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Old 05-08-2012, 03:01 PM   Top  -  End  -  #211
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

TBFP, remember we're down 2 people now. 50% is at 14, so The Grimmace is lynch-2, not -3 (I think).

"Thank you for your explanation, Grue Bait. I will leave my accusation where it lies, since I do not want to risk an overzealous mob putting a bit too much pressure on The Grimmace. He might pop before he talks."
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Old 05-08-2012, 03:45 PM   Top  -  End  -  #212
The Crash Man
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

"Grimmace, eh? He's suspicious, but not suspicious enough to smash with a direct kill. I'll keep a bit of pressure on Grue Bait and wait to see if Grimmace trips up any more suspicion."
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Old 05-08-2012, 04:41 PM   Top  -  End  -  #213
TBFProgrammer
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Bookboy View Post
TBFP, remember we're down 2 people now. 50% is at 14, so The Grimmace is lynch-2, not -3 (I think).
We have 28 people currently. It takes > 50% to lynch, = 50% is not sufficient. That means we require 15 to lynch.

28/2 = 14
14 > 14 False
15 > 14 True
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Old 05-08-2012, 08:22 PM   Top  -  End  -  #214
Xanmyral
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Cursed finals week, how I hate how much time you steal from me.
Seems that we already have a good bead on Grimmace, so I'll stall my vote for now until we pick a new target if available.
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Old 05-08-2012, 08:41 PM   Top  -  End  -  #215
chaos_redefined
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I'm not experienced with this kind of thing, but I notice we had several spy-style characters last round, but now we are only expecting one bodyguard-style character. How do we know which ones to expect more of/less of?

Also, Grue Bait is clear until further notice.
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Old 05-08-2012, 08:48 PM   Top  -  End  -  #216
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

You don't. That's what makes it interesting.
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Old 05-08-2012, 09:31 PM   Top  -  End  -  #217
Zjoot
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Sorry for the delay, internet problems. Now that I'm here though, well, I like to be direct in these games. I am a role-seer and Internet Flea was the king. I scried him last night.

That good enough?

I also wonder what people seem to find so auspicious about my activities so far...because people keep mantioning it, but there's never much reason, which is something that I always dislike.
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Old 05-08-2012, 09:42 PM   Top  -  End  -  #218
Tom the Mime
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by The Grimmace View Post
Sorry for the delay, internet problems. Now that I'm here though, well, I like to be direct in these games. I am a role-seer and Internet Flea was the king. I scried him last night.

That good enough?

I also wonder what people seem to find so auspicious about my activities so far...because people keep mantioning it, but there's never much reason, which is something that I always dislike.
If this is true, it's not great but could be worse given the marauder. I'll take the pressure vote off of you Grimmace. I do find it it suspicious that you say you're direct and claim role-seer but don't claim alignment. Especially given the role-seer in the rules is on team wolf. I don't doubt that town could have a role seer though.

If we have time, pressure on Elemental.
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Old 05-08-2012, 09:54 PM   Top  -  End  -  #219
RuneboundShade
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Okay, I'm thinking that Grimmace] is likely telling the truth, but I'll first ask IF if he's actually the King, and, if so, what are his scries?

And of course pressure on Elemental.
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Old 05-08-2012, 10:07 PM   Top  -  End  -  #220
Penguinator
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

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Originally Posted by RuneboundShade View Post
Okay, I'm thinking that Grimmace] is likely telling the truth, but I'll first ask IF if he's actually the King, and, if so, what are his scries?
*cough* Dead folk can't talk.

At least, they can't influence the game.
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Old 05-08-2012, 10:23 PM   Top  -  End  -  #221
Elemental
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

That is what we have a necromancer for after all.

And as for my role, I'm a librarian. I have no powers of any significance or use at this stage.
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Old 05-09-2012, 04:45 AM   Top  -  End  -  #222
RuneboundShade
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Penguinator View Post
*cough* Dead folk can't talk.

At least, they can't influence the game.
He died?
*Checks*
*Hits head*

Yeah, he died, my mistake...

So, I guess we can believe grim for now.
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Old 05-09-2012, 03:02 PM   Top  -  End  -  #223
Supagoof
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Great going Grimmace. Gonna get in gear eruptiously excited about Elemental. I'd enjoy evidence of Elemental's evilness if it exists.

Alliteration aside, what are your thoughts about Superdark? I have found him to be less blatent about things in this game, which is not his usual style, but that may just be him trying to not get killed so early in a game for once.
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Old 05-09-2012, 03:12 PM   Top  -  End  -  #224
Zar Peter
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Let me tell you what I wrote monday night (in my QT) about super darks point:

"Super darks post screams so loud wolf that he nearly has to be a villager. On the other hand, it's super dark."

I don't know exactly what I meant with that.

Oh, and change pressure to Elemental although I would like to have pressured on of the inactives of day 1
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Old 05-09-2012, 03:13 PM   Top  -  End  -  #225
flabort
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Always check the players list for who's still alive before pointing.
Something I learned pretty quickly.
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Old 05-09-2012, 03:15 PM   Top  -  End  -  #226
Zar Peter
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Quote:
Originally Posted by flabort View Post
Always check the players list for who's still alive before pointing.
Something I learned pretty quickly.
And that's why I love narrators who update their first post regularly. Thanks Penguinator!
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Old 05-09-2012, 03:44 PM   Top  -  End  -  #227
Supagoof
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Great going Grimmace. Gonna get in gear eruptiously excited about Elemental. I'd enjoy evidence of Elemental's evilness if it exists.

