6/4/2013 - Free Wallpaper (and Mini Release)
5/29/2013 - Important: GiantITP Server Compromised
2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
Frequently Asked Questions (FAQ)

Order of the Stick 894 The Last Room
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 05-01-2012, 02:34 PM   Top  -  End  -  #1
Lemmy
Dwarf in the Playground
 
SwashbucklerGuy
 
Join Date: Feb 2012
Gender: Male
Default [PF] Fighter Revision [PEACH] (We Can Never Have Enough of Those!)

Hello, Playground, how you doing?

I recently started homebrewing, but decided to start with something simple. A Fighter revision for Pathfinder. It's the simplest class to modify, as it sadly doesn't have many class features besides bonus feats. Also, while there are a variety of 3.5 fighter remix, I don't remember seeing many for Pathfinder.
My goal here was to increase the fighter's options both in and outside of combat, increase his defenses against magic, reduce his item dependency (even if just a little) and allow the creation of more unique (and viable) builds.

Now, I post it here to be judged by the Playground's wisdom. I added some notes about the stuff I added/changed.
Note that this fighter probably overshadows most Tier 4 classes. That's intended, as I think pretty much every Tier 4 class could get some buffs.

When creating this homebrew, I tried to approach the issues listed in this thread, I highly recomend reading at least its 1st post to anyone interested in creating/using fighter (or any other tier 4 class, really) homebrews.

THE FIGHTER

Alignment: Any
Hit Die: d10
Class Skills: The fighter's class skills and their key ability scores are Appraise (Int), Climb (Str), Craft (Int), Handle Animals (Cha), Intimidate (Cha), Knowledge(Dungeoneering) (Int),
Knowledge(Engineering) (Int), Knowledge(Geography) (Int), Knowledge(Nobility) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis) and Swim (Str), plus one other skill of his choice.
Skill Ranks per level: 4 + Int modifier.

Spoiler


Weapon and Armor Proficiency: A Fighter is proficient with all simple and martial weapon and with all armor and shields (including tower shields). Furthermore, he either gains proficiency with an exotic weapon of his choice or gains Improved Unarmed Strike as a bonus feat.

Spoiler


LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st
+1
+2
+2
+0
Bonus Feat, Braveheart, Military Training
2nd
+2
+3
+3
+0
Bonus Feat, Armor Training, Solo Tactics
3rd
+3
+3
+3
+1
Fighting Prowess, Practice Overcomes Talent
4th
+4
+4
+4
+1
Bonus Feat, Man-at-Arms, Weapon Training 1
5th
+5
+4
+4
+1
Fighting Prowess
6th
+6/+1
+5
+5
+2
Bonus Feat, Promptitude, Weapon Aptitude
7th
+7/+2
+5
+5
+2
Fighting Prowess
8th
+8/+3
+6
+6
+2
Bonus Feat, Weapon Training 2
9th
+9/+4
+6
+6
+3
Advanced Fighting Prowess
10th
+10/+5
+7
+7
+3
Bonus Feat, Strategist
11th
+11/+6/+1
+7
+7
+3
Advanced Fighting Prowess, Pounce
12th
+12/+7/+2
+8
+8
+4
Bonus Feat, Weapon Training 3
13th
+13/+8/+3
+8
+8
+4
Advanced Fighting Prowess
14th
+14/+9/+4
+9
+9
+4
Bonus Feat, Awe-Inspiring Strike
15th
+15/+10/+5
+9
+9
+5
Greater Fighting Prowess
16th
+16/+11/+6/+1
+10
+10
+5
Bonus Feat, Weapon Training 4
17th
+17/+12/+7/+2
+10
+10
+5
Greater Fighting Prowess
18th
+18/+13/+8/+3
+11
+11
+6
Bonus Feat, Armor Mastery
19th
+19/+14/+9/+4
+11
+11
+6
Greater Fighting Prowess, Weapon Mastery
20th
+20/+15/+10/+5
+12
+12
+6
Bonus Feat, Legendary Fighting Prowess, Warbound

Spoiler


Bonus Feat: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats (sometimes also called “fighter bonus feats") or Teamwork Feats.
Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Spoiler


Braveheart (Ex): Starting at 1st level, a fighter gains a +1 bonus on Will saves made to resist fear and [charm] and [compulsion] effects. This bonus increases by +1 at 3rd level and every 3 fighter levels thereafter.

Spoiler


Military Training (Ex): At 1st level, fighter must choose one skill from his class skills list. He adds a bonus equal to half his Fighter levels (rounded down) in all skill checks involving the selected skill.

Spoiler


Armor Training (Ex): Starting at 2nd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor or wielding a shield, he reduces the armor check penalty by 1 and increases the armor maximum Dexterity bonus allowed by his armor by 1. These bonus increases by +1, at 4th level and every even numbered level thereafter. Fighters with this ability can sleep in armor without penalty, as if they had the Endurance feat and add their shield bonus to touch AC as well.
Obviously, armor check penalty cannot go lower than 0.

Spoiler


Solo Tactics (Ex): At 2nd level, all of the fighter's allies are treated as if they possessed the same teamwork feats as the fighter for the purpose of determining if the fighter receives a bonus from his teamwork feats. His allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies' positioning and actions must still meet the prerequisites listed in the teamwork feat for the fighter to receive the listed bonus.

