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Why not? All that craft really is a way to take a resource of x value and turn it into a product of 3x value. He has no more ability to break the game than if he took gem cutting and sunk all the money he made into purchasing animals. Same effect.
So, that just leaves the RP/fluff aspect, which he seems to have covered.
I would allow it in the hope that, when he brought it up to the other party members, someone would get green around the gills.
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The only problem I have with it is an entirely personal one. I don't like the Craft (livestock) part. Is there some other word that could be substituted? The other Craft avenues sound way more sophisticated.
When growing animals in a vat, Wisdom (knowing what not to do) is just as important as Intelligence, if not more so.
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I had my players wake up almost naked in a goblin-crafted dungeon, a voice booming in their ears over a speaker system that they were now a part of a trial experiment for a new piece of magitech.
Not in D&D
No, it would be fine for a sci-fi game. It wouldn't likely be called Craft: livestock however.
Yeah, all jokes aside, this is how I feel about it. The sort of mechanical and scientific knowledge you'd need to create "test tube creatures" is way past what we currently have in the modern world. In your typical D&D setting, the only way you're going to get away with this sort of thing is by magic.
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78% of all DM's start their first campaign in a tavern. If you're among the 22% who didn't, copy and paste this into your signature and tell us where you DID begin.
I had my players wake up almost naked in a goblin-crafted dungeon, a voice booming in their ears over a speaker system that they were now a part of a trial experiment for a new piece of magitech.
Hypothetically A PC wants to take Craft (livestock). Not breeding animals, but growing them in test tubes and things like that.
Would you allow it?
Would you never allow it?
In what circumstances would it be acceptable?
The character in question would be a some what insane magic user.
I would make him ratify an agreement whereby the PC makes a commitment to Organic Only livestock and produce. And Free Range chicken. That's a big deal too.
Timeline for compliance is 6 months in or out of game, whichever is shorter.
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Originally Posted by gooddragon1
If the party wizard can't survive a supersonic dragon made of iron at epic levels it's his own fault really.
It would be an item creation feat with a caster level requirement, and possibly rolled in with Craft (alchemy), either through rank requirements or something of that sort. Something akin to Craft Construct, but on a smaller scale.
Alternately, if the player is interested in "custom brewing" monsters, I would use the grafting rules.
Yeah, all jokes aside, this is how I feel about it. The sort of mechanical and scientific knowledge you'd need to create "test tube creatures" is way past what we currently have in the modern world. In your typical D&D setting, the only way you're going to get away with this sort of thing is by magic.
What? The world as we know it grows living creatures in test tubes all the time, what do you mean its way past what we currently have in the modern world?
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If it's something people can do in your setting, then you already have rules for it (PF Alchemist as mentioned above, however Eberron guys make Magebred stuff, etc.). If it isn't possible in your setting, then it isn't possible in your setting.
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I agree, if it's possible, let him do it. But Id still probably make him use Craft (Alchemy) instead of Craft (Livestock) with special rules for growing animals.
I don't see what the point of this would be, though. I wouldn't allow him to really make money on it, the cost of growing an animal has to be above the cost of just buying an animal.
No problem at all. In a world with alchemy, golems, summoning and conjuration (creation) spells, it's quite a bit less weird than a lot of other stuff he could do.
The cheapest animal I could find was the Donkey, at 8GP. Growing a Donkey costs, in that case, 2 and 2/3 of a gold piece.
I'd call a Donkey a complex item, so the base DC is 20. Interestingly, that means that he multiplies his check result by 20 to find how long it takes.
So, with a roll of 20 (minimum), he has a multiplied result of 400. That's five times the requirement, so it will only take him a bit over a day to make a donkey.
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Suspect he wants the skill to be livestock instead of alchemy because Craft (livestock) is much funnier.
Honestly? Seems like a reasonable alchemical exercise, and not gamebreaking. They shouldn't come out trained, though things like magebreeding or grafts may make sense and all have listed costs. As long as he could flavor it reasonably... i'd allow the skill as a refluffed craft (alchemy).
The cheapest animal I could find was the Donkey, at 8GP.
Chickens only cost 2 cp. They're listed as trade goods.
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Originally Posted by Krellen
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I have no idea where this would go, but I like it.
But my cynical side would make sure to lay out some clear limits. Monster emulation and creation are typically the most powerful abilities in the game, even without Fabricate churning out herds of Nightmares, Oni or Equinals.
It would depend on the campaign setting. In a sci-fi game, sure. But in a pseudo-medival world, no such genetic knowledge exists. They could do it magically, but in this case it would not be a craft skill, it would be a spell. So no, I would not allow it.