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Old 07-09-2012, 11:41 PM   Top  -  End  -  #1
Zaydos
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Default The Three Worlds (Basic Info)

The Three Worlds: A Primer and Introduction
Three of countless Prime Material worlds overlapping through the Deep Ethereal, the Three Worlds of Masor, Alli’ur, and Hondaro are full of cultures, kingdoms, and dangers. Caught in the grasp of an Age of Heroes, throughout all Three Worlds and more, heroes rise to shape the worlds. Good, bad, and every step in between these heroes through their acts define destiny itself and have influence to rival that of the gods themselves.

What are the Three Worlds:
Spoiler


Crossing Between the Three Worlds:
Spoiler


The Planes:
Spoiler


Gods:
Spoiler


Magic:
Spoiler


Subsystems:
Spoiler


Resurrection:
Spoiler


Basic Maps:
Spoiler


Bestiary: Players stay out. http://www.giantitp.com/forums/showt...1#post13593551
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Last edited by Zaydos : 07-21-2012 at 01:25 PM.
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Old 07-09-2012, 11:42 PM   Top  -  End  -  #2
Zaydos
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Default Re: The Three Worlds (Basic Info)

Reserved for Races
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Old 07-09-2012, 11:44 PM   Top  -  End  -  #3
Zaydos
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Default Re: The Three Worlds (Basic Info)

Reserved for Base Classes
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Old 07-09-2012, 11:45 PM   Top  -  End  -  #4
Zaydos
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Default Re: The Three Worlds (Basic Info)

Reserved for PrCs
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Old 07-09-2012, 11:46 PM   Top  -  End  -  #5
Zaydos
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Default Re: The Three Worlds (Basic Info)

Masor:
Spoiler


Alli'ur

Spoiler


Hondaro:
Spoiler
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Last edited by Zaydos : 07-10-2012 at 09:22 AM.
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Old 07-09-2012, 11:47 PM   Top  -  End  -  #6
Zaydos
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Default Re: The Three Worlds (Basic Info)

The Gods

The Elder Gods
Spoiler


The Dwarven Gods:
Spoiler


The Gnomish Gods
Spoiler


Halfling Gods:
Spoiler


New Domains:
Spoiler
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Last edited by Zaydos : 07-20-2012 at 11:37 PM.
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Old 07-09-2012, 11:48 PM   Top  -  End  -  #7
Zaydos
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Default Re: The Three Worlds (Basic Info)

Reserved for Pnakostic Empire.
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Old 07-09-2012, 11:49 PM   Top  -  End  -  #8
Zaydos
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Default Re: The Three Worlds (Basic Info)

Nations of the Worlds:

The Cloud Peak:
Spoiler


Cultural Feats of the Cloud Peaks:
Spoiler


Prestice Classes of the Cloud Peaks:
Bolverk Runecrafter

The Gnomish Lands of Nelpino:
Spoiler
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Last edited by Zaydos : 07-20-2012 at 09:43 AM.
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Old 07-09-2012, 11:50 PM   Top  -  End  -  #9
Zaydos
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Default Re: The Three Worlds (Basic Info)

Calendar of the Three Worlds:
The Three Worlds functions on an Earth-like calendar with 12 months which are 30 days each, a 28 day lunar cycle, and weeks divided into 7 days.

The Months:
NameMasorAlli'urHondarothe 4th World
BlaiddSpringWinterSummerAutumn
EngillSpringWinterSummerAutumn
HuskarlSpringWinterSummerAutumn
CythraulSummerSpringAutumnWinter
HamraSummerSpringAutumnWinter
DraiggSummerSpringAutumnWinter
EryrAutumnSummerWinterSpring
VleermuisAutumnSummerWinterSpring
DalAutumnSummerWinterSpring
CysgwrWinterAutumnSpringSummer
LeabharWinterAutumnSpringSummer
CoroniWinterAutumnSpringSummer

The Zodiac of Months:
Spoiler


Years:

While different nations on the Three Worlds use different dates to mark the start of their calendars, the current year is often marked by one of the Wandering Stars, or by the absence. This divides the calendar into a series of 6 years.

