Godsblades adventure because they always seem to be on the run from something or another, moving from place to place goal to goal until they feel they are ready to turn back and lash out upon their pursuers.
Godsblades adventure because they have no choice in the matter. There is always something, the request- even demand- of a deity to do something for them, on a run from an angry deity or one that feels threatened and seeks to destroy the Godsblade, or perhaps their questing on their own to gather their personal strength so one day they can end their troubles once and for all.
Godsblades are just people. People whose lives have been turned upside down by a divine touch. Ever since birth a Godsblade has been pushed around or smuggled from one place to another. Their lives are heavily conflicted with extremes in good and bad luck as deities made aware of their existence strive to end it, or develop it for their own reasons. Godsblades are often conflicted individuals who are likely just sick of it all or are closely affiliated with one or a group of divines who support her and run their errands. Many Godsblades are bundles of stress waiting to take it out on whichever enemy thinks they can put her down.
: Godsblades can be of any alignment, usually Chaotic, but it depends on their circumstance as they grew up.
: Godsblades don't often follow a religion- kinda hard to when if fate was kinder you'd be worshiped as one yourself.
: Godsblades are rare, rarer still as few have ever made it into their teen years let alone old enough to fend for themselves. Their childhoods are often held in one of two ways, maybe even bits of both; Most are shuffled around from place to place, smuggled across boarders or out of governments run by a Church or religious organization. On the run from monsters, demons, even celestials that pursue them in order to kill the young Godsblade as they are considered blasphemous creatures that wreak destruction. Or, some Godsblades are born into a religion in which they are held up on high as a great blessing, protected by followers of the religion or followers of their own. They shield and protect the Godsblade who grows up lonely- held away from general society and denied a normal childhood, instead being kept alone and expected to learn and grow in private with few people who know and associate with her for various reasons that vary depending on the situation and particular outlook- some are kept around as little more then baby-machines in an attempt to produce more.
But rarely, so rarely, one might have a good childhood, raise don high as something greater then royalty. Trained by the best, tutored by the best, raised knowing a fine life and pushed with ideals and opinions on certain gods.
: Godsblades can stem from any race.
Godsblades are either bitter enemies or close companions with any Divine race, including Druids and Rangers. A Godsblade who can make a friendship with a cleric, or a Favored Soul/Oracle has significantly larger chances of surviving.
: Godsblades are nukes, to put it bluntly. They are alright on their own, useful to hang over the head of others and threaten or intimidate other countries or nations into keeping civil. But at the same time, everyone wants to find a way to take it out and remove the threat. Like a nuke, they can be incredibly destructive... but with great power comes a great risk and the Godsblade puts her life on the line whenever she uses her special ability.
: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma. All are important for a Godsbalde. Constitution, Wisdom, and Charisma are particularly needed and any Godsblade could use a good amount of Strength.
: As Rogue.
: As Ranger.
|Level||Base Attack||Fort||Ref||Will||Class Features |
|1st||+0||+2||+2||+2|| Divinity, Veil Sight|
|2nd||+1||+3||+3||+3|| Godsblade 5d6, Spike I|
|3rd||+2||+3||+3||+3|| Divine Grace, Fast movement|
|4th||+3||+4||+4||+4|| Godsblade 10d6, Spike II|
|5th||+3||+4||+4||+4|| Intuit Attack, Evasion, Fast Healing|
|6th||+4||+5||+5||+5|| Godsblade 15d6, Spike III|
|7th||+5||+5||+5||+5|| Spectral Defense, Dodge|
|8th||+6/+1||+6||+6||+6|| Godsblade 20d6, Spike IV|
|9th||+6/+1||+6||+6||+6|| Know Foe, Mobility|
|10th||+7/+2||+7||+7||+7|| Godsblade 25d6, Regeneration, Spike V|
|11th||+8/+3||+7||+7||+7|| Pursuit, Endurance|
|12th||+9/+4||+8||+8||+8|| Godsblade 30d6, Spike VI|
|14th||+10/+5||+9||+9||+9|| Godsblade 35d6, Spike VII|
|15th||+11/+6/+1||+9||+9||+9|| Pursuit, Sudden Strike, Natural Armor|
|16th||+12/+7/+2||+10||+10||+10|| Godsblade 40d6, Spike VIII|
|18th||+13/+8/+3||+11||+11||+11|| Godsblade 45d6, Spike IX|
|19th||+14/+9/+4||+11||+11||+11|| Pursuit, Sudden Assault|
|20th||+15/+10/+5||+12||+12||+12|| Godsblade 50d6, Divine Rank 0, Spike X|
1d8 (Maxed while Godsblade is active)
Chose any ten skills.
