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Old 05-25-2012, 09:35 AM   Top  -  End  -  #331
Welknair
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Default Re: [Welknair Update/Game Idea] Fourth Land

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I still don't know how liquids would work, liquids work the way they do in our world because they're made up of lots of molecules each doing their own thing
, if there are no atoms or molecules in Fourth Land how do liquids work?
That's a very good question! I've brushed over the issue a couple of times, but don't have a definitive answer yet. There will be liquids, though. They just might not be liquids in the way that we usually think of them.
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Old 05-25-2012, 09:40 AM   Top  -  End  -  #332
SamBurke
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Default Re: [Welknair Update/Game Idea] Fourth Land

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I still don't know how liquids would work, liquids work the way they do in our world because they're made up of lots of molecules each doing their own thing
, if there are no atoms or molecules in Fourth Land how do liquids work?
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Old 05-25-2012, 09:57 AM   Top  -  End  -  #333
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Default Re: [Welknair Update/Game Idea] Fourth Land

I'm also running with the idea that air doesn't exist in Fourthland. So there's that, too. No air=No drag/terminal velocity. Though of course velocity works much differently here as well..
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Old 05-25-2012, 12:11 PM   Top  -  End  -  #334
SamBurke
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I'm also running with the idea that air doesn't exist in Fourthland. So there's that, too. No air=No drag/terminal velocity. Though of course velocity works much differently here as well..
So it's what we might call a vacuum?
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Old 05-25-2012, 12:42 PM   Top  -  End  -  #335
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Default Re: [Welknair Update/Game Idea] Fourth Land

So, if there's no air, is there wind? Because wind is kind of important.
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Old 05-25-2012, 12:46 PM   Top  -  End  -  #336
Welknair
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Default Re: [Welknair Update/Game Idea] Fourth Land

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So, if there's no air, is there wind? Because wind is kind of important.
At the moment, I don't have any reservations for wind. Given that we don't necessarily have a spinning sphere of an earth with an orbital moon pulling at liquid covering the majority of said planet, even if I did have air, there wouldn't necessarily be much wind.

But then again, if it's true in any game, anything is possible in Fourthland. It wouldn't be at all difficult to add wind if it was deemed necessary. Or if nothing else, it's an opportunity for a homebrew energy.
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Old 05-25-2012, 10:37 PM   Top  -  End  -  #337
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Default Re: [Welknair Update/Game Idea] Fourth Land

So, do people survive by "breathing" from a thin aura of Life energy, which their body slowly burns through to keep them alive? I realize that "people" will not function the same as the humans we are accustomed to... I'm just curious as to how many things about them are vaguely recognizable...
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Old 05-25-2012, 11:10 PM   Top  -  End  -  #338
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Default Re: [Welknair Update/Game Idea] Fourth Land

We will all be barely hyperintelligent jellyfish made of pure whimsy, floating upon a black rainbow, dyed yellow by the suffusion of knowledge flowing through our pseudopods.

We also won't have any mouths. So all communication will be through sign language.

All of it. Literally. Including how we communicate to each other IRL.
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Old 05-25-2012, 11:12 PM   Top  -  End  -  #339
Amechra
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Default Re: [Welknair Update/Game Idea] Fourth Land

We will all be barely hyperintelligent jellyfish made of pure whimsy, floating upon a black rainbow, dyed yellow by the suffusion of knowledge flowing through our pseudopods.

We also won't have any mouths. So all communication will be through sign language.

All of it. Literally. Including how we communicate to each other IRL.

And, of course, through subtle differences in double posts.

Last edited by Amechra : 05-25-2012 at 11:21 PM.
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Old 05-25-2012, 11:28 PM   Top  -  End  -  #340
radmelon
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Default Re: [Welknair Update/Game Idea] Fourth Land

...I can't tell if that's poetry or madness, probably both.
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Old 05-25-2012, 11:31 PM   Top  -  End  -  #341
Fako
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It's the poetry OF madness. And it is beautiful.
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Old 05-26-2012, 02:27 AM   Top  -  End  -  #342
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Old 05-26-2012, 08:28 AM   Top  -  End  -  #343
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Default Re: [Welknair Update/Game Idea] Fourth Land

Hey, interpretive transcends all boundaries!

