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Old 04-29-2012, 06:06 PM   Top  -  End  -  #91
Amphetryon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

And now it's time for the reveal! Please refrain from posting in this thread until I give the all-clear. Thanks.

Builds:
1.Star.
2.Dolus Praeto.
3.Unnamed.
4.Durbein Stoneknock.
5.Aasterninian's Thief.
6.Zed.
7.Aundair Yannedge-Owens.
8.Eglath.
9.Arminel Rayne.
10.Theodore Logan.
11.Tia the Fox.
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Old 04-29-2012, 06:08 PM   Top  -  End  -  #92
Amphetryon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

When you think your name is Star/Makes no difference who you are. . . . -J.C.
Quote:
Originally Posted by Star
Fluff:
Spoiler


Crunch:
Spoiler


This has the potential to be either a really, really disappointing entry or a curious but still kind of cool idea. Here's hoping its the latter.
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Old 04-29-2012, 06:13 PM   Top  -  End  -  #93
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

Declaring a war on locks.
Quote:
Originally Posted by Dolus Praedo
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Old 04-29-2012, 06:17 PM   Top  -  End  -  #94
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

You know I've been to the challenge on a build with no name. - America (paraphrased)

Quote:
Originally Posted by Unnamed
The Temple Raider of Mammon is a feindish thief who is capable of sneaking past any guard, into any vault, and away with any treasure. He is a follower of the demon lord, Mammon, and is thus granted supernatural abilities of theft and deciet.

THE BUILD
Spoiler


LEVEL 5
Spoiler


LEVEL 10
Spoiler


LEVEL 15
Spoiler

LEVEL18
Spoiler


LEVEL 20
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GEAR
Spoiler
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Old 04-29-2012, 06:20 PM   Top  -  End  -  #95
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

"What's your party role?" "I push the big red button."

Quote:
Originally Posted by Durbein Stoneknock
Durbein "Trap Bait" Stoneknock, an 'Unusual' Paladin.


"Contrary to popular paladin belief, sometimes, just sometimes, it's not the best idea to throw caution to the wind and charge in to save a hostage or recover a dangerous artifact. While it may be the simplest way, and the honorable way it's also, how do we say, Lawful stupid.

we're not putting up with them shenanigans here, lad.

Don't give me that 'Oh, it's the right thing to do!' shin-dig either, cause when the big baddie decides he can't win the fight without putting the hostages in harms way, You're the one holding the bill with why things went from bad to worse.


------

Every paladin answers to a calling. Durbein Stoneknock was no different, albiet a little more unsual. Durbein had always looked for the new way to do things, even though he often lacked the experience to do so. His small community was under a tyrnannical leadership of the local baron. The baron had a bit of an underhand deal with a nearby slave ring and often times unattended children would go missing.

Durbien, in his youth, decided one day to step up and directly oppose these kidnapping personal, and proudly defied the Baron's men admist the Market place.

It didn't work out so well. in fact, it went pretty poorly. After a week of the stockades and a few tender beatings later and he learned a valuable lesson. sometimes doing the right thing hurts. well, that, and You can't just go charging in head first. sometimes you gotta outsource to some unmentionable people and Fight injustice with... well, Justice?

He found that the thieves guild wasn't to found of the New Baron, and let the Slavers get a little too much leeway for thier comforts. albiet his skills were raw, and his nature was outlandish, they didn't mind getting a helpful tip off about the Baron's movements and where and how the slaver's operated. within due time, his strangely helpful skills were noticed by a group of Temple Raiders.
-------

Initially invited as "Trap Bait" for the Group, the Hollow Hand started testing what Durbien could potentially do. He wasn't anything graceful, that was for sure, but he did his best to keep up and had little intrest in keeping himself safe along the run. Selfless and Enduring, a quick study and a good heart, he was a natural pawn to play with, although he was a little bit too goody two shoes for their tastes.

