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Old 07-29-2012, 10:59 AM   Top  -  End  -  #1
Morph Bark
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Default Project Epsilon: A Campaign Setting 7 Years In The Making

εβ



Earlier on this board I had tried to put up some efforts to create campaign settings. These did not really take off, one due to not being original and inspiring enough, the other due to being too huge and weird and myself finding it hard to type things out for it.

Enter Ymaggion, a campaign setting that actually didn't start out as a campaign setting, but simply as the world in which multiple long-standing Role-Plays took place. It was created as a collaborative effort over several years by me and some others, who all started out as newbies to the whole idea of role-playing, years before I took up D&D. It has existed in several forms, most prominently that of an MMORPG world, but also a magipunk world at war and it has had several spin-offs and dozens of shout-outs and references in other RPs. One of these Role-Plays -- featuring the third and youngest (until now) incarnation of Ymaggion -- is still going on these days, showing the tenacity of the world and its players.

As such, I decided to simply port over Ymaggion and recreate it for use in D&D campaigns. I will most likely just port some descriptions directly, despite them being several years old and thus perhaps not up to the quality as I'd like. Still, the descriptions that I and my collaborators made were very much adequate and create a vibrant world to play in. It is my hope that it can once again fully come alive and draw in new minds to continue its legacy.

Note: Everyone is free to post replies to this thread and offer thoughts, ideas, opinions, comments and critique on the campaign setting as a whole or any particular part of it.


Inspiration
Basically, a lot of these places and such came out of some big "what if?" questions. Others were originally shamelessly cribbed from various sources and made anew in a different interpretation.
Spoiler


Linkstuff
Spoiler



Discussion Threads

In case you feel like replying to any of these threads, feel free to do so as long as the last post was less than 6 weeks ago, otherwise it would be thread necromancy. I check the forums in which these threads were posted frequently, so I'll be likely to see it and able to respond.
  1. No Magic Items. Ever. -- This thread was started on the idea to make the setting more technology-focused rather than magic-focused. While in the end I decided to include technology that would suit a modern day setting or a sci-fi setting, taking out magic items ultimately proved too great a change from normal D&D.
  2. Australia turned up to 11! -- Valtheran is basically this, filled with orcs, dragons and all manner of dire and poisonous creatures. While some city descriptions are set in stone, at this point Valtheran is/was largely undeveloped and uncharted.
  3. A moneyless society in DnD -- This is regarding Allondell, which is meant to be a pseudo-communist country, and I wondered how those would work in D&D, if they were even possible.
  4. What genres/themes do you associate with South America? (Or Africa? Asia? Australia?) -- I made this thread in part to gather some ideas that I could use for Cher Plek, Kemei, Kouchi and Valtheran. Allondell and Valtheran are the most flesh-outed at current, but Valtheran is culturally a little monotonous.
  5. The King is dead! Long live the King! -- Regarding kings and other rulers of nations taking to methods of immortality and the succession problems that may arise from it. A discussion about how to solve this (in epic manner!), as well as to find homebrew ways to become immortal.


Global Information

World History
What follows below is the history of the world that is generally known to everyone in the current era (if they have ranks in the appropriate Knowledge skill).

ORIGINS: The Creation of the World
Knowledge (history and culture) DC 30; excluding the names and nature of the Primals
Knowledge (forbidden lore) DC 28; including the names and nature of the Primals
Spoiler


CONFLICT: Wars Between the Gods
Knowledge (history and culture) DC 15
Spoiler


EMPIRE: The Rise of Stamaria
Knowledge (history and culture) DC 10
Spoiler


REVOLT: The Korin Strike Back
Knowledge (history and culture) DC 20; very recent and sometimes secret history
Spoiler


The Holy Stamarian Empire

Common Terms
There are a number of words that are of common use in the world of Ymaggion that don't appear in the vocabulary of most other world or are simply different from their terms. In the spoiler below you can find a relatively short summary of such words.

