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Old 08-17-2012, 02:42 PM   Top  -  End  -  #121
Crimmy
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Default Re: Ooze (Interactive)

I still suggest splitting (Which I assume can be done because we're an Ooze.) and attacking (sorta) from two sides, so we can eat it and gain firespitting abilities.

Or, we can try to... tackle, like Succubus said, and after it's roasted, we eat it.
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Old 08-17-2012, 02:44 PM   Top  -  End  -  #122
super dark33
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Default Re: Ooze (Interactive)

Tackle? the thing would jsut move to the side and were goners!
I suggest the grass blade thing.
or maybe begging for mercy.
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Old 08-18-2012, 12:31 AM   Top  -  End  -  #123
The Zoat
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Default Re: Ooze (Interactive)

EAT THE GRASS! EAT THE GRASS! Lets stab it in the eye.
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Old 08-18-2012, 02:54 AM   Top  -  End  -  #124
Tiffanie Lirle
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Default Re: Ooze (Interactive)

Quote:
Originally Posted by Crimmy View Post
I still suggest splitting .
Haha, when you said split on the last page. I thought you meant split as in running away. Not split as in.. literally splitting apart.

Anyways, taking the time to try and eat grass with your enemy right in front of you, in the vain hope of getting combat applicable powers from it? Really? Grass? Is that really the first move you guys want to make in our first actual fight? I mean, If that what you guys want. That's what it'll be.

Just seems silly is all. Silly in the bad sense.
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Old 08-18-2012, 04:14 AM   Top  -  End  -  #125
Elemental
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Default Re: Ooze (Interactive)

A more logical suggestion would be to prepare ourselves to dodge in case it attacks, because, at the moment, we know almost nothing about its capabilities.
When we have more information, we can decide what to do.

If only we could make a phone call...
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Old 08-18-2012, 11:18 AM   Top  -  End  -  #126
The Succubus
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Default Re: Ooze (Interactive)

Quote:
Originally Posted by Tiffanie Lirle View Post
Haha, when you said split on the last page. I thought you meant split as in running away. Not split as in.. literally splitting apart.

Anyways, taking the time to try and eat grass with your enemy right in front of you, in the vain hope of getting combat applicable powers from it? Really? Grass? Is that really the first move you guys want to make in our first actual fight? I mean, If that what you guys want. That's what it'll be.

Just seems silly is all. Silly in the bad sense.
You heard the lady. Unless this thing has major hayfever issues, munching grass is just going to provide a side salad to the main course of small tasty ooze.

I admit the charge thing is risky, unless we want to do it the other way round and try to get it to charge us....but then that fire thing looks like a ranged ability....

Bleh.
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Old 08-18-2012, 12:12 PM   Top  -  End  -  #127
Andre
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Default Re: Ooze (Interactive)

The situation was significantly better before being completely surrounded.

My suggestion is to stay on the defensive and ready to dodge any incoming fire spitting, while desperately calling for the dirty fairy ("talking", or its equivalent antenning in this case is a free action ) and/or catching the attention of any creature who may tunnel a way out.
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Old 08-18-2012, 01:22 PM   Top  -  End  -  #128
Crimmy
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Default Re: Ooze (Interactive)

Quote:
Originally Posted by Tiffanie Lirle View Post
Haha, when you said split on the last page. I thought you meant split as in running away. Not split as in.. literally splitting apart.
Well... I guess splitting would work in order to split, but then how would splitting help? We tried to split before, and now we are surrounded, so we can try to surround it by splitting.

Yes, I did try to fit "split" there as many times as I could.
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Old 08-19-2012, 06:14 AM   Top  -  End  -  #129
Tiffanie Lirle
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Default Re: Ooze (Interactive)

Just throwing out there that votes are currently at 3 for eating the grass, 2 for tackling the whisp and two for dodging.

Also, random homid-ooze concept is random.


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Old 08-19-2012, 06:31 AM   Top  -  End  -  #130
The Succubus
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Default Re: Ooze (Interactive)

Changing my vote.

VOTE: Dodge or evade the first attack from the wisp. If it had been capable of wiping us out in one attack I'm fairly sure it would have done so by now.
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Old 08-20-2012, 10:55 AM   Top  -  End  -  #131
Tiffanie Lirle
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Default Re: Ooze (Interactive)

I'm cheating and adding my own vote to dodging, because seriously, grass?

