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Old 05-25-2012, 05:17 AM   Top  -  End  -  #211
Milo v3
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Default Re: Request a Homebrew: Thread 2!

Sorry to say this but

Quote:
The Homebrew Should Be Fairly Small in Scope: Requests should be for homebrew that could be easily contained in one post - asking for a whole new base class or magic system would be a bit too much for this thread. The concept here is really for DMs to request something they expect to use in short order and don't have the time to develop themselves.
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I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
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Old 05-25-2012, 07:37 AM   Top  -  End  -  #212
Amburst
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R 768

I'd like an aquatic race, with a low LA, preferably none. If it can be a magic using race that would be great. A fish-like feel would also be great.

Also if you can find and either link or post a picture it would be appreciated
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Old 05-25-2012, 07:48 AM   Top  -  End  -  #213
Milo v3
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Default Re: Request a Homebrew: Thread 2!

C 768 Any specific fluff? Do you want it based off a specific type of fish? Angler, Puffer, Clown, Shark, Tropical?

Saddly I don't think I'll be able to get a picture though...
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I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
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Old 05-25-2012, 07:57 AM   Top  -  End  -  #214
Amburst
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Default Re: Request a Homebrew: Thread 2!

Quote:
Originally Posted by Milo v3 View Post
C 768 Any specific fluff? Do you want it based off a specific type of fish? Angler, Puffer, Clown, Shark, Tropical?

Saddly I don't think I'll be able to get a picture though...
Maybe an oceanic fish, i'm not too familiar on the types of fishes. I would like them to have a hard time living on land, if they can at all. The world I want them for is heavily controlled by the elements, so making them a Water Elements chosen race to protect the seas would be ok.
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Old 05-25-2012, 08:39 AM   Top  -  End  -  #215
Milo v3
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Default Re: Request a Homebrew: Thread 2!

Quote:
Originally Posted by Amburst View Post
Maybe an oceanic fish, i'm not too familiar on the types of fishes. I would like them to have a hard time living on land, if they can at all. The world I want them for is heavily controlled by the elements, so making them a Water Elements chosen race to protect the seas would be ok.
Here is a link to what I have so far. I'll add in the rest as soon as possible. Please tell me in the thread if there is anything you want me to change.
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I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
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Old 05-26-2012, 02:39 PM   Top  -  End  -  #216
dspeyer
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Default Re: Request a Homebrew: Thread 2!

Quote:
Originally Posted by miz redavni View Post
I'm looking for a homebrew bass class that's kindda like, well "shadow made real".
(quoted due to lack of a number)

This might be too powerful. I didn't spend a lot of time computing balance.

The Shadowcrafter

When a human is born with a touch of draconic blood, sometimes the result is a sorcerer. When that blood is from a Shadow Dragon, the result can be a little different: a shadowcrafter. The arcane energy is turned in a way that isn't exactly spellcasting, but instead links closely to the plane of shadow.

LevelBABFort SaveRef SaveWill SaveSpecialShadow PointsEvocation RealityConjuration RealityMax Spell level
1st0002Shadow Conjuration, Shadow Tool5-00
2nd1003Darkness7-50
3rd1113Shadow Evocation90101
4th2114Hide in Plain Sight115151
5th2114 1310202
6th3225Shadow Magical Weapon +11515252
7th3225 1720303
8th4226Shadow Jaunt1925353
9th4336 2130404
10th5337Summon Shadow2335454
11th5337 2540505
12th6448Shadow Stride2745555
13th6448 2950606
14th7449Shadow Magical Weapon +2 (adjustable)3155656
15th7559 3360707
16th85510Shadow Blink3565757
17th85510 3770808
18th96611Summon Greater Shadow3975858
19th96611 4180909
20th106612Shadow Creature4385959
Hit die: d4
Skills: 2+int
Class skills: Craft (any), Hide, Knowledge(arcana), Knowledge(the planes), Move Silently
Proficiencies: simple weapons and light armor

Shadow Points: A shadowcrafter's ability to shape shadow is finite. Each usage costs shadow points. These points are restored with 8 hours of rest (like a sorcerer's spell slots).

