a construct. It gains immunity to critical and sneak attacks. It does not however become immune to mind altering effects.

The paladin's new armor takes damage for the paladin when he is wearing it though damage taken is transferred to the paladin as nonlethal damage. When the non lethal damage dealt the the paladin equals his total HP the armor disappears and returns to it's plane leavimg the paladin unconscious. The paladin is considered stable and may make a fortitude save (DC 25) to wake himself up however he is considered fatigued even on a successful save regardless of effects that would normally render him immune to fatigue.
Sounds mostly right. Minor nitpicks:

"mind altering" should be "mind affecting";

"The paladin is considered stable" is unnecessary: it is not "real damage", as it were, he is only unconscious, not dying.

Also, "Once inhabited the armor returns to it's original plane until called" is a little strange: the armor never were from that upper plane, only the spirit was. Maybe something like "The spirit, along with the armor it now inhabits, returns to its original plane until called" would be better?

On the subject, IIRC, intelligent items also have a Cha score. Maybe all the mental scores could follow the same progression as Int does for regular mounts, +1?
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Old 04-29-2012, 09:50 PM   Top  -  End  -  #52
Virdish
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Default Re: Let's make a base class (3.5 collaberation)

I'm glad that all you had were minor nitpicks lol. Following the normal mount progression for mental stats seems like a good idea. Do we want to give them lesser abilities associated with intelligent armor and weapons?

Edit: I like your wording on the returning to it's former plane better then mine as like you said it makes much more sense then what I had.

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