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Old 07-03-2012, 05:15 PM   Top  -  End  -  #1
Herpestidae
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Default Fire Emblem: Zombie Apocalypse OOC

IC Thread

A Fire Emblem Game with a twist.

Not only has the magic system been totally revamped (and probably broken as all hell), the goals here are a bit different than your standard game. In addition to your standard "Kill everything" and "Place Lord Here" maps, there's going to be a couple of maps where your goals are more suitable for a Zombie Apocalypse: Scavenge. Survive. Burn ALL the things.

If you were directed here from the link in my signature, the rules can be found Here. Create your character, post him/her here, and once approved, s/he will be added to the waiting list. Please don't let mechanics stop you from making an interesting character concept. We can probably work something out if you speak up.

The players are free to exploit any aspect of the game. Just note that once you do, I am free to do so as well.

Waiting List:
CharacterClassPlayerExpected Recruitment
Duke SmithKnightAcanousMap 3
AlbaArcher-ishAscalothMap 3
???Lance Hell RiderYakYakMap 4
FallowShaman (Earth)Scholar23Map 4
Rhein MyrmidonCyberMap 5

Secondary Wait List (Player missing):
CharacterClassPlayer
CorvisMage (Wind)Hunt11
DraxBrigandSteilos

Tertiary Wait List(Secondary Characters)
CharacterClassPlayerExpected Recruitment
--------


Level-up Copypasta:
Spoiler
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Let's Play: Fire Emblem 12! (Updated 09 Feb.)

Fire Emblem: Zombie Apocalypse
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Last edited by Herpestidae : 03-23-2013 at 02:30 PM.
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Old 07-03-2012, 07:32 PM   Top  -  End  -  #2
Sairyu
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Adel Fram, Mercenary
Earth Affinity


"Don't worry, I'll save you!"

StatPointsGrowth
HP10(20)40(80)
STR555
SKL435
SPD650
LCK740
DEF640
RES640
CON: 10 (8+2)
MOV: 5

Not really sure if I need a backstory. I guess it'll be along the lines of, "Adel wanted to be a JRPG hero, so he went to grind out some rats for EXP, but suddenly - ZOMBIES!".
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Old 07-03-2012, 10:28 PM   Top  -  End  -  #3
Elricaltovilla
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Quote:
Originally Posted by Elricaltovilla View Post
Colver, Water Monk:




Mega awesome sprites courtesy of Illven!

StatPointsGrowth
HP14 (7 pts) 50% (25 pts)
Mag6 (6 pts) 50% (50 pts)
SKL5 (5 pts) 45% (45 pts)
SPD5 (5 pts) 45%(45 pts)
LCK4 (4pts) 25%(25 pts)
DEF3 (3 pts)35% (35 pts)
RES6 (6pts)45% (45 pts)
MOV: 5
CON: 7 (1 pt)

Description
Spoiler


Personality
Spoiler


Background
Spoiler
Repost from Interest Thread

EDIT: Are we going to start making a plan right now? If so, I would like to start on R20. Unless I'm not in the game yet.

Last edited by Elricaltovilla : 07-03-2012 at 11:51 PM.
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Old 07-04-2012, 07:28 AM   Top  -  End  -  #4
Acanous
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Duke Smith


(Avatar by Ilven :3)
Spoiler

Affinity: Earth
Personality:
Spoiler


Background:
Spoiler
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Old 07-04-2012, 07:57 AM   Top  -  End  -  #5
Herpestidae
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Default Re: Fire Emblem: Zombie Apocalypse OOC

I'm doing the first five characters on the list: Shannon, Adel, Corvis, Colver, and Alberich. (Zelt's guy doesn't even have a name, so I'm pushing him back until he's done)

However, Penguinator's power is out and Illven's away for a bit, so I'm waiting for them to come back, but until then, you can come up with a plan.
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Old 07-04-2012, 10:34 AM   Top  -  End  -  #6
Illven
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Default Re: Fire Emblem: Zombie Apocalypse OOC

I'm back. Great timing huh?

