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Old 08-28-2012, 12:22 PM   Top  -  End  -  #1
Waker
Bugbear in the Playground
 
 
Join Date: Dec 2010
Location: 
In a house
Gender: Male
Default Meister (WIP, Incarnum Base Class)

Quote:
A sound soul resides in a sound mind and a sound body.
-Shibusen Student Mantra
The world is a dangerous and corrupt place. Monsters hunt down and prey on innocent mortals while magi who could stand against these evils instead perpetuate and thrive on this misery. Fortunately there is an elite fighting force who is willing to face the encroaching darkness. Soldiers who imbue their weapons with the very power of their souls. They are the Meisters.

Class Skills: The meister's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Jump (Str), Knowledge (Arcana, Religion, The Planes) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Spellcraft (Int), Swim (Str), Use Magic Device (Cha).
Skill Points at 1st Level: (2 + Int modifier) x 4.
Skill Points at Each Additional Level: 2 + Int modifier.

Hit Die: D10
Meister
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialSoulmeldsEssentiaChakra Binds
1st
+1
+2
+0
+2
Soul of a Warrior110
2nd
+2
+3
+0
+3
 110
3rd
+3
+3
+1
+3
Mettle, Chakra Bind (Crown, Hands)121
4th
+4
+4
+1
+4
Weapon231
5th
+5
+4
+1
+4
Soul Detection241
6th
+6/+1
+5
+2
+5
Chakra Bind (Weapon, Feet) 241
7th
+7/+2
+5
+2
+5
Soul Resonance352
8th
+8/+3
+6
+2
+6
Chakra Bind (Shoulders)362
9th
+9/+4
+6
+3
+6
Weapon Chakra Capacity +1372
10th
+10/+5
+7
+3
+7
Meister's Shield472
11th
+11/+6/+1
+7
+3
+7
Chakra Bind (Arms, Brow)483
12th
+12/+7/+2
+8
+4
+8
 493
13th
+13/+8/+3
+8
+4
+8
 5103
14th
+14/+9/+4
+9
+4
+9
Chakra Bind (Throat), True Soul Resonance5103
15th
+15/+10/+5
+9
+5
+9
 5114
16th
+16/+11/+6/+1
+10
+5
+10
 6124
17th
+17/+12/+7/+2
+10
+5
+10
Chakra Bind (Waist)6134
18th
+18/+13/+8/+3
+11
+6
+11
 6134
19th
+19/+14/+9/+4
+11
+6
+11
Weapon Chakra Capacity +27145
20th
+20/+15/+10/+5
+12
+6
+12
Foe Hunter7155