Spoiler


Practice Overcomes Talent (Ex): Starting at 3rd level, the fighter compensates his lack of academic training with hours and hours of practice. For the purpose of fullfilling requirements for Combat and Teamwork feats and entering Prestige classes with no spell casting progression, he may use his Constitution score instead of his Intelligence and Wisdom scores. If the feat or prestige classes requires both minimum Intelligence and Wisdom scores, the fighter can substitute both, but in this case, his Constitution score is considered to be 3 points lower.

Spoiler


Fighting Prowess (Ex): At 3rd level and every odd numbered level thereafter, a fighter gains a Fighting Prowess of his choice. It must be chosen from the Fighter's Fighting Prowess list. At first, a Fighter can only learn basic Fighting Prowess', but he eventually becomes able to learn more powerful ones.

There are 4 types of fighting prowess: basic, advanced, greater and legendary. Every even numbered level, the fighter can choose to substitute one of his known Fighting Prowess' for a new one of the same type.

Unless otherwise noted, no Fighting Prowess may be selected more than once.

Basic Fighting Prowess' can be picked by any fighter.
Advanced Fighting Prowess' can only be selected by fighters at 9th level or higher,.
Greater Fighting Prowess can be chosen by fighters at 15th level or higher.
Legendary Fighting Prowess may only be selected by fighters at 20th level or higher.

Instead of learning a Fighting Prowess of his highest level, he may instead select two other fighting prowess' of a lower level. (e.g.: a 15th level fighter may select 2 Basic or Advanced fighting prowess' instead of a Greater one.)

Spoiler


Man-at-Arms (Ex): Starting at 4th level, a fighter is so well trained in combat and warfare that his discipline and devotion actually affect his weapons, armor and shields. The effects are cumulative and dependent on how many levels a character has in the fighter class.
- At 4th level whenever a fighter is donning armor or wielding a weapon or shield, these items and any projectiles they shoot, are considered magic for the purpose of bypassing DR and affecting creatures that are only affected by magic. Additionally, the Fighter can wield a fragile weapon without the risk of breaking it on a natural 1.
- At 8th level, they are also treated as silver and cold iron for the purpose of bypassing DR.
- At 12th they are also treated as adamantine, can fully affect incorporeal creatures (as if they had the Ghost Touch enhancement) and are capable of easily affecting force effects, being even able to sunder them.
- At 16th level, they are also treated as aligned weapons. The weapon's alignment may not be opposed to the fighter's own alignment (e.g.: a Lawful Good fighter cannot make his weapon Evil or Chaotic), but it may be modified as a swift action.
Weapons and shields that are already aligned, such as a sword with the Holy enhancement, cannot be modified to have an opposed alignment by this ability (e.g.: A fighter cannot use this ability to make an Axiomatic weapon chaotic, but he can make it be Axiomatic and either good or evil-aligned.)

Spoiler


Weapon Training (Ex): Starting at 4th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.
Every four levels thereafter (8th, 12th, and 16th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 8th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 4th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.
A fighter also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.

Spoiler


Promptitude (Ex): Starting at 6th level, the fighter may draw or sheath any weapon that belongs to a weapon group selected for his Weapon Training class feature as a free action.
His quick reaction time also grants him a +2 bonus to Initiative checks.

Spoiler


Weapon Aptitude (Ex) Starting at 6th level, the fighter has the flexibility to adjust his weapon training. Each morning, he can spend 1 hour in weapon practice to change the designated weapon for any feat he has that applies only to a single weapon (such as Weapon Focus). He must have the newly designated weapon available during his practice session to make this change. For example, if he wishes to change the designated weapon for his Weapon Focus feat from greatsword to longsword, he must have a longsword available to practice with during your practice session.

He can adjust any number of your feats in this way, and does not have to adjust them all in the same way. However, he can't change the weapon choices in such a way that you no longer meet the prerequisite for some other feat he possesses. For instance, if he has both Weapon Focus (longsword) and Weapon Specialization (longsword), you can't change the designated weapon for Weapon Focus unless you also change the weapon for Weapon Specialization in the same way

Spoiler


Strategist (Ex): Starting at 10th level, a fighter becomes extremely good at understanding the subtleties of war. He can now thoroughly analyze the battlefield, his allies and opponents, and figure out the most effective strategy. As a move action, the fighter may grant himself a +2 insight bonus to attack and damage rolls, as well as a +2 dodge bonus to AC. Alternatively, the fighter may grant to all his allies, himself included, a +1 insight bonus to attack and damage rolls and a +1 dodge bonus to AC. These bonuses last for 3 rounds, but the fighter can use a swift action to extend the duration for 1 round. These bonuses (but not their duration) are doubled at 16th level.

Spoiler


Pounce (Ex): Starting at 11th level, a fighter can make a full attack after a charge.

Spoiler


Awe-Inspiring Strike (Ex): Starting at 14th level, whenever a fighter threatens a critical, he and all his allies gain a +2 morale bonus to attack and damage rolls made against the target of the fighter's attack and a +1 bonus against all other opponents for 1 round. In case the fighter confirms a critical, all non-allies of the fighters who can see him must succeed on Fortitude Save (DC = 10 + 1/2 fighter level + the fighter's Strength* modifier) or be shaken for 1d4 round. The target of the critical hit is not allowed a saving throw.
*If the fighter uses Dexterity on his attack roll (such as when using the Weapon Finesse feat), he also substitutes his Strength with Dexterity when calculating this DC.

