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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 07-27-2012, 12:56 AM   Top  -  End  -  #1
Gnorman
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Default Gnorman's Complete E6 Compendium

Version 2.0

What is E6?

E6 is, very simply, the principle that characters do not level beyond six. Every 5,000 experience points you gain beyond that point, you gain an extra feat.

E6's rules and philosophical framework can be found here.

What's different from regular E6?

Classes weren't designed with level 6 as the maximum level. There are a lot of dead levels, a lot of uninteresting abilities. I'm trying to do my best to alleviate that, while hopefully keeping the balance point between the classes a little more reasonable.

Last edited by Gnorman : 08-22-2012 at 07:55 PM.
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Old 07-27-2012, 12:57 AM   Top  -  End  -  #2
Gnorman
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Default Re: Gnorman's E6 Compendium

Combat Classes

The Brawler

Spoiler


The Gladiator

Spoiler


The Hunter

Spoiler

Last edited by Gnorman : 02-18-2013 at 06:21 PM.
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Old 07-27-2012, 12:58 AM   Top  -  End  -  #3
Gnorman
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The Sentinel

Spoiler


The Zealot

Spoiler

Last edited by Gnorman : 02-08-2013 at 06:35 PM.
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Old 07-27-2012, 01:00 AM   Top  -  End  -  #4
Gnorman
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Default Re: Gnorman's E6 Compendium

Skilled Classes

The Engineer

Spoiler


The Noble

Spoiler

Last edited by Gnorman : 04-20-2013 at 04:38 PM.
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Old 07-27-2012, 01:01 AM   Top  -  End  -  #5
Gnorman
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The Poet

Spoiler


The Sage

Spoiler


The Scoundrel

Spoiler

Last edited by Gnorman : 01-25-2013 at 12:53 AM.
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Old 07-27-2012, 01:03 AM   Top  -  End  -  #6
Gnorman
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Default Re: Gnorman's Complete E6 Compendium

Magical Classes

The Black Mage

Spoiler


The Blue Mage

Spoiler


The Green Mage

Spoiler

Last edited by Gnorman : 08-17-2012 at 02:36 PM.
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Old 07-27-2012, 01:04 AM   Top  -  End  -  #7
Gnorman
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Default Re: Gnorman's Complete E6 Compendium

The Red Mage

Spoiler


The White Mage

Spoiler

Last edited by Gnorman : 02-08-2013 at 05:27 PM.
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Old 07-27-2012, 01:05 AM   Top  -  End  -  #8
Gnorman
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Default Re: Gnorman's Complete E6 Compendium

Psionic Classes


The Aspirant

Spoiler


The Empath

Spoiler


The Esoteric

Spoiler

Last edited by Gnorman : 08-10-2012 at 08:09 AM.
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Old 07-27-2012, 01:06 AM   Top  -  End  -  #9
Gnorman
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The Kinetic

Spoiler


The Subliminal
Spoiler

Last edited by Gnorman : 08-10-2012 at 08:12 AM.
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Old 07-27-2012, 01:07 AM   Top  -  End  -  #10
Gnorman
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Default Re: Gnorman's Complete E6 Compendium

Alternate Classes

The Binder


The Martial Adept


The Shaper (by Rizban)


Spoiler


The Truenamer


The Warlock (by DMofDarkness)


Spoiler


The Warlock (by me, incomplete)

Spoiler


Initiator Archetypes:

Spoiler

Last edited by Gnorman : 02-17-2013 at 07:42 PM.
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Old 07-27-2012, 01:08 AM   Top  -  End  -  #11
Gnorman
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Default Re: Gnorman's Complete E6 Compendium

Generic Classes

The Fighter

Spoiler


The Rogue

Spoiler


The Mage

Spoiler


NPC Classes


The Peasant

Spoiler

Last edited by Gnorman : Today at 01:46 AM.
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Old 07-27-2012, 01:09 AM   Top  -  End  -  #12
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Monster Archetypes And Classes

Spoiler

Last edited by Gnorman : 02-06-2013 at 07:52 PM.
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Old 07-27-2012, 01:11 AM   Top  -  End  -  #13
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The Dragon


Spoiler

Last edited by Gnorman : 08-10-2012 at 08:18 AM.
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Old 07-27-2012, 01:12 AM   Top  -  End  -  #14
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Default Re: Gnorman's Complete E6 Compendium

Non-Core Spell List

Spoiler


Pathfinder Spell Options

Spoiler


Spell and Power Sources
Spoiler


Hunter Traps

Spoiler


Engineer Inventions

Armament: Armaments are pieces of equipment that take up the listed slot on the body. Armaments are generally able to be used for as long as they are prepared, without being expended.