Shannon



Troubadour. (Lord)

Hp 16
Mag 7
Skl 3
Spd 6
Luck 6
Def 4
Res 6



Hp 50%
Mag 50%
Skl 40%
Spd 50%
Luck 45%
Def 15%
Res 50%

Mov 7

Con 6

Personality
Spoiler
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Last edited by Illven : 11-07-2012 at 03:58 AM.
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Old 07-04-2012, 11:15 AM   Top  -  End  -  #7
Herpestidae
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Welcome back! Any plans? (I've cribbed got a sprite for Alberich from Penguinator's game. It'll go up when his move is declared).
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Let's Play: Fire Emblem 12! (Updated 09 Feb.)

Fire Emblem: Zombie Apocalypse
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Last edited by Herpestidae : 07-04-2012 at 11:15 AM.
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Old 07-04-2012, 11:50 AM   Top  -  End  -  #8
Sairyu
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Shannon P19 -> N24
Alberich P18 -> O12
Adel P20 -> L19 [visit]
Corvis R18 -> S18
Colver R19 -> S19

----------

Corvis and Colver will try to slow down anything attacking the walls and will Vulnerary up if they're in danger of death. For now, they'll just build up support. I want them next to the wall so they eat a javelin next round instead of the wall taking the hit.

Everyone else starts visiting houses. There are a lot of them, so we might as well get started now and at least try to reach goal #2.

I'm not sure what to do with the shops yet, since we don't have any cash and I have no clue what they're selling (probably just iron X and basic items). I expect we'll get some cash from the houses or as monster drops, which we can then convert into Vulneraries/equipment as needed.

On another note, what's the HP/def of the crumbling walls, how does the evac (of houses - do we need to do the shops too?) work, and can we open the north/south (no really just the north) gate from the inside without a key?
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Old 07-04-2012, 12:05 PM   Top  -  End  -  #9
Elricaltovilla
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Proposed plan:

1.Colver starts R20, move to S19. Wait.
EDIT:
2. Corvis start R19, move to S18. Wind Buff Colver (+5 SPD).
3. Shannon start P19, move to L19. Visit.
4. Adel start P18, move to M16. Wait.
5. Alberich start P20, move to L24. Wait.

So the basic plan is to have both the mages (who I know for sure hit through walls) move to guard the broken wall and attack the enemy before they can break through it (this will be next turn). Meanwhile we have our other three characters moving towards the houses to visit them and hopefully rescue some villagers and stuff. Alberich will be moving along the south wall because I don't remember if bows are able to shoot through walls or not, but if they do it gives us another free attack. The problem of course is that it also spreads us kind of thin.

EDIT: Ok, I made a slight change. Having Corvis buff Colver means that Colver can make 2 attacks against Skeleton 2 next round and Corvis can double attack Skeleton 1 next round. It only costs 1 DUR, and the buff is significant.

Plan Goals:
Alberich visits bottom row of houses, defends southern wall.
Shannon visits middle 2 rows of houses, provides emergency healing for Alberich and Adel
Corvis protects broken wall, buffs Colver
Colver protects broken wall, heals Corvis

Makes sense? Too much detail?

Last edited by Elricaltovilla : 07-04-2012 at 12:36 PM.
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Old 07-04-2012, 12:07 PM   Top  -  End  -  #10
Elricaltovilla
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Quote:
Originally Posted by Sairyu View Post
Shannon P19 -> N24
Alberich P18 -> O12
Adel P20 -> L19 [visit]
Corvis R18 -> S18
Colver R19 -> S19

----------

Corvis and Colver will try to slow down anything attacking the walls and will Vulnerary up if they're in danger of death. For now, they'll just build up support. I want them next to the wall so they eat a javelin next round instead of the wall taking the hit.

Everyone else starts visiting houses. There are a lot of them, so we might as well get started now and at least try to reach goal #2.

I'm not sure what to do with the shops yet, since we don't have any cash and I have no clue what they're selling (probably just iron X and basic items). I expect we'll get some cash from the houses or as monster drops, which we can then convert into Vulneraries/equipment as needed.

