City of Spires II Started July 7...
...Ended July 28
Co-narrators: Ur-Quan
Each of the five spires towered a thousand feet above the City (solid pieces of an orange brown rock). They were built long ago by techniques lost to its current dwellers. Each spire expanded in a disk shape near its pinnacle and was equipped with observation decks and telescopes. It was here that the nobles gazed down upon the people of their realm and, perhaps more often, at each other. The noble families were an intricate mess even within each tower, but the claim to Lord Ruler of the Spires was the most hotly contested claim any of the nobles aspired to...
Rules:
Spoiler
The Noble houses are feuding in the City of Spires (each noble lives in one of the five spires). There can be up to five factions (one for each Spire). The Nobles:
Spoiler
The nobles begin play with their role and faction exposed to all players. It takes a 50% vote to lynch a noble. Each day a noble may submit a bounty on a player's head (they may declare it in thread or PM me and I will make it public knowledge). Bounties cannot be collected on nobles (or their Loyal Followers). Every player is informed who the nobles are at the beginning of the game.
A noble wins if he is the only noble remaining and there are no ninja.
Roles of a Noble's Loyal Followers:
Spoiler
Bodyguard: A bodyguard's noble cannot be assassinated as long as his bodyguard lives (the noble can still be lynched). Bounties cannot be collected on body guards. Each day the bodyguard may submit a name to the assassin's guild. Spy: Each night, the spy may determine the loyalty (but not the role) of one player. The Loyal Followers of a noble read as Loyal Followers of that noble. Townsfolk read as Townsfolk. Ninja read as Ninja. Assassins read as Townsfolk. The Master Ninja reads as Ninja unless he adopts a disguise.
We are not using Helgraf's Interference rule.
And we are using the Evidence Doesn't Vanish Cause You're Dead rule.
Evidence Doesn't Vanish Cause You're Dead:
Spoiler
Spies can spy targets post-mortem to determine the faction they had in life.
Special Loyal Followers:
Each noble will have either a Master Baner or a Master Spy. However, one Master Spy is actually a Double Agent... Master Baner: In addition to protecting his noble each night, the Master Baner may protect one other person besides himself from assassination. Master Spy: In addition to learning the faction of a target, the Master Spy learns the role of his target. Double Agent: In addition to learning the faction of a target, the Double Agent learns the role of his target. When a Double Agent's noble is assassinated, the Double Agent is promoted to the rank of Master Ninja. Only one of the Nobles will have a Double Agent. The Master Ninja begins the game with the knowledge of who the Double Agent is. The Double Agent wins if and only if the Elf is eliminated.
Assassin: Each night, the Assassin's Guild chooses one target from the names submitted to them. Tie vote is equivalent to no vote. Assassins do not know who the other assassins are. An Assassin wins if he survives until the end of the game.
Roles of the Townsfolk:
Spoiler
Villager: A townsperson without a special role. BountyHunter: Each day a noble may place a bounty on a single target. Each night the Bounty Hunter may choose to collect on one bounty. The Bounty Hunter wins if he survives to the end of the game and the all the ninja are caught. Elf: A foreigner who cannot be assassinated. City Seer: the City Seer is able to scry the role (but not the faction) of one player each night.
Roles of the Ninja:
Spoiler
The Ninja Clan: When a Noble dies and he is not the last remaining noble, his surviving Loyal Followers retain their powers and join the ninja seeking revenge! The ninja win if there are no nobles left. Each night, the ninja vote on who they will assassinate. Master Ninja: A Master Ninja cannot be assassinated. He may disguise himself to appear to read as any loyalty (Loyal Follower of a living Noble, Townsfolk, or Ninja) and role. He wins if there are no nobles left. If a Master Ninja does not declare loyalty during the day, then he may choose a Day kill target. If a Master Ninja is killed, he may pass his role to another ninja (if other ninja exist). The Master Ninja also participates in nightly ninja votes.
Declaring Loyalty:
Spoiler
Any player may publicly declare loyalty to no more than one of the living nobles during the day by writing the noble's name in blue. This does not make the player a Loyal Follow of that noble. He may change his loyalty at any time during any day by striking through his declaration of loyalty.
Players who forget to strike-through their previous declaration of loyalty will be considered as not having declared loyalty.
Townsfolk win when the noble that they have declared loyalty to wins. Loyal Followers and Ninja do not win this way, but they may still make declarations of loyalty. Loyal Followers may declare loyalty to any noble even a different noble in thread, but they cannot win unless their noble wins.
Lynching:
Spoiler
Lynch votes are declared in red and you must strike through to void a vote. It takes a 25% vote to lynch any player except a noble. It takes a 50% vote to lynch a noble. The role and faction of a lynched player are revealed. Days are 48 hrs, nights are 24 hrs.
Players will be auto-lynched after three consecutive game days of no lynch votes or after three consecutive days of not declaring loyalty (exception: nobles never need to declare loyalty). Their position will be open for substitution by another player for one game day.
Players who multi-vote (forget to strike-through their previous vote) will not have any of their multi-votes counted.
Multi-voters and those in danger of auto-lynch will be listed after each end of day narration.
Roles are made public on lynch only (not assassination or bounty).
