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Old 07-06-2012, 07:50 PM   Top  -  End  -  #1
The Smoking Man
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Default The Journal of Herlam Corkwill - Dice Rolls

This here be our very own dice thread. Please use this thread for ALL of your rolls from now on. Thanks!

TSM.
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The Journal of Herlam Corkwill - OOC - IC - Dice
Characters - Varalgo Montessik - Tankerred Murldom
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Old 07-06-2012, 08:27 PM   Top  -  End  -  #2
Keylac
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Rolling for Knowledge: Local; The Dalelands for info about Herlam and his reputation.

(1d20+5)[25]
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Old 07-06-2012, 08:28 PM   Top  -  End  -  #3
Keylac
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Rolling for Knowledge: Local; The Dalelands for info about Herlam and his reputation.

[roll0]
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Old 07-06-2012, 09:03 PM   Top  -  End  -  #4
RaggedAngel
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Right, right.

Knowledge (Arcana), any details about the upcoming competition. I need to prepare. (1d20+15)[33]

Knowledge (History), about the old adventurer. (1d20+6)[21]
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Old 07-07-2012, 12:15 AM   Top  -  End  -  #5
Dragonsong
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Roen will spread a little joy by use of the Sleight of Hand skill to do some juggling, as per the rules for the Perform skill. Whether or not he makes any money at it (provided he rolls well enough) is of course the DM's decision; it's not really his intention anyway, but he won't turn it away either.

Sleight of Hand: (1d20+12)[28]
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Old 07-07-2012, 12:45 AM   Top  -  End  -  #6
Neth
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Sorting out character. Sorry if I screw this up.

(4d6b3)[11]
(4d6b3)[17]
(4d6b3)[14]
(4d6b3)[11]
(4d6b3)[14]
(4d6b3)[14]
(4d6b3)[11]
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Old 07-07-2012, 12:47 AM   Top  -  End  -  #7
Neth
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Curses. Okay, The Smoking Man has permitted me to reroll for reasons that will become clearer shortly. Sorry about this.

(4d6b3)[16]
(4d6b3)[17]
(4d6b3)[7]
(4d6b3)[14]
(4d6b3)[15]
(4d6b3)[15]
(4d6b3)[9]
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Old 07-07-2012, 12:57 AM   Top  -  End  -  #8
Neth
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

There, I'll find out if this is acceptable.

Now then. As you were, everyone. Carry on.
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Old 07-07-2012, 01:07 AM   Top  -  End  -  #9
Neth
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Okay, as I thought. Trying again for something lower now.

(4d6b3)[10]
(4d6b3)[12]
(4d6b3)[16]
(4d6b3)[10]
(4d6b3)[14]
(4d6b3)[10]
(4d6b3)[10]
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Old 07-07-2012, 01:09 AM   Top  -  End  -  #10
Neth
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Apparently a contrast between one or two terrible scores and one or two fair ones is a bit much to ask.

(4d6b3)[10]
(4d6b3)[12]
(4d6b3)[16]
(4d6b3)[12]
(4d6b3)[10]
(4d6b3)[11]
(4d6b3)[11]
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Old 07-07-2012, 01:12 AM   Top  -  End  -  #11
Neth
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

I know this isn't cool to reroll so often, but honestly I'm actually trying to get some actual low rolls.
(4d6b3)[16]
(4d6b3)[12]
(4d6b3)[10]
(4d6b3)[7]
(4d6b3)[18]
(4d6b3)[17]
(4d6b3)[13]
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Old 07-07-2012, 01:13 AM   Top  -  End  -  #12
Neth
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Okay nevermind. I'm going to work this out with The Smoking Man. Please forgive the gross disturbance.
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Old 07-07-2012, 12:24 PM   Top  -  End  -  #13
Keylac
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Rolling for Initiative for the Mounted Combat: (1d20+8)[11]

Rolling for Initiative for the Melee: (1d20+8)[18]
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Old 07-07-2012, 02:12 PM   Top  -  End  -  #14
Dragonsong
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Rolling diplomacy to get the urchins to drop their ill-gotten gains before they get in trouble.

