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Old 08-29-2012, 11:16 AM   Top  -  End  -  #31
Adamant Sunrise
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Default Re: Tales of the North (OOC)

Quote:
Originally Posted by Scow2 View Post
That's because Dagryl is not trained in climbing, and has been trying to get the attention of the crew to help him with ropes - my IC posts are more directed at you than any players. Of course... if the crew continue to ignore his strident screaming for assistance in helping them and go about their business, he might take it personally and do something regrettable.
I probably haven't done a very good job of describing this, but there's a lot of shouting and confusion going on right now. Add the heavy waves crashing onto the deck, and the crew would be doing well just to understand what Dagryl was shouting. If they do understand, they're not likely to obey him because he's not in charge. Halsteg is giving orders, and the hands on deck are currently split between hauling in the rigging to prevent the ship from capsizing and getting a line over the side to help those who've fallen over (a nearly hopeless task).

To the sailors on deck, Dagryl is just a passenger and hasn't visibly done anything to warrant obedience, and seems to be breaking down under stress more than anything.

I am sorry for being unresponsive... I was waiting until everyone had posted an action to post again. Since we're not in strict combat time, I guess that wasn't really necessary. In the future, I'll just post without regard to anyone who hasn't.
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Old 08-29-2012, 11:21 AM   Top  -  End  -  #32
Adamant Sunrise
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Default Re: Tales of the North (OOC)

I'll post again shortly.

Wethun, you can roll climb to attempt to haul yourself up again by the rigging you're hanging from.

Characters who want to assist can roll climb as an attempt to aid another, adding bonuses to Wethun's roll. You can also roll climb to physically lift him up from the side with guaranteed success, but Dagryl is the only one of you whose heavy load limit is sufficient to do that.

Last edited by Adamant Sunrise : 08-29-2012 at 01:03 PM.
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Old 08-29-2012, 03:14 PM   Top  -  End  -  #33
Scow2
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Default Re: Tales of the North (OOC)

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Originally Posted by Adamant Sunrise View Post
I probably haven't done a very good job of describing this, but there's a lot of shouting and confusion going on right now. Add the heavy waves crashing onto the deck, and the crew would be doing well just to understand what Dagryl was shouting. If they do understand, they're not likely to obey him because he's not in charge. Halsteg is giving orders, and the hands on deck are currently split between hauling in the rigging to prevent the ship from capsizing and getting a line over the side to help those who've fallen over (a nearly hopeless task).

To the sailors on deck, Dagryl is just a passenger and hasn't visibly done anything to warrant obedience, and seems to be breaking down under stress more than anything.

I am sorry for being unresponsive... I was waiting until everyone had posted an action to post again. Since we're not in strict combat time, I guess that wasn't really necessary. In the future, I'll just post without regard to anyone who hasn't.
I did mention that Dagryl's voice cuts through the storm (Higher pitches carry farther and clearer than lower ones, and he's also just plain louder than humans when he needs to be, in addition to higher pitched).

Also - Dagryl worked with the crew where he could, as mentioned in the opening post. But, Bigotted Steersman will be Bigotted Steersman, and... I rolled poorly on those combat checks, but at least the Jump Check was awesome. How far was the drop, anyway?
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Old 08-29-2012, 03:28 PM   Top  -  End  -  #34
Adamant Sunrise
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Default Re: Tales of the North (OOC)

Scow, Dagryl doesn't get an attack of opportunity here. Halsteg wasn't attacking him - he just took the rope from the sailor your character gave it to.

Seeing as you'll probably be revising your post, you may want to reconsider having your character attack the guy in charge on deck. He's not going to take it lightly.

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I rolled poorly on those combat checks, but at least the Jump Check was awesome. How far was the drop, anyway?
It's not a long fall - ten or fifteeen feet. This is a longship, with about a deck and a half above the waterline. The reef is jagged enough and close enough to the ship that one can actually climb down without the use of a rope, though the ice encrusting every surface makes it tricky. Dagryl's jump roll (which you can carry over after an edit) allows him to reach it in safety.

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Also - Dagryl worked with the crew where he could, as mentioned in the opening post. But, Bigotted Steersman will be Bigotted Steersman, and...
Yeah. Bigoted attitudes are to be expected. Your character was allowed passage and worked on the voyage, but there are still plenty of people who don't like gnolls.

