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Why is the Hydra one creature? And other such things.
Title.
Some monsters seem... oddly constructed. It seems like it'd be more faithful of their abilities to do them differently in certain areas...
Like the Hydra. It's always listed as 1 monster, when it seems like it should be treated as multiple creatures... just bound within a certain distance of the body, which would also count as a creature...
Also, monster sizes are odd. The colossal monsters are too small in my book for how big they should be... Godzilla kinda laughs at them.
Anything else seem... odd? Or am I just being odd.
Re: Why is the Hydra one creature? And other such things.
The MM suffers from "we're...not really sure what we're doing, here goes!"
Look at the monsters in the MM3, you'll see a huge difference.
That said, I think they handled the hydra fairly well.
As for the tarrasque, I think it mostly stands like a crouching human, the 70ft. length is mostly from the tail.
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Think that magic is broken in 3.5? Might I suggest this?
(It's a PDF, give it a sec to load. Despite the title, it is not psionics; it's the magic system you know and love, changed to use spell points instead of slots. Also, every caster is a spontaneous caster, every spell has been rebalanced and many are meshed together.)
Re: Why is the Hydra one creature? And other such things.
You should check out Legend's way of doing hydras - treated as a mass of multiple creatures with a central HP pool, or a "myriad." Uses the same system for things like mobs and other swarms of small enemies in large numbers.
Re: Why is the Hydra one creature? And other such things.
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Originally Posted by afroakuma
You should check out Legend's way of doing hydras - treated as a mass of multiple creatures with a central HP pool, or a "myriad." Uses the same system for things like mobs and other swarms of small enemies in large numbers.
For reference, here are the rules should you wish to reverse engineer them for 3.5: Mooks and Myriads.
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Originally Posted by JaronK
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Re: Why is the Hydra one creature? And other such things.
The Hydra is one creature, though. If it were multiple creatures in one place they could take separate class levels, or have different buffs. What you want is one creature that incentivizes attacking the heads. While the hydra's stats as they are aren't the ideal way of doing it, making it multiple creatures isn't obviously superior.
As for Colossal, it's not supposed to represent Godzilla-esque creatures. Godzilla-sized creatures are implausible within the rubric of D&D combat, and function more as environmental hazards.
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Originally Posted by Mithril Leaf
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Re: Why is the Hydra one creature? And other such things.
As I'm majoring in biology, the surface-area to volume ratio of monsters like the tarrasque somewhat bothers me. They would likely overheat and die from simply moving around too much
Re: Why is the Hydra one creature? And other such things.
Quote:
Originally Posted by VGLordR2
Not without a Wish or a Miracle.
[slowclap]Wow, I wish I could email you cookies.[/slowclap]
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Think that magic is broken in 3.5? Might I suggest this?
(It's a PDF, give it a sec to load. Despite the title, it is not psionics; it's the magic system you know and love, changed to use spell points instead of slots. Also, every caster is a spontaneous caster, every spell has been rebalanced and many are meshed together.)
Re: Why is the Hydra one creature? And other such things.
Quote:
Originally Posted by Augulus
As I'm majoring in biology, the surface-area to volume ratio of monsters like the tarrasque somewhat bothers me. They would likely overheat and die from simply moving around too much
(i.e. a high metabolism would kill it)
Even ignoring the Wish or Miracle (even if it didn't die, it'd pass out from the non-lethal damage if it overheated), there are ways to get around it:
Those spikes could be highly vascularized like a stegosaurus's plates or an elephant's ears. Its neck frill and long thin arms and fingers could likewise help regulate its temperature. Its mouth is also enormous and could potentially be used for evaporative cooling like a dog.
Finally, it spends most of its time underground and dormant. It could very well come out only at night or during periods of cold weather, which would protect it from overheating somewhat.
Re: Why is the Hydra one creature? And other such things.
Quote:
Originally Posted by Jeff the Green
Even ignoring the Wish or Miracle (even if it didn't die, it'd pass out from the non-lethal damage if it overheated), there are ways to get around it:
Those spikes could be highly vascularized like a stegosaurus's plates or an elephant's ears. Its neck frill and long thin arms and fingers could likewise help regulate its temperature. Its mouth is also enormous and could potentially be used for evaporative cooling like a dog.