When asked about why he let the Hollow Hand use him like so, he would be quick to say that he was using them. Indeed, he may not have always recieved his fair share of the loot or been treated nicely, and might have, once or twice, been locked in a chest when he was ramblin' a bit too much, but Olidimmara certainly did have a special place in mind for him. And the skills he learned he would return to good use, keeping an ear to the ground for reports of missing persons cases and bounties or anything else that may test his skills and allow him to do more good for the communities they fenced their items for. Such experience is Priceless to a man harty enough to take a beating and come back kickin'.

After many years, a few hard earned scars and countless adventures later, Durbien grew to be an accepted member of the team. He started to become more graceful in and intuned to the chaos of an unexplored ruin or dungeon and once he had felt he had seen it all and been everywhere, he moved onward to his original goal. He has since been nothing shy of rumors and hopeful prayers of a dark shadow that keeps those who would impede freedom and simple liberties. though iron clad in a heavy pair of boots, you'd never see him, but the sudden absence of slaves, Vital phylactries gone missing, and the kidnapped princess vanishing back home, are all signs that Durbien Stoneknock is still around.

---------------


Desert Dwarf Paladin of Freedom 3/The Master Inquisitive 2/temple raider of Olidimmara 10/Deepwarden 5
Str: 13
Dex: 13
Con: 18
Int: 12
Wis: 20 (+5 for level advancement)
Cha: 5

LevelClassBase Attack BonusFort SaveRef SaveWill SaveSkill pointsFeatsClass Features
1stPaladin of Freedom
+1
+2
+0
+0
Sense Motive 4, Search 2, Gather Information 4City SlickerAura of Good, Detect Evil, Smite Evil 1/day
2ndPaladin of Freedom
+2
+3
+0
+0
Sense Motive 5, Search 2 1/2, Gather Information 5N/ADivine Grace, Lay on Hands
3rdPaladin of Freedom
+3
+3
+1
+1
Sense Motive 6, Search 3, Gather Information 6InvestigateAura of Resolve, Divine Health
4thInquisitive
+4
+3
+3
+1
Open Lock 3 1/2, Disable Device 3 1/2, Search 3, Sense Motive 6, Gather info 6N/AZone of Truth
5thInquisitive
+5
+3
+4
+1
Open Lock 4, Disable Device 4, Knowledge (religion) 1, Search 8, Sense Motive 6, Gather Infor 6Improved IniativeBonus Feat
6thTemple Raiders of Olidimmara
+5
+3
+6
+3
UMD 5, Search 8, Open Lock 4, Disable Device 4, Knowledge (Religion) 1, Search 8, Sense Motive 6, Gather Info 6SerentityTrap Finding, Trapsense +1
7thTemple Raiders of Olidimmara
+6
+3
+7
+4
UMD 10, Search 8, Open Lock 4, Disable Device 4, Knowledge (religion) 1, Search 8, Sense Motive 6, Gather infor 6N/aSneak Attack +1d6
8thTemple Raiders of Olidimmara
+7
+4
+7
+4
