Tatoosh
This once mighty race of giant birds features in legends of mortals stretching back before the Pnakostic Empire and into the faded and forgotten Age of Legends. Giant birds, the size of rocs, the tatooshes carry divine lightning with them able to create it with a flap of their wings or an exhalation of their breath. Once they were a prosperous race, found throughout the mountains of the Three Worlds, but now the tatooshes have been driven to near extinction in the heights of the Cloud Peaks. Legends call them a wellspring of life overflowing, and blessed with the thunder of the gods.
The tatooshes' overflowing life is the root of their problems. During the Lost, when magic faded and the tatooshes were left without many of their powers, the tatooshes' greatest gift remained. Within the brain of each tatoosh is an elan stone, a mystical crystal which can heal wounds or even revive the dead. During the Lost they were hunted by men, driven to the highest mountains all for mankind's desire for longer life. When Pnakost came to power he clashed with the tatooshes and finally had them eliminated except for a small population which he constrained to a reservation on Masor. Kept within the Cloud Peaks as what amounted to the resurrection farm for those high within the Pnakostic Empire, the tatooshes learned to resent humanoids even more.
Tatooshes have no love for humanoids even now, keeping aloof from them for fear that such days will return when mortals hunt them for their very lifeforce. They distrust men, seeing little reason to aid their former muderers. Some of the eldest tatooshes still remember the horrors of the Lost and the Pnakostic Empire firsthand, having lived through the rise and fall of ages.
Languages: Adult and Elder tatooshes speak Tatoosh, Auran, and elder tatooshes also speak either Draconic, Giant, Celestial, or Dwarven.
Elan Stone: Removing an Elan Stone without damaging and successfully preserving it with its powers intact it requires a Craft (Alchemy), Heal, or Survival check with a DC of 10 + the number of hit dice of the bird it was removed from. A tatoosh's elan stone can either be consumed by a living creature, or ground into a powder and poured into a corpse's mouth. An Elan Stone may also replace the material component for certain spells, acting as a substitute for the more standard material.
| Age Category | Age | Elan Stone Effects | Material Component |
| Young | 0-300 | Cure Critical Wounds | Revivify. |
| Adult | 301-3000 | Revivify or Heal | Revivify |
| Elder | 3001-12000 + 20d% | Resurrection though corpse must have an intact head or Heal and Regeneration | Revivify, Raise Dead, Resurrection, True Resurrection |
Tatoosh, Young
Medium Magical Beast
HD: 5d10+10 (37 hp)
Init: +4
Spd: 10-ft, fly 120-ft (average)
AC 19 (+4 Dex, +2 Insight, +1 Deflection, +2 natural), t 17, FF 15
BAB/Grp: +5/+8
Atk: 2 claws +8 melee (1d4+3 and 1d6 electricity), and bite +3 melee (1d6+1 and 1d6 electricity)
S/R: 10-ft/5-ft
SA: Breath Weapon, Wings of Thunder, Frightful Presence
SQ: Electricity Immunity, Cold Immunity, See Invisibility, Fast Healing 10, Spell Resistance 13 + CR, Immune to Death Effects and Energy Drain, Divine Aegis.
Saves: Fort +6, Ref +8, Will +5
Abilities: Str 17, Dex 18, Con 15, Int 2, Wis 18, Cha 14
Skills: Listen +18, Sense Motive +18, Spot +34
Feats: Ability Focus (Breath Weapon), Flyby Attack.
Environment: Temperate and Cold Mountains (the Cloud Peaks)
Organization: Solitary or nest (2 adults or elders and 2-5 young).
CR: 5.
Treasure: None.
Alignment: Always true neutral.
Advancement: 6-9 HD (medium)
Breath Weapon (Su): A young tatoosh’s breath weapon is a cone of electricity 30-ft long. All creatures caught in the cone take 3d12 damage (Reflex DC 16 halves). This damage is half electric and half pure divine force, so that electricity resistance and immunity only applies against half this damage. Once a tatoosh has used its breath weapon it must wait 1d4 rounds before doing so again.
Wings of Thunder (Su): Once per round, as a standard action an adult tatoosh may release a burst of electricity that emanates 10-ft from it. All creatures within the area take 3d8 damage (Reflex DC 14 halves). Half of this damage is pure divine force, so electricity resistance and immunity only applies against half of this damage.
Frightful Presence (Ex): A young tatoosh can inspire terror by attacking or screeching. Creatures with 4 or less HD must succeed on a DC 16 Will save or become shacken for 2d6 rounds. The save DC is Charisma-based.
See Invisibility (Su): As the spell.
Divine Aegis (Su): A tatoosh gains a Deflection bonus to AC equal to half its Charisma bonus and an Insight bonus equal to half its Wisdom bonus. In addition they gain a resistance bonus to all saving throws equal to half their Charisma bonus.
Tatoosh, Adult
Large Magical Beast
HD: 10d10+30 (95 hp)
Init: +3
Spd: 10-ft, fly 160-ft (average)
AC 21 (-1 size, +3 Dex, +2 Insight, +2 Deflection, +5 natural), t 15, FF 18
BAB/Grp: +10/+19
Atk: 2 claws +14 melee (1d6+5 and 2d6 electricity), and bite +9 melee (1d8+2 and 2d6 electricity)
S/R: 10-ft/5-ft
SA: Breath Weapon, Wings of Thunder, Spell-like Abilities, Frightful Presence
SQ: Electricity Immunity, Cold Immunity, See Invisibility, Fast Healing 15, Spell Resistance 21, Immune to Death Effects and Energy Drain, Divine Aegis.