Skill Points at 1st Level:
(8 + Int modifier) × 4
Skill Points at Each Additional Level:
8 + Int modifier
Weapons and Armor Proficiency:
The Godsblade is proficient with no armor, shields, and only simple weapons.
You become immune to abilities that would not require a save from mortals. You are considered to have a divine rank equal to half your class levels when deities attempt to effect you with an ability of theirs. A 20th level Godsblade would have an effective divine rank of 10 when being compared to deities. A 1st level Godsblade is considered to have Divine Rank 0 for this purpose.
When Godsblade is active, your effective Divine Rank is equal to your class levels.
Further, Divinity grants similar bonuses Deities get that are dependent on
|Effective Divine Rank || Damage Reduction|
|Effective Quasi-deity (0) ||1/Magic|
|Effective Demigod (1-5) ||5/+1|
|Effective Lesser deity (6-10) ||10/+2|
|Effective Intermediate deity (11-15) ||15/+4|
|Effective Greater deity (16-20) ||20/epic |
If the Godsblade later manages to actually attain a real Divine Rank, these stack with those gained from the Godsblade's true divine rank.
When Godsblade is active, this damage reduction changes to the following:
|Effective Divine Rank || Damage Reduction|
|Effective Quasi-deity (0) ||10/epic|
|Effective Demigod (1-5) ||15/epic|
|Effective Lesser deity (6-10) ||20/-|
|Effective Intermediate deity (11-15) ||25/-|
|Effective Greater deity (16-20) ||30/-|
The Godsblade can see ethereal and incorporeal targets to a degree. They can make perception or spot checks whenever such a creature is within their perception. The creature gets a +20 to its opposing check. At 10th level, their bonus is only +10, at 15th, they are seen normally.
When Godsblade is active, they do not get an opposing check and you can also see invisible targets, see through concealment, and ignore miss chances.
As a standard action, the Godsblade can call her Godsblade. A weapon forged from pure deific power and bound to your life essence. It fuels of the power of your immortal soul, magnifying it and weaponizing it to be wielded against the gods themselves.
The Godsblade overcomes whatever resistances a deity may have using your Divinity's granted effective Divine Rank. When Godsblade is active, deities resistances to your attacks are decreased by your class levels, a 20th level Godsblade would lower a deity's damage reduction, for example, by 20. As well as their elemental resistances, regeneration, or fast healing when healing from damage you deal with the Godsblade. Against deities and demigods, Outsiders, undead, and Fey, you further gain an untyped bonus to your attack and damage rolls equal to 1/2 your con mod + 1/2 your cha mod.
Your Godsblade can be active for a number of rounds equal to 1/2 your class levels + 1/2 your Con mod (round down) +1/2 your Cha mod (round down).