Last edited by Adamant Sunrise : 08-29-2012 at 03:40 PM.
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Old 08-29-2012, 03:59 PM   Top  -  End  -  #35
TheFallenSon
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Default Re: Tales of the North (OOC)

Aye, to hell with Gnolls and the winged horror of a Kobold on the mast. LOL
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Old 08-29-2012, 04:18 PM   Top  -  End  -  #36
Adamant Sunrise
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Wethun:
11+2 from Bryagh's assistance means you successfully haul yourself back onto deck.
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Old 08-29-2012, 05:05 PM   Top  -  End  -  #37
Scow2
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Scow, Dagryl doesn't get an attack of opportunity here. Halsteg wasn't attacking him - he just took the rope from the sailor your character gave it to.
Sorry - sounded like he was taking it from Dagryl before he could give it to the crewman.
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Old 08-29-2012, 06:03 PM   Top  -  End  -  #38
TheFallenSon
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Sweet.

So one quick edit and I will be on the ship.
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Old 08-29-2012, 08:55 PM   Top  -  End  -  #39
Scow2
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Default Re: Tales of the North (OOC)

... I highly suspect that Dagryl will NOT get along with Virtue's character at all.
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Old 08-29-2012, 09:42 PM   Top  -  End  -  #40
Virtue
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Default Re: Tales of the North (OOC)

She healed an NPC and brought him back to positive numbers and aided a climb check for a PC, both strangers to a character who is slow to trust, due to how often people view dragon kind with distaste and that she is from an entirely different continent, with a different culture and customs.

She's already done a lot on the ship, considering what else has been going on.

Dunno, what your problem would be.

.

Last edited by Virtue : 08-29-2012 at 09:50 PM.
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Old 08-29-2012, 09:46 PM   Top  -  End  -  #41
Adamant Sunrise
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Default Re: Tales of the North (OOC)

Nothing wrong with some tension in the party.

I'll try to post again tonight, and if not then, morning.
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Old 08-30-2012, 08:59 AM   Top  -  End  -  #42
MouseDragon
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Default Re: Tales of the North (OOC)

They really just need to sit down and have the kobold talk to them about Lathander, the importance of action against evil, setting an example of good and nobility, and so on.
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Old 08-30-2012, 09:21 AM   Top  -  End  -  #43
Scow2
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She healed an NPC and brought him back to positive numbers and aided a climb check for a PC, both strangers to a character who is slow to trust, due to how often people view dragon kind with distaste and that she is from an entirely different continent, with a different culture and customs.

She's already done a lot on the ship, considering what else has been going on.

Dunno, what your problem would be.

.
An NPC that, if everything was communicated properly, one that Dagryl also helped (Even though I'm not sure why Dagryl's attempt wouldn't have had a visible effect even if it didn't bring the guy out of the negatives - it still would have stabilized him.)

It's mostly her overly-wordy speaking style and Captain Obvious/Oblivious behaviors.
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Old 08-30-2012, 11:05 AM   Top  -  End  -  #44
Virtue
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Default Re: Tales of the North (OOC)

Huh. Actually, in offline real life I do tend to slip into an overly verbose manner of speaking sometimes, as the art of language is one to which I hold most dearly. As for stating the obvious, or seeming oblivious, it is a tactic used for humorous effect, and to simply help define the character as one of a more complex, multi-faceted background than the common fare.

Maybe it's just your problem. No one else seems to mind.

As for Lathander? Bryagh already has a good god. According to the Dragonborn text, they revere Bahamut as both a diety and as a father. While they can worship other gods, it is not common. I think I'll stick with Bahamut. ^_^
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Old 08-30-2012, 11:10 AM   Top  -  End  -  #45
Scow2
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Huh. Actually, in offline real life I do tend to slip into an overly verbose manner of speaking sometimes, as the art of language is one to which I hold most dearly. As for stating the obvious, or seeming oblivious, it is a tactic used for humorous effect, and to simply help define the character as one of a more complex, multi-faceted background than the common fare.

Maybe it's just your problem. No one else seems to mind.

As for Lathander? Bryagh already has a good god. According to the Dragonborn text, they revere Bahamut as both a diety and as a father. While they can worship other gods, it is not common. I think I'll stick with Bahamut. ^_^
EDIT: Ack! Got distracted by that last part and forgot what I was going to say first! Anyway - Dagryl is the one that has a problem with Bryagh's over-verbosity in the face of immediate crisis.