Spoiler
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Old 07-29-2012, 11:00 AM   Top  -  End  -  #2
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Zailleon

Kargind

Mount Carnax
Topeka Shrine
Primal Temple of Lightning
Spoiler


Stamaria
The Highways
Spoiler


Hisla Mountains, the Spine of Stamaria, and the Abandoned Mines
Spoiler


Kallagulia
Spoiler


Newdam
Spoiler


Taintlands
Zailleon Jungles
Spoiler

Krakua
Spoiler
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Old 07-29-2012, 11:01 AM   Top  -  End  -  #3
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Cher Plek

Cypretini
Ashera
Spoiler


Kassus

Valley of the Damned
Primal Temple of Earth
Spoiler


Remeik, the Dual Kingdoms
Al Remeik

Rogueport
Spoiler


Nol Remeik
Rislain Lake
Spoiler


Rainforests
Spoiler


Shadowed Bogs
Spoiler


Stamaria
Sampius

Verivia
Teradia
Spoiler


Tsji'rua
Bann Kíng

The Island of Wan
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Old 07-29-2012, 11:03 AM   Top  -  End  -  #4
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Allondell
The continent of Allondell is known for how habitable it is—its entirety is made up of regions that are reasonably safe for people to live in, without fear of dangerous climates and environments like in Kouchi and Kemei, Cher Plek and Cyra. Though there are forests spread throughout it, they do not harbor dangerous creatures such as Zailleon and Cher Plek’s giant spiders. Though there are frozen mountains, they are not as frigid and cold as the chilling plains of Cyra. The land is arable and healthy, and as such, life is more abundant here than it is in the deserts of Kemei. As such, many villages, towns, and cities are scattered through it, in its plains and forests.

Allondell is primarily inhabited by elves. Humans and dwarves have come from Stamaria and founded the fortress-city of Traicen, and human ambassadors and immigrants have gotten more common in Roémania in the last decade. Jotun adventurers, ambassadors and traders can sometimes be found in Allondell, and more rarely in the other countries.

Albionoria
Spoiler

Hyreign

Lanceon
Allondell
Spoiler

Estríde

Corbado

The Knightly Forts

Luunflame

Pikemarsh

Stormfall

Wyvernlane

Saltsnown Port

Snowthrone
Bonito Pais

Cassiter Isle
Short notes: inhabited by pseudo-Celts, rich in tin, mountainous.

Perinod
Short notes: former Stamarian colony, home to the Red Knights.
Spoiler

Merlant
Primal Temple of Fire
Spoiler


Rakutan Forest
Spoiler


Roémania
Spoiler

Minervum
Spoiler
Stamaria
Spoiler

Traicen
Spoiler
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Old 07-29-2012, 11:04 AM   Top  -  End  -  #5
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Kemei

Azchyptuca
Anakhrandis

Pharos
Gorgaia

Kellah Substates

Kiljuken

The Pirate Republic

Primal Temple of Wood

Thebas, the Mega Necropolis
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Old 07-29-2012, 11:05 AM   Top  -  End  -  #6
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Kouchi

The Far North
The Buried Lands

The Great Wall

Graveburrow

Needlehill

Ravenhold

Thunderlight

Ysheim

The Maelstrom

Old Allondell
Mount Tenamon
Mydaeni Tower
Primal Temple of Wind

The Scosglen, the Everfrost Mountains
Acera, the Burning City
Spoiler


The Cavernous Reaches
Stamaria
Tsuminar
Spoiler
Tsuminia

Zuishen
Nowlung
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Old 07-29-2012, 11:06 AM   Top  -  End  -  #7
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Valtheran

Antevullian Coast
Coracinduth

Citadel of Light
Aube
Easguard, Crown Jewel of Aube
Bondinsef
Adante

Temple of the Warrior
The Cantoi Islands
Katterox

Persior

The Sacred Isle of Shades
Gaol Shyuul Ruins

Primal Temple of the Sea

Valtheran
Adia

Dragon Grounds

Ginther's Rift

Iaedora, the Hanging City
Voya, the Floating City
Spoiler

Outlying Ring
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Old 07-29-2012, 11:07 AM   Top  -  End  -  #8
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Cyra

Derworn Valley
Drysnia, the Lost City
The Peak

Primal Temple of Ice
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Old 07-29-2012, 11:09 AM   Top  -  End  -  #9
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The Demiplanes

