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The Order of the Stick A forum for discussion of Rich Burlew's stick figure fantasy webcomic.

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Old 08-10-2012, 08:32 AM   Top  -  End  -  #241
bguy
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Default Re: OOTS #860 - The Discussion Thread

Quote:
Originally Posted by Aquillion View Post
Remember, Z's build was optimized for beating V. Granted he can change his spell selection, so that's not a huge advantage, but Z also didn't know that V would be out of commission today, so it'd make logical sense of his spell selection today was focused on an anti-V strategy anyway.
I would think though that based on how the last fight played out Z would now realize that prepping all his spells just for dealing with V is a losing strategy. Wizard with genius level intellect and all that. And even if Z is still completely focused on fighting V, dominating one of V's allies is a perfectly valid anti-V strategy (and nicely pays V back for doing the same to him in their last fight.) And if nothing else prepping that spell leaves Z with a ready counter-spell option in case V tries to Dominate one of Z's allies again.

I don't recall what Z's banned schools are, but if he does have access to Enchantment I would be shocked if he hasn't prepped Dominate Person for this fight. And given Belkar's low will save, and the fact that the spell works through a telepathic link and thus will still work despite Belkar being deafened, there's a good chance Belkar is about to switch sides. And with V MIA and Durkon in melee with a powerful opponent, the Order won't have any immediate way to switch him back.
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Old 08-10-2012, 08:34 AM   Top  -  End  -  #242
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Default Re: OOTS #860 - The Discussion Thread

I love both this and the previous strip!

However the battle ultimately ends up, Roy's initial ambush is nothing short of brilliant: In a matter of moments, he has leveled the playing field -- and more -- to balance out V's absence. And placing Belkar within range of Durkon's Holy Word (and thus giving him resistance/immunity to certain spells) was a masterstroke!


EDIT: Oh yeah. I absolutely loved Roy's comment at the end. That was a laugh-out-loud moment.




Quote:
Originally Posted by Whiffet View Post
I love how Belkar was put in range on purpose. When I saw the name of the comic, at first I thought it was referring to someone in the LG. The real meaning is better.
Ditto! It took me a moment to figure out why Belkar couldn't hear Nale, but when I did, I couldn't help but laugh out loud (again).
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Old 08-10-2012, 08:34 AM   Top  -  End  -  #243
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Default Re: OOTS #860 - The Discussion Thread

Quote:
Originally Posted by M.A.D View Post
What's the range for Haley's arrows, then?
Longbows have a range of 100 feet.
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Old 08-10-2012, 08:46 AM   Top  -  End  -  #244
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Default Re: OOTS #860 - The Discussion Thread

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Originally Posted by DougTheHead View Post
Her face shone with a life and power that he had seen only a few times on the surface, when she was draining the most powerful or most innocent of her victims. She seemed at ease here in a way she never had on his home plane. Plus, with all the heat, she was wearing very skimpy clothing.

"Sabine."

"Welcome home, honey."....
^ That was hot. but I have a thing for torture so I can't say much.
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Also, great strip. Wonder where Kilkil's gone.
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Old 08-10-2012, 08:57 AM   Top  -  End  -  #245
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Default Re: OOTS #860 - The Discussion Thread

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Originally Posted by SpacemanSpif View Post
Nale is level 16, he has at least 8 levels in Sorcerer (casts Dimension Door) and at least 2 levels in Rogue (has Evasion). At most, he has 6 levels in Fighter.
What would inline mean: He shouldn't be lvl 16, because of 10% XP malus due to violation of multiclassing rules.
Human = highest class does not count; all other classes shouldn't be more than one level apart.
With your combo he'd have the 10%malus for at least three level ups, which IMHO forbids a total of 16 levels.
I think more of 8/4/4 or 8/4/3.
You know, Nale's "optimized" :D
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Old 08-10-2012, 09:06 AM   Top  -  End  -  #246
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Originally Posted by danielmayer View Post
What would inline mean: He shouldn't be lvl 16, because of 10% XP malus due to violation of multiclassing rules.
Human = highest class does not count; all other classes shouldn't be more than one level apart.
With your combo he'd have the 10%malus for at least three level ups, which IMHO forbids a total of 16 levels.
What does your humble opinion say about Belkar being level 16?

(Twelfth level was a barbarian level; Belkar has had the experience point penalty--which is 20%, not 10%--ever since then.)
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Old 08-10-2012, 09:13 AM   Top  -  End  -  #247
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Default Re: OOTS #860 - The Discussion Thread

such an awesome strip. really one of the better ones
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Old 08-10-2012, 09:24 AM   Top  -  End  -  #248
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Default Re: OOTS #860 - The Discussion Thread

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Originally Posted by Gift Jeraff View Post
Anyone else find Sabine's "forever" remark kinda creepy?
I don't know if anybody else in this thread mentioned it, but her 'forever' made me think she was worried about not coming back. Does the IFC know she was/is more loyal to Nale than to them? Is he worried about being punished?
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Old 08-10-2012, 09:33 AM   Top  -  End  -  #249
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Default Re: OOTS #860 - The Discussion Thread

Not sure I agree with everyone who thinks Durkon is in a bad spot. He's got smoke for cover, an astronomical armor class and, no doubt, plenty of healing left. Not to mention plot armor against Tarquin specifically (as mentioned earlier in the thread). Even without the plot armor, I'd be surprised if Durkon couldn't go at least a few rounds with Tarquin before being beaten down -- plenty of time for the Roy to drop the next shoe. And Roy's shoes appear to be iron combat boots just now.