On another note, what's the HP/def of the crumbling walls, how does the evac (of houses - do we need to do the shops too?) work, and can we open the north/south (no really just the north) gate from the inside without a key?
Wow, it seems like we came up with almost identical plans at almost the exact same time. Maybe great minds think alike?
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Old 07-04-2012, 03:55 PM   Top  -  End  -  #11
ZeltArruin
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Default Re: Fire Emblem: Zombie Apocalypse OOC


Name: "Glaive"
Class: Wyvern Rider
Affinity: Fire
 BaseGrowth
HP2470%
Str1070%
Skl755%
Spd640%
Lck230%
Def645%
Res230%

"BAHAHAHAHA!! I love this part! If only you zombies screamed more when I killed you!"

Personality: "Glaive" is a bit of a maniac, and the zombie apocalypse has given him an excuse to violently end existences without repercussion, which to his mind is the ideal world. Due to his lust for violence, his relationships with less insane people are often short lived, normal people often find him a little abrasive.

History: Once the prince to a kingdom, he has since fallen out of such noble ways. He used to be a rather normal person, but everyone changes when the world does, he even dropped his old name, and usually calls himself something equally violent as he.

Quote:
Originally Posted by Herpestidae View Post
(Zelt's guy doesn't even have a name, so I'm pushing him back until he's done)
Who needs a name? lol. Also, forgot to sub to this thread and post this stuff. Oops.
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Last edited by ZeltArruin : 07-11-2012 at 05:41 PM.
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Old 07-04-2012, 05:04 PM   Top  -  End  -  #12
Elricaltovilla
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Default Re: Fire Emblem: Zombie Apocalypse OOC

I guess I'll go ahead and throw my support behind Sairyu's plan. It hits all the same points mine does, so it doesn't matter much. And only the Javelin Skeleton is going to be able to hit the wall first turn anyway. So it'd be better to wait until turn 2 for Corvis to buff Colver.
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Old 07-05-2012, 10:11 AM   Top  -  End  -  #13
Illven
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Default Re: Fire Emblem: Zombie Apocalypse OOC

I'm good with Sairyu's plan.

But I want to know how to escape, and where are the horses?
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Old 07-05-2012, 10:42 PM   Top  -  End  -  #14
Elricaltovilla
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Plan:

1. Colver: Wait.
2. Corvis: Buff Colver.
3. Shannon: N24 -> L23. Visit
4. Adel: L19 -> H20. Wait.
5. Alberich: O12 -> L11. Visit.

I think Corvis should Buff Colver to build up support points and allow Colver to double either of the closest skeletons. Then next turn, Corvis can attack whichever one is left (provided they are within range) and if he takes damage, Colver can heal him.

Everyone else should focus on Visiting houses. If one of the Villagers moves close enough, then talk to them (especially the bard).

EDIT: Oh and in case you missed it, Colver is WATER affinity.

Last edited by Elricaltovilla : 07-05-2012 at 10:43 PM.
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Old 07-05-2012, 11:28 PM   Top  -  End  -  #15
Herpestidae
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Most Civilians are going to head for the North exit by default, but some (like Civilian 3) are going to think of their fellow man and try to help you evacuate the rest of the village. You'll only get loot/prizes from houses that the group has personally evacuated, but you get your bonuses for the Optional missions no matter what.

Also, you seem to be forgetting that Shannon and Alberich can Canto.
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Last edited by Herpestidae : 07-05-2012 at 11:33 PM.
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Old 07-05-2012, 11:42 PM   Top  -  End  -  #16
Elricaltovilla
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Quote:
Originally Posted by Herpestidae View Post
Most Civilians are going to head for the North exit by default, but some (like Civilian 3) are going to think of their fellow man and try to help you evacuate the rest of the village. You'll only get loot/prizes from houses that the group has personally evacuated, but you get your bonuses for the Optional missions no matter what.

Also, you seem to be forgetting that Shannon and Alberich can Canto.
You're right, I did forget Canto. Because I'm silly. I'll edit the plan accordingly.