Saves: Fort +12, Ref +12 Will +10
Abilities: Str 21, Dex 16, Con 17, Int 6, Wis 21, Cha 18
Skills: Listen +18, Sense Motive +18, Spot +34
Feats: Ability Focus (Breath Weapon), Clinging Breath, Lingering Breath, Flyby Attack.
Environment: Temperate and Cold Mountains (the Cloud Peaks)
Organization: Solitary, pair, or nest (2 adults, and 2-5 young).
CR: 8.
Treasure: None.
Alignment: Usually neutral good.
Advancement: 11-15 HD (large), 16-19 HD (huge)
Breath Weapon (Su): An adult tatoosh’s breath weapon is a cone of electricity 50-ft long. All creatures caught in the cone take 6d12 damage (Reflex DC 20 halves). This damage is half electric and half pure divine force, so that electricity resistance and immunity only applies against half this damage. Once a tatoosh has used its breath weapon it must wait 1d4 rounds before doing so again.
Wings of Thunder (Su): Once per round, as a standard action an adult tatoosh may release a burst of electricity that emanates 20-ft from it. All creatures within the area take 6d8 damage (Reflex DC 18 halves). Half of this damage is pure divine force, so electricity resistance and immunity only applies against half of this damage.
Frightful Presence (Ex): An adult tatoosh can inspire terror by attacking or screeching. Creatures with 4 or less HD must succeed on a DC 19 Will save or become panicked for 1d12 rounds. Creatures with 9 or less HD which fail their saves are shaken for 1d8 rounds. The save DC is Charisma-based.
See Invisibility (Su): As the spell.
Divine Aegis (Su): A tatoosh gains a Deflection bonus to AC equal to half its Charisma bonus and an Insight bonus equal to half its Wisdom bonus. In addition they gain a resistance bonus to all saving throws equal to half their Charisma bonus.
Spell-like Abilities: 1/day: Heal, Sonic Substituted Flame Strike (DC 17), Dispel Magic. CL: 10.
Tatoosh, Elder
Huge Magical Beast
HD: 20d10+100 (210 hp)
Init: +3
Spd: 10-ft, fly 160-ft (average)
AC 28 (-2 size, +3 Dex, +4 Insight, +3 Deflection, +11 natural), t 17, FF 25
BAB/Grp: +20/+39
Atk: 2 claws +27 melee (1d8+9 and 4d6 electricity), and bite +22 melee (2d6+4 and 4d6 electricity)
S/R: 15-ft/10-ft
SA: Breath Weapon, Wings of Thunder, Spell-like Abilities, Frightful Presence
SQ: Electricity Immunity, Cold Immunity, Gods’ Eye, Fast Healing 20, Spell Resistance 28, Immune to Death Effects and Energy Drain, Divine Aegis.
Saves: Fort +20, Ref +18, Will +19
Abilities: Str 29, Dex 16, Con 21, Int 12, Wis 27, Cha 24
Skills: Listen +31, Sense Motive +31, Spot +47
Feats: Ability Focus (Breath Weapon), Clinging Breath, Lingering Breath, Ability Focus (Frightful Presence), Iron Will, Flyby Attack, Recover Breath.
Environment: Temperate and Cold Mountains (the Cloud Peaks)
Organization: Solitary, pair, or nest (2 elders, and 2-5 young).
CR: 15.
Treasure: None.
Alignment: Usually neutral good.
Advancement: 21-25 HD (huge), 26+ HD (gargantuan)
Breath Weapon (Su): An elder tatoosh’s breath weapon is a cone of electricity 90-ft long. All creatures caught in the cone take 12d12 damage (Reflex DC 27 halves). This damage is half electric and half pure divine force, so that electricity resistance and immunity only applies against half this damage. Once a tatoosh has used its breath weapon it must wait 1d4 rounds before doing so again.
Wings of Thunder (Su): Once per round, as a standard action an elder tatoosh may release a burst of electricity that emanates 30-ft from it. All creatures within the area take 8d8 damage (Reflex DC 25 halves). Half of this damage is pure divine force, so electricity resistance and immunity only applies against half of this damage.
Frightful Presence (Ex): An elder tatoosh can inspire terror by attacking or screeching. Creatures with 4 or less HD must succeed on a DC 29 Will save or become panicked for 2d12 rounds. Creatures with 12 or less HD are simply frightened on a failed save for 2d10 rounds, and creatures with 19 or less HD which fail their saves are shaken for 2d8 rounds. The save DC is Charisma-based.
Gods’ Eye (Su): An elder tatoosh can pierce illusions and magical disguises as if under a constant
True Seeing spell with an infinite range. In addition a tatoosh can see the alignment of creatures which are visible to it. The tatoosh can also see all portals, and gates as well as peer into other conterminuous planes (not just the ethereal).
Divine Aegis (Su): A tatoosh gains a Deflection bonus to AC equal to half its Charisma bonus and an Insight bonus equal to half its Wisdom bonus. In addition they gain a resistance bonus to all saving throws equal to half their Charisma bonus.
Spell-like Abilities: 3/day: Heal, Sonic Substituted Flame Strike (DC 21), Greater Dispel Magic; 1/day: Dimension Lock, Limited Wish, Moment of Prescience. CL: 20.