And Dagryl will be very interested in learning more about Lathander, such as "Does he allow me to painfully eviscerate people and eat them, as long as they're evil and the killing is required by Heroic Action?)
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Last edited by Scow2 : 08-30-2012 at 11:17 AM.
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Old 08-30-2012, 11:25 AM   Top  -  End  -  #46
Virtue
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Default Re: Tales of the North (OOC)

Painfully eviscerating someone doesn't seem like an inherently good act, even if the intended party is evil in heart and deed. It is the duty of the good to show mercy and tolerance, where those who would show ill, would not.

http://forgottenrealms.wikia.com/wiki/Lathander

"== Dogma (Faiths and Pantheons) ==
''Strive always to aid, to foster new hope, new ideas, and new prosperity for all humankind and its allies. It is a sacred duty to foster new growth, nurture growing things, and work for rebirth and renewal. Perfect yourself, and be fertile in mind and body. Wherever you go, plant seeds of hope, new ideas, and plans for a rosy future in the minds of all. Watch each sunrise. Consider the consequences of your actions so that your least effort may bring the greatest and best reward. Avoid negativity, for from death comes life, and there is always another morning to turn a setback into a success. Place more importance in activities that help others than in strict adherence to rules, rituals, and the dictates of your seniors.'' <ref>{{Cite book/Faiths and Pantheons|38}}</ref>
"

Last edited by Virtue : 08-30-2012 at 11:30 AM.
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Old 08-30-2012, 02:47 PM   Top  -  End  -  #47
Adamant Sunrise
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Default Re: Tales of the North (OOC)

So we're going into combat time after your next actions. The Initiative rolls I asked you to make at the start of the scene will determine posting order, which I'll post when we get there.

Now I have a question - would you like me to keep my own rolls secret, as in the last post, or should I make them publicly?

Last edited by Adamant Sunrise : 08-30-2012 at 05:36 PM.
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Old 08-30-2012, 03:15 PM   Top  -  End  -  #48
Virtue
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Default Re: Tales of the North (OOC)

Let's get ready to Rumble!

FIGHT!

^_^
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Old 08-30-2012, 05:50 PM   Top  -  End  -  #49
Adamant Sunrise
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An NPC that, if everything was communicated properly, one that Dagryl also helped (Even though I'm not sure why Dagryl's attempt wouldn't have had a visible effect even if it didn't bring the guy out of the negatives - it still would have stabilized him.)
I didn't say it had no visible effect. All I said was it failed to revive him (because you rolled a 2).
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Old 08-30-2012, 07:13 PM   Top  -  End  -  #50
Scow2
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Uh oh! Dagryl's weapons are still up on the deck!

And alas, the Warforged Juggernaut's Spiked Bull-Rush ability is not available to me, for some arbitrary reason. (Armor spike damage should totally be added to successful Bull Rushes)
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Old 08-30-2012, 07:35 PM   Top  -  End  -  #51
Adamant Sunrise
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Uh oh! Dagryl's weapons are still up on the deck!

And alas, the Warforged Juggernaut's Spiked Bull-Rush ability is not available to me, for some arbitrary reason. (Armor spike damage should totally be added to successful Bull Rushes)
Really? He wasn't carrying any?

Well, climbing back up in your next action is possible, but it would necessitate a climb check.

Also, MouseDragon has been taken ill tonight. I'm not sure if he's going to post, but we'll carry on if not.
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Old 08-30-2012, 07:45 PM   Top  -  End  -  #52
Scow2
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Really? He wasn't carrying any?

Well, climbing back up in your next action is possible, but it would necessitate a climb check.

Also, MouseDragon has been taken ill tonight. I'm not sure if he's going to post, but we'll carry on if not.
No weapons, but he's hardly unarmed - and the Masterwork armor spikes are just icing on the cake. A shame D&D's grappling rules aren't as awesome as Dwarf Fortress'. I wish Dagryl was able to throw enemies against the hull of the ship and blow into their individual component body parts (Bone, blood vessels, organs, etc.)

Also: Did you remember that Dagryl was NOT flat-footed against the assault from the water? (Uncanny Dodge ftw)

Also, Darkvision may or may not apply in helping him see the enemies, but he does have bad vision anyway.

