If you are not a player but you want to apply you should know that ATM I am not going to take in more players and there already are quite a few applicants (and I am taking them into consideration)
So first couple of things that I would like the players to get done, please post me here your statistic block and your listen/spot modifiers since I might do some checks without telling you (unless you succeed)
Some background on important characters of Arcadia
Spoiler
Quote:
Originally Posted by Aeryr
A small description on the important people of Arcadia.
The city is mostly ruled by despot merchants, using coins to shape and bend rules to their liking. It is defended by two mercenary companies. There are also other small mercenary companies but sometimes the line differentiating mercenaries from gangs is blurry. The rest of the population is mostly composed of small merchants and traders, that make most of their profits in the early spring when caravans arrive to Arcadia.
Maron Goldtooth is the most prominent merchant in the city. People wonder where his gold comes from but it seems that the flow is never ending. There are many rumors about his secret chamber, supposed to be in the mansion and containing so much gold that it would take a dragon's life to count it. He is human and in good shape.
The Wall Defenders, one of the mercenary companies charged on defense, recruit regularly and are led by Rothrick "Stone" Glenfusson an old dwarf with a long beard and a short temper. His lads are well trained and fight in good coordinated pairs, while one of them holds a tower shield a second one fires with a great crossbow from cover. The main force is complemented with scouts and mobile fighters to ease the problems of fighting.
The Silent Knights is the other mercenary company it is really rare that they recruit someone and when they do is normally for a secondary role, like crafting or mending. Almost nothing is known of their members. Marcia Longshadow leads them with iron grip. Their tactics are simple but effective, strongly armored individuals that just swarm the enemy at melee.
Eilis Crimson, is the champion of the arena of Arcadia, it's been several decades since the position was held by a woman and an elf to bot. But no one can negate her physical powers. Rumors say that she come from the jungle when was almost a child soaked in blood and walked directly into the arena for a fight.
Talky, is a mute that lost most of his jaw attacked by a wild beast of the jungle. Since then he has gone almost mad and pests the city with a gang of those who are crazy enough to follow. His followers say that he intends to end the blight of Arcadia and awaken the Dragon.
I hope everyone enjoys the game, time to work on the IC thread.
Excellent, excellent! My plans to mainpulate Arcadia into a city of laws is working perfectly! Muhuhuhahahahaha!
Er, I mean...
"Shut up and let me handle things from here.
Greetings, my name is Madoc Pugh. I am a fixer and a worker of small magics. I am pleased to be working with you all, and I hope our mission is a success. I will be speaking in this Dark Green color. I look forward to exploring with you all."
__________________
ATTENTION ANYONE WHO I'M PLAYING WITH:
No news is good news.
Great, glad I made it in. I look forward to playing with all of you.
According to Mythweavers, this is my statblock: Ripley Flamebrand
Male Silverblood Human Duskblade//Bard, Level 5//5, Init +1, HP 38/38, Speed 20' AC 17, Touch 11, Flat-footed 16, Fort +6, Ref +5, Will +5, Base Attack Bonus 5 15' Reach, +2 disarm, Tripping Whip (1 Gp) +9 (1d3+4, x2) +1 Greatsword(2350 Gp) +10 (2d6+7, 19-20) Mithral Breastplate(4200 Gp) (+6 Armor, +1 Dex) Abilities Str 18, Dex 12, Con 15, Int 16, Wis 12, Cha 16 Condition None
And, my Spot and Listen mods are both +1.
__________________
My Youtube page, where me and my friends post videos, sometimes.
Cool, everyone should pick a colour my headache is keeping me from working properly thanks for indirectly reminding me THEChanger
Secondly does anyone know off a map drawing tool online that I can use to ease combat placing? Haven't found anything on myth weavers and an online search didn't produce anything that I liked.
Here the IC link. I started with everyone sepparated and around Arcadia, so it wasn't you meeting in a room and agreeing to the quest, I hope that this way everyone can develop some of their characters before geting into the party. You can certainly read the other's parts if you want, it is just spoilered to ease the format.