Class Features
All of the following area class features of the meister.
Weapon and Armor Proficiencies: A meister is proficient with all simple and martial weapons. A meister is proficient with all armor (heavy, medium and light) and shields (including tower shields).
Meldshaping: A meister’s primary ability is shaping incarnum soulmelds, which are drawn from the meister soulmeld list. You know and can shape any soulmeld from this list.
The Difficulty Class for a saving throw against an meister soulmeld is 10 + number of points of essentia invested in the soulmeld + your Wisdom modifier. Your meldshaper level is equal to your meister level.
An meister can shape only a certain number of soulmelds per day. Your base daily allotment is given on the chart above. The maximum number of soulmelds that you can have shaped simultaneously is equal to your Constitution score minus 10 or the number of soulmlds allowed for your level, whichever is lower. At 1st level, you can shape 1 soulmeld at a time (assuming you have a Constitution score of at least 11). As you advance in level, you can shape an increasing number of soulmelds.
Soul of a Warrior: The meister must always hold themselves in preparation for battle, imbuing any weapon for the struggle ahead. A meister may invest essentia into any manufactured or natural weapon as if it were a soulmeld. Each point invested increases the chance to hit and damage by 1. Imbuing a ranged weapon in this manner imparts the quality to it's ammo. This does not make an item count as being magical for the purpose of overcoming damage reduction.
Mettle: At 3rd level and higher, a meister can resist magical and unusual attacks with great willpower or fortitude. If he makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will Half or Fortitude partial), he instead completely negates the effect. An unconscious or sleeping meister does not gain the benefit of mettle.
Weapon: The iconic ability that separates meisters from other meldshapers is the bonding of a soul weapon. This process imbues a fragment of the meister's own soul into a weapon of their choice. Doing so takes 24 hours and uses up magical materials that cost 100 gp. As a meister increases in level, the strength and abilities of their Weapon increase, as detailed on the table Weapon listed below.
The meister's weapon continues to gain in strength even if the meister takes levels in a class other than meister. Half of these non-meister class levels count towards determining the strength of the Weapon.
Soul Detection: With his deeper understanding on incarnum, a meister begins his mastery of detecting the essence of others. At level 5 a meister gains blindsense with a range of 10ft. This ability allows him to detect the presence of other creatures, including ethereal creatures, but otherwise gives him no information about his surroundings. For each point of essential invested in this ability, this range increases by 5ft.
At level 10, his powers of detection sharpen even further. He may make a special Sense Motive check to identify a creature's type and relative strength. The DC is equal to that of the normal Knowledge check required to find information about a creature, except this check only reveals it types, subtypes, alignment and number of HD. If the meister has at least 5 ranks in the relevant Knowledge skill, he gains a +2 bonus on this Sense Motive check. A meister does not be able to see a creature to use this ability, but it must be within the range of his Soul Detection.
Weapon Chakra:At 5th level, you gain access to a chakra unique to meisters, the Weapon Chakra. This chakra is not associated with any location on your body, but instead represents the spirit you have imbued in your weapon. Since the weapon chakra doesn't match a body location, binding a soulmeld to this chakra doesn't restrict your use of magic items that take up a body location. However the meld itself still occupies a body slot and you cannot bind a second meld to it.
At level 9 and again at level 18, the maximum essential capacity for a meld bound to this chakra increases by 1.
Soul Resonance:Extra 1 essentia invested in Weapon. Weapon deals damage as if one size category larger. Grant +5 reach. Lasts rounds equal to Con + 3. 1/day. Lose all essentia for 10 minutes.
True Resonance:Extra 2 essentia invested in Weapon. Weapon deals damage as if two size categories larger. Grant +10 reach. Lasts rounds equal to Con +3. 1/day. Lose all essentia for 1 hour.
Foe Hunter:Extra 3 essentia invested in Weapon. Weapon deals damage as if three size categories larger. Grant +15 reach. Lasts for rounds equal to Con +3. 1/day. Lose all essentia for four hours.
Meister's Shield: At 10th level, a meister gains spell resistance equal to his meister level +10.

Meister's Weapon Advancement
Meister Class LevelHardnessTotal Mental Score Adj.Special
4th-5th+2+0Improved Mettle, Speak with Meister
6th-7th+4+1 
8th-9th+6+2Aligned Strike
10th-11th+8+3Speak with Others, Spell Resistance
12th-13th+10+4Locate Weapon
14th-15th+12+5 
16th-17th+14+6Summon Weapon
18th-19th+16+7 
20th+18+8Perfect Weapon
Weapon Basics: A Weapon has a number of HP equal to half of their meister's. They use the meister's saving throw with a bonus equal to the number of essentia points invested in the Weapon. The Weapon's HD are equal to their meister for the purpose of determining the effects of a special ability.
Weapon Enhancement: A meister may enhance their Weapon as though they have the Craft Magic Arms and Armor feat. You effective caster level for the purpose of enhancing your Weapon is equal to your meldshaper level. If an enhancement has a spell as a requirement, a meister may instead make a Use Magic Device check (DC20+Spell Level) to emulate each spell normally required to create the item.
Weapon Mental Scores: Once a weapon has been bonded to a meister, it becomes an intelligent item and follows the normal rules for them. Their starting mental attribute are: 12, 12, 10. As the meister advances in power, their Weapon gains a boost to a mental attribute of your choice.
Improved Mettle: This ability works like Mettle, except that while a Weapon is unaffected on successful Fortitude or Will saving throws, they take the lesser effect on a failed save.
Speak with Meister: While being held, a Weapon may communicate with it's meister telepathically.
Aligned Strike: The damage dealt by a Weapon is treated as having the alignment quality of it's meister for the purposes of overcoming DR. If the meister is neutral, this ability has no effect.
Speak with Others: The Weapon can now speak any language that it's meister can.
Spell Resistance: The Weapon has spell resistance equal to it's meister's.
Locate Weapon: As a full-round action, a meister may extend his senses to find his weapon. As long as the Weapon is on the same plane, he can approximate it's distance and direction. Should magical effects hide the location of his Weapon, he may make an opposed caster level check using his meldshaper levels to find it.
Summon Weapon(Su): Once per day as a full-round action, a meister may call his weapon to his hands. As long as the Weapon is on the same plane he may teleport his weapon without regards to distance and obstacles.
Perfect Weapon: The Weapon has transformed into an instrument of perfection. It may ignore any DR other than /- or Epic.
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Last edited by Waker : 05-01-2013 at 07:06 PM.
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Old 08-28-2012, 12:26 PM   Top  -  End  -  #2
Waker
Bugbear in the Playground
 
