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Old 06-24-2012, 09:26 PM   Top  -  End  -  #1
Cipherthe3vil
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Default Vampire Arch-Prince/Princess [Template]

Vampire: Arch Princess

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Vampire Arch Princes are exceedingly are and the ones that do exist rarely know what they are. They can even become normal vampires, or vampire lords without their Arch Prince traits awakening. Their traits must be awoken through ritual only, it cannot be woken on its own. As such, a creature can carry out a full mortal life and die without realizing its true potential.

To become a Vampire Arch-Prince, a creature must first become a vampire, then a vampire lord (or Dread Vampire). If they are not yet a vampire, the ritual makes them one. After living as a vampire for six hundred and sixty six days, and having consumed human blood, the vampire becomes a vampire lord. Nine hundred and ninety nine days later the vampire must have killed nine full blooded vampires, not vampire spawn, if they have done so then their Arch-Prince blood that has been waiting, forcing the body to evolve faster now that it has been awoken, makes itself known and the creature becomes an Arch Prince.
This template covers the Arch Prince, but does not cover the Vampire and Dread Vampire / Vampire Lord templates.

The Ritual:
The ritual is brief, it takes place by a Vampire Lord or Dread Vampire who was created by an Arch Vampire. It is a mystery how the first Arch Vampire was created, some say they crept through time, others say it was the work of a greater deity, a more logical theory is that there is a method of awakening that has been lost to time or that the first Arch Vampire was self-awakened by a great celestial event of some sort that shook the material plane back in the times when the law was Primordial and deities were just being made.
The Ritual takes a full round action, that is, it takes 6 to ten seconds to complete.
To complete the ritual the vampire to be awakened must be within a symbol written in an unknown language but the symbol itself is passed around between those granted the knowledge of how to awaken an arch vampire. The symbol itself takes an hour to draw and requires a ritual in and of itself to activate, but need only be drawn once and those tasked with the quest to find arch vampires usually has a large roll of leathery paper that appears to be made out of human skin. On this skin-like leather is tattooed the symbol needed for awakening.
The ritual to activate the symbol if it has just been drawn can be done one of two ways:
The awakener to be and the soon-to-be arch vampire must engage in a certain carnal act atop the symbol. Sometime during the act blood must be exchanged between them in some manner.
or
The awakener must sacrifice a number of rubies equal to 1,000 times the arch vampire's hit dice, which are powered and poured into the center of the symbol. It then spills the blood of a virgin female and a virgin male onto the pile, two of each if they are not to be killed in the process (only one of each is required if they die). As the blood spills, it behaves like acid on the powered rubies and the blood and powder eat away at each other until they are consumed and the symbol is activated.
Once they have an activated symbol:
The Awakener unravels the symbol and lays it out on the ground. The arch vampire must be within it, though not necessarily centered. Once it enters the Awakener says but a simple phrase, the meaning of it is lost to time but the words none the less are passed down just as the symbol is.
Once that is complete, the ritual is finished and the vampire is awakened.
It is not an instantaneous change, but is pretty quick regardless. On the first round after awakening, the vampire is wracked with pain, taking 1/10th its HP in damage that cannot be negated. Its skin burns bright and their flesh withers and turns black while deep red flames occasionally eat through the flesh in places, burning through. The vampire is instantly hit with this pain, and falls prone and helpless and can think of nothing but the immense pain they are in.
On the second round, they take 4/10ths their HP as damage that cannot be negated. Its skin is completely black and appears to be turning into ash in places and they may lose a few fingers that fall off like the end of a spent cigar. Their eyes are now orbs of flame and the vampire is blinded, deafened, and needless to say it can't feel anything but pain right now.
On the third round, it takes 5/10ths their HP as damage that cannot be negated. Its body seems to collapse on itself, having been burnt through. It dies.
On the 4th round, they are fully an awakened Arch Vampire now and their Arch Vampire's regeneration kicks in, ignoring the damage it has taken and converts it to nonlethal as it is not Fire damage, but unholy energy strewn from an ancient place of dark power older then the layers of hell itself and burned away all impurities in the arch vampire.
They regenerate rapidly in this 4th round, their body growing back out of the ashes aided by the unholy energy which boosts what their normal regeneration would be by x10 until they are whole again, their body looks almost molten and ghostlike in appearance. During this stage the symbol that is under the arch vampire flairs with a deep scarlet color.
On the round that their regeneration completely restores their health back to full, the molten appearance dies out and the color from the symbol drains, all of it seems to soak into the arch vampire's body, snaking its way into the Arch-Vampire's eyes which appear to be a maddening shade of red and smoking with the same vibrant color the symbol was glowing with.
The ritual is complete and the arch vampire is whole.

