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Heh, a 6. hmm...
but looking back some, you should allow fractional BAB. Otherwise a
Bard1/ Cleric1/ Druid1/ Monk1/ Rogue1/ Sorcerer1/ Wizard1/ Warlock1/ Ninja1/ Scout1 has a BAB of 0. And that is ridiculous. (Just like a Bard1/ Cleric1/ Druid1/ Monk1/ Rogue1/ Sorcerer1/ Wizard1/ Warlock1/ Ninja1/ Scout1 would be anyway)
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Much thanks to Wayril for the awesome avatar!
You can tell if I'm being sarcastic, because up and to the left it will say "Soliloquy" if it doesn't, someone else is being sarcastic.
"The pro of using fire is that your enemies are burning to death - the con is that now you have to face flaming enemies."
Last edited by Soliloquy : 06-26-2012 at 11:17 PM.
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
My sheet now says that it is open to the public on my laptop and wii... I can't change it on the laptop, so I think it IS public now. I'll work on some story tomorrow.
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its not that I thrash around with them, I simply draw them in their elegance.
Necromancer's Tower
Spoiler
Festav and his soulmelds
-lifebond vestements (3)
-mantle of flame (3)
-armguards of disruption
-lucky dice [bound to hands]
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
Quote:
Originally Posted by Soliloquy
My guy's going to get to school on the first day and be like "why is everyone here carrying swords with them?"
Yes. Plural. I have 3 greatswords.
I'm actually hoping I can find a squishy wizard to tie backstories with so that their family is paying my tuition in exchange for acting a a bodyguard for the kid. Who would dare bully the kid whose friend can bench press 6 tons?
Not sure what the right age is, but it seemed appropriate for my planned backstory that this guy missed out on school for a while (unwilling test subject for illegal magical experiments and all) and would be a bit older.
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Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
I'm a collector. And I'm not allowed to have weapons.
Really, what kind of irresponsible adult would say, "oh, your going to school? remember to bring materials to endanger the lives of everyone around you."?
The kind I have always wanted, but anyway, the idea is that he doesn't "waste" his money on things that don't make sound. Instead he saves for something that does. Also he doesn't really get what kind of school it is. He's pretty slow on the uptake.
Although it would be hilarious if we started and the teacher said "first class is biology. We will be talking about single celled..."
you know, like a real school would.
__________________
Much thanks to Wayril for the awesome avatar!
You can tell if I'm being sarcastic, because up and to the left it will say "Soliloquy" if it doesn't, someone else is being sarcastic.
"The pro of using fire is that your enemies are burning to death - the con is that now you have to face flaming enemies."
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
I dont have PH-II, so beguilers are kind of outside my area, maybe I'll end up doing another school archtype... Half dragon as stuck up rich parents guy?
I'll also need to find a way to make up for that 9...
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Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
Quote:
Originally Posted by cardrian
I dont have PH-II, so beguilers are kind of outside my area, maybe I'll end up doing another school archtype... Half dragon as stuck up rich parents guy?
I'll also need to find a way to make up for that 9...
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
Quote:
Originally Posted by Doomboy911
A lot lof people have already rolled so no point buy but everyone is allowed another roll. Yes will O'wisp and yes you can have the wraith thing. No action points because they're not neccesary. Feats and flaws are cool no fractional stuff because I'm going to avoid the unknown in this experiment. I need some dms . Each Dm will run his own thread and for five players to play in. Leveling will not be done by experience but when the dean feels the students have learned the required material.
Question: XP is not used. How does this react with feats or spells that require the use of XP? What happens if a familiar is killed?
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
I'm into this, Maybe as a DM because that's what I excel at. Maybe as a player depending on the 16.
Edit: I'll roll either the Teacher of Monsters or of Physical Ed. Can I get a bit more DMing information? I can see the RP of teaching about monsters flowing out of me. Muhahahahaha
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
Posting interest as Irian, a studious but constantly confused wizard (illusionist) who has so far determined that he is in a school, not a wheat mill. He tends to excel at spreading the confusion around (hence the illusions).
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
Oops, Hit points:
Spoiler
(9d4+20)[40]
+ 4 if max at 1st level
+ (1d4)[3] if rolling normally for 1st level
Also: How exactly does wealth by level work? I have the table, but I'm not quite sure how to interpret it. What kinds of magic items etc. am I allowed to buy?