The Blood Beach

Paradise Lost

Zale-tri


Hell

Abyssal Maw

Primal Temple of Darkness

Sanguix

Deathsailor
Marindela Mor' or Saukir Nierya


The Nightmare Realm
Previously know as the Realm of Lost Souls

Temple of Flesh

The White City


Tartarus
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Old 07-29-2012, 11:19 AM   Top  -  End  -  #10
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The Core

Primal Temple of Light


The Isle

Heart of the Multiverse


The Nexus


The Room


Yggdrassil

Spoiler
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Old 07-29-2012, 11:20 AM   Top  -  End  -  #11
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Outer Space

Luna

Menesis

Polaris Outpost

Psychic Valhalla Remnant

Ragnarok
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Old 07-29-2012, 11:22 AM   Top  -  End  -  #12
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Races

Angels [racial stats]
Angels live in the Core. They sometimes appear outside of the Core, mostly when they are on a mission from god, their lord Elgehim. Outside of the Core, they are most commonly found on the continent of Cyra and in the cities of Traicen and Voya.

Dwarves [racial stats]

Elves

Hedgefolk [racial stats]

Humans [racial stats]

Jotun [racial stats]
The Jotun mainly live in the lands of Old Allondell, beyond the Great Wall of Kouchi. Some have been sighted elsewhere on the continents of Allondell and Kouchi, but they rarely venture further and are a rather seclusive people, but sociable among one another.

Komola

Orcs

Random thoughts
Spoiler



Classes
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Old 07-29-2012, 11:31 AM   Top  -  End  -  #13
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Skills

Acrobatics

Athletics

Craft

Diplomacy

Gather Information

Urban Tracking

Iaijutsu Focus

Knowledge
New Knowledge skills (skill rearranging)

Linguistics
This skill functions exactly the same as the Pathfinder skill of the same name. Languages are classified as either major, minor, hidden or secret languages. Major languages are spoken by nearly everyone on a continent and minor ones by smaller ethnic groups. Hidden languages are unavailable as starting languages (except to a few specific races), but may be bought by purchasing ranks in Linguistics, as they are relatively uncommon and in use by specific races or ethnicities that people generally don't come into contact with often. Secret languages can only be learned in special circumstances and are under purview of the DM to let PCs learn them.

The available languages are as follows:
Angelichidden: Spoken by the angels. Also known as Hironish.

Chypticmajor: Spoken by the people of the Azchyptucan Empire.

Dwarvenmajor:

Faerichidden:

Gamilakhidden:

Infernalhidden:

Jotunminor: Spoken by the members of the Jotun race, who live in Old Allondell.

Komulmajor:

Roé-Allonmajor: The main language on the continent of Allondell.

Roíminminor: Spoken by the ethnic group from Roémania by the same name.

Seatonguemajor:

Stamarianmajor: Spoken by everyone throughout the Holy Empire of Stamaria.

Tekk Cher'Vressminor:

Tsjin Íeranminor:

Tsjin Mianminor:

Tsumianmajor:

Valtheresemajor: Spoken mainly by orcs and other people who live on the continent of Valtheran.
Perception

Pilot

Stealth

Survival

Tracking

Thievery

Use Computer


Feats


Martial Schools
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Old 07-30-2012, 01:22 PM   Top  -  End  -  #14
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Magic

The Elements
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Old 07-30-2012, 01:41 PM   Top  -  End  -  #15
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Equipment

Phase Blades
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Old 07-31-2012, 05:15 AM   Top  -  End  -  #16
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Artifacts

The Black Suns

The Extensions of Awai

The Helmet of Awai

The Cuirass of Awai

The Gauntlets of Awai

The Greaves and Boots of Awai

The Shield of Awai

The Sword of Awe

The Axe of Recovery

The Bow of Dreams

The Orbs of the Elements

The Seven Perfect Weapons
Descriptions found here.