Plan:

1. Colver: Wait.
2. Corvis: Buff Colver.
3. Shannon: N24 -> L23. Visit. (Canto) L23 -> I24.
4. Adel: L19 -> H20. Wait.
5. Alberich: O12 -> L11. Visit. (Canto) L11 -> I12.

I think Corvis should Buff Colver to build up support points and allow Colver to double either of the closest skeletons. Then next turn, Corvis can attack whichever one is left (provided they are within range) and if he takes damage, Colver can heal him.

Everyone else should focus on Visiting houses. If one of the Villagers moves close enough, then talk to them (especially the bard).
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Old 07-06-2012, 12:03 AM   Top  -  End  -  #17
Sairyu
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Those walls have a ludicrous amount of HP/def. Let's just pull everyone off of it and evac asap. That said:

Shannon to L23 [visit] and canto to I24
Alberich to L11 [visit] and canto to J12
Colver to Q17 [visit]
Corvis to S13
Adel to H20

Reasoning:
Quote:
The Javelin skeleton with 11ATT did 2 damage to it (the wall), meaning it has 9def. In comparisson, the Iron Lance skeleton has 3STR, so it'll do 1 (3+7-1) damage and the highest ATT enemies (5STR+Lance // 4STR+Axe) have 12ATT and will do 3 damage.

At 50HP per section (unless all the crumbling walls share the same HP total, and even then...), we have (at least) 5+ rounds to do whatever we feel like. Personally I like getting rewards. A lot.

Even if they get through, we'll be far enough that if we haven't gotten away yet, we can just do a fighting retreat between buildings (so we can't get swarmed to death) until Shannon escapes.
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Old 07-06-2012, 10:25 AM   Top  -  End  -  #18
Illven
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Default Re: Fire Emblem: Zombie Apocalypse OOC

I agree with Sairyu's plan, we can fight if we want to after we get the civilans out.
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Old 07-06-2012, 10:49 AM   Top  -  End  -  #19
Herpestidae
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Both plans have Shannon, Alberich and Adel doing the same thing, so they'll go into effect once I get home, unless the players say otherwise. Colver's player wants him at the wall, so unless he changes his mind, he'll stay there. The jury's out on Corvis, though.

I wouldn't worry about getting xp here, either. You'll be getting swarms of weak (25 stat point) enemies for the first few maps. After map 3 or 4, theyll be built with the party's average stat point total. They'll get gradually stronger after that, but none of the mooks will ever have more than 10 stat points over the player with the highest stat total.
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Let's Play: Fire Emblem 12! (Updated 09 Feb.)

Fire Emblem: Zombie Apocalypse
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Waiting List: 5

Last edited by Herpestidae : 07-06-2012 at 10:55 AM.
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Old 07-06-2012, 10:51 AM   Top  -  End  -  #20
ZeltArruin
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Default Re: Fire Emblem: Zombie Apocalypse OOC

It would have been fun to see "Glaive" evacuate people, though I'd imagine he would shunt his orders in favor of violence. Oh well, them's the breaks for being lazy.
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Old 07-06-2012, 02:16 PM   Top  -  End  -  #21
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Quote:
Originally Posted by Herpestidae View Post
They'll get gradually stronger after that, but none of the mooks will ever have more than 10 stat points over the player with the highest stat total.
Mooks that are stronger then us? This scares me.
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Old 07-06-2012, 05:25 PM   Top  -  End  -  #22
Elricaltovilla
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Default Re: Fire Emblem: Zombie Apocalypse OOC

I'll go ahead and withdraw my plan. Its probably better for us to play it safe anyway and focus on escaping/visiting. So I say Sairyu's plan is a go for me too.
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Old 07-07-2012, 05:59 PM   Top  -  End  -  #23
Herpestidae
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Default Re: Fire Emblem: Zombie Apocalypse OOC

I need to roll things. Can't say what they're for.