On that note, new slightly lower quality comic - Dodge the next attack

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Old 08-20-2012, 11:24 AM   Top  -  End  -  #132
super dark33
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Default Re: Ooze (Interactive)

Tackle and bite that birch!
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Old 08-20-2012, 11:54 AM   Top  -  End  -  #133
The Zoat
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Default Re: Ooze (Interactive)

Climb up the tree and absorb it from above.
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Old 08-20-2012, 11:56 AM   Top  -  End  -  #134
super dark33
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Default Re: Ooze (Interactive)

Quote:
Originally Posted by The Zoat View Post
Climb up the tree and absorb it from above.
I think its the Whisp, not a tree.
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Old 08-20-2012, 11:59 AM   Top  -  End  -  #135
The Zoat
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Default Re: Ooze (Interactive)

Ok.

Flatten yourself to the ground, creep under the wisp and absorb him from
below.
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Old 08-20-2012, 12:47 PM   Top  -  End  -  #136
Elemental
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Default Re: Ooze (Interactive)

I am completely in agreement. That whisp is a mean jerkface.
And I don't have any ideas right now... I'll get back to you later.
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Old 08-20-2012, 01:51 PM   Top  -  End  -  #137
Crimmy
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Default Re: Ooze (Interactive)

Yes, flatten yourself and nom like Jaws taught us.
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Old 08-20-2012, 03:28 PM   Top  -  End  -  #138
The Succubus
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Default Re: Ooze (Interactive)

Agreeing with the "from below" idea. Bonus points if we also get the Jaws theme as well.
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Old 08-20-2012, 05:39 PM   Top  -  End  -  #139
Savannah
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Default Re: Ooze (Interactive)

Attacking from below sounds good to me, too.
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Old 08-20-2012, 06:51 PM   Top  -  End  -  #140
Razanir
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Default Re: Ooze (Interactive)

Vote change to Attack from Below only if we get Jaws music with it
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Old 08-21-2012, 04:32 AM   Top  -  End  -  #141
super dark33
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Default Re: Ooze (Interactive)

Alright, my attack tactic:

Bite from below, if doesnt work, also slap with antenas.
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Old 08-21-2012, 10:15 AM   Top  -  End  -  #142
Asta Kask
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Default Re: Ooze (Interactive)

Quote:
Originally Posted by The Succubus View Post
Agreeing with the "from below" idea. Bonus points if we also get the Jaws theme as well.
Dundun dundundundundun dododeeeh
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Old 08-24-2012, 02:22 PM   Top  -  End  -  #143
Tiffanie Lirle
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Default Re: Ooze (Interactive)

New comic - Attack from below. Less text, more images.

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Old 08-24-2012, 02:27 PM   Top  -  End  -  #144
The Succubus
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Default Re: Ooze (Interactive)

Oh God, I laughed so hard! XD

Brilliant!
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Old 08-24-2012, 03:03 PM   Top  -  End  -  #145
Savannah
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Default Re: Ooze (Interactive)

That was awesome!

Hmm...is the ring of fire still there?
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Old 08-24-2012, 03:04 PM   Top  -  End  -  #146
Tiffanie Lirle
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Default Re: Ooze (Interactive)

Quote:
Originally Posted by Savannah View Post
Hmm...is the ring of fire still there?
Forgot to write that bit in. Fixed.

It vanished with the whisp.

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Old 08-24-2012, 03:06 PM   Top  -  End  -  #147
Savannah
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Default Re: Ooze (Interactive)

I guess we should continue exploring, then.
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Old 08-24-2012, 03:30 PM   Top  -  End  -  #148
super dark33
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Default Re: Ooze (Interactive)

i think we should split into two small Oozes.

One to be controlled and the other to be con-trolled.
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Old 08-24-2012, 03:40 PM   Top  -  End  -  #149
Crimmy
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Default Re: Ooze (Interactive)

Quote:
Originally Posted by super dark33 View Post
i think we should split into two small Oozes.

One to be controlled and the other to be con-trolled.
Your thought is mine.
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Old 08-25-2012, 08:26 AM   Top  -  End  -  #150
Razanir
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Default Re: Ooze (Interactive)

No, just continue exploring like normal
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