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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 09-03-2012, 12:11 PM   Top  -  End  -  #1
Lateral
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Default For Gold & Glory OOC

NEW IC thread!
Player Character Race Class Speech Colour
Lix Lorn Vivian Lesser Cryophoenix RHD 3/LA 3/Wilder 2//Radiant 8 Navy
Jeff the Green Davhkur Necropolitan Unseelie Illumian Beguiler 6/Mindbender 1//Archivist 5/Swordsage 1/Shadow Adept 1 Sandy Brown
BelGareth Oberon Pixie LA 4/Warlock 4//Warmage 8 Dark Green
GuyFawkes Ravana Rakshasa Rakshasa 8//Swordmage 8 Cafe Noir
Derjuin Titania Gloura RHD 6/LA 2//Ranger 2/Targeteer 4/Deepwod Sniper 2 Dark Olive
Nice job keeping it short, Jeff.
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Hello, and welcome to the OOC thread of For Gold & Glory! Everyone, use one post each to do the following:
  • Pick a speech colour
  • Give your character's background
  • Give a brief description of your character's appearance and personality
  • Give a brief description of your character's common general tactics.
Wait until everyone has a post before you start chatting. Once everyone's reserved a post for this purpose, I'll get to work on the IC.

Campaign Information and 16:
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Incantations:
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IOU: 11240 GP (2248 apiece)

Last edited by Lateral : 05-16-2013 at 11:44 PM.
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Old 09-03-2012, 12:34 PM   Top  -  End  -  #2
Lix Lorn
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Default Re: For Gold & Glory OOC

As I'm sure you predicted, I'm gonna claim... navy, for the midnight blue colour.

===> [s] Apocalypse: Occur.

Personality/Background/Appearence (From Sheet)
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In a battle, Vivian is most likely to reply on a long range bombardment, using her Radiance to boost the strength of her frost. If necessary, she can create short lived undead as expendable minions, and she's a skilled liar.
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Old 09-03-2012, 12:49 PM   Top  -  End  -  #3
Jeff the Green
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Default Re: For Gold & Glory OOC

I'm going to pick, appropriately enough, forest green.

Like I said in recruitment, I won't have 'Teia's background short story ready for a few days. It's over 700 words now and probably only a quarter of the way done. Here's the introduction and the synopsis:

Spoiler


Her physical description, copy/pasted from the sheet:
Atalanteia ('Teia to those who know her well) cuts an impressive figure. She towers over even the tallest warforged, and the bow she carries across her back is even longer. Unlike most dryads, her skin resembles the pale bark of birch trees and in autumn her hair burns a fiery orange. She wears simple leather thonged sandles and leather armor that only barely covers her impressive body. Despite her considerable age, her skin is flawless and she attracts a considerable following of young (and not so young) men and even some women.
And her personality, likewise:
Intelligent, strong-willed, competent, graceful, a competent strategist, charismatic, brave, narcissistic, flighty, vengeful.
Her strategy is, basically, to buff and shoot. She mostly prepares buffing cleric spells like Tyche's touch and good hope, though she also has dispel magic and bewildering substitution prepared and of course can shift day-to-day. She also has a climb speed, which she can use to fire on her enemies from the ceiling in three ways. If there's a corner she can climb up, she can use the skill trick Corner Perch to brace herself with her legs and fire for a round. She also has two girallon's blessings prepared which will let her hang out on the ceiling and fire. Finally, if those are used up, she also has a spider kit which she can use to mount herself to a wall or ceiling, though that takes a full-round action.

She's not great in melee, but not useless either. She has decent strength and her bow doubles as a quarterstaff. She also has decent damage reduction and so-so AC.

If there are any particular buffs your character would benefit from, let me know.

*Need someone for that part of the story.
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Last edited by Jeff the Green : 09-04-2012 at 08:40 PM.
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Old 09-03-2012, 01:51 PM   Top  -  End  -  #4
Postmodernist
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Default Re: For Gold & Glory OOC

Dark Red for my evil character.