Players with a role that submits a target by PM are not obligated to do so. Other players may not submit a target for a player with such a role even if they are on the same team and make the decision of the target as a group. The target will be accepted if submitted early but not if submitted late. For example, the Spy normally submits his target at night, but if he submits his target during the day before night falls, the target will be accepted. If he tries to submit a target for the previous night (after day breaks), then the target will be rejected. So, if you have a role that submits targets by PM and you know that you will be away from the game, you may PM me an early selection.
Once any player attains a victory condition, the game is over.
It will take a minimum of 15 players to run this game and preferably closer to 20.
Player List:
Spoiler
Players:
#
Name
Role
Death
1
Ramsus
2
The Grimmace
3
Internet Flea
Noble
4
Elemental
5
cd4
6
Gnomish Wanderer
7
Count Dingdong
C'nor
8
TigerFang
Day 7
The Grue aka Venetian Mask
Tom the Mime's Double Agent
lynch
Day 6
bladescape
noble
lynch
Day 5
Penquinator
bladescape's Master Spy
lynch
Night 4
Grue Bait
?
assassin kill
Day 4
Vesth
?
ninja kill
Day 4
Phosphate
Master Ninja
lynch
Night 3
RuneboundShade
?
assassin kill
Night 2
Ur-Quan
?
ninja kill
Day 2
TBFProgrammer
bountyhunter
lynch
Day 2
Szilard
ninja
lynch
Night 1
Saposhiente
?
bounty
Night 1
usourselves&we
?
ninja kill
Day 1
Tom the Mime
Noble
Lynch
Co-narrators:
Ur-Quan joined July 14
Edits:
For the Double Agent to win the Elf must be eliminated (suggested by Saposhiente).
Public Role reveal will be after lynching only.
Loyal Followers may declare loyalty in thread. This does not change their win condition.
Loyalty declarations may be changed during any day.
The game starts with a Master Ninja.
Bounties are set by nobles during the day.
Each noble will start with one Special Loyal Follower.
Ninja get night kills.
Targets may be submitted early but not late.
7/9/2012: Bounties are public knowledge.
7/11/2012: Loyal Followers of the last remaining noble can't win by becoming ninja (exception Double Agent).
Seems like the townsfolk would have an easy win late game if one of the last two nobles has a clearly visible advantage, but maybe the personality of the noble would turn that in to resentment from the towns people. . . but then there is more ninja to kill off, and looks like they have the night kill from what we can see. So in all likelihood town would not give the game to the ninja like that.
Um, just out of curiosity if we were of nobility, would anyone declare loyalty to us?
Anyway rambling aside, would like to be in on this. Of anyone on the forum we would declare loyalty to Ramsus, Pengi, or a few others.
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Bigger picture:
What is revealed on death?
Can a loyal follower declare loyalty to a different noble in thread?
Can you change your loyalty a few days later?
Does the game start with a master ninja?
A possible improvement is that if there is more than three nobles, the fourth and fifth nobles gets a random special loyal follower.
Do I play, do I offer to co-narrate. Do I play, do I offer to co-narrate...
Would pick bladescape or Ramsus, &we as a close third.
Decisions, decisions.
Though IF wouldn't be bad, either.
For now, in, and we'll see how Medieval goes.
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Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Actually, if you'd need one, I can qualify as a co-narrator. I'd be interested in only writing the narrations, though, and would request near total artistic integrity , that is, I'd decide most of the stuff, but would ask you about details.
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My avatar is by Matthias. Thanks a lot <3
Actually, if you'd need one, I can qualify as a co-narrator. I'd be interested in only writing the narrations, though, and would request near total artistic integrity , that is, I'd decide most of the stuff, but would ask you about details.
Thank You, that is exactly how I would use a co-narrator. Last time, my co-narrators mostly observed the game and were there to step in in case I dropped the ball (which I didn't ). As my co-narrator, I will consult you about rules, if issues arise, to gain your perspective, but the decisions will be mine to make.
I will respect your artistic integrity as long as it fits the setting. You are also there in case I find myself unable to keep pace, but if you want to narrate a particular day or night let me know. Otherwise, I fully expect to do all the narrations.
Rules Lawyer #1 quietly folded the last of the messages up. Well, there it was, after a year of peaceful and glorious reign by the great and magnanimous Lord Chiruto, the Rulership was, once again, under contest by a trio of nobles. That Lord Chiruto would be displeased, Rules Lawyer #1 didn't doubt. But, Lord Chiruto was away traveling the distant lands and wouldn't be back anytime soon (or so Rules Lawyer #1 hoped). Of course, no rulership could ever hope to go uncontested while the Lord Ruler was away and all Rules Lawyer #1 was trying to do was keep a modicum of stability in what was soon to be a sea of Chaos. Three Nobles had somewhat of a claim to the throne and somewhat was more than enough in the City of Spires.
As usual, the ninja had returned to the City, ever persistent, and this perhaps more than anything else meant the throne was about to be contested. Which noble would be able to convince the people that he could handle the ninja this time? Rules Lawyer #1 pondered. Would it be Internet Flea, Tom the Mime, or bladescape? Only time would tell if any were capable of holding the City in the coming Chaos...
Summary:
Spoiler
The three nobles are Internet Flea, Tom the Mime, and bladescape.
Rules Lawyer #1 left the City of Spires before the ninja could get him. He is the narrator.