Creating an Arch Prince or Princess:
“Arch Prince”, hereafter referred to as arch vampire, is an acquired template that can be added to any creature that has met the requirements shown above. An Aarch vampire uses all the base creature's statistics and special abilities except as noted here.


Epic Archvampire:
The Archvampire uses these stats once it hits 25 levels, if the DM allows and all that.
Note. This is said to be broken beyond belief and should only be used in Epic Games where people are meant to be ubber badasses that are nearly impossible to kill directly. Do note however that killing is only one means of eliminating something.
Spoiler


Nonepic Archvampire:
More usable Archvampire template.
Spoiler

Last edited by Cipherthe3vil : 10-14-2012 at 04:23 PM.
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Old 06-24-2012, 10:48 PM   Top  -  End  -  #2
JoshuaZ
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Default Re: Vampire Arch-Prince/Princess [Template]

My immediate reaction is that it may make more sense to include the ritual and the time periods as a suggested method of becoming an Arch-Prince, allowing more flexibility with how one can achieve it.

Also, it is a bit hard to evaluate without some idea what the Dread Vampire and Vampire Lord templates look like. (Incidentally, Libris Mortis has a "Master Vampire" PrC that may be worth looking at although it is a bit meh. There's also a vampire PrC in BoVD.)

Turn Immunity is nice but is not that big a deal- at high levels turning is nearly impossible.

Quote:
An arch vampire loses all weaknesses gained from its past vampire templates, including weakness to sunlight.
It does not need a coffin anymore in order to reform, and does so automatically in four hours if it can merely find any ally of the arch vampire. Ally in this case being anyone who considers themselves to be an ally.
This could be potentially quite strong.

Quote:
An arch vampire can suck blood from a living victim with its fangs whenever it merely succeeds on a bite attack. This bite attack deals 1d3 constitution damage and 1 strength damage.
Reasonable for a powerful vampire.

[quote]Any creature slain with this ability rises as a Dread Vampire or Vampire Lord and is bound to the arch vampire in eternal servitude even if the arch vampire is slain they must continue to carry out the arch vampire's remaining desires but after the arch vampire is slain, this is merely considered to be a geass/quest effect and can be dispelled or otherwise broken.[/qupte]

This is a it of a run-on sentence. Also, having the offspring having these extra templates rather than just be vampires could be potentially problematic, depending on what those templates do.


Eyes of Maddness - Is the typo deliberate? Also, why? This doesn't seem to fit standard vampire mythology at all and just makes them more noticeable. Being able to go out in sunlight isn't nearly as impressive if everyone can immediately tell that you are abnormal.
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Old 06-24-2012, 11:21 PM   Top  -  End  -  #3
Cipherthe3vil
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Default Re: Vampire Arch-Prince/Princess [Template]

Quote:
Originally Posted by JoshuaZ View Post
My immediate reaction is that it may make more sense to include the ritual and the time periods as a suggested method of becoming an Arch-Prince, allowing more flexibility with how one can achieve it.

Also, it is a bit hard to evaluate without some idea what the Dread Vampire and Vampire Lord templates look like. (Incidentally, Libris Mortis has a "Master Vampire" PrC that may be worth looking at although it is a bit meh. There's also a vampire PrC in BoVD.)
Dread Vampire is the Pathfinder Equivalent to Vampire Lord, from what I can tell.
Vampire Lord... I don't know where it is exactly. But it is found for sure here:
http://www.wizards.com/default.asp?x=dnd/mm/20021018a

I'll give those two PrC's a look over.