Spoiler


Armor Mastery (Ex): At 18th level, a fighter gains DR 5/- whenever he is wearing any armor or wielding a shield. A fighter with this ability can use any armor without any difficulty at all, completely ignoring skill check and movement penalties caused by armor, as well as maximum Dexterity bonus limitations.

Spoiler


Weapon Mastery (Ex): At 19th level, a fighter chooses one weapon, such as the longsword, greataxe, or longbow. Any attacks made with that weapon automatically confirm all critical threats and have their damage multiplier increased by 1 (×2 becomes ×3, for example). In addition, he cannot be disarmed while wielding a weapon of this type.

Spoiler


Warbound (Ex): At 20th level, a fighter is so experienced at war that it became just a triviality at best and a nuisance at worst. He becomes immune to fear and [charm] and [compulsion] effects and is now able to use his Strategist ability as a swift action. Additionally He can make a Full Attack as a standard action. He can also use the Whirlwind Attack feat as a standard action.

Spoiler
__________________
I can't stand my own grammar mistakes. So if one of my posts has 4+ edits, chances are I fixed 4+ different typos.
I seem to find another one every time I read one of my posts!

My 1st homebrew:
The Pathfinder Fighter Revised
All PEACHing is welcome!

Last edited by Lemmy : 09-30-2012 at 01:02 AM.
Lemmy is offline   Reply With Quote
Old 05-01-2012, 02:37 PM   Top  -  End  -  #2
Lemmy
Dwarf in the Playground
 
SwashbucklerGuy
 
Join Date: Feb 2012
Gender: Male
Default Re: [PF] Fighter Revision (We Can Never Have Enough of Those!) [WIP] [PEACH]

FIGHTING PROWESS'

This is the biggest and probably most important change in this homebrew. I tried to make sure there were great options for every fighter build. Some expand the fighter out-of-combat usefulness, other help him when facing casters and many improve his fighting abilities. He is the fighter, after all. I also added a feat that allows the player to pick an extra basic Fighting Prowess. This allows more customization and helps other martial classes (such as rangers and barbarians) without giving them access to the fighter best toys.

Thanks to Kane0 and Wyvernlord for their suggestions.

Unless otherwise noted, all Fighting Prowess can be picked only once.

BASIC FIGHTING PROWESS'
These fighting prowess can be learned by any fighter and by anyone who takes the Fighting Prodigy feat.
Spoiler


ADVANCED FIGHTING PROWESS'
These fighting prowess' can only be learned by a 9th-level fighter or higher.
Spoiler


GREATER FIGHTING PROWESS'
These fighting prowess can only be learned by a 15th-level fighter or higher.
Spoiler


LEGENDARY FIGHTING PROWESS'
These fighting prowess can only be learned by a 20th-level fighter or higher.
Spoiler


NEW FEAT: Fighting Prodigy

Fighting Prodigy (Combat)
You have an unusual talent for warfare.
Prerequisite: BAB +5, at least two other Combat feats.
Benefit: You get a Fighting Prowess from the Fighter's basic Fighting Prowess' list.
Special: The fighter may select this feat as one of his bonus feat.

Spoiler
__________________
I can't stand my own grammar mistakes. So if one of my posts has 4+ edits, chances are I fixed 4+ different typos.
I seem to find another one every time I read one of my posts!

My 1st homebrew:
The Pathfinder Fighter Revised
All PEACHing is welcome!

Last edited by Lemmy : 09-13-2012 at 10:52 PM.
Lemmy is offline   Reply With Quote
Old 05-01-2012, 03:37 PM   Top  -  End  -  #3
Lemmy
Dwarf in the Playground
 
SwashbucklerGuy
 
Join Date: Feb 2012
Gender: Male
Default Re: [PF] Fighter Revision (We Can Never Have Enough of Those!) [WIP] [PEACH]

Update:

Add a few notes about the stuff I added/changed from the original class.
__________________
I can't stand my own grammar mistakes. So if one of my posts has 4+ edits, chances are I fixed 4+ different typos.
I seem to find another one every time I read one of my posts!

My 1st homebrew:
The Pathfinder Fighter Revised
All PEACHing is welcome!

Last edited by Lemmy : 05-02-2012 at 06:02 PM.
Lemmy is offline   Reply With Quote
Old 05-02-2012, 04:09 PM   Top  -  End  -  #4
silphael
Bugbear in the Playground
 
RedKnightGirl
 
Join Date: Jul 2011
Location: 
Moselle, France
Gender: Male
Default Re: [PF] Fighter Revision (We Can Never Have Enough of Those!) [WIP] [PEACH]

Personnaly, I love it. There is basically a lot of things that say "Not only have I a lot of feats, but I do more things with those as any other people!"
__________________
silphael is offline   Reply With Quote
Old 05-02-2012, 05:58 PM   Top  -  End  -  #5
Lemmy
Dwarf in the Playground
 
SwashbucklerGuy
 
Join Date: Feb 2012
Gender: Male
Default Re: [PF] Fighter Revision (We Can Never Have Enough of Those!) [WIP] [PEACH]

Thanks, Silphael, if you have any sugestion or criticism, I'd love to hear.

I plan on adding more Fighting Prowess' and balancing the ones already there.

There are a few I fear may be too good or not good enough.

