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I'm actually in my first ever D&D game. Sure I've played some RPG's on my computer and some boardgames that were similar in concept but nothing with the the same potential for the players to get 'creative'.
I've read some threads about simple and or cheap things that can (help) do amazing things with just smart application. Some marbles can replicate the grease spell, a handful of dirt can make invisible things visible or blind an opponent.
I'm sure there are countless things that can be done with what you can get (almost) for free.
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Awesome Delirium-avatar by Recaiden
Looking for friendly contact with an evil outsider in the fanclub
Things I've used in game were iron pot lids, cubes of sugar, thin strips of lead, friendly ants, ladders, wash basins, oil, manacles, kitchen knives, small mirrors, files, diaries, pitchers of water and probably other things I can't remember. Basically, whenever in a situation where you're stuck on what to do, a quick look around for equipment and stuff that can be used as equipment can get you through some real scrapes.
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Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
Me: Yeah, a knight in shining armour might just bring her over the edge.
Never, ever underestimate water. We nearly flooded an entire room once to pinpoint an invisible enemy's location. Also if you ever get a hold of a wand with a lot of charges on it and need to blow something up quick, break the wand, the look on the DM's face when you tell him what you want to do is priceless.
Last edited by HunterColt22 : 07-05-2012 at 05:45 PM.
Now I know this is less "creative use of items" but one of my favorite feats in the Aberration Blood chain is the Scavenging Gullet feat.
You gain nourishment from eating any organic material, despite its freshness or source. You gain a +4 racial bonus on Fortitude saves to resist the effect of ingested poisons, as well as on Fortitude saves to resist diseases caused by ingested substances (such as spoiled food).
Find a dumpster in every town and you never have to order inn food again!
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Dapperderp
Spoiler
DM: Okay so with your ridiculously high search score you find some Elven Chainmail.
Player: I attack.
DM: What? What are you attacking?
Player: The kobold wearing the chainmail.
DM: You have been sitting here this entire time, how do you not know what's going on?
Player: I heard someone say something about Kobolds...
DM: Well yea like an hour ago... okay, so you set on fire. 1dGrape damage.
Also if you ever get a hold of a wand with a lot of charges on it and need to blow something up quick, break the wand, the look on the DM's face when you tell him what you want to do is priceless.
Which ruleset does this assume? Because that doesn't work in 3.5, I know. ("Only certain items, including the staff of the magi and the staff of power, are capable of being used for a retributive strike." Wands are not included.)
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Originally Posted by Water_Bear
That's RAW for you; 100% Rules-Legal, 110% silly.
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Originally Posted by hamishspence
"Common sense" and "RAW" are not exactly on speaking terms
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
chaotic water (arm&equip) really shuts up paladins
pitch fork, really helps to blend in with the angry mob
20lb keg of gunpowder (DMG pg145 DM never let me get near ships magazine again ) if you cant find ways to use this to get you out of trouble then your not trying. from stubborn doors to tricky diplomatic negotiations never let me down
I've read some threads about simple and or cheap things that can (help) do amazing things with just smart application. Some marbles can replicate the grease spell, a handful of dirt can make invisible things visible or blind an opponent.
Sounds like you've already talked to Shax. That's more or less my go-to guide for how to break a dungeon in half with only 100 GP.
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Originally Posted by Mr White
I'm sure there are countless things that can be done with what you can get (almost) for free.
Shapesand! Oh, if I only knew what the editors were smoking when they let that one slip through...
On the old BG boards, there's also the Complete MacGuyver guide... looks like it hasn't migrated to the minmax boards yet.
Which ruleset does this assume? Because that doesn't work in 3.5, I know. ("Only certain items, including the staff of the magi and the staff of power, are capable of being used for a retributive strike." Wands are not included.)
Personally I don't think it does, this is taken from my current DM who has warned us time and again to never break magic items considering what they do, which in his eyes is make a big boom. He has been playing since 1st edition I think, and since they never really implemented a rule stating otherwise after 2nd editions magic items go boom if broken, he keeps that up.
Also shape stone, what a funny little spell. One of sessions a few months ago.
DM: "You discover a statue of a god."
Palidan: "Detect Evil."
DM: "Lots and lots of evil."
Palidan: "Knowledge Religion, 30"
DM "It's a statue of Nerull."
Palidan: "Don't touch the statue."
Druid: "Stone Shape. I stone shape, the statue of Nerull, into.... a big old penis."
DM: ".... You feel a cold presence over your shoulder."
No rogue in the party? Doomed to die in a trap infested dungeon?
Take a few pigs along with you, when you go...with the added advantage that there's bacon for breakfast...
Oh, you wonderfully, bacony genius! I usually just let summoned creatures (and/ or the barbarian) set off the traps... but the idea of having "free" bacon?! Amazing!
As for the OP, I carry around a whole lot of junk as a "standard adventuring kit" (Saddlebags (2 sets), 50ft silk rope, Flint & Steel, Grapple Hook, 10 pitons, hammer, 5 torches, whetstone, 2 sacks, Earplugs, saw, 6 bags chalk powder, Pulley, 2 Waterskins, Mules (2), drill, compass, Oil (10 flasks), chalk (3pcs), week trail rations, Signal horn, 50 twine, fish hook, magnet, 50' hemp rope, Signet Ring, Bedroll, Cart, 2 days feed, riding saddle) and just recently managed to use the needle and magnet to pull the time honored "Survivalist Compass".
My Dm actually had a problem with that requiring a Survival roll for my character to figure it out. And yet he has no qualms when i used shirukens and pitons to wedge a door closed. go figure.
Last edited by That_guy_there : 07-06-2012 at 01:27 PM.
Oh, you wonderfully, bacony genius! I usually just let summoned creatures (and/ or the barbarian) set off the traps... but the idea of having "free" bacon?! Amazing!
Well you really need a flaming sword for the stylish instant sliced cooked bacon, but a frying pan will do. Frying pans have a number of other uses too.
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π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
There is an old trick where you buy an 11' pole. This will do everything a 10' pole will do, plus cover those situations where the module designer has arranged for a 10' pole to be not quite long enough.
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π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Water clocks are way too expensive compared to a free survival check. Not to mention that in the PHB they even say that knowing the exact time isn't very useful seeing as not many other people own a water clock
Not illegal (and it largely doesn't matter due to Divine Salient Abilities), but Moradin has 14 levels in Expert. WotC decided that the God of all Dwarves took an NPC class.
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Originally Posted by Sith_Happens
Wow. Next dwarf I meet in-game I'm totally figuring out a way to rag on him about that.
4gp = 1 square yard of linen. If your DM is lenient see if you can have this be 1 square yard of terrycloth instead. Then you can be a really hoopy frood.