Alliteration aside, what are your thoughts about Superdark? I have found him to be less blatent about things in this game, which is not his usual style, but that may just be him trying to not get killed so early in a game for once.
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Old 05-09-2012, 03:44 PM   Top  -  End  -  #228
The Crash Man
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Grue Bait, you seem legit for now.

Might as well help put some pressure on Elemental, though.
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Old 05-09-2012, 03:45 PM   Top  -  End  -  #229
Supagoof
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Oh, I love it when my work web-browser screws up. Sorry for the multiple posts.
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Old 05-09-2012, 03:48 PM   Top  -  End  -  #230
TBFProgrammer
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Elemental (x6, I think), the future interests us as much as the present.

The Grimmace.
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Old 05-09-2012, 04:52 PM   Top  -  End  -  #231
PirateMonk
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Bladescape

Elemental

How much time do we have left.
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Old 05-09-2012, 06:43 PM   Top  -  End  -  #232
Gnomish Wanderer
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I'm here! Sorry I was so quiet so far. I missed Day 1 because I forgot I was in this game and it's taken me a while to get caught up with everything. I feel pretty bad, I've been letting us down. But now I'll be active and make sure I help figure out who the wolves are!

I'm also going to put my vote on Elemental for pressure reasons. Elemental, you've told us twice that your role is called Librarian. But what does it do? Why should we believe it isn't some kind of werewolf role? You've also been kinda quiet the whole game, taking your time to vote and makes points, with lots of fluff. I demand answers!

One other thing: Internet Flea said his role comes into play later in the Endgame. But the Grimmace claims Internet Flea was the King. Now the King seems to be a scrying role of some kind which, while useful in the Endgame, isn't an Endgame-only role. Choosing IF as your 'scry' target makes a small amount of sense because we can't check your claim and because there was already suspicion floating around him. Why would you lie, Grimmace?
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Old 05-09-2012, 07:30 PM   Top  -  End  -  #233
usourselves&we
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Mayhaps The Grimmace Does not lie Gnomish, we all can't really know for sure but until some one contradicts he we are going to take his claim at face value and trust him.
Also it's like minutes (we think) till the end of day so we are just going to wait and point at Elemental the next day.
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Old 05-09-2012, 07:39 PM   Top  -  End  -  #234
Istari
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

True, but with a powerful role like the king, it would make sense to lie about his role since if anyone tries to call him on it he could really claim.

We should definitely leave Grimmace alive until we have a solid reason to not believe him though.
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Old 05-09-2012, 07:45 PM   Top  -  End  -  #235
Ur-Quan
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

The day phase has ended.
You can put in your night actions
after the narration by Penguinator,
which will be delayed for a bit
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Old 05-09-2012, 07:46 PM   Top  -  End  -  #236
Sir Ebonwolf
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

wow, i was typing my vote and went back to check who to cross out when the day ended
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Old 05-09-2012, 08:16 PM   Top  -  End  -  #237
Zjoot
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Gnomish Wanderer View Post
I'm here! Sorry I was so quiet so far. I missed Day 1 because I forgot I was in this game and it's taken me a while to get caught up with everything. I feel pretty bad, I've been letting us down. But now I'll be active and make sure I help figure out who the wolves are!

I'm also going to put my vote on Elemental for pressure reasons. Elemental, you've told us twice that your role is called Librarian. But what does it do? Why should we believe it isn't some kind of werewolf role? You've also been kinda quiet the whole game, taking your time to vote and makes points, with lots of fluff. I demand answers!

One other thing: Internet Flea said his role comes into play later in the Endgame. But the Grimmace claims Internet Flea was the King. Now the King seems to be a scrying role of some kind which, while useful in the Endgame, isn't an Endgame-only role. Choosing IF as your 'scry' target makes a small amount of sense because we can't check your claim and because there was already suspicion floating around him. Why would you lie, Grimmace?
First of all, the suspicion on Internet Flea is the reason I picked him for my scry, because he's the player I was the most suspicious of. I was obviously wrong (As I've already mentioned,) but his play seemed incredibly wolfish to me. Part of this was his claim of an endgame role. I believe the reason IF said his role was a "late game" one was a play for survival. Villagers wouldn't want to kill him because they'd want to find out what his role was (And this was one of the most suspicious things to me) and wolves would be more focused on killing roles that were more immediately threatening. So either the killer called his bluff, or miscalculated (and this is the more likely option, as killing a player who was likely to be lynched, based on public opinion, is not indicative of experience)

As for it being fairly convenient that I picked the dead player, sure it is, but a similar situation arose in another game...I think the MLP game Lex ran maybe? I can't quite remember...anyways, the point is the day-baner was lynched because they chose a player that happened to get killed that night. And anyhow, there is one player who would know if I were lying, and that's the Grave-Digger
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Old 05-09-2012, 08:17 PM   Top  -  End  -  #238
Zjoot
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

And that's wierd. I accidentally clicked submit before I finished...and got ninja'd by the end of the day. So sorry, narrators. I wasn't intentionally breaking the rule, promise.
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Old 05-09-2012, 08:28 PM   Top  -  End  -  #239
Penguinator
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by The Grimmace View Post
And that's wierd. I accidentally clicked submit before I finished...and got ninja'd by the end of the day. So sorry, narrators. I wasn't intentionally breaking the rule, promise.
That probably should have gone in your QT.

Also, Grave-Keeper. There's a reason they haven't been Grave-Diggers.
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Old 05-09-2012, 08:34 PM   Top  -  End  -  #240
Penguinator
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Send those night actions in, the narration may be a while in coming.

(Hangmaaaaaan.)
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