Shadow Conjuration(su): A shadowcrafter can imitate any conjuration from the sor/wiz list up to the "max spell level" for his class level. The reality (see the shadow conjuration spell description) is given in the "conjuration reality" column. The save dc is 10 + imitated spell's level + cha mod. The point cost is the level of the imitated spell.

Shadow Tool(su): A shadowcrafter may form from raw shadow a single non-magical object small enough to lift with one hand. He must make a craft check or the object will be non-functional. The object remains so long as he concentrates on it. This ability costs 1 shadow point.

Darkness(su): A shadowcrafter may use the spell darkness for 2 shadow points.

Shadow Evocation(su): Like shadow conjuration, but for evocations and using the "evocation reality" column. Shadow Evocation cannot be used to create light.

Hide in Plain Sight(su): As shadowdancer

Shadow Magical Weapon +1(su): When a shadowcrafter uses the Shadow Tool power to create a masterwork weapon, he may spend an additional shadow point to make it a +1 weapon.

Shadow Jaunt(su): A shadowcrafter can teleport from a natural shadow to another natural shadow within 50 ft for 2 shadow points as a standard action.

Summon Shadow(su): A shadowcrafter can summon a shadow (the monster) as if by a Summon Nature's Ally spell for 3 shadow points.

Shadow Stride(su): Like Shadow Jaunt, but a move action

Shadow Magical Weapon +2 (adjustable)(su): When using Shadow Magical Weapon, a shadowcrafter may spent one more shadow point to either make a +2 weapon or add an enchantment with a +1 cost (e.g. shocking).

Shadow Blink(su): Like Shadow Jaunt, but a swift action

Summon Greater Shadow(su): Like Summon Shadow, but a Greater Shadow and costs 9 shadow points

Shadow Creature(su): A shadowcrafter at the peek of his art becomes a creature of shadow. He is treated as having the [shadow] subtype when it is beneficial to him. He also may planeshift himself and up to 5 allies to or from the plane of shadow for 1 shadow point.
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Old 05-26-2012, 03:16 PM   Top  -  End  -  #217
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Default Re: Request a Homebrew: Thread 2!

R 679 um i think thats right...

Anyways i would like to request a Sobek-like mortal race.
A crocodilian race with possible la. all i need is crunch thanks!
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Old 05-26-2012, 03:48 PM   Top  -  End  -  #218
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H767

Electiri (plural electirim)

Many outsiders are incarnations of principles: good, evil, mortality. The Electirim are the incarnations of making choices. That may be the most frightening principle of all.

Size/Type:Large Outsider
Hit Dice:15d8+105 (165 hp)
Initiative:+10
Speed:30 ft (6 squares), fly 60ft(Good)
Armor Class:44 (-1 size,+10 dex, +19 natural, +6 charisma), touch 25, flat-footed 34
Base Attack/Grapple:+15/+29
Attack:halberd +24 melee (2d6+15) or eldritch blast +24 ranged (7d6)
Full Attack:halberd +24/+19/+14 melee (2d6+15) or eldritch blast +24 ranged (7d6+0)
Space/Reach:10ft/5ft
Special Attacks:Spell-like abilities, Halberd
Special Qualities:Immunity to fire, electricity, acid, cold, petrification and poison, True Seeing, Tongues, Grace
Saves:Fort +22, Ref +25, Will +19
Abilities: Str 31, Dex 31, Con 25, Int 18, Wis 18, Cha 22
Skills:Concentration +25, Diplomacy +24, Intimidate +24, Knowledge (arcana) +22, Knowledge (nature) +22, Knowledge (religion) +22, Knowledge (the planes) +22, Sense Motive +22, Spot +22, Climb +28, Swim +28, Listen +22
Feats:Power attack, Quicken Spell-like Ability, Combat Expertise, Improved Trip, Improved Disarm,
Environment:planar boundaries
Organization:solitary
Challenge Rating:17
Advancement:by class level
Level Adjustment:-