Ek'ann Xar'cha

Background
Spoiler


Appearance
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Last edited by Postmodernist : 09-04-2012 at 05:00 PM.
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Old 09-04-2012, 03:33 AM   Top  -  End  -  #5
Gnomish Wanderer
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Default Re: For Gold & Glory OOC

I'll go with "Purple."
Arapim
Appearance
Spoiler
Personality
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Background
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With that, she would be a good key if any of you wanted a reason for being here specifically, she'd have invited you if she thought your skills would be valuable
Common Tactics
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Old 09-04-2012, 08:24 AM   Top  -  End  -  #6
Lateral
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Default Re: For Gold & Glory OOC

IC is up.
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Old 09-04-2012, 05:03 PM   Top  -  End  -  #7
Postmodernist
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Default Re: For Gold & Glory OOC

Background is complete. Still need to spend about 9k on gear. Otherwise, I'm pretty much ready to rock. Anything we desperately need for this party?
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Old 09-04-2012, 06:39 PM   Top  -  End  -  #8
Jeff the Green
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Default Re: For Gold & Glory OOC

Quote:
Originally Posted by Postmodernist View Post
Background is complete. Still need to spend about 9k on gear. Otherwise, I'm pretty much ready to rock. Anything we desperately need for this party?
Utility wands/scrolls are nice. I've got lesser vigor, lesser restoration, and wieldskill, but I'm sure there are other low-level ones we could use. Considering we're on a smash-and-grab, maybe some more extradimensional storage?

Nothing that we actually need, though. Maybe get an Amulet of Tears (MIC), weapon/armor crystals, +Strength/Constitution/deflection AC gear, Circlet of Persuasion, or other gear that improves your tankiness and melee ability. Maybe even consider some grafts.
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Old 09-04-2012, 07:01 PM   Top  -  End  -  #9
Postmodernist
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Default Re: For Gold & Glory OOC

I was contemplating a Haversack, for obvious reasons. Definitely considering some utility wands, since the Karsus vestige allows their use. Thinking about Alter Self, especially, though not sure about others. Open to suggestions.

What's the Amulet of Tears? Definitely grabbing the good, inexpensive augment crystals, probably a restful armor and least return weapon. Hadn't considered grafts, though they'd have to be inexpensive ones. I'm also going to probably grab a bit of poison, at it fits into the character's fluff nicely, and there's a vestige that allows poison use.

Also, I'm torn about the second vestige. Open to suggestions.
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Old 09-04-2012, 07:52 PM   Top  -  End  -  #10
Lateral
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Default Re: For Gold & Glory OOC

Hmm. Direct approach, huh? You aren't going to go for magic tricks or anything?

If anyone disagrees, speak now (IC) or forever hold your peace. If nobody objects, roll initiative- I'll be doing group initiative, so you guys can go in whatever order you like amongst yourselves. No surprise rounds for anyone.

(Statue's initiative, if you guys do choose to attack: (1d20-2)[6])
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Last edited by Lateral : 09-04-2012 at 07:52 PM.
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Old 09-04-2012, 07:57 PM   Top  -  End  -  #11
Postmodernist
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Default Re: For Gold & Glory OOC

Yup, also, please note the slight changes in the character sheet. It's now LA/Pally4/Crusader1/RKV2//Binder 8.

Ek'ann will likely want to remain between you guys. Lots of options, though. Any buffs would be nice, too.

Still need a few more items to toss in before this fight really begins...
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Old 09-04-2012, 08:07 PM   Top  -  End  -  #12
Postmodernist
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Default Re: For Gold & Glory OOC

Rolling for Maneuvers (assume order on page, going down):

(1d6)[2]
(1d5)[3]
(1d4)[1]

EDIT: Looks like Defensive Rebuke, Douse the Flames, and Vanguard Strike. Not ideal, but I'll take it.

Last edited by Postmodernist : 09-04-2012 at 08:07 PM.
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Old 09-04-2012, 08:17 PM   Top  -  End  -  #13
Jeff the Green
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Default Re: For Gold & Glory OOC

Quote:
Originally Posted by Lateral View Post
Hmm. Direct approach, huh? You aren't going to go for magic tricks or anything?
I did say 'Teia was flighty.

Quote:
Originally Posted by Postmodernist View Post
What's the Amulet of Tears? Definitely grabbing the good, inexpensive augment crystals, probably a restful armor and least return weapon. Hadn't considered grafts, though they'd have to be inexpensive ones.
Amulet of Tears has three charges per day, and you can expend them to get 12-24 temporary HP.

Looking through the grafts, I see two that might be nice. One is the Silthilar graft Chitin Plating (LoM), which grants you a natural armor bonus that stacks with barkskin and the like and costs the same as a slotless natural armor-boosting item. The elemental graft Stony Plating is the same, but costs less (2800 gp), is limited to +1, and costs you 4 HP.