During this time, you have a large weapon bladed weapon (Scythe, Sword of some sort, or Dagger. Or, it can be an item of a particular energy, composed of that energy (Fire, Cold, Electric, Acid, ect), as either melee in which case it acts like one of the given melee weapons. Or, it can be a ranged attack using a ranged attack roll to deal its damage at range. The godsblade does not have to be its whole new weapon either, but it can envelop a weapon you are already wielding. Including your fists in which case you are not considered unarmed, and if you are multiclassed with Monk or something similar it counts as a monk weapon, naturally, and gets bonus damage from your unarmed attack bonus and can be used with a Flurry of Blows, benefiting wherever possible from bonuses to your normal unarmed attack and damage). It has all the properties of its weapon type, but its damage is displayed on the table. Whenever a natural 20 is rolled on an attack roll, the weapon automatically hits and all damage is considered Divine damage and cannot be resisted except by a deity with a divine rank higher then your Effective divine rank in which case they can resist this damage as if their divine rank was damage reduction that is not reduced by your class features. In addition, if you deal 25% the targets total HP or more, they must make a save equal to 10 + your class levels + 1/2 your Cha mod + 1/2 your Str mod. If they fail, they are destroyed.
If you kill a deity with Godsblade, you gain an untyped +2 to all your ability scores and add 1 die to your Godsblade damage whenever you use it.
When the Godsblade duration wears off, the Godsbalde is Exhausted and cannot access Divine Grace, Divinity (and all features tied to it, such as fast healing and regeneration), Fast Movement, Intuit Attack, and Pursuit.
This lasts until the Godsblade can get 12 hours of sleep- No race is immune to this need for sleep nor immune to this Exhaustion effect, as this is a spiritual effect weighing heavily upon your very essence of life.
The Godsblade can momentarily tap into her godsblade
ability. She can make a single attack once in an encounter, once a day. This deals her godsblade damage and is a singular attack using her normal attack bonus +1/2 Con +1/2 Cha as a bonus to the attack roll.
Whenever the Godsblade gains a new level of power with her godsblade, she can use it an additional time per day. At 17th level, she can use it twice per encounter as well, but such counts against her per day uses.
You gain your Charisma modifier as a bonus to saves. When Godsblade is active, your charisma modifier is considered to be twice what it is and you do not automatically fail on a roll of 1.
You gain a bonus to your speed, an untyped bonus, equal to 1/2 your class levels x10. When godsblade is active, this bonus is doubled and you can move 1/10th your total speed rounded to the nearest 10 when you take 5ft steps. a +230ft speed bonus would give a 20ft step instead of 5ft.
You gain Uncanny Dodge, as the barbarian ability, but when Godsblade is active you also gain a bonus to hit that alters your BaB to become a Full progression with an insight bonus to attack equal to 1/4th your class levels.
You gain the Evasion ability, as a rogue.
You gain the same number you have for Damage Reduction as Fast Healing.
When Godsblade is active, you are surrounded in a ghostly vortex that provides a deflection bonus to armor class equal to your Charisma modifier +1/4th your class levels.
Gain Dodge, as the feat, even if you do not meet the prerequisites.
As a free action, you can activate a unique site that overlays enemies with a Green, Blue, or Red spectral image of themselves. The colored overlay you see has varying levels of vibrancy. Depending on how vivid it is, the Godsblade can make an estimate to the targets power:
Dull- Very low HD in comparison to you (8 HD or more in difference).
Dim- Lower HD then you (More then 4 HD difference).
Medium- Near same HD as you.
Bright- Higher HD then you (More then 4 HD difference).
Brilliant- Very high HD in comparison to you (8 HD or more in difference).
When Godsblade is active, this acts similarly to True Sight and shows the true forms and true locations or position of enemies, allies or neutral people or objects. Otherwise, when Godsblade is not active, it only shows what you can normally see- just color coded for your convenience.
A Godsblade using this ability can be identified by a glint in their eyes, or when it acts like True Sight- your eyes are ablaze with the same color a target is. (An enemy would see red eyes, a ally would see blue, a neutral party would see green).
Gain Mobility, as the feat, even if you do not meet the prerequisites.
You have regeneration equal to your Fast Healing, this replaces Fast Healing. This regeneration is not overcome by an typical energy type, but is overcome by a certain substance. Choose:
Lead, Gold, Cold Iron, Stone, Silver, Adamantine, Mithral, Ironwood
At 15th level, if you would be killed you instead revert to a ghostly form that ripples with power. You have 2 hours to find safety before this form wears off and you become solid again and under the effects of an ended use of godsblade. If you are killed during while exhausted by this ability, or if your already exhausted by a godsblade use when killed, you die. Further damage in this form is ignored, similarly to a Vampire's gaseous form.