Climb 4, Heal 1/2, UMD 10, Search 8, Open Lock 4, Disable Device 4, Knowledge (religion) 1, Search 8, Sense Motive 6, Gather infor 6n/aUncanny Dodge
9thTemple Raiders of Olidimmara
+8
+4
+8
+5
Climb 4 Heal 3, Search 8, Open Lock 4, Disable Device 4, Knowledge (religion) 1, Search 8, Sense Motive 6, Gather infor 6Combat ReflexesTrap Sense +2
10thTemple Raiders of Olidimmara
+9
+5
+8
+5
Climb 4, Heal 5, UMD 11, Search 8, Open Lock 4, Disable Device 4, Knowledge (religion) 1, Search 8, Sense Motive 6, Gather infor 6 Sneak Attack +2d6
11thTemple Raiders of Olidimmara
+10
+6
+9
+6
Jump 5 Climb 4, Heal 5, UMD 11, Search 8, Open Lock 4, Disable Device 4, Knowledge (religion) 1, Search 8, Sense Motive 6, Gather infor 6n/aImproved Uncanny Dodge
12thTemple Raiders of Olidimmara
+11
+6
+9
+6
Survival 5, Jump 5 Climb 4, Heal 5, UMD 11, Search 8, Open Lock 4, Disable Device 4, Knowledge (religion) 1, Search 8, Sense Motive 6, Gather infor 6 Trapsense +3
13thTemple Raiders Of Olidimmara
+12
+6
+10
+7
climb 5, UMD 14, Survival 5, Jump 5, Heal 5, UMD 11, Search 8, Open Lock 4, Disable Device 4, Knowledge (religion) 1, Search 8, Sense Motive 6, Gather infor 6Sneak Attack +3d6 
14thTemple Raiders of Olidimmara
+13
+7
+10
+7
climb 10, UMD 15, Survival 5, Jump 5, Heal 5, UMD 11, Search 8, Open Lock 4, Disable Device 4, Knowledge (religion) 1, Search 8, Sense Motive 6, Gather infor 6n/aSkill Mastery
15thTemple Raiders of Olidimmara
+13
+7
+11
+8
climb 10, UMD 15, Survival 5, Jump 10, Heal 5, Search 8, Open Lock 4, Disable Device 4, Knowledge (religion) 1, Search 8, Sense Motive 6, Gather infor 6, Swim 2Devoted InquisitorLuck Domain, Trap sense +4
16thDeepwarden
+14
+9
+11
+10
Swim 8, climb 10, UMD 15, Survival 5, Jump 10, Heal 5, Search 8, Open Lock 4, Disable Device 4, Knowledge (religion) 1, Search 8, Sense Motive 6, Gather infor 6n/aTrack, Trap sense +5
17thDeepwarden
+15
+10
+11
+11
Swim 8, climb 10, UMD 15, Survival 12, Jump 10, Heal 5, Search 8, Open Lock 4, Disable Device 4, Knowledge (religion) 1, Search 8, Sense Motive 6, Gather infor 6N/aStone Warden
18thDeepwarden
+16
+10
+12
+11
Swim 8, climb 10, UMD 15, Survival 19, Jump 10, Heal 5, Search 8, Open Lock 4, Disable Device 4, Knowledge (religion) 1, Search 8, Sense Motive 6, Gather infor 6Pact TacticsAnimal Messanger
19thDeepwarden
+16
+11
+12
+12
Swim 8, climb 10, UMD 15, Survival 22, Jump 10, Heal 5, Search 8, Open Lock 4, Disable Device 4, Knowledge (religion) 1, Search 8, Sense Motive 6, Gather infor 6n/aTrap sense +6, Uncanny dodge levels
20thDeepWarden
+17
+11
+12
+12
Swim 8, climb 10, UMD 15, Survival 21, Jump 10, Heal 5, Search 8, Open Lock 4, Disable Device 4, Knowledge (religion) 1, Search 8, Sense Motive 6, Gather infor 6n/a 
Stubborn Mind