Gadgets: Gadgets are a catch-all term for inventions that do not fall in the other categories - their effects range widely.

Grenades: Grenades are splash weapons with a range increment of 10' and a splash radius of 5'.

Serum: A beneficial serum may be applied to the user as a standard action that provokes attacks of opportunity. A harmful serum must be applied as a melee touch attack.

Chemistry
Spoiler

Mechanics
Spoiler

Explosives
Spoiler

Smithy
Spoiler

Electromagnetism
Spoiler

Medicine
Spoiler

Last edited by Gnorman : 09-09-2012 at 04:34 PM.
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Old 07-27-2012, 01:16 AM   Top  -  End  -  #15
Gnorman
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Default Re: Gnorman's Complete E6 Compendium

Subsystem Information, II

Combat Tactics

Level 1

Impale
Required Weapon Group: Polearms or Spears
You may make a melee attack as a 10' line. Use the same attack roll for all targets in that line. Roll damage separately for each opponent successfully hit.

Lunge
Required Weapon Group: Any
You may make one melee attack as if your weapon had reach.

Wide Swing
Required Weapon: Axes or Heavy Blades
You may make a melee attack against any opponents in three contiguous squares that you could normally reach.

Level 2

Backstab
Required Weapon Group: Light Blades
Make a melee attack roll against an opponent who is denied his Dexterity bonus to AC, or an opponent that you are currently flanking. If the attack is successful, it deals double damage.

Sand Toss
Required Weapon: Any
Make a melee attack roll against an adjacent opponent. If successful, the attack does no damage, but the opponent is blinded for three rounds.

Level 3

Flashbang Arrow
Required Weapon Group: Bows

Weapon Groups

Axes: Hand axe, battleaxe, greataxe, dwarven waraxe, orc double axe, dwarven urgrosh
Bows: Hand crossbow, heavy crossbow, light crossbow, repeating crossbow, longbow (normal and composite), shortbow (normal and composite)
Flails and Chains: Spiked chain, whip, dire flail, heavy flail, light flail, nunchaku
Hammers and Picks: Light pick, heavy pick, light hammer, warhammer, scythe, gnome hooked hammer, kama
Heavy Blades: Longsword, falchion, scimitar, greatsword, bastard sword, two-bladed sword
Light Blades: Dagger, kukri, rapier, short sword, sickle, sai, siangham
Maces and Clubs: Club, greatclub, light mace, quarterstaff, heavy mace, morningstar
Polearms: Glaive, guisarme, halberd, ranseur
Spears: Javelin, lance, spear, longspear, shortspear, trident
Thrown: Throwing axe, bolas, dagger, dart, javelin, shuriken, sling
Unarmed: Punching dagger, gauntlet, spiked gauntlet, unarmed strike

Last edited by Gnorman : 08-26-2012 at 06:09 PM.
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Old 07-27-2012, 01:17 AM   Top  -  End  -  #16
Gnorman
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Default Re: Gnorman's Complete E6 Compendium

New Feats, II

Last edited by Gnorman : 07-27-2012 at 01:18 AM.
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Old 07-27-2012, 01:19 AM   Top  -  End  -  #17
Gnorman
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Default Re: Gnorman's Complete E6 Compendium

Core Races


The Dwarf

Spoiler


The Elf

Spoiler


The Gnome

Spoiler


The Halfling

Spoiler


The Human

Spoiler


The Orc

Spoiler

Last edited by Gnorman : 02-07-2013 at 03:48 PM.
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Old 07-27-2012, 01:20 AM   Top  -  End  -  #18
Gnorman
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Default Re: Gnorman's Complete E6 Compendium