When an enemy you threaten makes a 5ft step or takes a movement action to leave an area you threaten, you can make your own movement as an immediate action to follow so you keep threatening.
- Pursuit II When an enemy in your line of sight uses a teleportation ability, you can use an immediate action to use your own teleportation to follow so you keep threatening. You gain Dimensional Hop at-will, when Godsblade is active this is instead Teleport without Error.
- Pursuit III When an enemy in your line of sight uses a planar travel ability, or escapes to a pocket dimension of some sort, you can use an immediate action to use your own to follow. You gain Teleport without Error at-will and Plane Shift 3/day, when Godsblade is active you can teleport or shift to planes or locations through any barrier (Using your effective divine rank if you need to break into locations in which such travel is blocked. If your effective divine rank is higher, you break through.) When Godsblade is active, Plane Shift is at-will and does not count against your 3/day uses.
Whenever the Godsblade finishes a movement granted by Pursuit, she can make a basic attack.
While Godsblade is active, when you are the target or within the area effect of a spell, you can make an attack roll vs the spells DC+the cater level of the one or thing behind it. If you succeed, you are not effected by the spell. You can take a -5 on your roll to also negate the spell for allies who would also be effected.
Whenever the Godsblade finishes a movement granted by Pursuit, she can make a full attack.
Divine Rank 0
The Godsblade attains Divine Rank 0 and all that comes with it.
At Divine Rank 0, the Godsblade can use her godsblade ability without the exhaustion effect, however, she still cannot use her godsblade again until she rests for 8 hours.
They can achieve higher rank by gathering followers.
They may have some worshipers.
A demigod has anywhere from a few hundred to a few thousand devoted mortal worshipers and may receive veneration or respect from many more.
(A Godsblade must acquire 5,000 worshipers)
Lesser deities have anywhere from a few thousand to tens of thousands of worshipers.
(A Godsblade must acquire 50,000 worshipers)
They have hundreds of thousands of mortal worshipers.
(A Godsblade must acquire 500,000 worshipers)
Called greater deities, these entities may have millions of mortal worshipers, and they command respect even among other deities.
(A Godsblade must acquire 5,000,000 worshipers)
|22nd|| Godsblade 55d6|
|24th|| Godsblade 60d6|
|28th|| Godsblade 65d6|
|46th|| Godsblade 70d6, Divine Rank 1|
For use in the more standard D&D games in which the full Godsblade presented above wouldn't fit very nicely.
Crafted by Ziegander who was inspired by my own. Give'im your hugs and what not.
Class Skills (6 + Int modifier):
|1st||+0||+2||+2||+2||Godsblade (+1d6, +1 to hit), Sight of the Seer (Half)|
|2nd||+1||+3||+3||+3||Divine Resistance, Uncanny Dodge|
|3rd||+2||+3||+3||+3||Godsblade (+2d6, +1 to hit)|
|5th||+3||+4||+4||+4||Godsblade (+3d6, +2 to hit)|
|6th||+4||+5||+5||+5||Sight of the Seer (Quarter)|
|7th||+5||+5||+5||+5||Godsblade (+4d6, +2 to hit)|
|9th||+6/+1||+6||+6||+6||Godsblade (+5d6, +3 to hit)|
|11th||+8/+3||+7||+7||+7||Godsblade (+6d6, +3 to hit)|
|12th||+9/+4||+8||+8||+8||Sight of the Seer (True)|
|13th||+9/+4||+8||+8||+8||Godsblade (+7d6, +4 to hit)|
|14th||+10/+5||+9||+9||+9||Sight Beyond Sight|
|15th||+11/+6/+1||+9||+9||+9||Godsblade (+8d6, +4 to hit)|
|17th||+12/+7/+2||+10||+10||+10||Godsblade (+9d6, +5 to hit)|
|19th||+14/+9/+4||+11||+11||+11||Godsblade (+10d6, +5 to hit)|
Choose any ten skills.