City Slicker[1]
Investigative [3]
Improved Initiative [BF]
Serenity[6]
Combat Elusiveness[9]
Double Team[12]
Endurance[15]
Pact Tactics[18]


Suggested Magic items:

Rod of Negation
Rod of Security
Staff of passage
Handy harversack
Scroll of antimagic
Scroll of silence
Wand of Baleful Transposition
Rod of Ropes
Potions of Glibness
Eggshell Bombs


Tactics:
Significantly less then Your typical tank, Mr. Stoneknock performs an unusual Niche in the party. He is classed as a paladin, but is more like a Divine Bard. Fittingly, (who hasn't wanted to kill the party bard?) absurdly hard to kill, with (Pre-Magic Items) saves of +20Fort/+17Reflex/+22Will, he can charge first, and ask questions later (Like A paladin!.. wait..) A combination of Deepwarden and the Feat Serenity helps him ignore a bit of MAD while Skill Mastery lets him ignore the chance of poor rolling from keeping him from keeping up with the rest of the Raiders. Even a finger of death trap will have to think twice on Durbin, as he gets a staggering +25 to fortitude saves against traps. Again is stands to be stated this is Before Anything that can add to his Wisdom and therefore to all of his saves.

He can be a wrecking ball in any typical dungeon, any spells or special attacks are bound to be laughed off especially Poisons, Traps, or... Poison traps? His AC is sufficient, depending on how the DM rules The max Dexterity bonus to AC in heavy armor, as Deepwarden adds Consitution to his AC instead. It's worded that whenever he would lose his dexterity bonus, he loses the Constitution bonus but unlike Monk AC bonus, there is no limit to what kind of armor he's allowed to wear. I would personally rule that he has a max Con Bonus to AC, but it still bears to be asked.

However, he truly Shines when paired with a couple Rogues. His feats were selected later on to allow him to wade past traps and jump into the midst of combatitive folk, and automatically counting them all as flanking. With the right selection of Magic items, he can do so more easily without provoking more AoOs and Combat Elusiveness was chosen over Combat reflexes, as it allowed him to better position himself with fellow Temple Raiders of Olidimmara.

His skill mastery is set to Climb, Jump, Swim and UMD. with a total of 15 ranks invested in Use Magic Device, he can 'blindly' use any magic device he finds and activate it. It should be higher, but Deepwarden has UMD as cross class and he had too many ranks to put more into it. I decided to fill out survival rather then put it into the more proactive Spot/Listen, just because it seemed more fitting to the idea of the character, tracking down kidnapped and lost mcGuffins after leaving the Temple Raiders.

---------------------

Source list:

+Unearthed Arcana+
Desert Dwarf, Paladin of Freedom,
+Complete Divine+
Temple Raiders of Olidimara
+Eberron Campaign book+
Master Inquisitive, Investigate
+Dragon Magazine Compendium+
Double Team, Serenity, Pact tactics
+Races of Stone+
Deepwarden
+Races of Destiny+
City slicker
+Tomb Of Battle+
Combat Elusiveness
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Old 04-29-2012, 06:24 PM   Top  -  End  -  #96
Amphetryon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

Aas you like it.
Quote:
Originally Posted by Aasterinian's thief
Build makeup: Swordsage 4/Barbarian 3/Urban ranger 3/TRoO 10

Ability score layouts:

Strength: 10 (+0)
Dexterity: 18 (+4) (19 (+4) at level 4, 20 (+5) at level 8)
Constitution: 18 (+4)
Intelligence: 8 (-1)
Wisdom: 18 (+4) (19 (+4) at level 12, 20 (+5) at level 16)
Charisma: 8 (-1)

Final level ability point is left floating

Race: Silverbrow Human

Alignment: Chaotic Good (Assuming that Temple raider can be within one step)