The Six Weapons of Destruction
Descriptions found here.
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Old 07-31-2012, 08:30 PM   Top  -  End  -  #17
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Organizations

The Clans

Dragonheart

Hartnett

Iyamamon

Jorin

Leonstrife

McKnights

Right

The Knightly Orders

The Black Knights

The Green Knights

The Red Knights of Stamaria

The White Knights

The Order of the Calm Waters

The Order of the Crimson Cloaks

The Order of the Silver Star

The Korin

The Stamarian Empire

The Worldguard
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Old 07-31-2012, 08:32 PM   Top  -  End  -  #18
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NPCs

The Knightly Orders
The Black Knights

Jordan Stalis

The Green Knights

The Red Knights

The White Knights
The Order of the Calm Waters
Alasea Dagenais, Daughter of Dawn

Cassandra Right, the Bomb Mistress

Blazen Messiah, the Inferno of Heaven

Deacon Frost, Fist of the Dragon

Deye Right, the Shifter of Elements

Hailin Bonnet, the Lord of Katterox

Len Yoshi, the Guardian of Katterox

Pyra Messiah, the Devil Princess

Rua Dragonheart, the Rising Dragon

Ryosho Ruu, the Dragon Cannoneer

Zanithy Osamia, the Dealer of Fate's Cards
The Korin

The Worldguard
Blane Leonstrife

Gahm Iyamamon

Seishiru
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Old 07-31-2012, 08:34 PM   Top  -  End  -  #19
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Creatures

Animals
Dran, CR 1
Dragon, Ice
Shiina, CR 16
Dragon, Magma

Lightning hawks
Electra, CR 18

Thunderbird (imprisoned), CR 13

Thunderbird (freed), CR 17
Mindspawn of Ziatoch
Blood Eagle, CR 13

Darkened Beast, CR 19

Gan, CR 17

Karognis, CR 20

Khaglessi

Khaglessi (evolved)

World Eater, CR 13
Nightmares
Heartseed

Imperfect

Knight

Mare, CR 5

Nightblade

Nightcritter

Night-marred

Nightmech
Pyren
Gouki, CR 16
Ryhaar

Sea serpents
Hydro, CR 17
Shadows
Donovan, CR 15
Spiders
Chesheo, CR 16
Undead
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Old 08-01-2012, 01:16 PM   Top  -  End  -  #20
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The Sons of Darkness

Azaleas, the Shades of Eternal Night

Akurnu, the Lord of Nightmares

Ziatoch, the Destroyer of Worlds

Cyrus Nemesis, the Harbinger of Plagues

Namonai, the Namer of Mysteries

Kagai Nemesis, Rider of the Dark Apocalypse

Sharen Long, the Death Dragon

Naze Nightfield, the Ruler of Hell

Kuro, the Dark Balance
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Old 08-01-2012, 01:20 PM   Top  -  End  -  #21
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Gods and Faiths

Aceran Faith
Spoiler


Allondellian Beliefs
Spoiler


Corean Pantheon, the New Primals
Spoiler


Equrun Faith
Spoiler


Jotun Pantheon (the Old Faith)
Spoiler


Karginian Faith
Spoiler


The Old Gods
Spoiler


Phaerezian Pantheon
Spoiler


Roémanian Pantheon
Spoiler


Tsji'ruese karni

Valtherese shamanism

Other
Spoiler
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Old 08-01-2012, 01:30 PM   Top  -  End  -  #22
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The Primals
Spoiler
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Old 08-01-2012, 01:32 PM   Top  -  End  -  #23
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Adventures
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Old 08-27-2012, 02:48 PM   Top  -  End  -  #24
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Default Re: Project Epsilon: A Campaign Setting 7 Years In The Making

Other Time Periods


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Old 09-13-2012, 10:43 AM   Top  -  End  -  #25
TheWombatOfDoom
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Default Re: Project Epsilon: A Campaign Setting 7 Years In The Making

I'm going to do it! I'll pop the cherry!

This whole project seems like my word document for my book. All encompassing, long, and vastly incomplete. There are Plenty of things I'm curious about. Your God's for instance. Or your artifacts. And how these things will tie into your views on the magic in this world you have.

What you have so far in your races is nice. I love the idea of bloodlining each race.

I'm having an idea that classes could be changed into class PrC trees. Perhaps I should port this over to the 'No magic items' thread, but I'll just state it here and we'll go from there. What if classes only went up to level 5 or 10, and then from there branched out into specified PrC's, which branched again depending. They wouldn't REALLY be PrC's. More like Paths that each class could go. So a fighter could go ranged or melee...basically like a specialization tree. I don't know...this seems like a huge idea, but I could see it fitting into the whole tech side of things really well. These classes could be based on where the character wanted to go. So say I wanted to become a barbarian, it could be a graft kind of thing, or modification. It almost reminds me mildly of bioshock, where to get certain abilities people change themselves to attain them, but can't attain these things without first getting to a certain point in training and experience to be ready to handle it. Before I consider this more, I'd like to know your thoughts, though.

