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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 06-28-2012, 11:18 PM   Top  -  End  -  #1
Lohj
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Join Date: Jun 2012
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Gender: Male
Default [D&D 3.5 Base Class] Channeler of the Planes (WIP, P.E.A.C.H.)

Name:
Channeler of the Planes

“I can sense the heartbeat of Fire, feel the groaning of Earth, feel the breath of Air, and feel the flow of Water. The four Planes exist, and they are made manifest through me!”

Class Skills:
Skill Points at 1st Level: (4 + Int modifier) × 4.
Skill Points at Each Additional Level: 4 + Int modifier
Alignment: Any. As the elements go in any direction, so to do those who focus their power.
Hit Dice: d6
LevelBABFort SaveRef SaveWill SaveSpecial
1st+0+0+0+2Elemental Channeling I, Bursting Power,
2nd+1+0+0+3 
3rd+1+1+1+3 
4th+2+1+1+4 
5th+2+1+1+4Elemental Channeling II, Elemental Combinations
6th+3+2+2+5 
7th+3+2+2+5 
8th+4+2+2+6Movement of the Elements
9th+4+3+3+6 
10th+5+3+3+7Elemental Channeling III,
11th+5+3+3+7 
12th+6/+1+4+4+8Plane Shift
13th+6/+1+4+4+8 
14th+7/+2+4+4+9 
15th+7/+2+5+5+9Elemental Channeling IV, Elemental Absorption
16th+8/+3+5+5+10 
17th+8/+3+5+5+10 
18th+9/+4+6+6+11 
19th+9/+4+6+6+12 
20th+10/+5+6+6+12Quadratic Balance, Quadratic Bursting power
Weapon and Armor Proficiency: A Channeler is proficient with only simple weapons, and light armor.

Elemental Channeling (SU): The Channeler progresses through their life with an ever-growing understanding of the workings of the four main Elemental planes: Fire, Water, Earth, and Air. By training herself, a Channeler can focus the raw power of these four planes, making herself a destructive force to be reckoned with. The Channeler must spend 1 hour each day meditating, opening herself up to the power of the Planes. Before the rest period, they select one plane, and during the meditation, must focus upon a physical manifestation of that aspect (i.e. a cup of water, a candle, a stone, or the feel of the wind.) Upon completion of the period, the Channeler becomes attuned to the Elemental plane of choice.

They gain usage of the Bursting Power feature, and gain resist 5 of the element that they chose (Cold for Water, Fire for Fire, Force for Earth, and Electricity for Air) per 5 levels of Channeler. This stacks with other forms of resistance.

In addition, the Channeler gains Domain Spells as a Cleric equal to their level. These spells suffer from casting failure chance due to armor.

At levels 5, 10, and 15, the channeler gains the ability to channel one more element. They simply add one more foci to their meditation to do so. This grants them the resistances of their chosen Element.

Bursting Power (SU): The Channeler can unleash the power of the elements at will. At level 1, they can, as a standard action, use the Bursting Power of their current Elemental Channeling.
Spoiler


Elemental Combinations (SU): By wielding two elements, the Channeler can combine their power to greater effect. When a combination is used, that specific combination is unusable for a number of rounds equal to the number of elements used.
Spoiler

When wielding three elements, she gains a penultimate ability which is even greater in power.
Spoiler

Movement of the Elements (SU): The Channeler has gained more insight into the way the Planes change the world. In accordance with the element she is currently channeling, the Elemental gains a special form of movement. No matter how many elements you are channeling, you are still limited to one form of movement, and switching takes a full round action.
Air: As Overland Flight Spell, except duration is permanent, and it can only be cast upon the caster.
Water: You gain a swim speed equal to double your move speed, and you can breathe under water.
Earth: You gain a burrow speed equal to your move speed, and you cannot suffocate due to any means (Drowing, choking, enclosed space without air, etc) You can still inhale poison, which acts as normal.
Fire: Your overland move speed doubles.

Plane Shift (SU): As the spell, but the Channeler can cast it once per day per 5 levels, and can only access the elemental plane who's powers they are currently channeling. If they are channeling more than one, the channeler chooses which plane to access. In addition, they can use it to shift from any plane to their home-plane.

Elemental Absorption (SU): The union of the Elements and the channeler is reaching its peak, and now the channeler no longer fears the power he wields. Whenever his is hit by an attack or spell that deals Acid, Cold, Electric, or Fire damage, there is a chance that the spell will be absorbed by the chaotic tide of energy the Channeler commands. This chance percent is equal to the current resistance of the channeler to that type of damage.
Example:
Spoiler


Quadratic Balance (SU): The channeler has reached the peak of his power. All his base elemental resistances become 30, and in addition, he gains and addition use of each domain spell he can cast. She gains the sub-type Extraplanar.

Quadratic Bursting power (SU): Once per day, the channeler can unleash a torrent of pure elemental energies that over welms even the hardiest foes. This attack is a 80ft cone that deals 15d6 Acid, Cold, Fire, and Electric damage to each creature in its reach.

Original idea credit goes to Morph Bark
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Last edited by Lohj : 07-02-2012 at 02:15 PM.
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Old 06-29-2012, 08:59 AM   Top  -  End  -  #2
dspeyer
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Join Date: Mar 2008
Default Re: [D&D 3.5 Base Class] Channeler of the Planes (WIP, P.E.A.C.H.)

Do I understand correctly that a 4th level Channeler gets 2 spells/day and unlimited blasting slightly better than a warlock's? That seems kind of limited.
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Old 06-29-2012, 11:00 AM   Top  -  End  -  #3
Lohj
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Join Date: Jun 2012
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Default Re: [D&D 3.5 Base Class] Channeler of the Planes (WIP, P.E.A.C.H.)

Quote:
Originally Posted by dspeyer View Post
Do I understand correctly that a 4th level Channeler gets 2 spells/day and unlimited blasting slightly better than a warlock's? That seems kind of limited.
Currently, yes.
Would adding in the spell table and allowing him to gain more spells based upon his Wisdom modifier? So that, if he had a high wisdom, he could focus more easily his power, and use more domain spells?
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Old 06-30-2012, 05:41 AM   Top  -  End  -  #4
Morph Bark
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Default Re: [D&D 3.5 Base Class] Channeler of the Planes (WIP, P.E.A.C.H.)

While Force is an awesome energy that deserves more love and a more equal standing with the other types, it is kind of unbalanced against them. Making Acid the Earth energy type would make it more balanced against the rest.

I gotta jet now, but I'll be sure to check this more later.
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Old 06-30-2012, 10:49 PM   Top  -  End  -  #5
dspeyer
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Default Re: [D&D 3.5 Base Class] Channeler of the Planes (WIP, P.E.A.C.H.)

More spells per day would help, since then a player won't need to save them for something special. I think it really needs another set of abilities, though. I just see players going "yawn, I zap him again".
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Old 07-01-2012, 12:58 AM   Top  -  End  -  #6
Lohj
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Join Date: Jun 2012
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Default Re: [D&D 3.5 Base Class] Channeler of the Planes (WIP, P.E.A.C.H.)

Added in Elemental Combinations, with cooldowns, now.
Thoughts?
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Old 07-02-2012, 02:16 PM   Top  -  End  -  #7
Lohj
Dwarf in the Playground
 
 
Join Date: Jun 2012
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Gender: Male
Default Re: [D&D 3.5 Base Class] Channeler of the Planes (WIP, P.E.A.C.H.)

Alrighty! Since no one has any objections, I label this class close to being done.

Just need to add a few flavor texts.
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