Aasterinian's thief
LevelClassBase Attack BonusFort SaveRef SaveWill SaveSkillsFeatsClass Features
1stSwordsage
+0
+0
+2
+2
Open lock 2, Disable device 2, Knowledge (Religion) 1, Hide 4, Move silently 4, Speak language (Draconic)Dragon wings, Shadow bladeQuick to act +1, discipline focus (Weapon Focus) (Shadow hand)
2ndSwordsage
+1
+0
+3
+3
Open lock 2 1/2, Disable device 2 1/2, Knowledge (Religion) 1, Hide 5, Move silently 5, Speak language (Draconic), Intimidate 1 Wisdom to AC
3rdSwordsage
+2
+1
+3
+3
Open lock 3, Disable device 3, Knowledge (Religion) 1, Hide 6, Move silently 6, Speak language (Draconic), Intimidate 2Weapon finesse 
4thSwordsage
+3
+1
+4
+4
Open lock 3 1/2, Disable device 3 1/2, Knowledge (Religion) 1, Hide 7, Move silently 7, Speak language (Draconic), Intimidate 3 Discipline focus (insightful strike) (Shadow hand)
5thBarbarian
+4
+4
+4
+4
Open lock 4, Disable device 4, Knowledge (Religion) 1, Hide 7, Move silently 7, Speak language (Draconic), Intimidate 5New FeatsFast movement, Ferocity 1/day
6thBarbarian
+5
+5
+4
+4
Open lock 4, Disable device 4, Knowledge (Religion) 1, Hide 7, Move silently 7, Speak language (Draconic), Intimidate 9Improved dragon wingsUncanny dodge
7thBarbarian
+6/+1
+5
+5
+5
Open lock 5, Disable device 4 1/2, Knowledge (Religion) 1, Hide 7, Move silently 7, Speak language (Draconic), Intimidate 10 Trap sense +1
8thUrban Ranger
+7/+2
+7
+7
+5
Open lock 5, Disable device 4 1/2, Knowledge (Religion) 1, Hide 7, Move silently 7, Speak language (Draconic), Intimidate 10, Search 5Track (Bonus)Rival Organization (Church of Tiamat), Wild empathy (1/2 class levels)
9thUrban Ranger
+8/+3
+8
+8
+5
Open lock 5, Disable device 4 1/2, Knowledge (Religion) 1, Hide 8, Move silently 8, Speak language (Draconic), Intimidate 10, Search 8Draconic Cohort, Two weapon fighting (Bonus)Combat style (Two weapon fighting)
10thUrban Ranger
+9/+4
+8
+8
+6
Open lock 5, Disable device 4 1/2, Knowledge (Religion) 1, Hide 11, Move silently 10, Speak language (Draconic), Intimidate 10, Search 8Endurance (Bonus) 
11thTemple Raider of Olidammara
+9/+4
+8
+10
+8
Open lock 5, Disable device 4 1/2, Knowledge (Religion) 1, Hide 14, Move silently 10, Speak language (Draconic), Intimidate 10, Search 8 Trapfinding, Trap sense +2
12thTemple Raider of Olidammara
+10/+5
+8
+11
+9
Open lock 5, Disable device 4 1/2, Knowledge (Religion) 1, Hide 14, Move silently 13, Speak language (Draconic), Intimidate 10, Search 8Improved unarmed strikeSneak attack +1d6
13thTemple Raider of Olidammara
+11/+6/+1
+9
+11
+9
Open lock 5, Disable device 4 1/2, Knowledge (Religion) 1, Hide 16, Move silently 14, Speak language (Draconic), Intimidate 10, Search 8 Improved uncanny dodge
14thTemple Raider of Olidammara
+12/+7/+2
+9
+12
+10
Open lock 5, Disable device 4 1/2, Knowledge (Religion) 1, Hide 17, Move silently 16, Speak language (Draconic), Intimidate 10, Search 8 Trap sense +3
15thTemple Raider of Olidammara
+12/+7/+2
+9
+12
+10
Open lock 5, Disable device 4 1/2, Knowledge (Religion) 1, Hide 18, Move silently 18, Speak language (Draconic), Intimidate 10, Search 8Superior unarmed strikeSneak attack +2d6
16thTemple Raider of Olidammara
+13/+8/+3
+10
+13
+11
Open lock 6, Disable device 4 1/2, Knowledge (Religion) 1, Hide 19, Move silently 19, Speak language (Draconic), Intimidate 10, Search 8 Improved uncanny dodge +4
17thTemple Raider of Olidammara[center]+14/+9/+4/center]
+10
+13
+11
Open lock 7, Disable device 4 1/2, Knowledge (Religion) 1, Hide 20, Move silently 20, Speak language (Draconic), Intimidate 10, Search 8 Trap sense +4
18thTemple Raider of Olidammara
+15/+10/+5
+10
+14
+12
Open lock 8, Disable device 4 1/2, Knowledge (Religion) 1, Hide 21, Move silently 21, Speak language (Draconic), Intimidate 10, Search 8Versatile unarmed strikeSneak attack +3d6
19thTemple Raider of Olidammara
+15/+10/+5
+11
+14
+12
Open lock 9, Disable device 4 1/2, Knowledge (Religion) 1, Hide 22, Move silently 22, Speak language (Draconic), Intimidate 10, Search 8 Skill mastery (Hide and Move silently)
20thTemple Raider of Olidammara
+16/+11/+6/+1
+11
+15
+13
Open lock 10, Disable device 4 1/2, Knowledge (Religion) 1, Hide 23, Move silently 23, Speak language (Draconic), Intimidate 10, Search 8 Luck domain, Trap sense +5