 
Join Date: Dec 2010
Location: 
In a house
Gender: Male
Default Re: Meister (WIP, Base Class)

Meister Soulmelds
ChakraSoulmeldBasic Effect
CrownCrystal Helm+2 resistance bonus on Will saves against charm and compulsion
 Diadem of PurelightCreate a constant source of light
 Enigma HelmProtection from divinations
 Hunter's Circlet+2 bonus on Heal and Survival checks
 Necrocarnum CircletDetect Undead within 30ft
 Soulspark FamiliarCreate soulspark creature
 Soulspeaker CircletUnderstand a spoken language
FeetCerulean SandalsWalk on water
 Impulse BootsUncanny dodge
 Thunderstep BootsDeal 1d4 sonic damage as part of charge attack
HandsGloves of the Poisoned SoulTouch poisons target
 Lucky Dice+1 luck bonus on chosen rolls
 Mauling gauntlets+2 bonus on Strength checks
 Necrocarnum WeaponChosen weapon bypasses DR as if evil-aligned
 Sighting Gloves+1 bonus on ranged damage rolls
ArmsArmguards of Disruption1d6 points of damage to undead with melee touch attack
 Bluesteel Bracers+2 bonus on initiative checks
 Mauling Gauntlets+2 bonus on Strength checks
 Necrocarnum Touch+4 bonus on Sleight of Hand checks and on Bluff to feint in combat
 Riding Bracers+4 bonus on Handle Animal and Ride checks
 Sailor's Bracers+4 bonus on Swim, Profession (Sailor) and Use Rope checks
BrowFearsome Mask+2bonus on Intimidate checks
 Illusion Veil+1 bonus on illusion spell DCs
 Silvertongue Mask+2 bonus on Bluff and Diplomacy checks
 Soulspark FamiliarCreate a soulspark creature
 Truthseeker Goggles+2 bonus on Gather Information, Search, and Sense Motive Checks
ShouldersPauldrons of HealthImmunity to disease and to being sickened or nauseated
 Therapeutic MantleEnhances the effect of healing spells
 Wind CloakDamage reduction 2/magic against ranged attacks
ThroatArcane Focus+1 bonus on spell damage
 Necrocarnum MantleImmunity to disease
 Silvertongue Mask+2bonus on Bluff and Diplomacy checks
 Soulspark FamiliarCreate a soulspark creature
 Soulspeaker CircletUnderstand a spoken language
WaistFlame CinctureResistance to fire 10
 Necrocarnum Shroud+1 bonus on attack and damage rolls when adjacent creature takes damage
 Necrocarnum VesmentsResistance to cold 5
 Strongheart VestReduce ability damage by 1 point
Heart*Necrocarnum VesmentsResistance to cold 5
 Spellward ShirtSpell Resistance 5
 Strongheart VestReduce ability damage by 1 point
Soul*Necrocarnum Shroud+1 bonus on attack and damage rolls when adjacent creature takes damage
*Chakra binds for these soulmelds are accessible to meisters with the Open Heart Chakra and Open Soul Chakra epic feats.