Are the "seven entities that shaped the universe" the same as the primals?
If so, I've found 8 Primal Temples (wood, lightening, earth, fire, wind, water [sea], ice, and light). I'm assuming ice is a subset of water?

The earth temple's history - That's CRAZY. I want to explore it.

I'm surprised that the temple of wood doesn't have a description, being how much is on it in the history of the world.
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Old 09-14-2012, 06:15 PM   Top  -  End  -  #26
Morph Bark
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Default Re: Project Epsilon: A Campaign Setting 7 Years In The Making

Quote:
Originally Posted by TheWombatOfDoom View Post
I'm going to do it! I'll pop the cherry!

This whole project seems like my word document for my book. All encompassing, long, and vastly incomplete. There are Plenty of things I'm curious about. Your God's for instance. Or your artifacts. And how these things will tie into your views on the magic in this world you have.
Ahhh, yes, that's exactly an effect I'm familiar with. I look this over and I get all "darn, I got so much left to do". There is much still left for the gods, and I may end up cribbing a lot from real-world mythology and put my own spin on it (or use the original stuff that nobody else seems to use, like the Norse gods being fond of beer runs and "road trip" effects).

The artifacts... ahh, the artifacts. To be honest, I've recently gotten an idea (in which the direction of the RP this is all drawn from was going anyway), which is basically a god of artifacts of sorts, except he created none of them. Curiously enough, that one is my first character ever, hence going generally by the name of Morph, though I'll likely change it in the endlore.

Quote:
What you have so far in your races is nice. I love the idea of bloodlining each race.
Thanks! I'm honestly not all too sure about the Hedgefolk right now, so I might end up changing them, or ditching them entirely if a lot of people seem to find the idea too strange or unlikeable. The other races are assuredly a go though.

Quote:
I'm having an idea that classes could be changed into class PrC trees. Perhaps I should port this over to the 'No magic items' thread, but I'll just state it here and we'll go from there. What if classes only went up to level 5 or 10, and then from there branched out into specified PrC's, which branched again depending. They wouldn't REALLY be PrC's. More like Paths that each class could go. So a fighter could go ranged or melee...basically like a specialization tree. I don't know...this seems like a huge idea, but I could see it fitting into the whole tech side of things really well. These classes could be based on where the character wanted to go. So say I wanted to become a barbarian, it could be a graft kind of thing, or modification. It almost reminds me mildly of bioshock, where to get certain abilities people change themselves to attain them, but can't attain these things without first getting to a certain point in training and experience to be ready to handle it. Before I consider this more, I'd like to know your thoughts, though.
Hmmm, interesting ideas, but that'd take a lot in the direction of a system overhaul, which is a bit much for me, I'm afraid. I'll first be working out mainly fluff details (except for races), so that I could end up using a different system than DnD if it strikes my fancy, or make the setting useable for various systems.

Quote:
Are the "seven entities that shaped the universe" the same as the primals?
If so, I've found 8 Primal Temples (wood, lightening, earth, fire, wind, water [sea], ice, and light). I'm assuming ice is a subset of water?
Yes, the Primals are what shaped the universe. However, they made it in a very basic state and from there let everything else evolve.

There is also a Primal Temple of Darkness in Hell, making 9. Ice isn't a subset of water, but moreso is about cold and such. They have some other associations as well. Water, for instance, is tied to illusions, whereas Ice is tied to time.

Quote:
I'm surprised that the temple of wood doesn't have a description, being how much is on it in the history of the world.
It has a description, I just haven't put it up yet.
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Old 01-07-2013, 09:56 AM   Top  -  End  -  #27
Morph Bark
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Default Re: Project Epsilon: A Campaign Setting 7 Years In The Making

Updated with some links to artifacts for now, which will receive even further expansion later.
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Old 04-09-2013, 02:44 AM   Top  -  End  -  #28
Allen123
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Default Re: Project Epsilon: A Campaign Setting 7 Years In The Making

In the spoiler below you can find a relatively short summary of such words.
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