Let's see, if I were Roy, what would I pull out next? Time for the bag of tricks?
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Old 08-10-2012, 09:34 AM   Top  -  End  -  #250
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Default Re: OOTS #860 - The Discussion Thread

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Originally Posted by EmperorSarda View Post
Longbows have a range of 100 feet.
But that's only the first "range increment." An archer can add addiional range increments, up to 10, with a cumulative -2 penalty to attack. So, for example, between 101 and 200 feet, -2; between 201 and 300, -4; etc.

The Far Shot feat increases the range, as does the distance special property for bows.
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Old 08-10-2012, 09:36 AM   Top  -  End  -  #251
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Default Re: OOTS #860 - The Discussion Thread

NOW THAT is how you use friendly fire to your own advantage
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Old 08-10-2012, 09:40 AM   Top  -  End  -  #252
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Default Re: OOTS #860 - The Discussion Thread

I'm surprised Rich didn't go with Gustav Wind. Ah, well.

I wonder how many programmers are going to bookmark this strip.

Also, as ever, any time Belkar is genuinely smiling, you know some bastardry is going to go down.

Oh, and "everyone not on the side of the angels" - that's another neat way to allude to alignment ICly.
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I really would rather Tarquin finally just went all George R. R. Martin on Nale.
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Old 08-10-2012, 09:41 AM   Top  -  End  -  #253
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Default Re: OOTS #860 - The Discussion Thread

Quote:
Originally Posted by Grey_Wolf_c View Post
It has long been a joke that every bug in Microsoft products was defended by the PR in Microsoft as "it's not a bug, it's a feature" no matter how annoying/dangerous the bug was ("my files disappeared" "It's not a bug, it's a feature: self-cleaning OS!")....
Indeed.

When I worked for Coleco, I noticed that ColecoVision game instruction booklets usually ended with something like:

"The Thrill Of Discovery
This game has other features and opportunities than those explained in this booklet. Enjoy the thrill of discovery!"

I don't recall the exact words but it sure was a handy way to explain bugs!
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Old 08-10-2012, 09:41 AM   Top  -  End  -  #254
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Default Re: OOTS #860 - The Discussion Thread

Quote:
Originally Posted by Xel View Post
Let's see, if I were Roy, what would I pull out next? Time for the bag of tricks?
Thumbs up to you, good sir. Bag of tricks, ahoy!
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Old 08-10-2012, 09:42 AM   Top  -  End  -  #255
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Default Re: OOTS #860 - The Discussion Thread

Here is something kind of odd with tarquin...

Elan wouldnt accept the ring of regeneration because he was really worried about where it came from.... BUT

If circumstances had instead come down to defeating Tarquin and looting his stuff, the OOTS would have no compunctions about using items based on where they came from.
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Old 08-10-2012, 09:48 AM   Top  -  End  -  #256
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Default Re: OOTS #860 - The Discussion Thread

The best thing to do at this point is isolate Tarquain somehow and take out Z. At the moment Tarquain is the priority threat, but Z still has some chance, however slim, to pull off a successful spell. And I'm willing to bet he has at least one Flesh to Stone on standby, and an anti arrow spell. So at least isolate and/or distract Tarquain, and get rid of the drow.

This of course does not take Malack or Quarr into account because of of them being behind a solid metal wall, and there's a chance Quarr got banished too. Malack may also have been affected by the Holy Word, but that remains to be seen since the Giant seems to want us to keep guessing at his alignment. When the reveal finally comes, its going to be amazing.

Oh yes, and this also doesn't take Team Evil into account, because I'm of the opinion that they're already at the Desert Gate. Otherwise we'd already have seen or heard them. Xykon isn't exactly quite when it comes to his spell choices.

And that's my two cents and such on this. Here's to no wars being born of my post like last time.
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Old 08-10-2012, 09:50 AM   Top  -  End  -  #257
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Default Re: OOTS #860 - The Discussion Thread

once the fog lifts completely if haley peppers Z with arrows, between that and the 20% spell failure its questionable whether or not Z will even be able to cast at all. and that ignores the possibility of Belkar finishing off nale in the next round and indulging himself in a little wizard killing.
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Old 08-10-2012, 10:23 AM   Top  -  End  -  #258
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Default Re: OOTS #860 - The Discussion Thread

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Originally Posted by dtilque View Post
1 I do wonder about the last entry in the list of Holy Word effects. Anyone more than 9 levels below the caster's level are "Killed, paralyzed, blinded, deafened". Aren't the last three kind of superfluous? Or do they apply to the spirit of the character in the afterlife?
It's possible to be immune to death effects, in which case you'd still be paralyzed, blinded, and deafened.
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Old 08-10-2012, 10:34 AM   Top  -  End  -  #259
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Default Re: OOTS #860 - The Discussion Thread