Yes. I was going to include the ritual. I forgot about it by the time I was done-ish with the rest and remembered it a while ago but I was in the middle of watching a movie so I didn't edit it. Now I can get to that though.

Quote:
Turn Immunity is nice but is not that big a deal- at high levels turning is nearly impossible.
Aye. But it had to be included.
Quote:


This could be potentially quite strong.
Not at all. Vampire Lord's already lose most their weaknesses and if I remember right the sunlight penalties for them were fairly minimal compared to the basic vampires almost instantaneous death.
Quote:

Reasonable for a powerful vampire.


This is a it of a run-on sentence. Also, having the offspring having these extra templates rather than just be vampires could be potentially problematic, depending on what those templates do.
Vampire Lords/Dread Vampires create full fledged vampires instead of vampire spawn like basic vampires create. Arch-Vampires just polish off the chain by creating vampire lords or dread vampires depending on which you use.
Quote:

Eyes of Maddness - Is the typo deliberate? Also, why? This doesn't seem to fit standard vampire mythology at all and just makes them more noticeable. Being able to go out in sunlight isn't nearly as impressive if everyone can immediately tell that you are abnormal.
Madness. Yes, just a typo.
Not any standard mythology, but a mythology none the less.
I intended to mention that Eyes of Madness is only active if it uses any of its vampire abilities that aren't always active (Such as Blood Drain, but not Regeneration until they're trying to regenerate from 1/4th HP or less).
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Old 06-25-2012, 02:45 AM   Top  -  End  -  #4
Wavelab
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Default Re: Vampire Arch-Prince/Princess [Template]

This is brilliant. I like vampires a lot(If you couldn't tell) and this is great for epic vampires. Where did you find inspiration for the eyes of madness ability? Not just the blindness and the insanity but the entire smoky eyes thing too.

Also is the damage reduction purposefully made to not stack with the current vampire damage reduction?

The dominate ability was updated by the vampire lord template and they can use it by speaking to the subject, you should probably include that.

And undead can't normally have regeneration due to the lack of a constitution score and they can't take non lethal damage either. So basically the only thing that can ever damage him is fire and a silver weapon in a hallowed area. Maybe you want to update this a little? Unless it's meant this way. In which case you should keep it.
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Old 06-25-2012, 08:11 AM   Top  -  End  -  #5
JeminiZero
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Default Re: Vampire Arch-Prince/Princess [Template]

The template name... seems to be suffering from Disney "Princesses-are-always-better" syndrome. I mean if you are going to make something so FAR above even a Vampire Lord, you would probably want to call it something like a Vampire Overlord/Overlady, King/Queen, or maybe even Emperor/Empress.

Or even non-monarchy based names like Arch-Vampire, Over-Vampire, or Supreme-Vampire.

Calling it an Arch-Prince(ss) seems... well... Disney-esque.

Just my 2 cp. Don't hurt me!
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Old 06-25-2012, 08:22 AM   Top  -  End  -  #6
Wavelab
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Default Re: Vampire Arch-Prince/Princess [Template]

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Originally Posted by JeminiZero View Post
The template name... seems to be suffering from Disney "Princesses-are-always-better" syndrome. I mean if you are going to make something so FAR above even a Vampire Lord, you would probably want to call it something like a Vampire Overlord/Overlady, King/Queen, or maybe even Emperor/Empress.

Or even non-monarchy based names like Arch-Vampire, Over-Vampire, or Supreme-Vampire.

Calling it an Arch-Prince(ss) seems... well... Disney-esque.

Just my 2 cp. Don't hurt me!
I'm disappointed you didn't mention Count or Countess
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Old 06-25-2012, 09:38 AM   Top  -  End  -  #7
Cipherthe3vil
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Default Re: Vampire Arch-Prince/Princess [Template]

Quote:
Originally Posted by JeminiZero View Post
The template name... seems to be suffering from Disney "Princesses-are-always-better" syndrome. I mean if you are going to make something so FAR above even a Vampire Lord, you would probably want to call it something like a Vampire Overlord/Overlady, King/Queen, or maybe even Emperor/Empress.

Or even non-monarchy based names like Arch-Vampire, Over-Vampire, or Supreme-Vampire.