Rosapia
F N Undead Whisper Gnome Cler3/ChInq 1//Rog 2/Swo, Level 4, Init +9, HP 33/33, Speed 30 AC 22, Touch 19, Flat-footed 18, Fort +3, Ref +8, Will +9, Base Attack Bonus 3 10' reach Glaive +5 (1d8+1, x2) gnome sight MW Light Crossbow (10 cold iron/30 bolts) +9 (1d6, 19-20x2) 2 hidden on person dagger +8 (1d4+1, x2) quickdraw gnome quickrazor +8 (1d4+1, 19-20x2) MW studded leather armor (+3 Armor, +4 Dex, +1 Size, +4 Misc) Abilities Str 12, Dex 18, Con -, Int 16, Wis 20, Cha 14 Condition Command Undead (self, 6 days)
Disguise (at +16 - as her living self)
Rosa defaults to Hunter's Sense stance in social situations, as Child of Shadow is obviously supernatural.
Books used: RoS (whisper gnome), LM (Necropolitan), CChamp (feats and holy symbol), SpC (domains), ECS (domain), Bo9S (swordsage), C War (gnome quickrazor familiarity, not hammer), A&E (crossbow sight, forest cloak)
Cleric Domains: Knowledge, Necromancer, Undeath, Inquisition. Divination at +1 CL, necromancy at +2; +4 to dispel checks; +1 rebuke dam.
Since everyone who responded to the discussion of feat rogue in the recruitment thread said I should actually have feats at 1, 2, and 4, I added Weapon Finesse for the second fighter bonus feat, as I had stated I would get that next time I had a bonus feat. Hope that's all right.
__________________
The Refounding OOCIC
Here be Dragons
Spoiler
Quote:
Originally Posted by Kish
"Cold is better for cooking food than heat!"=wrong. As simple as that.
Quote:
Originally Posted by moritheil
But we even have real world examples of cold cooking, so is it so unreasonable to say that in a fantasy world that could be the norm and that cold COULD be better than heat for cooking?
Quote:
You can produce several million pounds of Tarrasque steak every day! (Better hope he's edible.)
Last edited by moritheil : 06-15-2012 at 12:42 PM.
Reason: note conditions
Yeah, about the bonus languages, I picked Terran as one of them since the Whisper Gnome entry said that whisper gnomes like to talk in it as an informal "semi-secret code." The thing is, that entry wasn't clear on the other bonus languages should be, so I took them off the standard gnome list.
Assuming Gnome and Common are free, there's Terran, Draconic (a scholarly language), and Giant as bonuses. I guess I should put them under Skills.
EDIT: Oh, now I see the Languages section.
__________________
The Refounding OOCIC
Here be Dragons
Spoiler
Quote:
Originally Posted by Kish
"Cold is better for cooking food than heat!"=wrong. As simple as that.
Quote:
Originally Posted by moritheil
But we even have real world examples of cold cooking, so is it so unreasonable to say that in a fantasy world that could be the norm and that cold COULD be better than heat for cooking?
Quote:
You can produce several million pounds of Tarrasque steak every day! (Better hope he's edible.)
Last edited by moritheil : 06-15-2012 at 01:02 PM.
I figured I would get the ball rolling by trying to intimidate the big mystery NPC. lulz
Leave me alone it's in character. >.>
I don't know how to embed dice and I couldn't find any threads on the subject so dice go in OOC yes?
Yes we can keep the rolls here. Poor NPC she is...
(1d20)[1]
Amused
Quote:
Originally Posted by moritheil
Yeah, about the bonus languages, I picked Terran as one of them since the Whisper Gnome entry said that whisper gnomes like to talk in it as an informal "semi-secret code." The thing is, that entry wasn't clear on the other bonus languages should be, so I took them off the standard gnome list.
Assuming Gnome and Common are free, there's Terran, Draconic (a scholarly language), and Giant as bonuses. I guess I should put them under Skills.