Manoeuvres known/readied:

Spoiler


Stances known:

Spoiler


Manoeuvre/Stance note:

Spoiler


Level 5:

Spoiler


Level 10:

Spoiler


Level 15:

Spoiler


Level 20:

Spoiler



Dragonic cohort:

Spoiler



Sources:

Spoiler
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Old 04-29-2012, 06:26 PM   Top  -  End  -  #97
Amphetryon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

Kneel before Zed!. . . or something.
Quote:
Originally Posted by Zed
Sky Raider Zed

Lockpicks, where we are going we don't need lockpicks!



What is a thief?
Do they wear black?
Do they mess about with tools?
Do they climb skinny ropes?
No says Zed.

A thief is someone who takes.

The Perfect Man ECL 7
Spoiler


The Temple Raider ECL 15
Spoiler


The Uber Raider ECL 20
Spoiler


Kitchen Ingredients
Spoiler


Zed's Stats
Spoiler


Zed's Spells and Manuevers
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Old 04-29-2012, 06:28 PM   Top  -  End  -  #98
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

Prying open the archives.
Quote:
Originally Posted by Aundair Yannedge-Owens
Aundair Yannedge-Owens
Spoiler


Abilities & Race
Spoiler


Level Progression
Spoiler


Spells
Spoiler


Tactics and Highlights
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Sources
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Old 04-29-2012, 06:30 PM   Top  -  End  -  #99
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

"What did you say the intruder looked like, ma'am?" "Um, well, y'see. . . ."
Quote:
Originally Posted by Eglath
Eglath
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Old 04-29-2012, 06:32 PM   Top  -  End  -  #100
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

"Trust me. I'm a paladin. Kind of."
Quote:
Originally Posted by Arminel Raynel
Sir Arminel Rayne
CG Human Paragon 1/Paladin of Freedom 5/Temple Raider of Olidammara 10/Divine Seeker 4

Backstory
Spoiler


The Build
Spoiler


Spells
Spoiler


Additional Build Information
Spoiler


Level Highlights
Spoiler


Notes
Spoiler


Equipment Suggestions
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Sources
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Old 04-29-2012, 06:38 PM   Top  -  End  -  #101
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

Excellent.
Quote:
Originally Posted by Theodore Logan
Spoiler

8/12/14/18/14/8 (increases to int)
Dark Templated CN Human

Theodore Logan
Spoiler





Temple Raider Spells per day
Level1st2nd3rd4th
10th0---
11th1---
12th10--
13th11--
14th110-
15th111-
16th2110
17th2111
18th2211
19th2221

Temple Raider Spells per day
Level1st2nd3rd4th
7th0---
8th1---
9th10--
10th10--
11th10--
12th10--
13th10--
14th10--
15th10--
16th10--
17th10--
18th10--
19th10--

Backstory
Spoiler


Playtips
Spoiler

Sources
Spoiler
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Old 04-29-2012, 06:40 PM   Top  -  End  -  #102
Amphetryon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

Making a carrere out of it.
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Old 04-29-2012, 06:43 PM   Top  -  End  -  #103
Amphetryon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

Unless I missed something in my inbox, that's the last of them. Ready, set, JUDGE!
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Old 04-29-2012, 06:47 PM   Top  -  End  -  #104
Aeryr
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

I might not be very good at counting, but there are more than four. I am happy that people made it before deadline.
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Old 04-29-2012, 06:58 PM   Top  -  End  -  #105
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I might not be very good at counting, but there are more than four. I am happy that people made it before deadline.
Two submitted whilst I was fighting with the forum bugs.
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Old 04-29-2012, 07:05 PM   Top  -  End  -  #106
DemonRoach
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

Foiled by my own sloth! And sleep. Lots of sleep.

Was going to throw in a Human Paragon 3/Jester 7/Temple Raider 10. Clearly you can never have enough HUman Paragon after all
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Old 04-29-2012, 07:25 PM   Top  -  End  -  #107
Amechra
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

Damn it! I just had my fluff left to write when you finished posting. Why!?