EDIT: Huh... Over 150 views, but just 1 reply... Apparently my homebrew is cute, but has bad breath.

Don't worry guys, PEACH it. I promise it won't kiss you.
__________________
I can't stand my own grammar mistakes. So if one of my posts has 4+ edits, chances are I fixed 4+ different typos.
I seem to find another one every time I read one of my posts!

My 1st homebrew:
The Pathfinder Fighter Revised
All PEACHing is welcome!

Last edited by Lemmy : 05-02-2012 at 09:26 PM.
Lemmy is offline   Reply With Quote
Old 05-03-2012, 05:02 AM   Top  -  End  -  #6
Kane0
Barbarian in the Playground
 
 
Join Date: Nov 2011
Location: 
Waterdeep
Gender: Male
Default Re: [PF] Fighter Revision (We Can Never Have Enough of Those!) [PEACH]

Dont forget that ability warblades get, Weapon Aptitude:

Spoiler


Otherwise everything seems pretty much perfect to me. Oh, how about a high, medium and low save? Thats a personal touch I add to my homebrew but thats your choice.

Edit: Actually, I think that is a thing that happens when there is nothing glaringly bad to pick at. If someone's reaction is "Yeah thats good" They usually wont post to say that. The more balanced you make it the less people you get to say anything
__________________
Roll for it.

My Homebrewer's Extended Signature
Commonly Corrected Classes Compendium
If my homebrew threads are closed, please dont hesitate to send me PMs, even if it just to let me know you like it.
Awesome avatar by Ceika.

Last edited by Kane0 : 05-03-2012 at 05:07 AM.
Kane0 is offline   Reply With Quote
Old 05-03-2012, 07:22 AM   Top  -  End  -  #7
silphael
Bugbear in the Playground
 
RedKnightGirl
 
Join Date: Jul 2011
Location: 
Moselle, France
Gender: Male
Default Re: [PF] Fighter Revision (We Can Never Have Enough of Those!) [PEACH]

I didn't say anything about the saves, because I'm from the school that say that the fighter should have only good saves.

About prowess, I think you're lacking ranged options, especially at "high" level (one among basic and advanced, but none higher, while you should have more options). But that's hard o build, I know.
__________________
silphael is offline   Reply With Quote
Old 05-03-2012, 08:36 PM   Top  -  End  -  #8
Lemmy
Dwarf in the Playground
 
SwashbucklerGuy
 
Join Date: Feb 2012
Gender: Male
Default Re: [PF] Fighter Revision (We Can Never Have Enough of Those!) [PEACH]

Kane0: That's pretty cool... I think I'll make it a Fighting Prowess, either from the basic list so it comes to play early or from the advanced list, so it stays a fighter exclusive. If I can't decide, a class feature it is!

As much as I think there should be a medium save progression, I'd rather not stray too much from the usual game mechanics.

Laslty, if that's the reason ppl ain't commenting, I guess it's a good thing. But I still wish to see more PEACHing around here.

Sliphael: Dunno about all good saves. I see the point for a good Will save, but it's not as intuitive as good Reflex/Fortitude. Braveheart will have to do for now, it at least grants a good Will save against some really nasty stuff.

Yeah, as I made the class, I noticed there were not many prowess' focused on ranged combat. Do you have any ideas that I could add?
__________________
I can't stand my own grammar mistakes. So if one of my posts has 4+ edits, chances are I fixed 4+ different typos.
I seem to find another one every time I read one of my posts!

My 1st homebrew:
The Pathfinder Fighter Revised
All PEACHing is welcome!

Last edited by Lemmy : 09-09-2012 at 11:25 PM.
Lemmy is offline   Reply With Quote
Old 05-04-2012, 03:36 PM   Top  -  End  -  #9
Barbarian MD
Troll in the Playground
 
 
Join Date: Nov 2007
Gender: Male
Default Re: [PF] Fighter Revision (We Can Never Have Enough of Those!) [PEACH]

I've only skimmed it at this point, but I like the versatility a lot.

One clever ability that I've noticed in some other fighter fixes is the ability to change your fighter bonus feats each day with 1 hour of training (or something similar to that--I think one was even per encounter). You might consider adding that.

Otherwise, like I said, I like the versatility. And it still feels like the Fighter.
__________________
Fantastic Barbarian, M.D. avatar by Ceika

My 'brews

Are you a Hombrewer? Submit your creations to the GiTP Homebrew [Compendium] threads!
Barbarian MD is offline   Reply With Quote
Old 05-05-2012, 01:05 PM   Top  -  End  -  #10
Lemmy
Dwarf in the Playground
 
SwashbucklerGuy
 
Join Date: Feb 2012
Gender: Male
Default Re: [PF] Fighter Revision (We Can Never Have Enough of Those!) [PEACH]

I added Weapon Aptitude, as Kane suggested.

I don't really like the idea of the fighter changing any feat he wants. But practicing with an weapon to gain the benefits of weapon focus and the like sounds very cool and very fighter-ish. (although it's a bit hard to justify why the hell he loses the benefit to the previous weapon... maybe fighter work a bit like pokémon? No more than 4 moves/weapon focus! )

I'm now trying to think of good ranged-combat prowess... Maybe something like Snap Shot? Or a way to avoid/reduce concealment.