Finally, it spends most of its time underground and dormant. It could very well come out only at night or during periods of cold weather, which would protect it from overheating somewhat.
Or, y'know, magic.
You countered his catgirl murder with catgirl slaughter of the highest quality. Congratulations, sir.
Re: Why is the Hydra one creature? And other such things.
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Originally Posted by ThiagoMartell
You countered his catgirl murder with catgirl slaughter of the highest quality. Congratulations, sir.
The only cat girl I really know and like has fought Gods and survived. So I'm cool with this thread. The earlier remark about needing a Wish to finish the Tarrasque... that was epic. VGLord gets cookies.
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Originally Posted by Urpriest
The Hydra is one creature, though. If it were multiple creatures in one place they could take separate class levels, or have different buffs.
..... you can't tell me that facing a Hydra so intelligent enough to have one head study Divine Magic, one study Arcane Magic, one study Bardic Magic, one having Barbarian Anger Issues, and one study Stealth, wouldn't be terrifying, confusing, and awesome... be sure as heck worth a massive CR... although maybe monsters like that shouldn't be allowed to take class levels in the first place if that's such a problem.
Quote:
Originally Posted by Urpriest
What you want is one creature that incentivizes attacking the heads. While the hydra's stats as they are aren't the ideal way of doing it, making it multiple creatures isn't obviously superior.
Eh. other than the extra rolls, I don't see why it wouldn't be wrong to count each of the hydra's heads as a creature in addition to it's body. It just sounds like a much better fight than just being swarmed by 1 creature hitting # of head times in 1 round...
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Originally Posted by Urpriest
As for Colossal, it's not supposed to represent Godzilla-esque creatures. Godzilla-sized creatures are implausible within the rubric of D&D combat, and function more as environmental hazards.
Godzilla would be offended by you calling him an environmental hazard. And there's nothing wrong with fighting a mountain. I still wish they didn't move that Shadow of the Colossus PBP game. I was enjoying that...
And that doesn't change that so many creatures are ... punny in D&D. I always look at real life Elephants seeing how much bigger in every way they are to me, and I can't help but feel ashamed by them in D&D.
Last edited by INoKnowNames : 06-14-2012 at 10:48 AM.
Reason: Must avoid the double post
Re: Why is the Hydra one creature? And other such things.
Quote:
Originally Posted by INoKnowNames
I always look at real life Elephants seeing how much bigger in every way they are to me, and I can't help but feel ashamed by them in D&D.
You don't think 30 str and huge size are big enough for an elephant?
Spoiler
Hit Dice: 11d8+55 (104 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 15 (–2 size, +7 natural), touch 8, flat-footed 15
Base Attack/Grapple: +8/+26
Attack: Gore +16 melee (2d8+15)
Full Attack: Slam +16 melee (2d6+10) and 2 stamps +11 melee (2d6+5); or gore +16 melee (2d8+15)
Space/Reach: 15 ft./10 ft.
Special Attacks: Trample 2d8+15
Special Qualities: Low-light vision, scent
Saves: Fort +12, Ref +7, Will +6
Abilities: Str 30, Dex 10, Con 21, Int 2, Wis 13, Cha 7
Skills: Listen +12, Spot +10
Feats: Alertness, Endurance, Iron Will, Skill Focus (Listen)
Those are the stats for an elephant. Looks pretty badass to me.
__________________
Think that magic is broken in 3.5? Might I suggest this?
(It's a PDF, give it a sec to load. Despite the title, it is not psionics; it's the magic system you know and love, changed to use spell points instead of slots. Also, every caster is a spontaneous caster, every spell has been rebalanced and many are meshed together.)
Re: Why is the Hydra one creature? And other such things.
Quote:
Originally Posted by Lateral
Monster sizes are odd. The Tarrasque is 70 feet long and 50 feet tall, yet it takes up a mere 30 foot cube in combat.
When they released the colossal red dragon mini, their response to the queries of why it was a 4x4 mini was that 3x3 is just the minimum size for colossal creatures. *shrug*
Re: Why is the Hydra one creature? And other such things.
I kinda more or less always figured that the Long creature's space was mosty the body, with Reach being useful for more or less show where the tail / claws / neck and everything reach.