Calling it an Arch-Prince(ss) seems... well... Disney-esque.
Well, because this isn't the final stage of evolution. There is one more... The vampire Patriarch / vampire Matriarch.
The next ones are intended to stand up to deities without actually having divine rank of their own.
Or something like that, I haven't made anything but some of the fluff yet.
Quote:
Just my 2 cp. Don't hurt me!
*eats your soul*
Quote:
Originally Posted by Wavelab View Post
I'm disappointed you didn't mention Count or Countess
lol.
Quote:
Originally Posted by Wavelab View Post
This is brilliant. I like vampires a lot(If you couldn't tell) and this is great for epic vampires. Where did you find inspiration for the eyes of madness ability? Not just the blindness and the insanity but the entire smoky eyes thing too.

Also is the damage reduction purposefully made to not stack with the current vampire damage reduction?

The dominate ability was updated by the vampire lord template and they can use it by speaking to the subject, you should probably include that.

And undead can't normally have regeneration due to the lack of a constitution score and they can't take non lethal damage either. So basically the only thing that can ever damage him is fire and a silver weapon in a hallowed area. Maybe you want to update this a little? Unless it's meant this way. In which case you should keep it.
Eyes of Madness ability has always existed in my mind for vampires that are meant to be more noble in nature, more powerful, or more dominate over other vampires.

The Vampire Lord's damage reduction is only 10/+3, I think this is an improvement. But I could also say the silver weapon must be +5 perhaps.

Aye. I should update Dominate. The only thing I changed in it was the range and moved on, its due for some bigger change.

Yea. That was the idea, they don't even take nonlethal damage when attacked are immune to both now, consider something like...
ah!
Alucard.
Alucard can be riddled with holes and even seem to have massive chunks taken out of him, he's been beheaded, I believe he may have even be reduced to a puddle of blood at one point.
But he still comes back.

I should detail just how an arch vampire could die... Like in the Vampire Lord's template it had this big'ole paragraph on it lol.
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Old 06-25-2012, 11:49 AM   Top  -  End  -  #8
Merchant
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Default Re: Vampire Arch-Prince/Princess [Template]

Love the template.

Well done Cipher. I was wondering if you would be willing to make one for some other major horror monsters. Werewolf and Mummy, for example.

Love your races too. Keep up this fast paced inspiration. I look forward to them each day.
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Old 06-25-2012, 01:15 PM   Top  -  End  -  #9
Cipherthe3vil
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Default Re: Vampire Arch-Prince/Princess [Template]

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Love the template.

Well done Cipher. I was wondering if you would be willing to make one for some other major horror monsters. Werewolf and Mummy, for example.

Love your races too. Keep up this fast paced inspiration. I look forward to them each day.
Even as I read it I've got two great ideas for a Werewolf and a Mummy equivalent to an Arch-Vampire.

Thank you :3

Edit: Make that three ideas for the Mummy alone. Werewolf is in the works. Sorta. I haven't even started yet. But there you go, Three mummy templates.

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Old 06-25-2012, 07:47 PM   Top  -  End  -  #10
Aluroon
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Default Re: Vampire Arch-Prince/Princess [Template]

So... reading this pretty much every paragraph set off huge alarm bells for me. Enormous alarm bells. The biggest of which is the inclusion of regeneration on an undead creature (and the specific explanation of the ability as it interacts with an undead's immunity to nonlethal damage).

Regeneration on undead is a huge no-no for so many reasons it isn't even funny, even before you grant it on the scale it was granted here. Even the worst nimrods that Wizards of the Coast ever dredged up only included it once in the history of 3.0/3.5 to the best of my knowledge (and it was fixed in the update to 3.5).

I understand what you're trying to show with it, but there are better ways of doing so. The easiest of which would be to swap the template out of undead and into something else. If these are beings of cosmic power then perhaps outsider would work - not really in the spirit of a vampire, but neither is ignoring sunlight and gaining an ability expressly denied to the undead type. Otherwise high level fast healing combined with high damage reduction (and even spell resistance) is probably better. You can flavor it however you like descriptively, but mechanically these are far superior to Regeneration.

