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Old 09-04-2012, 01:05 AM   Top  -  End  -  #31
Darius Macab
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Default Re: Total War: Steampunk Skies

Quote:
Originally Posted by Sithis View Post
Also, any volunteers to be the "evil" empire that destroyed my group's homeland?
The Sky Kingdom of Manticore could have destroyed your homeland or at least defeated it in a war and then taxed it into oblivion like the Allies in WWI. They aren't really evil but could easily have become demonized in the eyes of your people. Much like the Cylons in BSG.

DM
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Old 09-04-2012, 01:20 AM   Top  -  End  -  #32
Sithis
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Default Re: Total War: Steampunk Skies

Would the Sky Kingdom have completely destroyed it? Because the idea is that there was nothing left for these my faction to go back too or fight for. (Thus, the BSG stuff.) If so, cool.

And ACTUALLY being evil isn't a necessity. Perhaps my homeland did something to provoke their destruction. Who knows. But from my faction's perspective, they got wiped out for little reason.
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Old 09-04-2012, 02:00 AM   Top  -  End  -  #33
Darius Macab
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Default Re: Total War: Steampunk Skies

Quote:
Originally Posted by Sithis View Post
Would the Sky Kingdom have completely destroyed it? Because the idea is that there was nothing left for these my faction to go back too or fight for. (Thus, the BSG stuff.) If so, cool.

And ACTUALLY being evil isn't a necessity. Perhaps my homeland did something to provoke their destruction. Who knows. But from my faction's perspective, they got wiped out for little reason.
Hmm, let me sleep on it. Its kind of a departure from the backstory i had in mind.

I think the only way it would work is if you committed an equally heinous act, otherwise i dont think my Parliament would allow the military to go through with it.

DM
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Old 09-04-2012, 02:07 AM   Top  -  End  -  #34
Sithis
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Default Re: Total War: Steampunk Skies

You know, another idea occurred to me. Maybe my homeland wiped ITSELF out. (They zombie apocalypsed themselves or something, I dunno.) The Sky Kingdom tries to contain the situation at around the same time my faction returns from being somewhere else. It then looks like the Kingdom destroyed their homeland, and I doubt they would be willing to entertain any other explanations.

In retrospect after having written that stuff, that may be making it overly complicated.
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Old 09-04-2012, 10:59 AM   Top  -  End  -  #35
Zemalac
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Default Re: Total War: Steampunk Skies

Vien-Au
Queen of Cities, Crown of the World, Beating Heart of Ten Thousand Empires



A Brief History of Vien-Au

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A Short Treatise on Culture

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Our Leader

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Other Important Persons

Spoiler


Cities

Vien-Au, the capitol, Queen of Cities.

Desperlin, industrial center on another mountain in the same range. Attached to Vien-Au by massive (and, frankly, unsafe) bridges.


Reputation

Mixed. On the one hand, the Viennish usually come as conquerors with fire, sword and reckless bullet; on the other hand, life under their rule isn’t actually half bad, as they try to raise up every place they conquer to something near the level of Vien-Au itself.

If you want a one-word description: Imperialistic, in the old-school Manifest Destiny/Divine Right style.


Stats

Spoiler



Flair

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More Flair: Flags

Traditional Flag
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Modern Flag
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Last edited by Zemalac : 09-06-2012 at 02:08 PM. Reason: Adjusting stats slightly
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Old 09-04-2012, 02:03 PM   Top  -  End  -  #36
Ascaloth
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Default Re: Total War: Steampunk Skies

The Flying City of Scientia
Official Title: The Duchy of Scientia-Prosperitas
"Scientia prosperitas est."

Brief History

Spoiler


Culture, People

Spoiler


Leader:

Raphael I, 1st Duke Scientia, Duke Commander of the Armada, formerly 15th Prince Prosperitas, Sovereign of the Flying City and the Principality

Spoiler


VIPS:

Claricia III, 16th Princess Prosperitas, Chief Diplomat of the Duke's Diplomatic Corps, Heiress Apparent to the Duchy of Scientia-Prosperitas, Head of the Heavens Faction

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Sir Michael Hathcock, Knight Admiral of the Duke's Armada, Head of the Storm Faction

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Dr Ferdinand Tesla, Technologist-in-Chief of the Flying City of Scientia

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Cities

The Flying City of Scientia

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The Principality of Prosperitas

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Reputation

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Stats:

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Flair:

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Right, the flair is finally complete enough for qualification, although I might add more to it later on.