EDIT: Oh, now I see the Languages section.
We could make a table with everyone's language.
By the way let's assume that the symbol of undeath looks like a vial containing a white misty material that seems to swirl from time to time like an unrestful ghost.
And everyone should feel free to post whenever they can, that way we can keep the flow and the thread going, I hope it won't take long before the party unites.
By the way let's assume that the symbol of undeath looks like a vial containing a white misty material that seems to swirl from time to time like an unrestful ghost.
Say she's wearing it on a string off her neck so she can brandish it if need be, and tuck it in if need be, but that it doesn't take up the neck slot*? And that it's surprisingly hard to break for a vial (per the CC stats for all masterwork holy symbols?) Maybe it's made with some unusual glass. I'm just thinking about how she would deal with protecting a holy symbol from theft as well as the occasional physical attack - it would have to be attached to her somehow, not just kept loosely in a pouch (though her spare symbol, that doesn't give bonuses, can be in a pouch.)
*If it does take up the neck slot, that's OK, but then I'll have to describe her wisdom bonus magic item as a circlet or some other slot. Or . . . should the two just be combined into one item?
__________________
The Refounding OOCIC
Here be Dragons
Spoiler
Quote:
Originally Posted by Kish
"Cold is better for cooking food than heat!"=wrong. As simple as that.
Quote:
Originally Posted by moritheil
But we even have real world examples of cold cooking, so is it so unreasonable to say that in a fantasy world that could be the norm and that cold COULD be better than heat for cooking?
Quote:
You can produce several million pounds of Tarrasque steak every day! (Better hope he's edible.)
Say she's wearing it on a string off her neck so she can brandish it if need be, and tuck it in if need be, but that it doesn't take up the neck slot*? And that it's surprisingly hard to break for a vial (per the CC stats for all masterwork holy symbols?) Maybe it's made with some unusual glass. I'm just thinking about how she would deal with protecting a holy symbol from theft as well as the occasional physical attack - it would have to be attached to her somehow, not just kept loosely in a pouch (though her spare symbol, that doesn't give bonuses, can be in a pouch.)
*If it does take up the neck slot, that's OK, but then I'll have to describe her wisdom bonus magic item as a circlet or some other slot. Or . . . should the two just be combined into one item?
It is a surprisingly strong glass probably some sort of volcanic glass and magically induced. You can wear it on string around your neck. If you want you can make the two items stack into one, but I don't think it should take a neck slot, you just need to held it to use it though.
It shouldnt be a neck slot item unless its a reliquary holy symbol
It's one of those C. Champ "Special Holy Symbols" which is a masterwork item and provides a +1 caster level bonus (this one for necromancy/Undeath domain) and +1 to rebuking damage. I do love the idea that it's a tiny bit of ectoplasm in a vial.
The text implies that it could take up one hand, but also says that it can be worn and brandished when needed. So I had the idea that she would keep it on a cord around her neck, like an important piece of jewelry. Glasssteel, crystal, and crysteel all come to mind for improving the hardness. It's supposed to be made of rare materials and hard to break, anyway.
Spoiler
Each symbol is made of materials worth at least 100 gp.
Even those made of natural materials go through a refining process that makes them inherently valuable.
• Each symbol is durable, with hardness 5 and 10 hit points.
• Each symbol is made to fit in one hand, regardless of the size of that hand. Its power lies not in its size, but in its connection to the divine.
• To wield a holy symbol, the user must hold it in one hand and brandish it openly. Although some holy symbols can be worn, the wielder must always touch his symbol with at least one hand and display it prominently to use it as a focus for spellcasting, turning checks, and other related uses. Only the use of a metamagic feat such as Still Spell allows a caster to forgo this motion.
• Each special symbol costs 350 gp. That price covers all material costs, plus any blessings or rituals needed to consecrate it. This cost also represents the fact that each symbol is of masterwork quality.
EDIT: DM ninja action!