Further, even if you ignore the above advice on regeneration you should at least heed the following: clarify what actually penetrates it. Searing light doesn't do divine damage. The damage source isn't described as divine, and so far as I know there isn't any ability in 3.5 (except perhaps an esoteric Deity SDA I'm overlooking) that deals a damage type explicit described as "divine". There is damage from divine sources (such as flame strike, but not searing light), but that is not the criteria you want to use. If you mean untyped damage caused by divine spells, that's fine, but that should be clarified (and it isn't a very good type of damage to rely on given it's type ambiguity).

Also, all of the energy resistances, immunities, and the damage reduction is completely pointless mechanically, because the regeneration trumps it all. There is no point in having resistance to acid, because acid damage cannot hurt a being with the template.

With the regeneration included this template is impossible to assign a level adjustment to. With it removed that impossibility falls to merely difficult. The abilities are all over the place, many seeming quite strong.

Defensively it gains charisma to hit points on top of the best hit die in the game. This isn't terribly shocking, but stacked on top of a signifigant bonus to charisma from the various prerequisite templates (and this template) that can be quite problematic. It has strong damage reduction, good energy immunity, some mild resistances, and a load of armor class bonuses thanks to the Charisma to AC. At low levels these are harder to measure than at high, but since this is probably being applied to a being with 15 hit dice or more, I'd tentatively call it LA +3 on those merits alone. Tack on at least another point for the ability scores, senses, and movement increases. This is before dealing with the absurdity that is the description of what is required to kill one of these permanently some of the really weird abilities.

Dominate monster at will is quite good, especially since it's a standard action instead of a full round as normal. The spell-like abilities are not meaningful. Blood drain upgrade is fine, but not super impressive.

Eyes of madness is an ability that is, frankly, far too mechanically complex. It needs to be completely reworked. As it stands it's a nightmare to run in combat, provokes a ton of potential saves, and lasts too long. That's ignoring how poorly written it is, without so much as a description of what kind of action it is to activate it. On the subject though, poorly written flows through this template's writing like Guinness flows through an Irish Pub. It's everywhere, seeping into the bones of it and dragging the entire thing down. Almost every single ability, from basic mechanical boosters like Charisma to armor class to the more complex abilities, needs to be rewritten in its entirety.

Redundancy is another constant companion in reading. A Vampire Arch-Prince/Princess doesn't ever need to make climb checks but gets a racial bonus on them? That's like granting resistance and immunity to the same element. Completely superfluous. Even within abilities the writing is redundant. We find out that a Vampire Arch-Prince/Princess is immune to turning, and also that attempts to turn them automatically fail.

Finally, do they really need another huge bonus on key opposed skills? Vampire -> Vampire Lord already grant enormous bonuses on the skills you grant bonuses too. Stacking your +10 bonuses on top just looks like you're emulating past templates without thinking things through. Do they really need bonuses in the 16-20 range on so many skills, in addition to the huge bonuses they are getting on ability scores from three sequential templates which further inflates there bonuses with those skills?

I'm sorry of the criticism comes across as harsh, but I feel like I'd be doing you a disservice not commenting and ignoring the problems. I'm happy to work with you to revise this, but it is very rough right now.
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Old 06-25-2012, 07:52 PM   Top  -  End  -  #11
Grimsage Matt
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Default Re: Vampire Arch-Prince/Princess [Template]

I only know about one other homebrewed undead creature that has regeneration, and it was ment to be a bitch to beat. Think "Unless you even have the weapon, there is no way you can ever hurt this thing". This... makes it from a tough playable PrC to a boss monster NPC PrC that you see at endgame.

I like and will sic it on my pen and paper group. They're getting complacent....
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Old 06-25-2012, 07:59 PM   Top  -  End  -  #12
Aluroon
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Default Re: Vampire Arch-Prince/Princess [Template]

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I only know about one other homebrewed undead creature that has regeneration, and it was ment to be a bitch to beat. Think "Unless you even have the weapon, there is no way you can ever hurt this thing". This... makes it from a tough playable PrC to a boss monster NPC PrC that you see at endgame.