How does this look? Is there anything I could improve on? Anything I should adjust? Any toes I stepped on unknowingly? Please give me feedback, I could use it.

And anyone who would be so kind as to design a flag for me?

Last edited by Ascaloth : 09-17-2012 at 11:07 PM.
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Old 09-04-2012, 03:57 PM   Top  -  End  -  #37
Darius Macab
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Default Re: Total War: Steampunk Skies

Quote:
Originally Posted by Sithis View Post
You know, another idea occurred to me. Maybe my homeland wiped ITSELF out. (They zombie apocalypsed themselves or something, I dunno.) The Sky Kingdom tries to contain the situation at around the same time my faction returns from being somewhere else. It then looks like the Kingdom destroyed their homeland, and I doubt they would be willing to entertain any other explanations.

In retrospect after having written that stuff, that may be making it overly complicated.
I find that politics and war are is often overly complicated, but i like the idea.

Lets say your nation is falling apart, the Sky Kingdom's Progressive party advocates that a peace keeping force be sent in to contain the situation (maybe you are a neighboring nation and they are worried about the conflict spilling over). Something goes horribly wrong and two ships end up shooting at each other. The conflict spreads and the leader of the expedition panics and orders an aerial bombardment.

Something like that?

DM
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Old 09-04-2012, 04:32 PM   Top  -  End  -  #38
ArcaneStomper
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Default Re: Total War: Steampunk Skies

The New Mole Empire


History
Spoiler


Government
Spoiler


Culture
Spoiler


Physiology
Spoiler


Architecture
Spoiler


VIPs
Spoiler


Cities of the New Mole Empire
Spoiler


Desired Reputation: Amusing Sidekicks

Desired Stats
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Flair
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Last edited by ArcaneStomper : 09-09-2012 at 01:43 AM.
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Old 09-04-2012, 07:44 PM   Top  -  End  -  #39
Nyrt
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Join Date: Mar 2012
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Default Re: Total War: Steampunk Skies

Vertigo Legions


Brief History
Spoiler


Culture, people, etc. See previous.

VIPs
Spoiler


Stats
Spoiler


Flair
Spoiler


[edit]
Cities
Spoiler


[Edit]
Rep: How about... visionary?
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Last edited by Nyrt : 09-17-2012 at 05:16 PM.
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Old 09-05-2012, 01:02 AM   Top  -  End  -  #40
daelrog
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Default Re: Total War: Steampunk Skies

I really like what I see so far. I'll have feedback for all players and put a table up for entries this Friday or Saturday. Recruitment will go on at least another week, probably two.
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Old 09-05-2012, 08:47 AM   Top  -  End  -  #41
Killerloop
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Center Italy
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Default Re: Total War: Steampunk Skies

Posting interest, I'll play a evil militaristic nation for sure!

Name of your Nation: Boazan Empire

Brief History:
Spoiler


Culture, People, Etc:
Spoiler


Leader, Name and Description:
Spoiler


Two other VIPS:
Spoiler


Name of your two cities:
Spoiler


Desired Stats:
Spoiler


Flair:
Spoiler


Monikers: "We take what we need" "Violence solves everything"

Story:
Spoiler

Last edited by Killerloop : 09-06-2012 at 07:21 AM.
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Old 09-05-2012, 09:49 AM   Top  -  End  -  #42
hydroplatypus
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Default Re: Total War: Steampunk Skies

the Boazan Empire seems like a marvelous business opportunity for me. Feel free to hire my spies if you need intelligence.
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Old 09-05-2012, 10:01 AM   Top  -  End  -  #43
Killerloop
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Default Re: Total War: Steampunk Skies

I agree, we pay good gold for high quality spies.