Quote:
Originally Posted by Aeryr
It is a surprisingly strong glass probably some sort of volcanic glass and magically induced. You can wear it on string around your neck. If you want you can make the two items stack into one, but I don't think it should take a neck slot, you just need to held it to use it though.
OK, thanks.
__________________
The Refounding OOCIC
Here be Dragons
Spoiler
Quote:
Originally Posted by Kish
"Cold is better for cooking food than heat!"=wrong. As simple as that.
Quote:
Originally Posted by moritheil
But we even have real world examples of cold cooking, so is it so unreasonable to say that in a fantasy world that could be the norm and that cold COULD be better than heat for cooking?
Quote:
You can produce several million pounds of Tarrasque steak every day! (Better hope he's edible.)
Last edited by moritheil : 06-15-2012 at 02:16 PM.
Secondly does anyone know off a map drawing tool online that I can use to ease combat placing? Haven't found anything on myth weavers and an online search didn't produce anything that I liked.
I use Google Docs. I take a spreadsheet and widen the squares until they're about...well, square-shaped. Here is a blank version with some random colors. I generally pick map colors that resemble speech colors. If you want, I could give you edit powers which should allow you to make a copy of it for your own use.
I'll put together a stat block soon, just wanted to post this first.
(My Spot and Listen are below the rest of the skills on my sheet, but I'll add them to the block anyways.)
Holy Symbols are special-slot items. They don't usually take up a slot even if worn. The only real exception to this rule is the reliquary holy symbol from MIC. These are especially powerful and fairly cheap so they take up a neck slot. However it specifically states that they take up a neck slot so it's an exception to the rule. Magic Item Slots are specifically for Magic Items that are slotted. Since the Holy Symbol itself works somewhat like a non-slotted item, it doesn't matter where you put it, though it's technically slotted for a hand like a weapon.
Also, I almost forgot how fun it is to role-play Vlad. I've stated before that this is not his first campaign, but his second. He's a blast.
Also, I almost forgot how fun it is to role-play Vlad. I've stated before that this is not his first campaign, but his second. He's a blast.
Personally, I'm interested in what happens when Nor and Vlad start talking. I was hoping you'd be in the game, too, once I figured out I was picked, just for the interactions.
Anyways:
Nor
F Human (Dragonblood) Psion (Kin)//Favored Soul, Level 5, Init +2, HP 53/53, Speed 40 AC 16, Touch 12, Flat-footed 14, Fort +8, Ref +7, Will +8, Base Attack Bonus 3 /39 Magic; primary natural weapon Claws (28,800/day (!)) +4 (1d6+1, 20/x2) +1 Studded Leather Armor (+4 Armor, +2 Dex) Abilities Str 13, Dex 14, Con 16, Int 20, Wis 16, Cha 18 Condition Awesome Perception: Spot/Listen/Search: +6, Sense Motive +7 Knowledge: Arcana, Geography, Nature, Psionics: +9
First post is under construction.
EDIT: Navy: Blue-arrate your life.
Last edited by PersonMan : 06-15-2012 at 03:07 PM.
Huh. Well thanks! To be honest, I don't usually read other people's backgrounds unless I am DMing, though I have read all of the posts so far in the game thread. So I'll be getting to know your character based on what you write. Based on what I've read from your opening however, I can definitely imagine some fun contrasts.
Huh. Well thanks! To be honest, I don't usually read other people's backgrounds unless I am DMing, though I have read all of the posts so far in the game thread. So I'll be getting to know your character based on what you write. Based on what I've read from your opening however, I can definitely imagine some fun contrasts.
For me, it depends on what I'm doing at the time. If the opening is good and I'm in the mood for reading, I'll go through all the fluff people post. Sometimes I don't feel like it and just skip over posts that don't concern me.
Yeah, judging by what you've written about fear, etc. there will be contrast galore.
In addition, I think that if I keep up what I'm starting with this post I'll break my previous 20 minutes average/post record in a Pbp.
EDIT: Yeah, breaks included this was something like an hour. I think I might spoiler it next time I write so much.
