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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 07-11-2012, 01:58 AM   Top  -  End  -  #151
Goglas
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Default Re: Godhood 3 OOC: Do not insert Limbs into the Gearworks

Quote:
Originally Posted by BladeofObliviom View Post
The IC thread is up!

I'm going with 3 acts out the gate! Unless you're one of those silly munchkins that put Artifacts on their character sheet, in which case you only get one. :Smalltongue:
Also, I think someone else had dibs on making Human kind.


As for people not responding, I suspect it's mostly because so much has been going on, since people are trying to make big entrance scenes.

E.G. DarkDM also had his god shine light over the entire world or something like that. Considering we don't have a sun yet, that is most likely something everyone on Gaia would've noticed. But no-one said anything.

Also, Myel did a magic thing all across the globe, and only one other player reacted to that, I think.

So let's just say too much is going on and the gods are still somewhat divorced from reality to take much notice of anything that happens that they didn't make.

Last edited by Goglas : 07-11-2012 at 02:00 AM.
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Old 07-11-2012, 02:37 AM   Top  -  End  -  #152
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Default Re: Godhood 3 OOC: Do not insert Limbs into the Gearworks

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Originally Posted by Goglas View Post
So let's just say too much is going on and the gods are still somewhat divorced from reality to take much notice of anything that happens that they didn't make.
You bring up some very good points about the kinds of things people could be reacting to and have not yet done so. However, it might not be a good idea to say too much is going on.

One option is to not react, which is a valid option but encourages... nothing at all. The other option is to react, which is also a valid option but encourages... more posting and interweaving of each other's stories.
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Old 07-11-2012, 02:49 AM   Top  -  End  -  #153
Goglas
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

I agree completely. I'm just saying the fact that people didn't react to the many things that happened isn't a big deal, as long as they react from now on. Usually there aren't that many Acts being spent all at once on such large world changing events (like creating an entire sea of ice or creating magic). At least not in any LoC games I played.

Now that players are beginning to converse, and not just blow stuff up or shake themselves of the shock and awe of being born and seeing the world for the first time, I suspect we'll slow down - or speed up - to a nice, steady pace.

EDIT: Also, HT, Chainaxe?! I hope it isn't motorized. I was kind of hoping we'd have some sort of a medieval era (wars) before we go all 40k on each other.

Last edited by Goglas : 07-11-2012 at 04:39 AM.
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Old 07-11-2012, 07:37 AM   Top  -  End  -  #154
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

How long have we had an OOC? O_o

I have a post ready to drop for Peleia and Nemorien, complete with an act each for a weird 'Lol, metaphysics' area caused by the two of them. Part of said area is that those who die there A: Become undead and B: are bound to Peleia. Is the last bit okay? It would overwrite existing affiliations.

(Note, of course, that your god could always come find her and say 'Hey! Give me back my dead hero!')
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Old 07-11-2012, 07:49 AM   Top  -  End  -  #155
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

Quote:
Originally Posted by Lix Lorn View Post
How long have we had an OOC? O_o

I have a post ready to drop for Peleia and Nemorien, complete with an act each for a weird 'Lol, metaphysics' area caused by the two of them. Part of said area is that those who die there A: Become undead and B: are bound to Peleia. Is the last bit okay? It would overwrite existing affiliations.

(Note, of course, that your god could always come find her and say 'Hey! Give me back my dead hero!')
inorite? it's like nobody even TRIED to tell the recruitment thread...
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Old 07-11-2012, 08:21 AM   Top  -  End  -  #156
Lix Lorn
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

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Originally Posted by HalfTangible View Post
inorite? it's like nobody even TRIED to tell the recruitment thread...
So, Blade isn't really the arbiter. The REAL test of whether you get in is whether you can be bothered to hunt the threads down yourself.
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Old 07-11-2012, 08:23 AM   Top  -  End  -  #157
cgrela
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

Quote:
Originally Posted by Lix Lorn View Post
How long have we had an OOC? O_o

I have a post ready to drop for Peleia and Nemorien, complete with an act each for a weird 'Lol, metaphysics' area caused by the two of them. Part of said area is that those who die there A: Become undead and B: are bound to Peleia. Is the last bit okay? It would overwrite existing affiliations.