Just don't anger Beren, he is not to be trifled with. Speak with his sister.
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Old 09-05-2012, 11:29 AM   Top  -  End  -  #44
razovor
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England
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Default Re: Total War: Steampunk Skies

Quote:
Originally Posted by Killerloop View Post
I agree, we pay good gold for high quality spies.

Just don't anger Beren, he is not to be trifled with. Speak with his sister.
I'm going to be building up an extensive navy. If you want to work on ground forces, we can form a fearsome team together.

Contact me when the game starts, we can talk.
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Old 09-05-2012, 02:58 PM   Top  -  End  -  #45
Greystone
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Default Re: Total War: Steampunk Skies

Very interested but busy at the moment, what niches remain to be filled?

I have a couple ideas floating around but I don't want to be redundant. Eh, more specifics will come later when I have time to sit and formulate a post.
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She's Shona Han. Disappearing for a hundred years just means she's had a hundred years to plan. Trying to find out what happened to her is just going to draw her attention.

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Then it's a good thing Greystone can KICK REASON TO THE CURB AND GO BEYOND THE IMPOSSIBLE!
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Old 09-05-2012, 03:11 PM   Top  -  End  -  #46
Zemalac
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Join Date: Feb 2012
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Default Re: Total War: Steampunk Skies

Quote:
Originally Posted by Greystone View Post
Very interested but busy at the moment, what niches remain to be filled?

I have a couple ideas floating around but I don't want to be redundant. Eh, more specifics will come later when I have time to sit and formulate a post.
Current factions: Aetheres, spies and assassins for hire; Sky Kingdom of Manticore, British Empire-inspired high Navy; Green Heaven, ecological "utopia," vendetta against flying cities; Draklor Laboratories, mad scientists for hire; House Otakar, powerful merchant family; Vien-Au, ancient city of intrigues and arrogance; The Flying City of Scientia, inventors of the flying city concept; The New Mole Empire, formerly-underground race of molepeople terrified of open spaces and the sky where they are now forced to live; the Vertigo Legions, intelligent clockwork automatons; and the Boazan Empire, warrior-caste slavers and conquerors.

I feel there's still a lot of archtypes that could be used here without stepping on anyone else's toes.
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Old 09-05-2012, 04:17 PM   Top  -  End  -  #47
Darius Macab
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Default Re: Total War: Steampunk Skies

Flair is up, which means im all done.

Anyone want an alliance with the most powerful navy in the skies? /falsemodesty

DM
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Old 09-05-2012, 04:25 PM   Top  -  End  -  #48
Zemalac
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Join Date: Feb 2012
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Default Re: Total War: Steampunk Skies

Quote:
Originally Posted by Darius Macab View Post
Flair is up, which means im all done.

Anyone want an alliance with the most powerful navy in the skies? /falsemodesty

DM
Considering Navy is the one Military stat that I'm markedly bad at, I may take you up on that. We'll talk after the game starts.
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Last edited by Zemalac : 09-05-2012 at 04:27 PM.
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Old 09-05-2012, 04:26 PM   Top  -  End  -  #49
Greystone
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Join Date: Oct 2007
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Default Re: Total War: Steampunk Skies

I notice a lack of pirates.

I will be House Elysius- Female Dominated Pirates and Mercenaries!
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Quote:
She's Shona Han. Disappearing for a hundred years just means she's had a hundred years to plan. Trying to find out what happened to her is just going to draw her attention.