...I'm looking forward to writing Nor more. She's sort of like a group within a person than a single character, which will be interesting as the campaign goes on.
Last edited by PersonMan : 06-15-2012 at 04:07 PM.
Holy Symbols are special-slot items. They don't usually take up a slot even if worn. The only real exception to this rule is the reliquary holy symbol from MIC. These are especially powerful and fairly cheap so they take up a neck slot. However it specifically states that they take up a neck slot so it's an exception to the rule. Magic Item Slots are specifically for Magic Items that are slotted. Since the Holy Symbol itself works somewhat like a non-slotted item, it doesn't matter where you put it, though it's technically slotted for a hand like a weapon.
I'd forgotten about those. I suppose I should consider having the symbol made into one when we get the cash, though I suppose by then I'll have other considerations as well.
. . . Actually, are we using MIC rules for item combination? I know it doesn't matter for the purposes of combining a magical wis item and a nonmagical masterwork symbol, but it might matter later on if I want to add any other neck slot stuff (whether reliquary or something else.)
__________________
The Refounding OOCIC
Here be Dragons
Spoiler
Quote:
Originally Posted by Kish
"Cold is better for cooking food than heat!"=wrong. As simple as that.
Quote:
Originally Posted by moritheil
But we even have real world examples of cold cooking, so is it so unreasonable to say that in a fantasy world that could be the norm and that cold COULD be better than heat for cooking?
Quote:
You can produce several million pounds of Tarrasque steak every day! (Better hope he's edible.)
Did I get anything about those clothes with that 22 bardic knowledge check? :P It would help me frame my next statement.
__________________
The Refounding OOCIC
Here be Dragons
Spoiler
Quote:
Originally Posted by Kish
"Cold is better for cooking food than heat!"=wrong. As simple as that.
Quote:
Originally Posted by moritheil
But we even have real world examples of cold cooking, so is it so unreasonable to say that in a fantasy world that could be the norm and that cold COULD be better than heat for cooking?
Quote:
You can produce several million pounds of Tarrasque steak every day! (Better hope he's edible.)
Last edited by moritheil : 06-15-2012 at 05:26 PM.
Seriously though, I guess he must really put a lot of time into those Paint images.
__________________
The Refounding OOCIC
Here be Dragons
Spoiler
Quote:
Originally Posted by Kish
"Cold is better for cooking food than heat!"=wrong. As simple as that.
Quote:
Originally Posted by moritheil
But we even have real world examples of cold cooking, so is it so unreasonable to say that in a fantasy world that could be the norm and that cold COULD be better than heat for cooking?
Quote:
You can produce several million pounds of Tarrasque steak every day! (Better hope he's edible.)
Did I get anything about those clothes with that 22 bardic knowledge check? :P It would help me frame my next statement.
Oh, sure you did. This little guy is Whisper Hummingbird, he was part of a troupe that passed through Arcadia a couple of years ago. When they left the town the troupe was attacked by wild beasts and even if the Silent Knights saved most of them the morals of the troupe were broken, most of the surviving crew disbanded and left. Whisper is one of the few that still lives in Arcadia, he is a great story teller and many inns give him shelter in exchange of entertainment.
My bad, I forgot to include it originally on the post.
Quote:
Originally Posted by casualcryptic
On the subject of my DM with the awesome program, apparently he uses paint.
He suggested that you use photobucket for map editing and for me to link you this.
Paint He must be amazing with it. I'll check the link.
Quote:
Originally Posted by PersonMan
I use Google Docs. I take a spreadsheet and widen the squares until they're about...well, square-shaped. Here is a blank version with some random colors. I generally pick map colors that resemble speech colors. If you want, I could give you edit powers which should allow you to make a copy of it for your own use.
I'll put together a stat block soon, just wanted to post this first.
(My Spot and Listen are below the rest of the skills on my sheet, but I'll add them to the block anyways.)
Google Docs seems like an interesting idea, I'll give it a try.