These years are in order: the Swift Star, the Bright Star, the Bloody Star, the King Star, the Old Star, and the Starless Year. There are two special cases. The first is that Masor lacks the Bloody Star in its sky and instead replaces it with the Year of the Missing Star. The second is Pnakostic Astrology which marks the Starless Year as the Year of the Bleak Star.

Astrology of the Wandering Stars:
Spoiler


Timeline:
Tomb of Pnakost: Begins the Year of the Swift Star in the month of Hamra.
The Eye of Koth: Begins the Year of the King Star in the month of Vleermius.
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Last edited by Zaydos : 07-25-2012 at 08:26 AM.
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Old 07-09-2012, 11:53 PM   Top  -  End  -  #10
Zaydos
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Default Re: The Three Worlds (Basic Info)

Well open to posting. Comments, critiques, advice, requests for more information. I have more details on, well pretty much everything, saved somewhere on my computer but since it was written when I was rather young and I won't subject you to it in its original form I'm having to re-write all of it so I'll focus on re-writing the stuff people want more information on first so go ahead and ask, it'll make me
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Old 07-10-2012, 06:47 PM   Top  -  End  -  #11
Crisis21
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Default Re: The Three Worlds (Basic Info)

I'd actually like to see a few dragon-class beasts populating these worlds.

That is, these creatures are not dragons, but those who know of them speak about them in much the same tones.


My personal suggestion is Thunderbirds. Massive toothed avians who command the elemental powers of storms. Good or Neutral aligned, capable of traveling as fast as lightning when moving long distances, and often the messengers of the gods.

One magical item you might like is Eagle Stones. These mystical stones can restore life to any creature (within a time limit - the body can't have decayed too much). They are found in the brains of Thunderbirds.

So, to get an item that can revive anyone who just died, you have to kill a thunderbird.
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Old 07-11-2012, 04:21 PM   Top  -  End  -  #12
Gnomish Wanderer
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Default Re: The Three Worlds (Basic Info)

Nice work, Zaydos, I like your world building. And you've totally insrpied me to start my own world building! Wooo. Watching this for updates.

In regards to the Thunderbirds: I'd make sure the stats for the beast were at least CR13 and it cost several thousand gold to process the Eagle Stone into a resurrecting capable force no matter what setting they were in for 3.5 balance.
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Old 07-11-2012, 04:31 PM   Top  -  End  -  #13
Zaydos
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Well I do have an idea where to put them (actually two places though one is on the eastern half of the map which I've never finished) but as for CR, I'd say CR 15 with Treasure: None would balance the item.

The logic being a CR 15 creature ought to give 22,000 GP of treasure, this way the item is now a use-activated item of something between Resurrection and Raise Dead (Resurrection would place it at just under 15,000 GP) or can be used to replace the material component of True Resurrection as an alternative option should you find a priest with such capabilities.

Of course, I'll probably make them even stronger to put them more on the scale of legendary creatures aiming towards CR 18ish, or with "Young" "Adult" and "Elder" categories and give them either other harvest-able organs (I like power components) or something. Make them war with the white and silver dragons that share their mountain peak homes.
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Last edited by Zaydos : 07-11-2012 at 07:21 PM.
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Old 07-13-2012, 11:49 AM   Top  -  End  -  #14
Zaydos
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Default Re: The Three Worlds (Basic Info)

List of Additions since initial post:
  1. Actually remembered to add summaries of the Three Worlds.
  2. Added nation summary (the Cloud Peaks) including 4 dwarven feats for dwarves of the Cloud Peaks to add some mechanical difference to the clans (which hopefully works with the fluff to better differentiate the clans).
  3. Added information on the 6 most important Elder Gods.
  4. Added calendar giving vague details of the astrological importance of the various months and years.

