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D&D 3e/3.5e/d20 The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).

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Old 07-27-2012, 03:25 PM   Top  -  End  -  #1
Gnoman
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Default Colossal Golems

I'm looking for official stats (or well-regarded homebrew) for golems (preferably flying) that are Colossal. The idea is that the mile-high mithril tower that forms the central keep of the main empire in my campaign is decorated with hundreds of statues of angels, all of which are golems bound to defend the Tower. The same is true of most of said Empire's holy sites, along with a large number of ancient sites in the other empires, which used to be part of this empire. While these are the good guys, and I do not anticipate the PCs fighting them, it is good to be prepared, and even better to keep in mind what the capabilities of the defenders are in the event of an attack on the tower by NPCs.
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Old 07-27-2012, 03:30 PM   Top  -  End  -  #2
Lord Tyger
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Default Re: Colossal Golems

While not Golems per se, Pathfinder has rules for building animated objects of any size.
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Old 07-27-2012, 03:37 PM   Top  -  End  -  #3
Gnoman
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Default Re: Colossal Golems

Thanks, but I've already got a few systems for that sort of thing that I like. I simply prefer to look for something already done before resorting to roll-your-own systems, as there's generally a rather large amount of play data.
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Old 07-27-2012, 04:12 PM   Top  -  End  -  #4
John Doe
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Default Re: Colossal Golems

The Colossus found on http://www.d20srd.org/srd/epic/monsters/colossus.htm are, per fluff, golem-like constructs of colossal size.
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Old 07-27-2012, 04:16 PM   Top  -  End  -  #5
Gnoman
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Default Re: Colossal Golems

If I drop the antimagic field, and add flying and weapons, that should balance out well enough, and would be perfect. Thanks.
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Old 07-27-2012, 04:29 PM   Top  -  End  -  #6
GenghisDon
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Default Re: Colossal Golems

Flying Golems hurt my brain.

What is it about Golems that you are after? If it's just spell immunity, slap that on something else.
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Old 07-27-2012, 05:13 PM   Top  -  End  -  #7
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Default Re: Colossal Golems

Animated Objects with big stone wings would seem to fit the bill.

For extra bonus points, make them Lawful Evil outsiders with levels in Fiend of Possession bound in contract by ancient Malconvokers.
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Old 07-27-2012, 08:03 PM   Top  -  End  -  #8
Iamyourking
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Default Re: Colossal Golems

The Immortal's Handbook has rules for making golems out of any material you want and any size up to Titanic/Colossal+; you don't have to use their pre-established golems. Note that I haven't tried actually making a golem using their rules, so it might end up ludicrously strong, and that it requires you to know the density of your material in comparison to water.
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Old 07-27-2012, 08:05 PM   Top  -  End  -  #9
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Default Re: Colossal Golems

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Originally Posted by Iamyourking View Post
The Immortal's Handbook has rules for making golems out of any material you want and any size up to Titanic/Colossal+; you don't have to use their pre-established golems. Note that I haven't tried actually making a golem using their rules, so it might end up ludicrously strong, and that it requires you to know the density of your material in comparison to water.
Epileptic monkeys. Boxing gloves. Typewriters. That is all.
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Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
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Old 07-27-2012, 08:07 PM   Top  -  End  -  #10
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Default Re: Colossal Golems

Why can't you just apply the titanic template from MM2 to a regular golem?

Last edited by AntiTrust : 07-27-2012 at 08:11 PM. Reason: wrong name
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Old 07-27-2012, 08:14 PM   Top  -  End  -  #11
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Default Re: Colossal Golems

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Originally Posted by The Glyphstone View Post
Epileptic monkeys. Boxing gloves. Typewriters. That is all.
Actually, I have a theory that the Immortal's Handbook is an example of a closed temporal loop.
The publishers went forward in time, bought the handbook, and brought it back in time, showing it to sane D&D players.
The now previously-sane unfortunates head-desking thrashings of induced madness against a conveniently placed keyboard were used for the body of text for the Immortal's Handbook.
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Old 07-27-2012, 08:14 PM   Top  -  End  -  #12
Tvtyrant
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Default Re: Colossal Golems

You know, you can combine the slower construction flaw with Additional Movements to gain up to 8 extra construction points. It would have a normal ground movement, 0 movement in any of the other forms, and a lot of extra abilities.