Weapon Chakra Binds
SoulmeldEffect
Arcane FocusGain caster level bonus equal to invested essential
Armguards of DisruptionMay make Turn Undead checks as cleric equal to your meldshaper level, 3+Cha/day. Cannot qualify for Turn/Rebuke feats
Bluesteel BracersAllies within 30ft gain bonus to hit equal to essential invested
Cerulean SandalsGain the effects Freedom of Movement for a number of minutes per day equal to Con modifier. Meld unshapes when time runs out
Crystal Helm 
Diadem of PurelightReveals invisible creatures within light's radius
Enigma HelmGain the effects of Mind Blank
Fearsome MaskFear Aura extends 30ft. Enemies who fail their save are frightened for 1d6 rounds. May suppress and resume as a free action
Flame CinctureGain immunity to mundane and magical fire
Gloves of the Poisoned SoulGain poison immunity
Hunter's Circlet Gain a Favored Enemy as the Ranger ability
Illusion VeilGain a miss chance equal to 5%/point of invested essential. Creatures not relying on visual means or who have True Seeing are unaffected
Impulse BootsGain improved uncanny dodge as a rogue. Can always act in surprise rounds
Lucky DiceYou no longer automatically fail on a 1 when making a saving throw or attack.
Mauling Gauntlets 
Necrocarnum Circlet 
Necrocarnum Mantle 
Necrocarnum Shroud 
Necrocarnum Touch 
Necrocarnum Vestments 
Necrocarnum Weapon 
Pauldrons of HealthAllies within 30ft are immune to disease as well as being sickened or nauseated
Riding Bracers 
Sailing BracersGain a Swim speed equal to your land speed. You are amphibious, able to breathe both air and water freely.
Sighting Gloves 
Silvertongue MaskInspire Courage as Bard
Soulspark FamiliarGain a greater soulspark familiar
Soulspeaker CircletSpeak and comprehend all languages. Speak with animals and plants each 1/day
Spellward ShirtCritical hit triggers targeted dispel using meldshaper level as caster level.
Strongheart VestGain the Improved Mettle ability
Therapeutic MantleLay on Hands as a paladin equal to your meldshaper levels
Thunderstep Boots 
Truthseeker GogglesGain the effects of True Seeing
Wind CloakGain a fly speed equal to your land speed with average maneuverability. Each point of essential invested increases this speed by 5ft.
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Old 08-28-2012, 12:27 PM   Top  -  End  -  #3
Waker
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Join Date: Dec 2010
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Gender: Male
Default Re: Meister (WIP, Base Class)

Reserved Post Part 2: The Revenging.
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Old 08-28-2012, 12:39 PM   Top  -  End  -  #4
Waker
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Default Re: Meister (WIP, Base Class)

Well, as some of you might have noticed I totally broke my promise and still haven't finished my Behemoth class. I do still plan on working on it at some point, but since the class is a bit labor intensive and I've been dealing with a number of real life related issues, I've decided to work on a slightly easier class.
Thus I reveal my Meister class which primarily draws inspiration from the manga/anime Soul Eater, though I tried to leave it open enough that it could be adapted to Bleach as well. The class is meant to be a replacement rather than a fix for the Soulborn class, acting as an incarnum-infused warrior. The class will not be relegated solely to combat however and will have a decent skill selection as well as some enhanced detection abilities.
At some point later on, I do plan on adding two PrCs that build off of this class. The first one will be a dual-progression of the Meister and a caster of some sort. I will explicitly leave the casting requirements open, so as to accommodate arcane and divine casters, plus the Warlock class. This class will allow a player to emulate characters such as Kim Diehl or shinigami who specialize in magic Tessai Tsukabishi. The second class will be a dual-progression of Incarnum and Initiators from ToB to have a more combat oriented character.
I'm still on the fence as to whether or not I will make a class or feat that will allow a Weapon to assume a humanoid form.
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Old 03-25-2013, 08:07 AM   Top  -  End  -  #5
Waker
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Default Re: Meister (WIP, Base Class)

What in the world?! Waker is actually updating the Meister? I am incredulous.
Joking aside I'm finally getting back into finishing this class. I input the total melds, essentia and chakra binds, plus I started filling in the spaces for some of the random abilities. Will most likely change the Resonance powers to something else later. And later tonight I will probably start listing all the benefits that the various melds get when bound to the Weapon Chakra. I'll probably get a rough guideline for the Weapon traits table and give you all some idea of what's gonna happen with this class.
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Old 03-26-2013, 01:27 AM   Top  -  End  -  #6
Waker
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Default Re: Meister (WIP, Base Class)

Wow, this is a lot of work. Ok, got the rough draft of the Weapon Chakra binds up. Don't worry, a number of them will be changed. Got the rough Weapon advancement table up as well, so now you've got some idea of what in the deuce I'm planning with it.
I still need to flesh out the Soul Resonance abilities so that they are a bit cooler. The class is pretty close to being done-ish.