Weapon and Armor Proficiency:
A Godsblade is proficient with all simple weapons as well as a single melee, martial weapon. She is proficient with light, medium, and heavy armors, as well as with shields (but not with Tower Shields).
By channeling the pure, unbridled power of the gods, a Godsblade is able to unleash a weapon of divine power upon their foes. A Godsblade may activate this ability a number of times per day equal to 1 + her Constitution modifier, and it lasts for a number of rounds equal to 1 + her Charisma modifier.
For the duration of this ability, the Godsblade gains a +1 bonus to melee weapon attack rolls and her attacks with melee weapons deal 1d6 additional damage and gain the [Force] descriptor. This allows her attacks to strike ethereal and/or incorporeal foes as easily as corporeal and/or material ones. Her bonus to attack rolls increases by +1 every four levels after 1st, and her additional damage increases by 1d6 at every odd level after 1st.
After the duration of this ability has expired a [Class Name] is Fatigued until she is able to take at least 5 minutes of rest. If she was already Fatigued, she becomes Exhausted until she is able to take at least 1 hour of rest. If she has no further uses of this ability for the day when its duration expires, then she falls asleep, unconscious, and unable to wake or be awoken until she has slept for at least 8 hours.
Sight of the Seer (Su):
A Godsblade is gifted, or cursed, depending on your perspective, with the ability to notice ethereal and/or invisible creatures and objects, albeit, not as easily as normal ones. Not at first, anyway.
At 1st level, the base DCs
to notice invisible creatures or objects using the Spot skill is reduced for the Godsblade by ½. She may use the Spot skill to notice ethereal creatures or objects at the same DCs.
Starting at 6th level, the base DCs are reduced by ¼.
Starting at 12th level, the base DCs to notice ethereal and/or invisible creatures and objects are reduced to 0. It is no more difficult for her to notice ethereal and/or invisible creatures and objects than it is for her to notice normal ones.
She also sees through all illusory and transmutation effects, knowing the true nature of things, similarly to the True Seeing
spell, but without the additional benefits the spell affords.
Divine Resistance (Ex):
Starting at 2nd level, a Godsblade adds her Charisma bonus (if any) to all saving throws against divine spells, and against the spells, spell-like abilities, and supernatural abilities of all Outsiders, Undead, and Deities.
She also adds her Constitution bonus (if any) as a deflection bonus to AC against the attacks of any divine spellcaster, Outsider, Undead or Deity.
Uncanny Dodge (Ex):
At 2nd level, a Godsblade retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
If a Godsblade already has uncanny dodge from a different class, she automatically gains the improved uncanny dodge ability instead.
Starting at 4th level, a Godsblade can avoid unusual attacks as the Rogue ability of the same name.
Starting at 8th level, a Godsblade can shrug off persistent assaults with exceptional fortitude or willpower as the Hexblade ability of the same name.
Indomitable Will (Ex):
Starting at 10th level, a Godsblade adds her Constitution bonus (if any) to all Will saving throws.
Sight Beyond Sight (Su):
Starting at 14th level, a Godsblade gains Telepathy out to 100ft + 50ft per point of her Constitution bonus (if any).
She automatically detects the surface thoughts of creatures within her Telepathy, unless those creatures are 4 or more levels higher than her. If they are, they are entitled to a Will save to overcome this ability (DC 10 + 1/2 Godsblade levels + Charisma modifier). A creature that has successfully saved against this ability is immune to it until the Godsblade gains a level.
A Godsblade cannot be flanked or surprised by any creatures whose surface thoughts she successfully detects.
Deific Endurance (Ex):
Starting at 16th level, a Godsblade no longer fails her saving throws on a roll of 1.
At 18th level, a Godsblade gains Mindsight
as a bonus feat.
Divine Spark (Su):
At 20th level, a Godsblade gains Divine Rank 0 and adds 1 to her Divine Rank for every two class levels she gains beyond 20th.