Too bad the other abilities suck.
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Old 07-27-2012, 08:27 PM   Top  -  End  -  #13
Iamyourking
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Default Re: Colossal Golems

My apologies, I thought that perhaps it might be useful to have a system to use as a basis and that since it doesn't create High Epic monsters unless you use an esoteric material this might work.
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Old 07-29-2012, 08:41 PM   Top  -  End  -  #14
Rejakor
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Default Re: Colossal Golems

I haven't even heard of it before this thread, and it already sounds terrible. Like F.A.T.A.L all over again. ROLL FOR YOUR GOLEM'S ANAL CIRCUMFERENCE
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Old 07-31-2012, 06:17 PM   Top  -  End  -  #15
Gnoman
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Default Re: Colossal Golems

Quote:
Originally Posted by AntiTrust View Post
Why can't you just apply the titanic template from MM2 to a regular golem?
Because I don't have MM2.
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Old 07-31-2012, 06:42 PM   Top  -  End  -  #16
The Glyphstone
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Default Re: Colossal Golems

Quote:
Originally Posted by Rejakor View Post
I haven't even heard of it before this thread, and it already sounds terrible. Like F.A.T.A.L all over again. ROLL FOR YOUR GOLEM'S ANAL CIRCUMFERENCE
Nothing is as bad as FATAL.

To explain the joke, the Immortal's Handbook is a badly written 3rd party supplement where every monster is just list of gigantic numbers (including the Challenge Rating) and assorted special qualities that all translate into "this monster is immune to everything ever, yes even that, lol." Based on the ludicrously inflated stat blocks, the assumption is that the book was written by putting boxing gloves on an epileptic monkey, letting it flail away at a number pad for a few hours, then taking the results and handing them off to an editor to be formatted and named.
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Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
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Old 07-31-2012, 07:48 PM   Top  -  End  -  #17
Rejakor
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Default Re: Colossal Golems

Let me sum up the colossal template.

+20 str, size changes to colossal

There. I have now summed up the colossal template.
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Old 07-31-2012, 07:56 PM   Top  -  End  -  #18
Lord Tyger
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Default Re: Colossal Golems

Quote:
Originally Posted by The Glyphstone View Post
Epileptic monkeys. Boxing gloves. Typewriters. That is all.
While an epileptic monkey golem would be fearsome, I'm afraid I don't know their density off the top of my head.
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Old 07-31-2012, 08:15 PM   Top  -  End  -  #19
Agent 451
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Default Re: Colossal Golems

42. That is all.
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Old 07-31-2012, 08:50 PM   Top  -  End  -  #20
Eldan
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Default Re: Colossal Golems

Quote:
Originally Posted by Ravens_cry View Post
Actually, I have a theory that the Immortal's Handbook is an example of a closed temporal loop.
The publishers went forward in time, bought the handbook, and brought it back in time, showing it to sane D&D players.
The now previously-sane unfortunates head-desking thrashings of induced madness against a conveniently placed keyboard were used for the body of text for the Immortal's Handbook.
And thus, the Illithid empire was created.

Quote:
Originally Posted by Lord Tyger View Post
While an epileptic monkey golem would be fearsome, I'm afraid I don't know their density off the top of my head.
They are mammals, so I'd say about 1.05? The boxing glvoes won't change that much.
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Last edited by Eldan : 07-31-2012 at 08:52 PM.
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Old 08-01-2012, 05:47 AM   Top  -  End  -  #21
molten_dragon
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Default Re: Colossal Golems

Quote:
Originally Posted by Eldan View Post
They are mammals, so I'd say about 1.05? The boxing glvoes won't change that much.
Aren't most mammals less dense than water? Since they float?
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Old 08-01-2012, 09:35 AM   Top  -  End  -  #22
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Default Re: Colossal Golems

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Originally Posted by molten_dragon View Post
Aren't most mammals less dense than water? Since they float?
They've got large cavities full of air.
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Old 08-01-2012, 09:52 AM   Top  -  End  -  #23
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Default Re: Colossal Golems

Quote:
Originally Posted by The Glyphstone View Post
Epileptic monkeys. Boxing gloves. Typewriters. That is all.
Sig, sig. Sig the funny quote!
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Epileptic monkeys. Boxing gloves. Typewriters. That is all.

Last edited by DeusMortuusEst : 08-01-2012 at 09:57 AM.
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Old 08-01-2012, 11:46 AM   Top  -  End  -  #24
The Glyphstone
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Default Re: Colossal Golems

Quote:
Originally Posted by molten_dragon View Post
Aren't most mammals less dense than water? Since they float?
Witches aren't mammals.
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Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler
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Old 08-01-2012, 04:45 PM   Top  -  End  -  #25
molten_dragon
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Default Re: Colossal Golems

Quote:
Originally Posted by The Glyphstone View Post
Witches aren't mammals.
But we all know witches float anyway since they weigh the same as a duck.
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Old 08-01-2012, 11:14 PM   Top  -  End  -  #26
Agent 451
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Default Re: Colossal Golems

Quote:
Originally Posted by molten_dragon View Post
But we all know witches float anyway since they weigh the same as a duck.
And are made out of wood...
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