Spell-like abilities At will: Heal, Harm, Darkness, Daylight, Shades, Prismatic Sphere, Greater Teleport, Plane Shift

Halberd An Electiri's Halberd is not a physical object, but an extension of its will formed of darkness and light. The Electiri chooses when it interacts with normal matter, so all attacks are touch attacks. Furthermore, the halberd qualifies as magical, good, evil, lawful, chaotic, silver and/or cold iron for overcoming damage reduction. If an Electiri is deprived of his halberd, he can form a new one as a swift action.

True Seeing and Tongues These effects are always active

Grace An Electiri adds his charisma modifier to his AC and all saves.
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Old 05-26-2012, 05:55 PM   Top  -  End  -  #219
Milo v3
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H 679 How does this look?

Kebekra
Racial Traits
  • +2 Strength, -2 Dexterity
  • Humanoid
  • Medium: As Medium creatures, Kebekra have no special bonuses or penalties due to their size.
  • Kebekra base land speed is 20 feet.
  • A Kebekra has a swim speed of 30 feet. It can move through water at it's swim speed without making Swim checks. It has a +10 racial bonus on any Swim check to perform some action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
  • +2 Natural Armor.
  • Hold breath: A Kebekra can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning
  • Low-Light Vision: Kebekra can see two times as far as a human in starlight, moonlight, torchlight, and similar conditions of low illumination.
  • Natural Weapons: Krebekra have a primary bite attack that deals 1d4 points of piercing damage plus Strength bonus.
  • Tears of Life (Su): A Kebekra with a Wisdom score of at least 10 also has the following spell-like abilities: 1/day—Bless Water, Create Water, Curse Water. Caster level 1st.
  • Automatic Languages: Common and Aquan. Bonus Languages: Draconic, Elven, Gnoll, Gnome, Goblin, Orc, and Sylvan.
  • Favored Class: Ranger.
  • Level Adjustment: +0.
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I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
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Old 05-26-2012, 06:57 PM   Top  -  End  -  #220
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Default Re: Request a Homebrew: Thread 2!

Ah, ah AWSOME!! *faints*
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Old 05-28-2012, 04:12 PM   Top  -  End  -  #221
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Default Re: Request a Homebrew: Thread 2!

R. 780: I'm fairly certain something like this exists somewhere -- but I'm looking for a base class kind of archer that's capable of crafting its own magical arrows with or without actually having magic.
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Old 05-29-2012, 10:00 AM   Top  -  End  -  #222
dspeyer
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Quote:
Originally Posted by Cute_Riolu View Post
I'm fairly certain something like this exists somewhere -- but I'm looking for a base class kind of archer that's capable of crafting its own magical arrows with or without actually having magic.
Sort of like this? Except I guess as a base class?

Whether or not that's what you meant, I dub you 780
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Old 05-29-2012, 10:45 AM   Top  -  End  -  #223
Debihuman
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Default Re: Request a Homebrew: Thread 2!

Cute_Riolu, please number your request. It should be R. 780.

C. 679: not sure if there is an official crocodile race or not. There may have been one in Dragonlance, but I don't think it's been updated to 3rd edition.

Debby

Edit: sorry didn't change numbers earlier! Comment was for 679 not 780. Doh!
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Old 05-29-2012, 02:29 PM   Top  -  End  -  #224
Cute_Riolu
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Quote:
Originally Posted by dspeyer View Post
Sort of like this? Except I guess as a base class?

Whether or not that's what you meant, I dub you 780
Sort of! But I mean using the magic item creation rules. While artificers do make good archers for just that reason, it seems kind of silly that they're the only ones able to really do so effectively.

Quote:
Originally Posted by Debihuman View Post
Cute_Riolu, please number your request. It should be R. 780.