For vestiges, Astaroth could be nice. Nauseated/sickened are pretty powerful, and suggestion is pretty nice. Arete is decent for boosting defense (+4 to a saving throw, DR 5/-, 13 PP to manifest a couple healing powers).

FYI, I'm in Punishing Stance (-2 AC, +1d6 damage) and I've got the following long/medium-duration buffs up:
  • Tyche's touch (LeOF)
  • Divine insight (CC)
  • Lore of the gods, extended (CC)
  • Treestride (SLA)

I can also provide a(n extended) barkskin to someone.

Edit: Oh, and if someone does want to do something more strategic and less likely to get us killed on our first encounter, I have speak with plants as an SLA and we are in a jungle.
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Last edited by Jeff the Green : 09-04-2012 at 08:40 PM.
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Old 09-04-2012, 09:20 PM   Top  -  End  -  #14
Jeff the Green
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Default Re: For Gold & Glory OOC

I'm assuming this thing is a construct?

Knowledge Devotion: (1d20+17)[20] (+5 if Collector of Stories skill trick applies) -> +2/+2
Identification: (1d20+22)[41]
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Old 09-04-2012, 09:32 PM   Top  -  End  -  #15
Lateral
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Quote:
Originally Posted by Jeff the Green View Post
I'm assuming this thing is a construct?

Knowledge Devotion: [roll0] (+5 if Collector of Stories skill trick applies) -> +2/+2
Identification: [roll1]
Yes, it is, and yes, the +5 applies to Knowledge Devotion.

You identify it as an animated statue of a storm giant. Whoopity-doo. The fact that it can speak is highly unusual, though.
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Last edited by Lateral : 09-04-2012 at 10:50 PM.
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Old 09-04-2012, 09:44 PM   Top  -  End  -  #16
Jeff the Green
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Default Re: For Gold & Glory OOC

I knew I was forgetting something. Punishing Stance damage: (3d6)[6][3][4](13)
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Old 09-04-2012, 10:24 PM   Top  -  End  -  #17
Lateral
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Where's that 2d6 bane on your first shot coming from?
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Old 09-04-2012, 10:26 PM   Top  -  End  -  #18
Jeff the Green
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Default Re: For Gold & Glory OOC

Raptor arrows are automatically Bane (everything) if you've unlocked the relic power by sacrificing a 4th level spell.
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Old 09-05-2012, 03:49 PM   Top  -  End  -  #19
Postmodernist
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Default Re: For Gold & Glory OOC

Went ahead and bound Astaroth. Also, I'm in Iron Guard's Glare. Finishing last few purchases, then I'll post IC.
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Old 09-05-2012, 04:26 PM   Top  -  End  -  #20
Postmodernist
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Minor thing, not mentioned IC: Ek'ann will also gain altitude during the charge, so as to acquire +1 to hit from higher ground. I didn't include that +1 in the IC rolls, but it shouldn't matter much.
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Old 09-05-2012, 06:33 PM   Top  -  End  -  #21
Jeff the Green
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Quote:
Originally Posted by Lix Lorn View Post
I didn't realise how scary those two abilities would get when I gestalted them together. I'm sorry. D=
Whoooboy. That's, what, 8d6+16? Which is 44±8, as a standard action, ranged touch attack, at will. I'm pretty sure I couldn't do that even expending maneuvers and spells. I might be able to match that damage as a full round action, but not as a touch attack.
  1. I wouldn't nerf them for a normal campaign, but if you want to (obviously up to you and Lateral) here are a couple ideas:
  2. Base Gift of Frost damage only on the phoenix side, which would drop you two dice and put you at 37±7.
  3. Only add Charisma once, which would bring you to 36±8.
  4. Don't make Gift of Frost a touch attack. Radiance assumes that adding it to a weapon makes it no longer a touch attack.
  5. Combine 1) and 2), for 29±7.

Though I think this raises a bigger problem, though. We're all spec'd for damage. Maybe I should have gone with Davkhur...
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Old 09-05-2012, 06:37 PM   Top  -  End  -  #22
Lix Lorn
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Default Re: For Gold & Glory OOC

Quote:
Originally Posted by Jeff the Green View Post
Whoooboy. That's, what, 8d6+16? Which is 44±8, as a standard action, ranged touch attack, at will. I'm pretty sure I couldn't do that even expending maneuvers and spells. I might be able to match that damage as a full round action, but not as a touch attack.
  1. I wouldn't nerf them for a normal campaign, but if you want to (obviously up to you and Lateral) here are a couple ideas:
  2. Base Gift of Frost damage only on the phoenix side, which would drop you two dice and put you at 37±7.
  3. Only add Charisma once, which would bring you to 36±8.
  4. Don't make Gift of Frost a touch attack. Radiance assumes that adding it to a weapon makes it no longer a touch attack.
  5. Combine 1) and 2), for 29±7.