Diplomacy: (1d20+13)[14]
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Old 07-07-2012, 07:54 PM   Top  -  End  -  #15
Neth
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

rolling for HP score (3d8)[18]
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Old 07-07-2012, 11:17 PM   Top  -  End  -  #16
RaggedAngel
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Spellcraft for Glitterdust: (1d20+13)[24]

Spellcraft for Light: (1d20+13)[29]

Spellcraft for Disguise Self: (1d20+13)[19]

Charisma for Flair: (1d20+2)[20]
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Old 07-07-2012, 11:18 PM   Top  -  End  -  #17
RaggedAngel
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Disguise Check: (1d20+10)[30]

Awesome rolls so far, this is mostly for icing on the cake.
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Old 07-08-2012, 02:17 AM   Top  -  End  -  #18
Keylac
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Rolling for Ride: (1d20+6)[23]

Note: Rolling Ride just in case, because as far as I know, I don't need to roll it for anything at the moment (I'm controlling the horse with the reins in my left hand). Still, didn't want to hold it up if you decided I needed the roll for something

Rolling for Attack: (1d20+11)[24]

Note: I included the bonus for the charge here, but it did occur to me that I might not be able to actually *Charge* across the gravel in the center, in which case my roll is -2.
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Old 07-08-2012, 02:24 AM   Top  -  End  -  #19
Keylac
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Ya know, it occurs to me, that just in case I hit, I should probably roll damage too. Just in case I hit, that would save a lot of time.

Rolling Saber Damage: (1d8+4)[10]

I think that's the only other roll that's relevant at the moment.
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Old 07-08-2012, 10:55 PM   Top  -  End  -  #20
RaggedAngel
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Sense Motive on the crowd and the apprentice: (1d20)[6]

Spot, on the man, to identify him later: (1d20+4)[20]

Listen to the crowd: (1d20+4)[7]
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Old 07-08-2012, 11:27 PM   Top  -  End  -  #21
Keylac
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Rolling Attack - AOO: (1d20+5)[9]

Rolling Attack - Next Round: (1d20+5)[10]

Rolling Damage - First Attack: (1d8+8)[16]

Rolling Damage - Second Attack: (1d8+8)[16]
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Old 07-08-2012, 11:54 PM   Top  -  End  -  #22
TheDivineWind
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Initiative! (1d20+1)[7]
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Old 07-09-2012, 01:19 PM   Top  -  End  -  #23
Dragonsong
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Gather Information to learn about the recent Drow attacks.

Gather Information: (1d20+9)[13]
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Old 07-11-2012, 11:33 AM   Top  -  End  -  #24
Keylac
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Rolling Attack - AoO:(1d20+5)[9]

Rolling Attack - Third Round: (1d20+9)[29]

Rolling Damage - AoO:(1d8+8)[9]

Rolling Damage - Third Round: (1d8+4)[5]
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Old 07-11-2012, 11:41 AM   Top  -  End  -  #25
Keylac
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Rolling to confirm Critical Hit: (1d20+9)[15]

Rolling rest of the damage for if critical is a success: (1d8+4)[7]
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Old 07-11-2012, 08:31 PM   Top  -  End  -  #26
The Smoking Man
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Uthgardt Attack:
(1d20+7)[19]

Uthgardt Damage:
(1d8+4)[10]

Hope this works. It's been a while...
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The Journal of Herlam Corkwill - OOC - IC - Dice
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Old 07-11-2012, 09:42 PM   Top  -  End  -  #27
Keylac
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Rolling for Attack, Round 4: (1d20+5)[15]

Rolling for Damage, Round 4: (1d8+8)[14]
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Old 07-11-2012, 09:48 PM   Top  -  End  -  #28
Neth
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Join Date: Jul 2012
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

search [tavern lurkers]: (1d20)[4]

sense motive (barman): (1d20+3)[9]
sense motive (daurily): (1d20+3)[18]
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Old 07-11-2012, 09:51 PM   Top  -  End  -  #29
Neth
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

listen (1d20+5)[19]
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Old 07-11-2012, 10:49 PM   Top  -  End  -  #30
Keylac
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Default Re: The Journal of Herlam Corkwill - Dice Rolls

Rolling for Attack, Dirty Melee Round One: (1d20+7)[9]

Rolling for Damage, Dirty Melee Round One: (2d6+14)[21]
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