Quote:
Originally Posted by Kish View Post
He didn't? Remember, he thought he'd sent Vaarsuvius to the Demiplane of Extremely Painful Torture.
And this is why Qarr has probably been spared by the spell. Zz'dtri will be upset to notice V running around, and realize his familiar has betrayed him.
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Last edited by Fish : 08-10-2012 at 10:41 AM.
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Old 08-10-2012, 10:51 AM   Top  -  End  -  #260
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Default Re: OOTS #860 - The Discussion Thread

Beautiful. Simply beautiful.
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Old 08-10-2012, 11:40 AM   Top  -  End  -  #261
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Default Re: OOTS #860 - The Discussion Thread

I'm pretty sure Roy already knows it's Tarquin, or at least suspects it. He knows that not-thog is:

1. A human male

2. Meele focused

3. High enough level to fight off the entire order

If he didn't know before, he'll know it now.

And as for Nale, I predict that he'll be in a bodybag before this arc is done. There's one gate left, and the side-villains are going to be dying like flies to make way for the final battle.
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Old 08-10-2012, 11:54 AM   Top  -  End  -  #262
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Default Re: OOTS #860 - The Discussion Thread

They're finally learning how to use Belkar
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Old 08-10-2012, 11:54 AM   Top  -  End  -  #263
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Originally Posted by EmperorSarda View Post
Longbows have a range of 100 feet.
That's 1000 feet, you can fire up to 10 increments. And it's 1100 feet for a composite longbow. And it's 1650 feet if you have a feat. And there are magic items that can increase this further.

3.x ranges were written by someone with no concept of the idea of "flight time". An arrow going a third of a mile would arive several rounds after it was shot, with little or no force behind it, and coming slowly enough that you could see it coming and dodge (assuming that you hadn't just randomly moved out of the way). The maximum effective range against non-massed targets SHOULD be a couple hundred feet at most with maybe another few hundred feet against massed targets, but in D&D land sensible armies should open up at the maximum range they can get line of sight at and count on the odd 20 to actually hit.
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Old 08-10-2012, 11:56 AM   Top  -  End  -  #264
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Default Re: OOTS #860 - The Discussion Thread

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Originally Posted by Fish View Post
My favored turn of events:
Spoiler
Unlikely. He has nowhere near enough hp to survive the half damage from both V's and M's spells you suggest (assuming he saves against both)

Last edited by SoC175 : 08-10-2012 at 11:57 AM.
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Old 08-10-2012, 12:00 PM   Top  -  End  -  #265
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Default Re: OOTS #860 - The Discussion Thread

Roy may not know it's Tarquin, but he has good reason to suspect it is: the unknown fighter is much, much more powerful than the "leader" Nale, yet does not wish his identity known. That's Tarquin's standard shtick, the power behind the throne.

As for thinning the herd, I predict a whole unveiling of betrayals on the side of Team Evil.
Spoiler

There are, in short, a great many betrayals on the boil.
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Old 08-10-2012, 12:01 PM   Top  -  End  -  #266
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Originally Posted by SoC175 View Post
Unlikely. He has nowhere near enough hp to survive the half damage from both V's and M's spells you suggest (assuming he saves against both)
Harm doesn't kill.
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Old 08-10-2012, 12:09 PM   Top  -  End  -  #267
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Default Re: OOTS #860 - The Discussion Thread

Did the Holy Word destroy the mummies we saw in 858? They don't appear to be a factor in 860.

Respectfully,

Brian P.
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Old 08-10-2012, 12:15 PM   Top  -  End  -  #268
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cool Re: OOTS #860 - The Discussion Thread

Quote:
Originally Posted by Doug Lampert View Post
That's 1000 feet, you can fire up to 10 increments. And it's 1100 feet for a composite longbow. And it's 1650 feet if you have a feat. And there are magic items that can increase this further.

3.x ranges were written by someone with no concept of the idea of "flight time". An arrow going a third of a mile would arive several rounds after it was shot, with little or no force behind it, and coming slowly enough that you could see it coming and dodge (assuming that you hadn't just randomly moved out of the way). The maximum effective range against non-massed targets SHOULD be a couple hundred feet at most with maybe another few hundred feet against massed targets, but in D&D land sensible armies should open up at the maximum range they can get line of sight at and count on the odd 20 to actually hit.
D&D is a sword and sorcery game, it has, and will, never bother with the flight time of arrows, or of coconut laden african swallows.
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Old 08-10-2012, 12:16 PM   Top  -  End  -  #269
Kish
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Default Re: OOTS #860 - The Discussion Thread

What about sorcerous arrows?
How about sorcerous sword-wielding arrows?
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Old 08-10-2012, 12:21 PM   Top  -  End  -  #270
Mustard
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Default Re: OOTS #860 - The Discussion Thread

Brilliant. I love it.
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