Though I think this raises a bigger problem, though. We're all spec'd for damage. Maybe I should have gone with Davkhur...
It's not a touch attack. I'm pretty sure it wasn't a touch attack. It wasn't meant to be a touch attack!
Edit: It is not a touch attack.
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Old 09-05-2012, 06:43 PM   Top  -  End  -  #23
Lateral
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Quote:
Originally Posted by Lix Lorn View Post
It's not a touch attack. I'm pretty sure it wasn't a touch attack. It wasn't meant to be a touch attack!
Edit: It is not a touch attack.
Aye. It's not a touch attack.

...Damn, you guys have great damage output. I'm just a little worried that you specialized on combat a bit too much and may have trouble with less straightforward fights, but we'll see.

So, we're just waiting on Gnomish, and then I'll post IC.
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Old 09-05-2012, 06:57 PM   Top  -  End  -  #24
Jeff the Green
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Quote:
Originally Posted by Lix Lorn View Post
Edit: It is not a touch attack.
Ah, the effect confused me a bit; I assumed it was like an orb of x. My bad.

In that case, we have about the same damage output, with the difference that yours is spammable and mine is more nova-y. PoMo can reach our damage every five rounds, but he's also more tanky.

Quote:
Originally Posted by Lateral View Post
...Damn, you guys have great damage output. I'm just a little worried that you specialized on combat a bit too much and may have trouble with less straightforward fights, but we'll see.
Eh, I think we're fine. We've got good Knowledges, climb and fly speeds, UMD and a way to make wands, and nearly full cleric casting. It may require waiting for the next morning occasionally so I can prepare utility spells since I have significantly fewer low-level spells than normal, but we can get it done.
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Old 09-05-2012, 06:58 PM   Top  -  End  -  #25
Postmodernist
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Quote:
Originally Posted by Lateral View Post
Aye. It's not a touch attack.

...Damn, you guys have great damage output. I'm just a little worried that you specialized on combat a bit too much and may have trouble with less straightforward fights, but we'll see.

So, we're just waiting on Gnomish, and then I'll post IC.
And here I thought I was intentionally toning things down....

I think we'll be ok, too. A little creativity goes a long way.
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Old 09-05-2012, 10:15 PM   Top  -  End  -  #26
Jeff the Green
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Default Re: For Gold & Glory OOC

How tall are the trees, how high off the ground do they start branching, and are the branches strong enough to sit on?
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Old 09-05-2012, 10:30 PM   Top  -  End  -  #27
Lateral
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Quote:
Originally Posted by Jeff the Green View Post
How tall are the trees, how high off the ground do they start branching, and are the branches strong enough to sit on?
Good question. You're in a jungle, so the trees are extremely tall. They start branching pretty high up (about 80-100 feet, probably; if anyone knows more about rainforest trees, let me know if that figure is reasonable.) They should be pretty much covered in vines, so you could probably climb up them if you wanted to. Climb DC 15, I'd say. Once you get up in the canopy ('bout 100-150 feet up), it'll hold you easily.

...'Course, it's a long way to fall.
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Last edited by Lateral : 09-05-2012 at 10:30 PM.
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Old 09-05-2012, 10:49 PM   Top  -  End  -  #28
Jeff the Green
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Quote:
Originally Posted by Lateral View Post
...'Course, it's a long way to fall.
Yeah, with a climb speed and a +20 Climb modifier, I can make an accelerated climb on a ceiling with no chance of failure.

Well, with branches that high up there's not much point in climbing unless it's really necessary. I'll just have to rely on you guys and entangle to keep the statue away from me.
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Old 09-05-2012, 11:31 PM   Top  -  End  -  #29
Gnomish Wanderer
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Default Re: For Gold & Glory OOC

Sorry, my character is now finished [See above]. The background gave me problems for some reason >.> I'm posting in IC now.
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Old 09-06-2012, 06:11 AM   Top  -  End  -  #30
Lateral
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Gnomish, you can't land three squares east and one square southeast. You'd crash into the door.
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