Any ideas?
__________________
I can't stand my own grammar mistakes. So if one of my posts has 4+ edits, chances are I fixed 4+ different typos.
I seem to find another one every time I read one of my posts!

My 1st homebrew:
The Pathfinder Fighter Revised
All PEACHing is welcome!

Last edited by Lemmy : 05-05-2012 at 02:12 PM.
Lemmy is offline   Reply With Quote
Old 05-05-2012, 02:09 PM   Top  -  End  -  #11
WyvernLord
Bugbear in the Playground
 
 
Join Date: Jan 2012
Location: 
Barbecue City
Gender: Male
Default Re: [PF] Fighter Revision (We Can Never Have Enough of Those!) [PEACH]

The most elegant, effective, and easy fighter fix I have seen that has kept the flavor.
__________________
Avatar by elemental
Character collection.
Roland
WyvernLord is offline   Reply With Quote
Old 05-05-2012, 04:06 PM   Top  -  End  -  #12
Lemmy
Dwarf in the Playground
 
SwashbucklerGuy
 
Join Date: Feb 2012
Gender: Male
Default Re: [PF] Fighter Revision (We Can Never Have Enough of Those!) [PEACH]

Quote:
Originally Posted by WyvernLord View Post
The most elegant, effective, and easy fighter fix I have seen that has kept the flavor.
Wow... That is quite the compliment, man. Thank you.

EDIT: Also, if you don't mind, I'd like to add a link your homebrew feats in my 1st post.

If you have any idea, suggestion or criticism, I'd love to hear it, too.

What do you guys think about its balance compared to other martial classes?

I tried to give him about the same power/versatility of a Paladin.
__________________
I can't stand my own grammar mistakes. So if one of my posts has 4+ edits, chances are I fixed 4+ different typos.
I seem to find another one every time I read one of my posts!

My 1st homebrew:
The Pathfinder Fighter Revised
All PEACHing is welcome!

Last edited by Lemmy : 05-05-2012 at 04:20 PM.
Lemmy is offline   Reply With Quote
Old 05-05-2012, 09:03 PM   Top  -  End  -  #13
WyvernLord
Bugbear in the Playground
 
 
Join Date: Jan 2012
Location: 
Barbecue City
Gender: Male
Default Re: [PF] Fighter Revision (We Can Never Have Enough of Those!) [PEACH]

I'd be honored if you did. A warning though, some of them are unbalanced. I might be redoing them and I need to post some of the ones I haven't yet posted.

Now back to your stuff. I'd say the paladin is a little harder to hit with debuffs and helps keep debuffs off the rest of the group as well. Your fighter is better at well fighting in all its forms.
Ideas for Ranged Prowess
Simple one Dex to damage for ranged attacks. (and one for weapon finesse related weapons)
Ranged pins, disarm, and trip.
Threaten with ranged weapon. Possibly combined with one of the above options.
Spinning lance should be enemies now allies.
__________________
Avatar by elemental
Character collection.
Roland

Last edited by WyvernLord : 05-06-2012 at 01:53 AM.
WyvernLord is offline   Reply With Quote
Old 05-07-2012, 09:05 AM   Top  -  End  -  #14
Lemmy
Dwarf in the Playground
 
SwashbucklerGuy
 
Join Date: Feb 2012
Gender: Male
Default Re: [PF] Fighter Revision (We Can Never Have Enough of Those!) [PEACH]

So he has more raw power and less versatility. That's okay, as long as the fighter has something fun and useful to do outside of combat.

I should probably add fighting prowess' that could be useful outside of combat too. Right now, there are not so many of them. I'd like to add some options for fighter who want to invest in some utility skills. Maybe some crafting related prowess' could help too.

How do you think this fighter fares outside of combat? And if needed, how can I improve it without stepping on skill monkeys' feet?
__________________
I can't stand my own grammar mistakes. So if one of my posts has 4+ edits, chances are I fixed 4+ different typos.
I seem to find another one every time I read one of my posts!

My 1st homebrew:
The Pathfinder Fighter Revised
All PEACHing is welcome!
Lemmy is offline   Reply With Quote
Old 05-07-2012, 10:09 AM   Top  -  End  -  #15
WyvernLord
Bugbear in the Playground
 
 
Join Date: Jan 2012
Location: 
Barbecue City
Gender: Male
Default Re: [PF] Fighter Revision (We Can Never Have Enough of Those!) [PEACH]

Well that is mostly true. Paladin is weaker at stabbing, but in return he gets some healing and a little raw toughness. The fighter kills people in all sorts of ways.
Skill versatility is fine military training and extensive military training allows you to be good at any skill you have. Your prechosen skills let you branch out in any way you want with your free choice skill. So all in all you have a pretty good skill list.
__________________
Avatar by elemental
Character collection.
Roland
WyvernLord is offline   Reply With Quote
Old 05-07-2012, 08:21 PM   Top  -  End  -  #16
Lemmy
Dwarf in the Playground
 
SwashbucklerGuy
 
Join Date: Feb 2012
Gender: Male
Default Re: [PF] Fighter Revision (We Can Never Have Enough of Those!) [PEACH]

I see. Well, if the fighter can do stuff out of combat, that's good enough for me. He is the fighter, after all, fighting is what he does best. Do you think he reaches tier 3? Or at least a very high tier 4?