I like and will sic it on my pen and paper group. They're getting complacent....
No, it's not a tough enemy. It's an impossible enemy unless it chooses to meet you under extremely favorable circumstances to you. Recall, Hallow has a casting time of 24 hours, which means you can't exactly drop one when you encounter this thing (regardless of whether or not you know to do so in the first place, since it's such an unusual form of regeneration). In any area not hallowed even under the most favorable reading of the regeneration at best 3 players are utterly useless and standing around doing nothing.
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Old 06-25-2012, 08:00 PM   Top  -  End  -  #13
Cipherthe3vil
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*glazes over*
Wall of text AND its "harsh". Brain = shutdown. At least its written so I shut down instead of trying to respond and end up doing so rudely like what tends to happen with a lot of "criticism" I get that is harsh and/or comes across as sounding entitled.

I could pick out a few things though. Like the climb thing you mentioned.
It was simply added before I just made it so they never needed to make climb checks.
I meant to say Flame Strike, not Searing Light. I simply got the names mixed.
On a different note, I like redundancy sometimes.

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Old 06-25-2012, 08:01 PM   Top  -  End  -  #14
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This is broken beyond all belief. Immunity to everything except two spells in the PHB, one of which takes 24 hours to cast? I don't care what show you based it on, any player group that doesn't know it's coming in advance (and by "advance," I mean several levels) will get stomped. God forbid it actually be used on a PC, like somebody playing a vampire in our gestalt monster game asked to.

EDIT: And I apparently wasted my time on this, since you're ignoring any post that isn't kowtowing at how amazing it is. Nevermind.
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Old 06-25-2012, 08:09 PM   Top  -  End  -  #15
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No, it's not a tough enemy. It's an impossible enemy unless it chooses to meet you under extremely favorable circumstances to you. Recall, Hallow has a casting time of 24 hours, which means you can't exactly drop one when you encounter this thing (regardless of whether or not you know to do so in the first place, since it's such an unusual form of regeneration). In any area not hallowed even under the most favorable reading of the regeneration at best 3 players are utterly useless and standing around doing nothing.
Darkskull allows you to pop a desecrate effect. You just need to reverse dat and you have a bomb that unleashs hollow effects And ya, endgame boss level. Think Vampire instead of Aboleth savant or mind flayer elder brain, or demon prince. Hoe many times have you had one of those as a endgame big boss? This is a intresting replace and don't forget the ultimate bane of any monster. DM blue lighting. Auto hit and auto destroy the soul.
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Old 06-25-2012, 08:15 PM   Top  -  End  -  #16
Cipherthe3vil
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EDIT: And I apparently wasted my time on this, since you're ignoring any post that isn't kowtowing at how amazing it is. Nevermind.
No, I only glaze over and don't put much credit behind posts that hurt my ever so sensitive feelings.

Quote:
Darkskull allows you to pop a desecrate effect. You just need to reverse dat and you have a bomb that unleashs hollow effects And ya, endgame boss level. Think Vampire instead of Aboleth savant or mind flayer elder brain, or demon prince. Hoe many times have you had one of those as a endgame big boss? This is a intresting replace and don't forget the ultimate bane of any monster. DM blue lighting. Auto hit and auto destroy the soul.
Exactly.
I was also thinking weapons that are enchanted by high-priests and champions of whatever enemy the Arch-vamprire has that are lined with silver and are considered Hallowed weapons.
Grimsage has the correct mindset to play an Arch Vampire.
I totally dub thee an Arch Vampire. Lol.

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Old 06-25-2012, 08:21 PM   Top  -  End  -  #17
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Whatever.

No wonder no one bothers to point out how hideous most of the "homebrew" posted on this site is.
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Old 06-25-2012, 08:23 PM   Top  -  End  -  #18
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Must refuse. I'm a Necrobound. http://www.alcarin.com/castle/monsters/necrobound.php

One of me early homebrew attempts. Have to move it over to the forum sometime...

Think Ghostrider minus the fire and with necromatic abillities. Funny thing, I thought it up before seeing the movies.
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Old 06-25-2012, 08:41 PM   Top  -  End  -  #19
Cipherthe3vil
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Must refuse. I'm a Necrobound. http://www.alcarin.com/castle/monsters/necrobound.php

One of me early homebrew attempts. Have to move it over to the forum sometime...