Hahhahahahah. Sorry, couldn't keep a straight face saying that.
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Old 05-26-2012, 06:13 PM   Top  -  End  -  #344
SamBurke
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Default Re: [Welknair Update/Game Idea] Fourth Land

How dare you diss my special talent?

In other news, I just imagined a yellow jellyfish with an interpretative dance cutie mark speaking -no, flapping?- in a sad southern accent. Don't ask me how that works.

Fourthland is freakin epic.
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Old 05-26-2012, 06:32 PM   Top  -  End  -  #345
Fako
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Default Re: [Welknair Update/Game Idea] Fourth Land

Fourthland: The game where a 5 degree difference in how you hold up your ganglia changes the definition from "mother" to "monster"...
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Old 05-27-2012, 05:28 PM   Top  -  End  -  #346
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Default Re: [Welknair Update/Game Idea] Fourth Land

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Well, I used to be very good friends with an extremely talented artist that I was hoping to draw the majority of the artwork but.. IRL things came up and that is looking less likely. Perhaps I should make a post in the Arts and Craft section? For the first release pictures aren't required, but at some point I would like them.
Well, I know the FANTASTIC PERSON who drew my dragonpuppy is looking for work.

Also, Pickle. I missed that before.
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Old 05-28-2012, 06:48 PM   Top  -  End  -  #347
Welknair
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Default Re: [Welknair Update/Game Idea] Fourth Land

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Well, I know the FANTASTIC PERSON who drew my dragonpuppy is looking for work.
I'll keep that in mind, but for the moment I think I've got the art covered.

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We will all be barely hyperintelligent jellyfish made of pure whimsy, floating upon a black rainbow, dyed yellow by the suffusion of knowledge flowing through our pseudopods.

We also won't have any mouths. So all communication will be through sign language.

All of it. Literally. Including how we communicate to each other IRL.
There are no words.


In other news: SUCCESSFUL PLAYTEST. I just did a several hour game, incorporating my numerous changes, and things went quite well! I got a list of notes on tweaks to make out of it, but on the whole, I was very pleased with the results! I managed to avoid too many headsplodes!
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Old 05-28-2012, 07:40 PM   Top  -  End  -  #348
Story Time
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In other news: SUCCESSFUL PLAYTEST.
Yay!
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Old 05-28-2012, 08:54 PM   Top  -  End  -  #349
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Default Re: [Welknair Update/Game Idea] Fourth Land

When is our turn!?
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Old 05-28-2012, 09:29 PM   Top  -  End  -  #350
Amechra
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It's the poetry OF madness. And it is beautiful.
Thank you all; I'll be here all week.

And for the playtest, of course...
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Old 05-29-2012, 11:06 AM   Top  -  End  -  #351
Xechon
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Default Re: [Welknair Update/Game Idea] Fourth Land

Okay, so I was recently telling a friend about this upcoming system (free advertisement!), and he asked me "If the space energy isn't present, can any other energies exist there?". And I am stumped. Any help?
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Old 05-29-2012, 12:34 PM   Top  -  End  -  #352
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Okay, so I was recently telling a friend about this upcoming system (free advertisement!), and he asked me "If the space energy isn't present, can any other energies exist there?". And I am stumped. Any help?
Energy zero, man. Energy zero.
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Old 05-29-2012, 02:46 PM   Top  -  End  -  #353
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Default Re: [Welknair Update/Game Idea] Fourth Land

Hello! I recently found this thread and was hooked into reading the whole darn thing by the end of the first post...so consider me another incredibly interested party.

Also, there was a comment about how liquids and gasses would work...wouldn't that just be less structure and more motion? To be solid, it has to have a sufficient quantity of structure, so until that point, it must be in a state of greater flux-namely a liquid or gas.
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Old 05-29-2012, 03:03 PM   Top  -  End  -  #354
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Hello! I recently found this thread and was hooked into reading the whole darn thing by the end of the first post...so consider me another incredibly interested party.