(Note, of course, that your god could always come find her and say 'Hey! Give me back my dead hero!')
I'm imagining that is what Myel has done. She has plucked the spirits of the naga killed in the wave out of the flow of souls, and invested them with power.
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Old 07-11-2012, 09:55 AM   Top  -  End  -  #158
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

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So, Blade isn't really the arbiter. The REAL test of whether you get in is whether you can be bothered to hunt the threads down yourself.
Alternatively, whether you care enough to ask when it's going to start and get linked to it in the recruitment thread
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Old 07-11-2012, 12:45 PM   Top  -  End  -  #159
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

TechnOkami: by the crater, did you mean the original crash site of Eshel, or the deep pit in which she fell? They're two different places in the broken mountains, and I'd daresay that jumping into the pit would be a tricky proposition.
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Old 07-11-2012, 01:33 PM   Top  -  End  -  #160
TechnOkami
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

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Originally Posted by Raz_Fox View Post
TechnOkami: by the crater, did you mean the original crash site of Eshel, or the deep pit in which she fell? They're two different places in the broken mountains, and I'd daresay that jumping into the pit would be a tricky proposition.
The crater was what I meant.

Sorry, derp, derp, I derped hard.

I meant the crash site.
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Last edited by TechnOkami : 07-11-2012 at 01:35 PM.
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Old 07-11-2012, 02:22 PM   Top  -  End  -  #161
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

Fixed.
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Old 07-11-2012, 02:42 PM   Top  -  End  -  #162
HalfTangible
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

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Originally Posted by Incendax View Post
Fixed.

I said recruitment thread


Nvm
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Last edited by HalfTangible : 07-11-2012 at 02:42 PM.
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Old 07-12-2012, 10:17 AM   Top  -  End  -  #163
Brambler
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

Sorry, all, but in case it wasn't clear yet, I'm gonna have to quit the game. Personal obligations. Have fun!
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Old 07-13-2012, 10:27 AM   Top  -  End  -  #164
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

I'm going to be unavailable for the next three days, possibly longer. My apologies.
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Old 07-13-2012, 12:35 PM   Top  -  End  -  #165
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

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Originally Posted by Raz_Fox View Post
I'm going to be unavailable for the next three days, possibly longer. My apologies.
Good, leaves plenty of time to hype up the voice in the labyrinth to unreasonable proportions.
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Last edited by Sir : 07-13-2012 at 12:35 PM.
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Old 07-13-2012, 01:57 PM   Top  -  End  -  #166
Lix Lorn
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

Quote:
Originally Posted by Lix Lorn View Post
How long have we had an OOC? O_o

I have a post ready to drop for Peleia and Nemorien, complete with an act each for a weird 'Lol, metaphysics' area caused by the two of them. Part of said area is that those who die there A: Become undead and B: are bound to Peleia. Is the last bit okay? It would overwrite existing affiliations.

(Note, of course, that your god could always come find her and say 'Hey! Give me back my dead hero!')
Okay, silence is a yes.
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Old 07-13-2012, 09:36 PM   Top  -  End  -  #167
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

Half Tangible, I just want to say that your opening post with Volk really pissed me off. I mean, made me genuinely furious for a couple of seconds. I felt so bad for those poor wolves.

So, bravo for being a good enough writer to evoke emotion.
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Old 07-13-2012, 09:43 PM   Top  -  End  -  #168
HalfTangible
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

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Originally Posted by Telemont View Post
Half Tangible, I just want to say that your opening post with Volk really pissed me off. I mean, made me genuinely furious for a couple of seconds. I felt so bad for those poor wolves.

So, bravo for being a good enough writer to evoke emotion.
.........

=D
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Old 07-14-2012, 02:15 AM   Top  -  End  -  #169
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

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Originally Posted by Lix Lorn View Post
Okay, silence is a yes.
A lack of response is the best response!

Also, I have a feeling Eshel will be extremely cross if we enter her labyrinth... Which makes it all the better of an idea! I shall try to get a post up tomorrow.
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Old 07-15-2012, 09:11 AM   Top  -  End  -  #170
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

Halna LeGavilk: Hope you don't mind I killed some of your Guardians. I just thought it'd be nicer to include other creatures from other gods rather than just create something of my own out of some dead trees.
If you mind, though, do tell, and I'll change it.
If not, than yay, Nemo and Martin have a reason to hate each other now (after Martin finds out, that is).
Also, did I portray them right? Should I do something different next time?


Creed: You're up.
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Old 07-15-2012, 02:10 PM   Top  -  End  -  #171
Halna LeGavilk
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

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Halna LeGavilk: Hope you don't mind I killed some of your Guardians. I just thought it'd be nicer to include other creatures from other gods rather than just create something of my own out of some dead trees.
If you mind, though, do tell, and I'll change it.
If not, than yay, Nemo and Martin have a reason to hate each other now (after Martin finds out, that is).
Also, did I portray them right? Should I do something different next time?
Well, I don't mind. Martin more than likely will.