Think Ghostrider minus the fire and with necromatic abillities. Funny thing, I thought it up before seeing the movies.
Hmm. Looks shiny.
*shrug* oh well.

I accept comments just fine, I just hate it when people don't try to tone themselves down. I've learned to partially ignore most of such posts because I am a sensitive and if I don't, then that crap hurts. So there. I'm not a b****, so don't think like that. Getting defensive, glazing over, or apparently getting mad are just my ways to deal with it.
It doesn't help when people throw around words like hideous, or phrases like "Needs to be completely reworked", and especially when people say things like I ignore anything simply because it doesn't do anything but praise something.
I get just as flustered when I see people acting like grumpy hermits on other people's homebrew. Only difference is its not directed at me so I don't need to reply.

I probably shouldn't have even replied to either of you two. But I'm tired which hinders my judgement skills.

Perhaps Grimsage can summarize what Aluroon was getting at in a nicer way that my tired and now rather depressed mind can take in easily.
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Old 06-25-2012, 08:42 PM   Top  -  End  -  #20
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No, I only glaze over and don't put much credit behind posts that hurt my ever so sensitive feelings.
I suppose I'm used to sites where people actually want honest critiques on what they've written.


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Darkskull allows you to pop a desecrate effect. You just need to reverse dat and you have a bomb that unleashs hollow effects And ya, endgame boss level. Think Vampire instead of Aboleth savant or mind flayer elder brain, or demon prince. Hoe many times have you had one of those as a endgame big boss? This is a intresting replace and don't forget the ultimate bane of any monster. DM blue lighting. Auto hit and auto destroy the soul.
No, a reverse of that would be Consecrate, the 2nd level version. Hallow is 5th level, and no item that I'm aware of replicates it.
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Old 06-25-2012, 08:47 PM   Top  -  End  -  #21
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I suppose I'm used to sites where people actually want honest critiques on what they've written.
That's what they all say. It doesn't mean people need to be rude or exceptionally blunt about it. Its like saying you have a rite to free speech, but abuse it by using it to slander people you don't like.
Just because you can doesn't mean you should.
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No, a reverse of that would be Consecrate, the 2nd level version. Hallow is 5th level, and no item that I'm aware of replicates it.
But the point was made. An item that creates Hallowed effects. People aren't bound only to whats been written. If someone wanted to be bound to existing elements DDO would be the better game.
Its easy to say an item is considered hallowed for whatever reason, or that the clergy has granted given their vampire hunter a set of explosives that created Hallowed areas. I would imagine it to be very simple.
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Old 06-25-2012, 08:50 PM   Top  -  End  -  #22
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Hmm. Looks shiny.
*shrug* oh well.

I accept comments just fine, I just hate it when people don't try to tone themselves down. I've learned to partially ignore most of such posts because I am a sensitive and if I don't, then that crap hurts. So there. I'm not a b****, so don't think like that. Getting defensive, glazing over, or apparently getting mad are just my ways to deal with it.
It doesn't help when people throw around words like hideous, or phrases like "Needs to be completely reworked", and especially when people say things like I ignore anything simply because it doesn't do anything but praise something.
I get just as flustered when I see people acting like grumpy hermits on other people's homebrew. Only difference is its not directed at me so I don't need to reply.

I probably shouldn't have even replied to either of you two. But I'm tired which hinders my judgement skills.

Perhaps Grimsage can summarize what Aluroon was getting at in a nicer way that my tired and now rather depressed mind can take in easily.
Summed up, he's saying that without extensive prep work, it's nearly impossible to kill, and all the immunities are redundant due to the fact that if it don't overcome Regeneration, it does nothing.

Also, he's saying that a lot of the abillities tend to be a bit to complex or redundant, or just not needed.

Partially, I can agree, but lets face it, just say thats it's a DM veto to play it, and only for really high powered campains.

It's good as a template for a boss monster, less so for a player, and thats mostly on the balancing side. But over all, if it gets in, parts of it are gonna be houseruled. Happens to every other template/race/class I know off.