Also, there was a comment about how liquids and gasses would work...wouldn't that just be less structure and more motion? To be solid, it has to have a sufficient quantity of structure, so until that point, it must be in a state of greater flux-namely a liquid or gas.
Splendid, another follower! Welcome to the wacky world of Fourthland!

I do think that that is very close to the route I'll be using for defining liquids and gases. Though "Gas" and "Liquid" will also be "-ness"s, I think. Which means that even though the default is for gases and liquids to have little to no structure, you could potentially have Steel Gas or Rockwater. Don't try punching that river in half (/reference). It won't work.
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Old 05-29-2012, 08:50 PM   Top  -  End  -  #355
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Default Re: [Welknair Update/Game Idea] Fourth Land

Random thought time!

heh...that also means the solidity of a material is inherently divorced from what the material actually is. That means you could have solid water without it being ice.

How would you get ice? Is temperature a quality, and if so, would states of matter relate to it at all?

Would food be a characteristic of an object, or would it just have an inherent quantity of 4th that could be extracted for nourishment?

Could energy be given structure? Soo...could you make energy shields or a beam-saber?
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Old 05-29-2012, 09:02 PM   Top  -  End  -  #356
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Default Re: [Welknair Update/Game Idea] Fourth Land

Cripes, this is making my head hurt. Good job on the ideas, though! I've never seen a setting this... unique.
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Old 05-29-2012, 09:36 PM   Top  -  End  -  #357
Dimonite
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Default Re: [Welknair Update/Game Idea] Fourth Land

Hold up - do "-ness"s interact with energies? And if so, how? Would I, for example, be able to use energies to extract the "swordness" out of my enemy's weapon, rendering it useless? Would I be able to remove "gasness" from the air above my foe's head, crushing him with solid air?
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THIS aberrant, ancient evil ain't no playa! I'm gonna take care of my little Meduthids and my Spawnling Mama! Besides which--the Old Ones know the Elder Brain keeps pestering me about giving it some Grandspawnlings...
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Old 05-29-2012, 11:41 PM   Top  -  End  -  #358
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Default Re: [Welknair Update/Game Idea] Fourth Land

Want. Want want want want want. This is exactly the kind of game I would love to play in/run. Though I've never been much of a good PbP player, I would lovingly extend my services to be an editor/idea bouncer. I do so love to think of things that are not intrinsically understandable.
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Old 05-30-2012, 12:28 AM   Top  -  End  -  #359
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Default Re: [Welknair Update/Game Idea] Fourth Land

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Originally Posted by MageSparrowhawk View Post
Random thought time!

heh...that also means the solidity of a material is inherently divorced from what the material actually is. That means you could have solid water without it being ice.

How would you get ice? Is temperature a quality, and if so, would states of matter relate to it at all?

Would food be a characteristic of an object, or would it just have an inherent quantity of 4th that could be extracted for nourishment?

Could energy be given structure? Soo...could you make energy shields or a beam-saber?
1. I do have a temperature-energy. Make of that what you will.

2. There's been prior reference to "Foodness" and "Foodification". Mostly from other followers of this thread though, not me.

3. Interessssting...

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Hold up - do "-ness"s interact with energies? And if so, how? Would I, for example, be able to use energies to extract the "swordness" out of my enemy's weapon, rendering it useless? Would I be able to remove "gasness" from the air above my foe's head, crushing him with solid air?
"-Ness"s are separate from energies, yet still related. "-Ness"s are made from a combination of different energies. Removal and movement of a "-Ness" maaaay be possible.

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Want. Want want want want want. This is exactly the kind of game I would love to play in/run. Though I've never been much of a good PbP player, I would lovingly extend my services to be an editor/idea bouncer. I do so love to think of things that are not intrinsically understandable.
Ah, Domriso! Welcome to Fourthland! It's always nice to know that I've brought in another follower of the absolutely insane!

I'm actually somewhat surprised by the number of people this game's premise appeals to.
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Old 05-30-2012, 01:13 AM   Top  -  End  -  #360
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Default Re: [Welknair Update/Game Idea] Fourth Land

I haven't gotten through the entire thread yet, but I definitely wanted to show my support. It seems quite intriguing.
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