I was going to for a Diabolus Paladin 4/Feat Rogue 2/Temple Raider of Kord 8/Ordained Champion 5, using the Chaotic subtype that Diaboli have to qualify for everything.

Her fluff was essentially being a female and good Kratos (from God of War, natch.)

I was also thinking of going ahead and entering a Purple Dragon Wurmling Temple Raider of Aasterinian, due to how their breath weapon can be used as a sword for touch attack heaven.
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Old 04-29-2012, 07:35 PM   Top  -  End  -  #108
OMG PONIES
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

An interesting crop of competitors this round. I was thinking of going with a Human Paragon 2/Warblade 8/Temple Raider 10, using Skill Mastery to take 10 on Concentration checks, along with a slew of Diamond Mind maneuvers (particularly the save-replacing manuevers). At 15th-level, you'd be able to auto-succeed on any save with a DC of 30 or lower once per round. A few luck feats meant that, even on higher saves, you'd have a shot at a reroll a few times per day. I'd use the Luck Domain capstone and Third Time's the Charm to get one last-ditch effort if my reroll went awry.

However, I couldn't really think of anything it could do besides "make one ridiculously high save every round." I was toying with the Temple Raider's recharge mechanic of refreshing daily spells after an hour of quiet supplication, especially since the text mentioned that you didn't need to rest. A warforged Temple Raider who kept casting spells and recharging while his friends slept seemed like a cool idea at first, but I couldn't really make anything out of it.
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Old 04-29-2012, 07:36 PM   Top  -  End  -  #109
Menteith
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

I didn't get mine in on time, but I had a Ranger 3/Stealthy Fighter 1/ Ranger 1/Stealthy Fighter 2/Temple Raider 1/Sanctified One 5/Temple Raider 7 set up for my build, using the Savage Progression Drow (LA:0, +2 Dex, -2 Con, +2 Int, other stuff including Hand Crossbow Proficiency) to qualify for Drow Fighter Racial Substitution. Had +16 BAB, all the neat Sanctified One abilities, maxed Stealth abilities, 2.5x Dex to damage with a Fierce (+2) Weapon, and 10/10 Temple Raider spell casting. Lousy finals getting in the way of my actual work!
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Old 04-29-2012, 08:21 PM   Top  -  End  -  #110
Kuulvheysoon
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

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Originally Posted by Amechra View Post
I was also thinking of going ahead and entering a Purple Dragon Wurmling Temple Raider of Aasterinian, due to how their breath weapon can be used as a sword for touch attack heaven.
No... Way....

One of my possible ideas was a CE Very Young Shadow Dragon TR of Mask (FR). Toss on entangling exhalation, constant total concealment, and +6 to all mental abilities (crazy, I know), and you have an interesting concept. It's a shame I ran out of time. Although I learned that dragons count UMD as a class skill for their racial HD.
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Old 04-29-2012, 08:25 PM   Top  -  End  -  #111
BobVosh
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

I still haven't even had time to look at what the dang class does. Anyway off to work (again)
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Old 04-29-2012, 09:15 PM   Top  -  End  -  #112
Piggy Knowles
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

Some interesting entries! Can't wait to read over them in detail!

I had two ideas. One was an infiltration focused changeling rogue/shadowcaster/spymaster, who started out as a wizard, became Vecna-blooded, and then used the Creeping Darkness rules to turn those wizard levels into shadowcaster levels. The fluff was going to be a thief so good, she stole the blood of a god.

The second was a muckdweller druid, using the deadly hunter UA variant, going into wild plains outrider, who rode atop an eagle. Both he and the eagle had Darkstalker, and shared stealth abilities via the wild plains outrider ability. This one focused on poison use and ability score debuffing.
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Old 04-29-2012, 09:29 PM   Top  -  End  -  #113
The Gilded Duke
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

I really wanted to make Androminus the rogue who stole his own soul from Ollidarma. Wasn't sure exactly how to portray it though. There was always the Dead + Freedom of Movement, or Dead + Iron Heart Surge as well as a few True Speaking prestige classes. There might be some possibilities with various soul trap spells and materials, and potentially time travel.