Debby
My apologies!
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Old 05-29-2012, 07:07 PM   Top  -  End  -  #225
Milo v3
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Default Re: Request a Homebrew: Thread 2!

Quote:
Originally Posted by Debihuman View Post
C. 780: not sure if there is an official crocodile race or not. There may have been one in Dragonlance, but I don't think it's been updated to 3rd edition.

Debby
He didn't say anything about Crocodiles....

Are you talking about Shadowfirelance's request?
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Originally Posted by Crasical View Post
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
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Old 05-30-2012, 12:40 AM   Top  -  End  -  #226
dspeyer
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C780

It seems like an artificer-style class would turn into an arrows-fired-per-level limit, which wouldn't play very well. Maybe I'm missing something.
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Old 05-30-2012, 08:11 AM   Top  -  End  -  #227
Debihuman
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Default Re: Request a Homebrew: Thread 2!

Quote:
Originally Posted by Milo v3 View Post
He didn't say anything about Crocodiles....

Are you talking about Shadowfirelance's request?
Yep. edited my earlier post so it is correct now.

Quote:
R. 780: I'm fairly certain something like this exists somewhere -- but I'm looking for a base class kind of archer that's capable of crafting its own magical arrows with or without actually having magic.
C. 780. As long as you take Craft Magic Arms and Armor as a feat and can cast the appropriate spells, this is not really an issue. A ranger can do this at 8th level.

Debby
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Old 05-30-2012, 08:16 AM   Top  -  End  -  #228
Milo v3
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Default Re: Request a Homebrew: Thread 2!

Quote:
Originally Posted by Debihuman View Post
Cute_Riolu, please number your request. It should be R. 780.

C. 679: not sure if there is an official crocodile race or not. There may have been one in Dragonlance, but I don't think it's been updated to 3rd edition.

Debby

Edit: sorry didn't change numbers earlier! Comment was for 679 not 780. Doh!
I made the races traits in this post.

The full race can be seen here.
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Quote:
Originally Posted by Crasical View Post
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
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Old 05-30-2012, 09:39 AM   Top  -  End  -  #229
Cute_Riolu
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Quote:
Originally Posted by dspeyer View Post
C780

It seems like an artificer-style class would turn into an arrows-fired-per-level limit, which wouldn't play very well. Maybe I'm missing something.
It's not terribly difficult to get around that -- Splitting, and all that. I'm looking for the massive versatility that the ability to craft magic arrows gives.
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Old 05-31-2012, 12:24 PM   Top  -  End  -  #230
ShadowFireLance
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Default Re: Request a Homebrew: Thread 2!

So if i want somthing i would post R680?

If so then i would ask for a fiendsh half-possessed melee demon
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Old 05-31-2012, 01:05 PM   Top  -  End  -  #231
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Quote:
Originally Posted by ShadowFireLance View Post
So if i want somthing i would post R680?

If so then i would ask for a Prehistoric non Psionic Mind flayer foucsed on melee.
@ R680: so do you still want the mind blasting/tbrain eating race that is effectivly a devolved mind flayer, or another, totally unliked squid-headed race more focused on melee?

also, any LA?
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Old 05-31-2012, 07:39 PM   Top  -  End  -  #232
ShadowFireLance
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Lotz of la like 4-6 for my game
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Old 06-08-2012, 08:30 AM   Top  -  End  -  #233
miz redavni
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Default Re: Request a Homebrew: Thread 2!

Quote:
Originally Posted by dspeyer View Post
(quoted due to lack of a number)

This might be too powerful. I didn't spend a lot of time computing balance.

The Shadowcrafter

When a human is born with a touch of draconic blood, sometimes the result is a sorcerer. When that blood is from a Shadow Dragon, the result can be a little different: a shadowcrafter. The arcane energy is turned in a way that isn't exactly spellcasting, but instead links closely to the plane of shadow.