And for rolls - I'm kind of torn on this. On one hand, I tend to not trust GMs to not fudge the dice and modifiers. However, it's also not my business to know all the modifiers. However, I would like to be able to see attack and damage rolls from enemies our characters are aware of.
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Old 08-30-2012, 07:52 PM   Top  -  End  -  #53
Adamant Sunrise
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Also: Did you remember that Dagryl was NOT flat-footed against the assault from the water? (Uncanny Dodge ftw).
Yes, but it wasn't from the water. I didn't make this clear, but the projectiles came from amid the jagged rocks near you, which combined with the poor visibility due to weather, afford cover to the attackers for the moment.

It's safe to assume from the nature of the attack, though, that your attackers are not going to stay behind cover for long.
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Old 08-30-2012, 08:00 PM   Top  -  End  -  #54
Scow2
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Default Re: Tales of the North (OOC)

Good... I might be at a disadvantage here, given the weather. Do enemies have concealment?
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Old 08-30-2012, 08:06 PM   Top  -  End  -  #55
Adamant Sunrise
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Yes, all attackers right now are concealed except from Spark.
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Old 08-31-2012, 07:28 AM   Top  -  End  -  #56
Scow2
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... I wish grappling in D&D weren't so lame (Loss of Dex to AC to everyone else, time-consuming process to start dealing damage, and way too much emphasis on acquiring a "pin") I want to be a master of Pankration, incorporating throws(Or trips, as d20 tends to rule them. But improved trip is tied to Combat Expertise, instead of Improved Grappling), jabs, stuns (A seperate feat only monks can use for some arbitrary reason), "human shields", and using my opponent's body as an improvised weapon!

Tome of Battle kind of helps in this regard, with some good Unarmed Fighting feats (One that increases unarmed damage dealt, another that gives an extra unarmed strike on a charge, and several Setting Sun maneuvers.)
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Old 08-31-2012, 01:54 PM   Top  -  End  -  #57
Virtue
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Default Re: Tales of the North (OOC)

...

Yes, Dungeons and Dragons is not directly engineered for a more martial arts sort of fighting, but in a world where you couldn't use judo against a wyvern, or a flying kick against an ochre ooze, it makes some sense.

This is a world where the majority of denizens can kill you with magic, or a sword through the throat. It doesn't leave much in the way of a necessity for wrestling or hand to hand combat. That's why they need a class, designed solely for it, if it has a chance to exist at all.
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Old 08-31-2012, 02:42 PM   Top  -  End  -  #58
Adamant Sunrise
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Default Re: Tales of the North (OOC)

Spark: Since you're able to see the attackers from the crow's nest, and your range is sufficient, you can make an attack now if you want. You can't tell anything about them from here except what was described in my last post to you.

Scow: Have you ever tried Exalted? I think you'd find it a much better system for what you're looking for, much less restrictive than D&D.
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Old 08-31-2012, 05:17 PM   Top  -  End  -  #59
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Who are we waiting on to post?
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Old 08-31-2012, 07:13 PM   Top  -  End  -  #60
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...

Yes, Dungeons and Dragons is not directly engineered for a more martial arts sort of fighting, but in a world where you couldn't use judo against a wyvern, or a flying kick against an ochre ooze, it makes some sense.

This is a world where the majority of denizens can kill you with magic, or a sword through the throat. It doesn't leave much in the way of a necessity for wrestling or hand to hand combat. That's why they need a class, designed solely for it, if it has a chance to exist at all.
d20 Modern manages to incorporate better hand-to-hand mechanics (Or at least better feat support)... but then again, it's a MUCH less fantastic setting - except that with good enough stats, you can trip a train or helicopter unarmed.

And on that note - you can totally use Judo against a Wyvern if you've got the strength (Just have a higher grapple modifier than it - difficult, but possible), and you CAN flying-kick an Ochre Ooze - monks excel at doing just that. Or come as close to excelling at that as they come to excelling at anything. Unfortunately, the Prestige Class that focuses on grappling and unarmed brawling focuses entirely on pinning, and requires a retarded feat ("Clever Wrestling" - one that the class never uses because all it does is mildly escape grapples - which is the exact opposite of what they're supposed to be doing)

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Spark: Since you're able to see the attackers from the crow's nest, and your range is sufficient, you can make an attack now if you want. You can't tell anything about them from here except what was described in my last post to you.

Scow: Have you ever tried Exalted? I think you'd find it a much better system for what you're looking for, much less restrictive than D&D.
Exalted, from what I've heard, is "too much". I like games with hard rules - there are some d20 games that have better grappling and unarmed combat.

But don't mind me, I'm just griping. And I think that more complex actions actually are possible in D&D, but they require Ad Hoc rulings instead of any official support
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