Say something people. I realize that many of you are simply reading this in a stunned silence, tears streaming down your face, unable to vocalize your joy. However it would be the bee's knees if I could get some feedback, even if it is simply "Waker I love you, kiss my baby."
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Old 03-26-2013, 04:23 AM   Top  -  End  -  #7
Blueiji
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Default Re: Meister (WIP, Base Class)

I really love some of the class features you've come up with. Weapon Chakra, Soul Detection, and Meister's Weapon in particular are interesting.

Quote:
Originally Posted by Waker View Post
Soul of a Warrior: The meister must always hold themselves in preparation for battle, imbuing any weapon for the struggle ahead. A meister may invest essentia into any manufactured or natural weapon as if it were a soulmeld. Each point invested increases the chance to hit and damage by 1. Imbuing a ranged weapon in this manner imparts the quality to it's ammo. This does not make an item count as being magical for the purpose of overcoming damage reduction. This trait stacks with any enhancement modifier a weapon already possesses.
Is this an untyped bonus? If so, the bolded line of text (emphasis mine), is unnecessary.

Quote:
Originally Posted by Waker View Post
Soul Resonance:Extra 1 essentia invested in Weapon. Weapon deals damage as if one size category larger. Grant +5 reach. Lasts rounds equal to Con + 3. 1/day. Lose all essentia for 10 minutes.
True Resonance:Extra 2 essentia invested in Weapon. Weapon deals damage as if two size categories larger. Grant +10 reach. Lasts rounds equal to Con +3. 1/day. Lose all essentia for 1 hour.
Foe Hunter:Extra 3 essentia invested in Weapon. Weapon deals damage as if three size categories larger. Grant +15 reach. Lasts for rounds equal to Con +3. 1/day. Lose all essentia for four hours.
What do you mean by "extra x essentia invested in weapon"? Is this an increase in the weapon's essentia capacity, or a temporary booth in the effective amount of essentia invested in the weapon?

Quote:
Originally Posted by Waker View Post
Meister's Shield: At 10th level, a meister gains spell resistance equal to his meister level +10. In order to affect the meister with a spell, a spellcaster must get a result on a caster level check that equals or exceeds the meister's spell resistance.
You don't need to specify the bolded part.

Quote:
Originally Posted by Waker View Post
Weapon Enhancement: A meister may enhance their Weapon as though they have the Craft Magic Arms and Armor feat. You effective caster level for the purpose of enhancing your Weapon is equal to your meldshaper level. If an enhancement has a spell as a requirement, a meister may instead make a Use Magic Device check (DC20+Spell Level) to emulate each spell normally required to create the item.
This is awesome.

Quote:
Originally Posted by Waker View Post
Weapon Mental Scores: Once a weapon has been bonded to a meister, it becomes an intelligent item and follows the normal rules for them. Their starting mental attribute are: 12, 12, 10. As the meister advances in power, their Weapon gains a boost to a mental attribute of your choice.
How much do the ability scores of the weapon increase by (and when), you didn't specify.

EDIT: Also, here's a similar base class by the Demented One which you might want to check out. Perhaps you could do something similar to his Bound Strike and Bound Stance abilities when it comes to the Meister's Weapon Chakra ability? Gaining benefits based on the chakra slot being emulated would be nifty.
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Last edited by Blueiji : 03-26-2013 at 04:28 AM.
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Old 03-26-2013, 04:38 AM   Top  -  End  -  #8
Waker
Bugbear in the Playground
 
 
Join Date: Dec 2010
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Gender: Male
Default Re: Meister (WIP, Base Class)

-The Soul of a Warrior is untyped.
-Soul Resonance increases the essentia capacity by the indicated amount as well as creates and invest the same amount of essentia for free.
-Meister's Shield, wasn't strictly needed but I put it in. I can edit later if need be.
-Weapon Mental Attribute grants a +1 to a stat of your choice every two levels. The table just indicates the overall modified bonus given by the level advancement.

I might check out the class later. Need to be getting to sleep.
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