Non-Core Races


Spoiler




Spoiler



Spoiler



Spoiler


The Primeval


Spoiler


The Immortal


Spoiler

Last edited by Gnorman : 02-07-2013 at 02:31 AM.
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Old 07-27-2012, 01:21 AM   Top  -  End  -  #19
Gnorman
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New Races, III
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Old 07-27-2012, 01:22 AM   Top  -  End  -  #20
Gnorman
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Default Re: Gnorman's Complete E6 Compendium

Ritual Spells and Incantations

Step Between Space
Conjuration
Effective Level: 6th
Skill Check: Knowledge (arcana) DC 24, 4 successes; Knowledge (geography) DC 24, 2 successes; Knowledge (architecture and engineering) DC 24, 1 success
Failure: Caster and all participants are transported 1d20 miles in a random direction (roll 1d8 - results correspond to the cardinal and intermediate directions, starting with North and moving clockwise).
Components: V, S, M, F, SC, B
Casting Time: 60 minutes
Range: Personal and Touch
Target: Caster and between three and five other creatures
Duration: Instantaneous
Saving Throw: No and Will negates (unwilling subject or object)
Spell Resistance: No and Yes (unwilling subject or object)

Once this incantation is completed, the caster can bend the fabric of time and space and teleport to new destinations. The caster may transport himself and up to five other Medium or Small sized creatures to any destination within 1,200 miles. All creatures to be transported must be touching each other, and at least one of them must be touching the caster. Each creature transported may bring gear or equipment weighing up to its maximum load. The caster must roll on the Mishap table given in the Teleport spell's description to determine how closely he arrives on target. If he rolls a mishap, he is considered to have failed the incantation and suffers the appropriate consequence.

Material Component
Silver dust costing at least 500 gp, sprinkled in a circle around the creatures to be transported

Focus
A star sapphire worth at least 5,000 gp.

Extra Casters Three required; they help to calculate distance and other equations

Backlash Component
Just prior to be transported, all subjects are knocked unconscious. Once they arrive at their destination, they awaken 1d6 hours later.


Effective Level:
Skill Check:
Failure:
Components:
Casting Time:
Range:
Effect:
Duration:
Saving Throw:
Spell Resistance:

Last edited by Gnorman : 08-21-2012 at 12:09 AM.
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Old 07-27-2012, 01:24 AM   Top  -  End  -  #21
Gnorman
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Default Re: Gnorman's Complete E6 Compendium

New Spells, II
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Old 07-27-2012, 01:25 AM   Top  -  End  -  #22
Gnorman
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Magic Items, I
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Old 07-27-2012, 01:26 AM   Top  -  End  -  #23
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Magic Items, II
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Old 07-27-2012, 01:28 AM   Top  -  End  -  #24
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Miscellany
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Old 07-27-2012, 01:29 AM   Top  -  End  -  #25
Gnorman
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Default Re: Gnorman's Complete E6 Compendium

Community Contributions

Dandria

The Earth Elementalist

The Fire Elementalist (Base Class)

The Water Elementalist

DMofDarkness:

The Warlock (Base Class)

Engorde:

Vampire (Black Mage Archetype)

Surrealistik:

Blightmage (Black Mage Archetype)

Spoiler


Stormbringer (Red Mage Archetype)
Spoiler


Illusionist (Blue Mage Archetype)
Spoiler


Unosorta:

The Storysinger (Base Class)

Last edited by Gnorman : 02-16-2013 at 04:27 PM.
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Old 07-27-2012, 01:30 AM   Top  -  End  -  #26
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Community Contributions, II
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Old 07-27-2012, 01:32 AM   Top  -  End  -  #27
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Community Contributions, III
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Old 07-27-2012, 01:33 AM   Top  -  End  -  #28
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Appendices & Special Thanks
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Old 07-27-2012, 01:34 AM   Top  -  End  -  #29
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Just In Case, I
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Old 07-27-2012, 01:35 AM   Top  -  End  -  #30
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Just In Case, II
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