I'll refine some fighting prowess, and maybe add a few more. With that I think this fighter revision is finished.
__________________
I can't stand my own grammar mistakes. So if one of my posts has 4+ edits, chances are I fixed 4+ different typos.
I seem to find another one every time I read one of my posts!

My 1st homebrew:
The Pathfinder Fighter Revised
All PEACHing is welcome!
Lemmy is offline   Reply With Quote
Old 05-07-2012, 08:29 PM   Top  -  End  -  #17
WyvernLord
Bugbear in the Playground
 
 
Join Date: Jan 2012
Location: 
Barbecue City
Gender: Male
Default Re: [PF] Fighter Revision (We Can Never Have Enough of Those!) [PEACH]

It compares pretty well to the Warblade a solid tier 3. They both have enough options to give you a choice with your actions but easy enough that you can just hit people if you want. The fighter also is a little less spectacular in its combat abilities but get's a little on skills.
__________________
Avatar by elemental
Character collection.
Roland
WyvernLord is offline   Reply With Quote
Old 05-08-2012, 09:10 AM   Top  -  End  -  #18
Lemmy
Dwarf in the Playground
 
SwashbucklerGuy
 
Join Date: Feb 2012
Gender: Male
Default Re: [PF] Fighter Revision (We Can Never Have Enough of Those!) [PEACH]

Yeah, it's pretty hard to have as many in-combat options as the warblade without giving him maneuvers and stances. As much as I love ToB, I tried to avoid using too much 3.5 exclusive material. (It's a PF fighter revision, after all).

Although maybe I can add some maneuvers as fighting prowess. And limit them to X times per encounter/day.

I was thinking about something that allowed him to add Dex to damage roll instead of Str, but I'm not sure how do that without making it too powerful, as dex is a much more useful attribute.

Maybe making a note that it is not possible to Power Attack when using Dex and that the fighter gains no benefit from holding an weapon with 2 hands. Not sure if that'd be enough, though.

Edit: I finally added Wyvernlord suggestions to the Fighting Prowess' list. Also corrected a few typos.
__________________
I can't stand my own grammar mistakes. So if one of my posts has 4+ edits, chances are I fixed 4+ different typos.
I seem to find another one every time I read one of my posts!

My 1st homebrew:
The Pathfinder Fighter Revised
All PEACHing is welcome!

Last edited by Lemmy : 05-08-2012 at 02:53 PM.
Lemmy is offline   Reply With Quote
Old 05-11-2012, 09:20 PM   Top  -  End  -  #19
Lemmy
Dwarf in the Playground
 
SwashbucklerGuy
 
Join Date: Feb 2012
Gender: Male
Default Re: [PF] Fighter Revision (We Can Never Have Enough of Those!) [PEACH]

Added and modified some new Fighting Prowess.

Modified what Promptitude does.

Replaced Sword Dance with Pounce (now Sword Dance is the name of a Fighting Prowess with a different effect)

Allowed the fighter to get Improved Unarmed Strike instead of proficiency with an exotic weapon at 1st level.
__________________
I can't stand my own grammar mistakes. So if one of my posts has 4+ edits, chances are I fixed 4+ different typos.
I seem to find another one every time I read one of my posts!

My 1st homebrew:
The Pathfinder Fighter Revised
All PEACHing is welcome!

Last edited by Lemmy : 05-11-2012 at 09:22 PM.
Lemmy is offline   Reply With Quote
Old 05-26-2012, 05:20 PM   Top  -  End  -  #20
Lemmy
Dwarf in the Playground
 
SwashbucklerGuy
 
Join Date: Feb 2012
Gender: Male
Default Re: [PF] Fighter Revision (We Can Never Have Enough of Those!) [PEACH]

Added and Remade a few Fighting Prowess.

Corrected some typos too.
__________________
I can't stand my own grammar mistakes. So if one of my posts has 4+ edits, chances are I fixed 4+ different typos.
I seem to find another one every time I read one of my posts!

My 1st homebrew:
The Pathfinder Fighter Revised
All PEACHing is welcome!

Last edited by Lemmy : 05-30-2012 at 10:01 AM.
Lemmy is offline   Reply With Quote
Old 05-29-2012, 09:42 PM   Top  -  End  -  #21
LordErebus12
Bugbear in the Playground
 
 
Join Date: Nov 2011
Default Re: [PF] Fighter Revision [PEACH] (We Can Never Have Enough of Those!)

i love this.
LordErebus12 is offline   Reply With Quote
Old 05-29-2012, 09:53 PM   Top  -  End  -  #22
Maquise
Ogre in the Playground
 
 
Join Date: Dec 2009
Location: 
St. Louis
Gender: Male
Default Re: [PF] Fighter Revision [PEACH] (We Can Never Have Enough of Those!)

I'd love to use it, but I wonder how compatible it is with the Archetypes.
__________________
Quote:
Originally Posted by Stu42 View Post
I used to like called shots. Then I took an arrow to the knee.
Arvak Avatar by Dirtytabs
I can draw. Stop by; I take character requests!
Current Homebrew Project: Psychanuan
Maquise is online now   Reply With Quote
Old 05-30-2012, 02:49 AM   Top  -  End  -  #23
DoomHat
Barbarian in the Playground
 
 
Join Date: Oct 2006
Location: 
Austin Tx
Default Re: [PF] Fighter Revision [PEACH] (We Can Never Have Enough of Those!)

So what does this fix exactly? If I played this, would I still be doing a basic attack or two every round and hoping something's stupid enough to provoke an opportunity attack?