Guardians are elementals- they take the form of whatever landscape they come from. Ones in the forest are tree-like, near mountains they'd be stone, near rivers water, etc, etc.
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Old 07-15-2012, 09:48 PM   Top  -  End  -  #172
TechnOkami
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

Question: I know that we gain 2 Acts per turn, but when does a turn pass by?
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Old 07-15-2012, 10:22 PM   Top  -  End  -  #173
Goglas
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

Great, so I used them right. I don't think the element-by-area thing was clear from your IC post, but it's good to know.

TechnOkami: First, just in case you didn't know, we started the game with 3 Acts. Second, a new turn begins when the DM decides to pass a turn. This will most likely happen when he feels enough players have spent some/all of their remaining Acts and enough time has passed since the beginning of the last turn.

As for when the next turn comes around...Obliviom?


EDIT: That was fast, Creed. I'll try to reply today.

Any rate, a question for Sheep and Incendax: Can I assume your gods are making their way to Nemo and Moarzed, so we can have that family meeting we talked about, or do you have something else in mind?

Last edited by Goglas : 07-15-2012 at 10:36 PM.
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Old 07-15-2012, 10:24 PM   Top  -  End  -  #174
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

Never soon enough
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Old 07-15-2012, 10:30 PM   Top  -  End  -  #175
TechnOkami
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

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Originally Posted by Goglas View Post
Great, so I used them right. I don't think the element-by-area thing was clear from your IC post, but it's good to know.

TechnOkami: First, just in case you didn't know, we started the game with 3 Acts. Second, a new turn begins when the DM decides to pass a turn. This will most likely happen when he feels enough players have spent some/all of their remaining Acts and enough time has passed since the beginning of the last turn.

As for when the next turn comes around...Obliviom?
Ok, so I have one left... and Oblivion said that it took all my acts to make the items (sword n' armor) I have now.
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Old 07-15-2012, 10:43 PM   Top  -  End  -  #176
Goglas
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Default Re: Godhood 3 OOC: Do not insert Limbs into the Gearworks

Quote:
Originally Posted by BladeofObliviom View Post
The IC thread is up!

I'm going with 3 acts out the gate! Unless you're one of those silly munchkins that put Artifacts on their character sheet, in which case you only get one. :Smalltongue:
I believe I quoted the same at the top of this page. Now, I don't know if Obliviom told you specifically anything regarding your Acts, but assuming you used two Acts to create two Artifacts, you still have one Act left.

Unless you already used it on something else, which I don't believe you had.
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Old 07-15-2012, 11:07 PM   Top  -  End  -  #177
TechnOkami
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Default Re: Godhood 3 OOC: Do not insert Limbs into the Gearworks

Quote:
Originally Posted by Goglas View Post
I believe I quoted the same at the top of this page. Now, I don't know if Obliviom told you specifically anything regarding your Acts, but assuming you used two Acts to create two Artifacts, you still have one Act left.

Unless you already used it on something else, which I don't believe you had.
Well, last I heard from him he said it would cost all my acts, but we were given 3, not 2. I'll wait on his answer before I decide I'm going to use an act I might or might not have (even if I'm within reason to do so).
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Old 07-15-2012, 11:50 PM   Top  -  End  -  #178
BladeofObliviom
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Default Re: Godhood 3 OOC: Do not insert Limbs into the Gearworks

Quote:
Originally Posted by TechnOkami View Post
Well, last I heard from him he said it would cost all my acts, but we were given 3, not 2. I'll wait on his answer before I decide I'm going to use an act I might or might not have (even if I'm within reason to do so).
Back when I'd said that, I was planning on giving 2 acts. I kinda gave everyone an extra one at the last second.

So yeah, you still have that third act.
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Old 07-16-2012, 12:10 AM   Top  -  End  -  #179
TechnOkami
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Default Re: Godhood 3 OOC: Do not insert Limbs into the Gearworks

Quote:
Originally Posted by BladeofObliviom View Post
Back when I'd said that, I was planning on giving 2 acts. I kinda gave everyone an extra one at the last second.

So yeah, you still have that third act.
Woo! *happy dance*

Well, just so you all know, the helmet is now adding to her defensive rating. It's already made, sort to speak, though it originally wouldn't have given a defensive bonus by itself. Now it does.
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Oh, and my Extended Signature.

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Old 07-16-2012, 12:19 AM   Top  -  End  -  #180
HalfTangible
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Default Re: Godhood 3 OOC: Keep Hands and Feet away from the Gearworks

I thought we could only get a maximum of +2 with artifacts =/ wouldn't that make it +3?
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