But none of it seemed to fit well with Ollidarma outside of fluff.
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Old 04-29-2012, 09:34 PM   Top  -  End  -  #114
Soranar
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

I had a deadly hunter druid2/human paragon3 (Iaijutsu focus)/temple raider of beshaba 10/Nar demonbinder 5 build focused on iaijutsu focus through dagger throwing (and a quasit familiar that did the same while using my skills) but the build got so complicated to create I didn't have time to finish it.

And, in the end, it really didn't do much. Was too MAD to actually accomplish anything well (scouting, damage dealing, skillmonkey ability) and its BAB was just plain terrible.
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Old 04-29-2012, 09:35 PM   Top  -  End  -  #115
Amechra
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

You know, there is no "Drow Fighter" substitution levels. You can take those ACFs without actually being a Drow.
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Old 04-29-2012, 11:49 PM   Top  -  End  -  #116
Menteith
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You know, there is no "Drow Fighter" substitution levels. You can take those ACFs without actually being a Drow.
Technically speaking, no, you don't need to be a Drow Fighter to take the Drow Fighter unique option. But that's a really sketchy interpretation, and it would almost certainly be a significant elegance hit, so I didn't push it. It also doesn't specify that you're a Fighter, instead saying only that you give up proficiency with heavy armor and tower shields. I don't think that there's a good argument to be made you can take a Drow Fighter ACF without being either a Drow or a Fighter.
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Old 04-29-2012, 11:52 PM   Top  -  End  -  #117
Venger
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

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Originally Posted by The Gilded Duke View Post
I really wanted to make Androminus the rogue who stole his own soul from Ollidarma. Wasn't sure exactly how to portray it though. There was always the Dead + Freedom of Movement, or Dead + Iron Heart Surge as well as a few True Speaking prestige classes. There might be some possibilities with various soul trap spells and materials, and potentially time travel.

But none of it seemed to fit well with Ollidarma outside of fluff.
that's a pity, I would've voted honorable mention just for you having the balls to build "iron heart surge away death" into your backstory.

I'd initially planned on a couple of levels of bereft into my guy's build, since there was no minmum utterance level required, but it's just somehow even more worthless than straight truenamer. I know they can be done well, like milo brushscrubber, but they kinda have to be the "meat" of the build due to how many crutches they need, and that didn't end up being possible with the number of skills temple raider requires that aren't on the truenamer list.

Quote:
You know, there is no "Drow Fighter" substitution levels. You can take those ACFs without actually being a Drow.
are you talking about hit and run tactics? because yep, you're right. it's a common mistake since it was introduced in Dotu, and most of the stuff there is drow-only.
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Old 04-30-2012, 12:31 AM   Top  -  End  -  #118
Thurbane
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

First build I was working on was a Faerie Dragon, but I couldn't make the Search ranks required. Then I tried to make a (templated) Illumian with uber high DEX, taking 4 levels in Jaunter, and using his DEX for TRoO bonus spells through his sigils. Couldn't get to work as well as I would have liked, either. One of these days I'll get an entry in!
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Old 04-30-2012, 01:08 AM   Top  -  End  -  #119
Venger
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

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First build I was working on was a Faerie Dragon, but I couldn't make the Search ranks required. Then I tried to make a (templated) Illumian with uber high DEX, taking 4 levels in Jaunter, and using his DEX for TRoO bonus spells through his sigils. Couldn't get to work as well as I would have liked, either. One of these days I'll get an entry in!
TroO? what's that an acronym for?

jaunter is wonderful, but the spring attack chain is painful. cobra strike monk helps mitigate a little (seems the easiest entry anyway)

sneakiest thing with illumian is taking bonus spells from str and going momf. get zillions of bonus spells.
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Old 04-30-2012, 01:30 AM   Top  -  End  -  #120
Thurbane
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Default Re: Iron Chef Optimization Challenge in the Playground XXXII

TRoO = Temple Raider of Olidammara.
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