Edit; And on the bonus to cilmb when it don't need to make climb checks.... a Climb speed gives a +8 bonus, even if the creature has spider climb.

Also, I know theres at least three items that can pop a Hollow effect need to find 'em.
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Old 06-25-2012, 08:58 PM   Top  -  End  -  #23
Cipherthe3vil
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Summed up, he's saying that without extensive prep work, it's nearly impossible to kill, and all the immunities are redundant due to the fact that if it don't overcome Regeneration, it does nothing.

Also, he's saying that a lot of the abillities tend to be a bit to complex or redundant, or just not needed.

Partially, I can agree, but lets face it, just say thats it's a DM veto to play it, and only for really high powered campains.

It's good as a template for a boss monster, less so for a player, and thats mostly on the balancing side. But over all, if it gets in, parts of it are gonna be houseruled. Happens to every other template/race/class I know off.
Thanks.
Yes, the nearly impossible to kill thing is quite intended, if it wasn't obvious by the wall of text after the initial regeneration ability was detailed.

Redundant Abilities... Yea, I can see that. like with the climb thing, most abilities were added before I decided to make them regenerate. I can fix that.

Its intended for high level games as a PC, very high level games intended to house powerful characters, or yes- as a boss fight and even a reoccurring villain or hero if your in an evil game (could happen) that can actually withstand and last until its actually time for a more climatic battle to kill or be killed.

Quite true. Most races and templates are edited and modified to fit different games before they are used anyway. For example, its quite easy to replace regeneration with fast healing and peg it to a lesser power level.
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Old 06-25-2012, 09:11 PM   Top  -  End  -  #24
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Say Cipherthe3vil, I've just finsihed posting the new boss level Necrobound. Intrested in a Necrobound VS Archvampire duel on a IC thread?
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Old 06-25-2012, 09:28 PM   Top  -  End  -  #25
Cipherthe3vil
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Say Cipherthe3vil, I've just finsihed posting the new boss level Necrobound. Intrested in a Necrobound VS Archvampire duel on a IC thread?
Perhaps. What other details about such a game?
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Old 06-25-2012, 09:32 PM   Top  -  End  -  #26
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Level 30, otherhomebrew allowed, budget of 4 million gp on gear/items to nuke the other undead with?

You play as a Archvampire, I play as a Necrobound?

http://www.giantitp.com/forums/showthread.php?t=247659 New necrobound. Need to edit something in about the other way to negate regeneration.
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Old 06-25-2012, 09:35 PM   Top  -  End  -  #27
Cipherthe3vil
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Level 30, otherhomebrew allowed, budget of 4 million gp on gear/items to nuke the other undead with?

You play as a Archvampire, I play as a Necrobound?

http://www.giantitp.com/forums/showthread.php?t=247659 New necrobound. Need to edit something in about the other way to negate regeneration.
Necrobound is almost a full out class with its full spellcasting progression and much harder to overcome damage reduction.
So yes. But just a second...
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Old 06-25-2012, 09:40 PM   Top  -  End  -  #28
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Necrobound is almost a full out class with its full spellcasting progression and much harder to overcome damage reduction.
So yes. But just a second...
Edited so it's defences are negated on a single plane. It makes sense, and ya, this is epic level do your research and hope it works, this is Orcus done right.
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Old 06-25-2012, 09:48 PM   Top  -  End  -  #29
Cipherthe3vil
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Edited so it's defences are negated on a single plane. It makes sense, and ya, this is epic level do your research and hope it works, this is Orcus done right.

How about... level 40. That gives plenty room for templates, some classes, and room to have fun making an epic character. (I haven't made an epic character for like a year...)
I should also say that I have no idea how level adjustment works. I just ignore it when possible and when I can't, Its to my knowledge that LA subtracts a level per adjustment.

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Old 06-25-2012, 10:03 PM   Top  -  End  -  #30
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How about... level 40. That gives plenty room for templates, some classes, and room to have fun making an epic character. (I haven't made an epic character for like a year...)
I should also say that I have no idea how level adjustment works. I just ignore it when possible and when I can't, Its to my knowledge that LA subtracts a level per adjustment.
Should be good. Just need to find a DM for this PVP of necromatic epicness.
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