(25d8)[6][4][8][5][8][5][8][2][6][1][5][6][3][3][3][3][1][7][7][7][8][7][2][1][2](118)
(25d8)[1][4][1][5][3][7][2][8][1][7][2][2][6][3][1][7][7][4][6][7][5][5][7][2][7](110)
(25d8)[1][8][6][8][8][5][3][1][7][1][1][4][6][4][4][6][8][7][2][6][5][2][3][4][3](113)
(25d8)[3][4][2][2][6][5][8][3][7][6][4][1][5][8][4][2][6][4][2][6][4][5][7][5][1](110)
(25d8)[6][1][1][6][8][1][5][2][7][6][2][1][2][8][1][8][8][3][4][5][8][8][1][8][3](113)
(25d8)[8][4][1][2][6][1][1][7][2][1][1][8][8][7][5][1][4][1][5][2][1][2][1][4][6](89)
(30d8)[1][5][2][7][5][2][7][7][7][5][8][5][2][2][7][2][6][5][7][5][7][4][7][8][6][8][2][7][8][2](156)
____________________
(25d8)[6][2][3][4][5][4][4][8][2][6][5][3][6][8][3][1][6][1][2][7][1][2][8][1][8](106)
(25d8)[1][4][5][3][7][1][5][2][4][2][7][3][4][7][7][4][2][4][1][8][6][2][1][3][1](94)
(25d8)[1][6][3][8][8][3][4][8][8][7][3][6][2][6][6][8][2][6][4][3][1][8][8][3][6](128)
(40d8)[1][7][8][2][6][4][8][7][6][2][5][4][5][7][8][5][4][5][2][5][8][8][8][6][5][2][3][5][7][1][7][1][3][7][8][1][8][5][3][2](199)
__________________

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Let's Play: Fire Emblem 12! (Updated 09 Feb.)

Fire Emblem: Zombie Apocalypse
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Last edited by Herpestidae : 07-07-2012 at 06:32 PM.
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Old 07-07-2012, 06:04 PM   Top  -  End  -  #24
Elricaltovilla
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Quote:
Originally Posted by Herpestidae View Post
I need to roll things. Can't say what they're for.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
____________________
[roll7]
[roll8]
[roll9]
[roll10]
I am terrified.
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Old 07-07-2012, 06:15 PM   Top  -  End  -  #25
Herpestidae
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Don't be. The big numbers at the end are all bark and no bite.
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Let's Play: Fire Emblem 12! (Updated 09 Feb.)

Fire Emblem: Zombie Apocalypse
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Old 07-07-2012, 06:19 PM   Top  -  End  -  #26
Illven
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Default Re: Fire Emblem: Zombie Apocalypse OOC

The good gamer is always terrified when the game master rolls numbers and doesn't say what they are for.
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Old 07-07-2012, 06:23 PM   Top  -  End  -  #27
Elricaltovilla
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Default Re: Fire Emblem: Zombie Apocalypse OOC

@Herpestidae: Words are wind.

I'll stop being terrified when the game is over, lol.
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Old 07-07-2012, 06:26 PM   Top  -  End  -  #28
Illven
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Question. Starting next turn who wants to escort the civilians to the escape point. I wouldn't put it pass Herp to spawn some zombies in between where we are, and there.
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Old 07-07-2012, 06:27 PM   Top  -  End  -  #29
Herpestidae
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Default Re: Fire Emblem: Zombie Apocalypse OOC

You'll have enough information to figure it out in two turns.
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I keep quoting your posts. But they might not mean what I think they do...

Let's Play: Fire Emblem 12! (Updated 09 Feb.)

Fire Emblem: Zombie Apocalypse
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Old 07-07-2012, 06:29 PM   Top  -  End  -  #30
Elricaltovilla
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Quote:
Originally Posted by Illven View Post
Question. Starting next turn who wants to escort the civilians to the escape point. I wouldn't put it pass Herp to spawn some zombies in between where we are, and there.
I suppose I can do it, although it should be people with more CON than that(for rescuing purposes). I think we need to keep the two mounted characters as mobile as possible, since they have the easiest time getting to the houses.
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