At what level would me trying to solo a Chimera with this guy be fun, exciting, or even possible?

How many feats do I still need to spend before I have a full set of non-useless combat maneuvers?
__________________
...with a vengeance!

Making Failure Fun (skill checks)

Last edited by DoomHat : 05-30-2012 at 02:56 AM.
DoomHat is offline   Reply With Quote
Old 05-30-2012, 06:37 AM   Top  -  End  -  #24
Lemmy
Dwarf in the Playground
 
SwashbucklerGuy
 
Join Date: Feb 2012
Gender: Male
Default Re: [PF] Fighter Revision [PEACH] (We Can Never Have Enough of Those!)

Quote:
Originally Posted by Maquise View Post
I'd love to use it, but I wonder how compatible it is with the Archetypes.
Note that I added many of the fighter archetype's abilities as Fighting Prowess, this way, you could probably use this guys and through the Fighting Prowess, play any of those archetyoes without losing one of the fighter's few and precious class feature, such as weapon training.

Quote:
Originally Posted by DoomHat View Post
So what does this fix exactly? If I played this, would I still be doing a basic attack or two every round and hoping something's stupid enough to provoke an opportunity attack?

At what level would me trying to solo a Chimera with this guy be fun, exciting, or even possible?

How many feats do I still need to spend before I have a full set of non-useless combat maneuvers?
First, sorry for the wall of text. I got a bit carried away.

Second, this fighter got lots of options. His focus should always be fighting, but he is no longer irrelevant in other areas. Expanded class skill list, incresed skill ranks per level, Military Training and some Fighting Prowess' like Extensive Military Training, Brawns Over Brain and Art of War, etc) increase his versatility in and out of combat.

But if you want, you can also use your Fighting Prowess' to make a completely combat focused character, in which case, you also have a lot more options too.
Class features like Strategist, Awe-Inspiring Strike and a great deal of Fighting Prowess' are made so the fighter can do more than just full attack every round, but if he chooses to do so, there many features that help him be better at full attcking too. He is the FIGHTER after all. If he chooses to devote all his resources to combat, then combat will be his world. The rest of us just live in it.

He can more effectivelly protect his squishy friends with Fighting Prowess' like Engage, Block The Path, Guardian Angel and Tripper. Pounce and Warbound also allow the fighter to chase down those enemies who try to go past him.

But no matter how powerful he is, it won't matter if he can't defend himself from magic to at least some extent. His DPR drops to zero if he is charmed, petrified, paralyzed, put to sleep, etc...
Now he has good reflex, so Fireballs won't hurt. But HP was never the problem. So he gets Braveheart to better resist mind control. And Fighting Prowess' like Quick of Mind, Mettle, Thick Skin, Second Wind and Deflect Spells. Sure, he can still be petrified, paralyzed or entangled. But I never meant for him to become the ultimate caster-slayer, just wanted to give him a chance.

Man-at-Arms and Weapon Aptitude reduce the fighter's need to buy a lot of different equipment just so he can fight. This leaves some extra cash for him to spend on better/cooler stuff.

Why do so much for him? Well, my idea is "mundane is not the same as ordinary." Why do all other classes get to do impossible stuff while the fighter must stick to a notion of "realism" in a game where we can kill a dragon. By repeatedly kicking its tail, no less.

Fighters may not use magic. But they sure as hell can defy physics with his completely extraordinay and totally over-the-top martial prowess and physical strength. He can't fly or summon angels, but if his level is high enough, he throw a mountain on that flying demon, or maybe jump and kick it in the neck!

If an epic wizard can create worlds with his magic, then an epic fighter can break a world in half with his sword, while smashing its inhabitants' faces with his shield.

About the feats... I tried to reduce the number of required feats and stupid prerequisites, but that is more of a problem with the game system than with the class itself. For now, you can have the Maneuver Mastery fighting prowess. It basically gives you 2 feats and removes the need for Combat Expertise. If it were up to me, I'd fuse a lot of feats and remove useless prerequisites. The most obvious would be the Improved/Greater version of all feats. But that is something for another homebrew.

I hope I've answered your questions. Except I dunno at which level a Fighter can solo a chimera... I guess when his CR is higher than the creature's?
__________________
I can't stand my own grammar mistakes. So if one of my posts has 4+ edits, chances are I fixed 4+ different typos.
I seem to find another one every time I read one of my posts!

My 1st homebrew:
The Pathfinder Fighter Revised
All PEACHing is welcome!

Last edited by Lemmy : 05-30-2012 at 09:56 AM.
Lemmy is offline   Reply With Quote
Old 05-30-2012, 10:19 AM   Top  -  End  -  #25
Maquise
Ogre in the Playground
 
 
Join Date: Dec 2009
Location: 
St. Louis
Gender: Male
Default Re: [PF] Fighter Revision [PEACH] (We Can Never Have Enough of Those!)

What if you added a Fighting Prowess that let you cast a low-level spell on a daily basis? I'm thinking something like the Minor and Major Magic rogue talents.
__________________
Quote:
Originally Posted by Stu42 View Post
I used to like called shots. Then I took an arrow to the knee.
Arvak Avatar by Dirtytabs
I can draw. Stop by; I take character requests!
Current Homebrew Project: Psychanuan
Maquise is online now   Reply With Quote
Old 05-30-2012, 10:56 AM   Top  -  End  -  #26
Lemmy
Dwarf in the Playground
 
SwashbucklerGuy
 
Join Date: Feb 2012
Gender: Male
Default Re: [PF] Fighter Revision [PEACH] (We Can Never Have Enough of Those!)