Partially completed:
  1. Moon sign feats to represent the effects of the moon on the magical nature of the people of the Three Worlds
  2. Tatoosh: A variant name for the thunderbird got the mechanics for elders done, but still need to stat the younger stages and fluff them all.
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Old 07-14-2012, 12:22 AM   Top  -  End  -  #15
Crisis21
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Default Re: The Three Worlds (Basic Info)

Quote:
Originally Posted by Zaydos View Post
Well I do have an idea where to put them (actually two places though one is on the eastern half of the map which I've never finished) but as for CR, I'd say CR 15 with Treasure: None would balance the item.

The logic being a CR 15 creature ought to give 22,000 GP of treasure, this way the item is now a use-activated item of something between Resurrection and Raise Dead (Resurrection would place it at just under 15,000 GP) or can be used to replace the material component of True Resurrection as an alternative option should you find a priest with such capabilities.

Of course, I'll probably make them even stronger to put them more on the scale of legendary creatures aiming towards CR 18ish, or with "Young" "Adult" and "Elder" categories and give them either other harvest-able organs (I like power components) or something. Make them war with the white and silver dragons that share their mountain peak homes.
I'd suggest the "Young", "Adult", and "Elder" categories personally.

I like them as Good/Neutral aligned because it presents a fairly significant moral dilemma for non-Evil players, especially Good-aligned players, to harvest Eagle stones from them, or perhaps even use them. "You can revive the slain innocent child, but you must slay a noble creature to do so" sort of thing.

A few other things sometimes attributed to Thunderbirds in mythology:

Massive size: I've heard parallels with the Roc for how amazingly big some can get ('blot out the sun'). Certainly something for the "Elder" category I think.

Human form: I came across a myth once that said Thunderbirds could take human form by shedding their feathers like a blanket. The downside of course being that they couldn't return to their birth form if it was stolen from them. I doubt that it could turn anyone other than the true owner into a Thunderbird, but it's another potential magic item. The biggest trick is that it has to be stolen while the thunderbird is in human form since no one except the thunderbird themselves can 'remove' it in this fashion.
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Old 07-21-2012, 01:33 PM   Top  -  End  -  #16
Zaydos
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Default Re: The Three Worlds (Basic Info)

Added the tatoosh (it's in the bestiary which I gave its own thread, there's a link at the bottom of the 1st post now and here http://www.giantitp.com/forums/showt...1#post13593551 If you're playing in one of my games please don't look at the bestiary.)

Also added:
  • Dwarven gods
  • Gnomish gods
  • Halfling gods
  • Information on a gnomish country
  • A PrC for the clan Bolverk.
  • 2 new cleric domains.
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Old 07-21-2012, 04:16 PM   Top  -  End  -  #17
RufusCorvus
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Default Re: The Three Worlds (Basic Info)

I like your use of real world gods for the pantheons, even if most of them are obscure. Name recognition helps keep reader interest when deities are concerned. Otherwise, it's just a bunch of names and summaries without any kind of meaning, history, or personality built into them.

This is what happens with your zodiac. I have two suggestions: either find a real-world analogue or stand-in (like Fenrir for your wolf, as an example) or just call them by what they are (The Wolf). Both of these will mess with your months, but I've found most people can't be bothered to remember fantasy time-schedules anyway.
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Old 07-21-2012, 07:49 PM   Top  -  End  -  #18
Sgt. Cookie
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Default Re: The Three Worlds (Basic Info)

Looking good Zaydos.

I may have to get round to building my own world at some point.


Just so you know, if you want to add Stalker Gnoll (Since I'm using it in one of your games) to your list of races feel free to do so.


A suggestion for a Dragon Teir monster: A huge rock-like animal, such as an Ox, that according to folk tales is the living will of the mountain.

This monster's hair can be spun into a thread so strong that it can make unbreakable rope and virtualy weightless armour.
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Old 08-03-2012, 04:41 PM   Top  -  End  -  #19
Crisis21
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Default Re: The Three Worlds (Basic Info)

I recently found a really cool name for a legendary weapon. Here's the source. Thought you might get some use out of it.

Nurmetya: Bane of Morons

Sure, it might not inspire the same kind of awe as 'Bane of Dragons', but you can bet that it come in handy more often.
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