LevelBABFort SaveRef SaveWill SaveSpecialShadow PointsEvocation RealityConjuration RealityMax Spell level
1st0002Shadow Conjuration, Shadow Tool5-00
2nd1003Darkness7-50
3rd1113Shadow Evocation90101
4th2114Hide in Plain Sight115151
5th2114 1310202
6th3225Shadow Magical Weapon +11515252
7th3225 1720303
8th4226Shadow Jaunt1925353
9th4336 2130404
10th5337Summon Shadow2335454
11th5337 2540505
12th6448Shadow Stride2745555
13th6448 2950606
14th7449Shadow Magical Weapon +2 (adjustable)3155656
15th7559 3360707
16th85510Shadow Blink3565757
17th85510 3770808
18th96611Summon Greater Shadow3975858
19th96611 4180909
20th106612Shadow Creature4385959
Hit die: d4
Skills: 2+int
Class skills: Craft (any), Hide, Knowledge(arcana), Knowledge(the planes), Move Silently
Proficiencies: simple weapons and light armor

Shadow Points: A shadowcrafter's ability to shape shadow is finite. Each usage costs shadow points. These points are restored with 8 hours of rest (like a sorcerer's spell slots).

Shadow Conjuration(su): A shadowcrafter can imitate any conjuration from the sor/wiz list up to the "max spell level" for his class level. The reality (see the shadow conjuration spell description) is given in the "conjuration reality" column. The save dc is 10 + imitated spell's level + cha mod. The point cost is the level of the imitated spell.

Shadow Tool(su): A shadowcrafter may form from raw shadow a single non-magical object small enough to lift with one hand. He must make a craft check or the object will be non-functional. The object remains so long as he concentrates on it. This ability costs 1 shadow point.

Darkness(su): A shadowcrafter may use the spell darkness for 2 shadow points.

Shadow Evocation(su): Like shadow conjuration, but for evocations and using the "evocation reality" column. Shadow Evocation cannot be used to create light.

Hide in Plain Sight(su): As shadowdancer

Shadow Magical Weapon +1(su): When a shadowcrafter uses the Shadow Tool power to create a masterwork weapon, he may spend an additional shadow point to make it a +1 weapon.

Shadow Jaunt(su): A shadowcrafter can teleport from a natural shadow to another natural shadow within 50 ft for 2 shadow points as a standard action.

Summon Shadow(su): A shadowcrafter can summon a shadow (the monster) as if by a Summon Nature's Ally spell for 3 shadow points.

Shadow Stride(su): Like Shadow Jaunt, but a move action

Shadow Magical Weapon +2 (adjustable)(su): When using Shadow Magical Weapon, a shadowcrafter may spent one more shadow point to either make a +2 weapon or add an enchantment with a +1 cost (e.g. shocking).

Shadow Blink(su): Like Shadow Jaunt, but a swift action

Summon Greater Shadow(su): Like Summon Shadow, but a Greater Shadow and costs 9 shadow points

Shadow Creature(su): A shadowcrafter at the peek of his art becomes a creature of shadow. He is treated as having the [shadow] subtype when it is beneficial to him. He also may planeshift himself and up to 5 allies to or from the plane of shadow for 1 shadow point.

Wow....... thank you............... This is amazing.
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Last edited by miz redavni : 06-08-2012 at 08:31 AM.
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Old 06-19-2012, 07:10 AM   Top  -  End  -  #234
ScIaDrd
Dwarf in the Playground
 
Join Date: May 2009
Location: 
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Gender: Male
Post Re: Request a Homebrew: Thread 2!

H781
Some time ago I happened to find some alternate rule for weapon proficiencies, that I quite liked, but never remembered to save it or link back to it, so I thought I would ask the nice people here for help.