Hmmm... That is a bit too magical for a fighter. I want him to be mundane, extraordinary and impossibly skilled, but mundane.

But you gave me an idea. Maybe a basic fighting prowess that allows him to craft a rune in his weapon/armor, Allowing him to use a 1st level spell once or twice a day, or a 0th level spell at-will.

Not sure how to balance it, though... How much would it cost? How many could he have in a single piece of armor or weapon? How would he have access to that magic? How many charges should it have?

Maybe he could get a scroll, make a spellcraft check and imbue the rune on his blade. That would be more of a enhancement than a ability per se. I'm not a fan of fighters casting spells, but allowing him to craft lesser items sounds cool.
__________________
I can't stand my own grammar mistakes. So if one of my posts has 4+ edits, chances are I fixed 4+ different typos.
I seem to find another one every time I read one of my posts!

My 1st homebrew:
The Pathfinder Fighter Revised
All PEACHing is welcome!
Lemmy is offline   Reply With Quote
Old 05-30-2012, 11:33 AM   Top  -  End  -  #27
Maquise
Ogre in the Playground
 
 
Join Date: Dec 2009
Location: 
St. Louis
Gender: Male
Default Re: [PF] Fighter Revision [PEACH] (We Can Never Have Enough of Those!)

Rogues aren't inherently magical either, but they have the option. Still, I do like your idea, maybe even more so. I don't think a prowess that gave a 1st-level rune at no extra cost would be unbalanced. I'd say 1-3 uses a day would be about right.
__________________
Quote:
Originally Posted by Stu42 View Post
I used to like called shots. Then I took an arrow to the knee.
Arvak Avatar by Dirtytabs
I can draw. Stop by; I take character requests!
Current Homebrew Project: Psychanuan
Maquise is online now   Reply With Quote
Old 05-30-2012, 11:50 AM   Top  -  End  -  #28
Lemmy
Dwarf in the Playground
 
SwashbucklerGuy
 
Join Date: Feb 2012
Gender: Male
Default Re: [PF] Fighter Revision [PEACH] (We Can Never Have Enough of Those!)

You are right, but rogues have always had access to supernatural abilities and a much easier entry to supernatural Prestige Classes (such as shadow dancers)

Anyway, I added Rune Craft as a basic Fighting Prowess, (a quite a few others too), tell me what you think.

EDIT: New Fighting Prowess' for everyone!

Basic:
Armor Adjustment
Endless Stamina
Prone Fighting
Rune Craft

Advanced:
Bouncing Weapon
Hold The Line
Inspire Troops
Pesticide (Considering moving it up to Greater)

Greater
Reaving Slash
__________________
I can't stand my own grammar mistakes. So if one of my posts has 4+ edits, chances are I fixed 4+ different typos.
I seem to find another one every time I read one of my posts!

My 1st homebrew:
The Pathfinder Fighter Revised
All PEACHing is welcome!

Last edited by Lemmy : 06-04-2012 at 07:23 AM.
Lemmy is offline   Reply With Quote
Old 05-30-2012, 12:23 PM   Top  -  End  -  #29
Maquise
Ogre in the Playground
 
 
Join Date: Dec 2009
Location: 
St. Louis
Gender: Male
Default Re: [PF] Fighter Revision [PEACH] (We Can Never Have Enough of Those!)

You might want to state how many times a day you can use Battle Insight.
At-will seems overpowered to me.

I also recommend looking a the Called Shots variant rules and maybe make some prowess' for use in that system (Obviously, if you're not using that system, you wouldn't take those prowess')
__________________
Quote:
Originally Posted by Stu42 View Post
I used to like called shots. Then I took an arrow to the knee.
Arvak Avatar by Dirtytabs
I can draw. Stop by; I take character requests!
Current Homebrew Project: Psychanuan
Maquise is online now   Reply With Quote
Old 05-30-2012, 12:45 PM   Top  -  End  -  #30
Lemmy
Dwarf in the Playground
 
SwashbucklerGuy
 
Join Date: Feb 2012
Gender: Male
Default Re: [PF] Fighter Revision [PEACH] (We Can Never Have Enough of Those!)

Hmm... Now that I think about it, Battle Insight is too similar to the fighter's Strategist class feature.

I'm considering altering it so it grants the fighter or one of his allies who can hear and see him the ability to move without causing attacks of opportunty due to leaving an enemy's threatened area.

To balance, I'd either make it a one per Int modifier per encounter or make its activation time a move action, in which case the fighter sacrifices his full attack (at least 'til 20th level)

What do you think?

I like the idea of Fighting Prowess' based on Called Shots, but I don't really know the system and its effects on gameplay well enough to make balanced Fighting Prowess for it.
__________________
I can't stand my own grammar mistakes. So if one of my posts has 4+ edits, chances are I fixed 4+ different typos.
I seem to find another one every time I read one of my posts!

My 1st homebrew:
The Pathfinder Fighter Revised
All PEACHing is welcome!

Last edited by Lemmy : 05-30-2012 at 01:15 PM.
Lemmy is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 01:56 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.