So, the tarrasque is 30ft side, but if you consider reach, it would be quite larger...
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Re: Why is the Hydra one creature? And other such things.
Quote:
Originally Posted by Seharvepernfan
You don't think 30 str and huge size are big enough for an elephant?
Spoiler
Hit Dice: 11d8+55 (104 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 15 (–2 size, +7 natural), touch 8, flat-footed 15
Base Attack/Grapple: +8/+26
Attack: Gore +16 melee (2d8+15)
Full Attack: Slam +16 melee (2d6+10) and 2 stamps +11 melee (2d6+5); or gore +16 melee (2d8+15)
Space/Reach: 15 ft./10 ft.
Special Attacks: Trample 2d8+15
Special Qualities: Low-light vision, scent
Saves: Fort +12, Ref +7, Will +6
Abilities: Str 30, Dex 10, Con 21, Int 2, Wis 13, Cha 7
Skills: Listen +12, Spot +10
Feats: Alertness, Endurance, Iron Will, Skill Focus (Listen)
Those are the stats for an elephant. Looks pretty badass to me.
While I thought that an Elephant was just Large Sized in D&D, the strength and damage presented here seems a bit too low for something that is sturdy enough to force a train to derail (admitedly at the cost of it's own life, but still), or strong enough to man handle a car.
Quote:
Originally Posted by Hirax
When they released the colossal red dragon mini, their response to the queries of why it was a 4x4 mini was that 3x3 is just the minimum size for colossal creatures. *shrug*
Gah... no one wants to make up their minds...
Quote:
Originally Posted by DiBastet
I kinda more or less always figured that the Long creature's space was mosty the body, with Reach being useful for more or less show where the tail / claws / neck and everything reach.
So, the tarrasque is 30ft side, but if you consider reach, it would be quite larger...
This kinda makes me think about that image down there. Those people don't look like they take up a 5 ft square... or that beast looks like it takes up a heck of a lot more room than it does in game...
Re: Why is the Hydra one creature? And other such things.
Quote:
Originally Posted by INoKnowNames
..... you can't tell me that facing a Hydra so intelligent enough to have one head study Divine Magic, one study Arcane Magic, one study Bardic Magic, one having Barbarian Anger Issues, and one study Stealth, wouldn't be terrifying, confusing, and awesome... be sure as heck worth a massive CR... although maybe monsters like that shouldn't be allowed to take class levels in the first place if that's such a problem.
I want to say there's some kind of template for adding multiple heads, but even then, I don't think they quite make allowance for that.
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Quote:
Originally Posted by Kish
"Cold is better for cooking food than heat!"=wrong. As simple as that.
Quote:
Originally Posted by moritheil
But we even have real world examples of cold cooking, so is it so unreasonable to say that in a fantasy world that could be the norm and that cold COULD be better than heat for cooking?
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You can produce several million pounds of Tarrasque steak every day! (Better hope he's edible.)
Re: Why is the Hydra one creature? And other such things.
Quote:
Originally Posted by moritheil
I want to say there's some kind of template for adding multiple heads, but even then, I don't think they quite make allowance for that.
Probably not no. Unless you got some weird symbiotic siamese-twin thing going on.
As for OP's issues with Colossal monsters not being big enough. Well they made Colossal+ for that very reason. Congrats you're fighting a dragon, that mountain range was it's tail.
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Re: Why is the Hydra one creature? And other such things.
Quote:
Originally Posted by NikitaDarkstar
As for OP's issues with Colossal monsters not being big enough. Well they made Colossal+ for that very reason. Congrats you're fighting a dragon, that mountain range was it's tail.
That reminds me; I so gotta go bug that Dm about his Shadow of the Colossus PBP game. He better have campaign logs!
I swear there was a picture showing the various sizes of characters and monsters compared to each other, that spurned a bit of an argument when I thought the picture was drawn to scale for the game, when it was horribly inflated... The Dragon looked like a Mini Godzilla, despite definitely not taking up that much room normally.
Re: Why is the Hydra one creature? And other such things.
everyone knows the tarasque pants like a dog, yawns a lot (been linked to cooling the human brain) sweats profusely, and has cooling vents hidden behind those spines.