If I remember right, that rule was based on giving classes a characteristic called a 'proficiency rating' (or something similar) based on their BAB/class (maybe an ability modifier too?) and then assigning similar scores to weapons ('complexity/skill/aptitude score'), so a character is proficient with all weapons whose complexity rating is equal to or lower than his proficiency rating.
Does anyone know where to find this rule? If so, I would be quite happy.
Thanks in advance.
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Last edited by ScIaDrd : 06-19-2012 at 11:25 AM.
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Old 06-24-2012, 11:20 PM   Top  -  End  -  #235
Ballista
Barbarian in the Playground
 
 
Join Date: Feb 2012
Gender: Male
Default Re: Request a Homebrew: Thread 2!

R782
Requesting a Monster Class for Worm that Walks, essentially making it into a feasibly player character. Perhaps capitalizing and scaling the Engulf ability?
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Old 06-25-2012, 12:38 AM   Top  -  End  -  #236
dspeyer
Ogre in the Playground
 
 
Join Date: Mar 2008
Default Re: Request a Homebrew: Thread 2!

H782

Requirements:
  • Able to cast limited wish, polymorph any object, summon swarm, and sympathy
  • Feat: Heighten Spell
  • Alignment: evil
  • Must perform the transformation ritual. This takes a full day and requires 10000gp of rare reagents. At sundown, the caster kills himself. Provided the body is not disturbed, it rises at the next dawn as a mass of worms.

LevelBABFort SaveRef SaveWill SaveSpecialSpellcasting
1st0002Aberration conversion, immunities, discorporate 
2nd1003Engulf 5, Frightful Presence (HD/4+Cha)+1 level of existing arcane class
3rd2113Awareness +1, Blindsight 15, Spell Resistance (HD)+1 level of existing arcane class
4th3114Vermin Messenger, Vermin Trance, Summon Swarm of Vermin+1 level of existing arcane class
5th3114Engulf 25+1 level of existing arcane class
6th4225Awareness +5, Blindsight 75+1 level of existing arcane class
7th5225Vermin Growth, Colossal Vermin, Insect Plague, Frightful Presence (HD/2+Cha), Spell Resistance (HD+13) 
8th6226Engulf 100+1 level of existing arcane class
9th6336Awareness +20, Blindsight 300+1 level of existing arcane class
10th7337Vermin Shapes, Creeping Doom+1 level of existing arcane class
HD: d8
Skills: 2+int
Class Skills: Concentration, Craft (any), Hide, Knowledge(any), Listen, Move Silently, Spellcraft, Survival

Most of the table should be self-explanatory (at least along with the monster description.

Aberration Conversion: Increase all previous hit dice to d8s with 3/4 BAB and good will saves (if they were better than this, leave them). Type becomes aberration.

Awareness: This is the benefit of thousands of little sense organs. Add this value to AC, Hide, Survival, Listen, and Move Silently checks.
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Old 06-25-2012, 12:55 PM   Top  -  End  -  #237
Merchant
Dwarf in the Playground
 
Join Date: Jul 2011
Default Re: Request a Homebrew: Thread 2!

R 783

I was hoping for a PrC of a spellcaster who specializes in the Servant Horde spell. I see the Str increasing as well as the skills improving (they are currently only able to perform skills with a DC up to 10). These two will increase each level.

Not sure about other class features though.
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Old 06-25-2012, 06:05 PM   Top  -  End  -  #238
ericgrau
Firbolg in the Playground
 
Join Date: Aug 2007
Gender: Male
Default Re: Request a Homebrew: Thread 2!

H 783
I love that spell.

Servant Commander
Requirements:
  • Knows servant horde
  • 8 ranks in any 2 of the following (both may be from the same category): craft (any), any dex based skill, any str based skill, disable device, forgery, perform or search
  • The enlarge spell metamagic feat

LevelBABFort SaveRef SaveWill SaveSpecialSpellcasting
1st0002Servant Power, Talented Servants+1 level of existing arcane class
2nd1003Faithful Servants+1 level of existing arcane class
3rd1113 +1 level of existing arcane class
4th2114Independent Servants+1 level of existing arcane class
5th2114 +1 level of existing arcane class
6th3225Diligent Servants+1 level of existing arcane class
7th3225 +1 level of existing arcane class
8th4226Formal Servants+1 level of existing arcane class
9th4336 +1 level of existing arcane class
10th5337Ghostly Servants+1 level of existing arcane class

Servant Power
Unseen servants you create (via servant horde, unseen servant or another spell) have a strength score equal to twice your Servant Commander level. It requires area damage equal to 1/4th your own maximum hitpoints to dissipate one of your unseen servants or 6 damage, whichever is greater (no save).

Talented Servants
Unseen servants you create may use your skill ranks to perform tasks, up to a maximum of your Servant Commander level plus 9. A servant's effective ability modifier for the purpose of these skills is equal to his strength modifier. Talented Servants applies only to the following skills: craft (any), any dex based skill, any str based skill, disable device, forgery, perform and search.

Faithful Servants
Unseen servant, servant horde and other spells you cast that create unseen servants and normally last 1 hour per caster level have a duration of 24 hours instead, if this is greater.

Independent Servants
Unseen servants you create remain in existence at any range, even if you move to another plane. However they still must be within the spell's range for you to issue new orders.

Diligent Servants
Unseen servants you create have a land speed of 30 feet. Additionally they may be targetted by spells that grant a form of movement that normally only target other creatures, such as spider climb or fly. Any benefits such a spell has beyond providing a form of movement has no effect on your unseen servant; not even enhancement bonuses to speed.

Formal Servants
Unseen servants you create may assume a humanoid form similar to your own race. They are still invisible, however they may wear items meant for a humanoid (which remain visible). You or another creature may create a disguise for one of your servants, at a -4 penalty for not having a gender nor age category, as if it were a humanoid of your race. It still lacks intelligence and may not speak nor make complicated decisions, which may foil the ruse. Your unseen servants gain no benefit from wearing magic items, though those that don't need to be worn to be effective and don't rely on command words might still be activated by the servant. This ability does *not* grant the servant other abilities such as the ability to fight in combat.

Ghostly Servants
Your unseen servants, along with any of their equipment up to their carrying capacity, may become ethereal at will to pass freely through walls. Activating or dismissing this ability is a standard action for the servant. This ability leaves something to be desired for scouting, since mindless servants are limited in their abilities to understand what they see or to communicate. However they might write down literal descriptions of what they see. They do not know the names of unusual creatures or objects.

In all cases it is a move action to direct an unseen servant to perform any task, as with the original spell, including tasks involving a special ability granted by this class.

Other comments: I tried to keep the abilities strictly limited to utility to limit the power so that there would be no lost spellcasting. Wizards also lose bonus feats, whereas sorcerers are forced into a permanent spell known and difficulty with skills. Both lose levels that could be put into other PrCs as well. In the end I decided it still required the payment of 1 more feat which I made enlarge spell, since it is mildly useful for servants.
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Last edited by ericgrau : 06-25-2012 at 06:24 PM.
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Old 06-27-2012, 08:31 PM   Top  -  End  -  #239
ShadowFireLance
Troll in the Playground
 
 
Join Date: Jan 2012
Location: 
Destroying your sanity.
Gender: Male
Default Re: Request a Homebrew: Thread 2!

R 783

A Monster class for Lanturn or Spiked Sea serpents (Dragon #345).
Barring that a Snake dragon?
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Old 06-30-2012, 02:24 AM   Top  -  End  -  #240
Sodalite
Bugbear in the Playground
 
 
Join Date: May 2010
Location: 
Hlamizita Afuchuu hwin In
Gender: Male
Default Re: Request a Homebrew: Thread 2!

R 784

A spell, probably high level but preferably not epic, which inflicts small amounts of ability burn, and maybe other effects, like temporary blindness or raw damage. Also preferably with a material component of autunite gems, which are probably expensive, since I sort of want to it to be radiation themed, as well as derived from a combination of elemental stuff from the Negative Energy Plane and Plane of Radiance, maybe, though that's just my personal opinion and can be ignored.

Thanks in advance, to whomever considers my request.
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