Quote:
Then it's a good thing Greystone can KICK REASON TO THE CURB AND GO BEYOND THE IMPOSSIBLE!
- SurlySeraph
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Old 09-05-2012, 04:58 PM   Top  -  End  -  #50
Darius Macab
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Default Re: Total War: Steampunk Skies

Quote:
Originally Posted by Zemalac View Post
Considering Navy is the one Military stat that I'm markedly bad at, I may take you up on that. We'll talk after the game starts.
Hmm, very good. You can use my Navy and Innovation, I can use your Army and Wealth.
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Old 09-05-2012, 05:53 PM   Top  -  End  -  #51
hydroplatypus
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Join Date: Jun 2011
Default Re: Total War: Steampunk Skies

And you can hire me whenever you need spies
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Old 09-05-2012, 06:17 PM   Top  -  End  -  #52
ArcaneStomper
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Join Date: Apr 2009
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Default Re: Total War: Steampunk Skies

To throw my hat in the alliance ring you can trust the Mole Men, because we are almost entirely incapable and uninterested in conquering other cities. All we want to do is build increasingly large machines to continue our efforts to stabilize the tectonic plates and go home.
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Old 09-05-2012, 06:26 PM   Top  -  End  -  #53
Zemalac
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Default Re: Total War: Steampunk Skies

Quote:
Originally Posted by hydroplatypus View Post
And you can hire me whenever you need spies
Yeah...probably not. I have not had the best of luck with hiring other factions to do my espionage stuff for me.
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Old 09-05-2012, 07:20 PM   Top  -  End  -  #54
oblivion6
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Default Re: Total War: Steampunk Skies

Quote:
Originally Posted by Zemalac View Post
Yeah...probably not. I have not had the best of luck with hiring other factions to do my espionage stuff for me.
i hope your not referring to the 2126 incident when you hired me to help you and instead i betrayed you i couldnt pass up such a perfect oppurtunity to expand my operations, it was noting personal
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Old 09-05-2012, 07:36 PM   Top  -  End  -  #55
Ascaloth
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Join Date: May 2012
Default Re: Total War: Steampunk Skies

Quote:
Originally Posted by Darius Macab View Post
Flair is up, which means im all done.

Anyone want an alliance with the most powerful navy in the skies? /falsemodesty

DM
What does the Queen think of the Duke? ;)

Also, is there anyone willing to help me make a flag? I'm think the silhouette of a flying city on top with the word "Scientia" curving on top of it, the silhouette of a castle below with the word "Prosperitas" curving below it, and the word "Est" between the flying city and the castle.
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Old 09-05-2012, 07:56 PM   Top  -  End  -  #56
Nyrt
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Join Date: Mar 2012
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Default Re: Total War: Steampunk Skies

Quick question: does the atmosphere act like it does in real life- slowly decreasing in pressure as you go up until it hits vaccum, or is it air all the way up? In other words, does space exist?

Also, I'd be willing to make flags if I have time, but it looks likemy life will suddenly be getting quite a bit more busy in the near future. I'll give a better answer tomorrow, when I have more time.
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Old 09-05-2012, 09:42 PM   Top  -  End  -  #57
d3vil
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Austria
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Default Re: Total War: Steampunk Skies

Also interested. Finally got some free time on my hand, was looking forward to an interesting TW. Will bring up some fluff in the next 48 hours.
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Old 09-06-2012, 01:32 AM   Top  -  End  -  #58
Darius Macab
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Join Date: Oct 2010
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Vancouver
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Default Re: Total War: Steampunk Skies

Quote:
Originally Posted by hydroplatypus View Post
And you can hire me whenever you need spies
hah, who needs spies when you have broadsides!


Quote:
Originally Posted by Ascaloth View Post
What does the Queen think of the Duke? ;)
The Queen and Parliament are respectful of your navy and your technology, they know you've got your head on straight.

It is believed by many in Parliament that an alliance would be profitable for both sides. Our large industrial capacity used to make your superior machines.

DM
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Last edited by Darius Macab : 09-06-2012 at 01:38 AM.
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Old 09-06-2012, 01:40 AM   Top  -  End  -  #59
Killerloop
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Default Re: Total War: Steampunk Skies

Quote:
Originally Posted by oblivion6 View Post
i hope your not referring to the 2126 incident when you hired me to help you and instead i betrayed you i couldnt pass up such a perfect oppurtunity to expand my operations, it was noting personal
This is exactly my point of view, after all...

"when you play the Game of Flying Cities, you win or you die"
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Old 09-06-2012, 01:42 AM   Top  -  End  -  #60
Darius Macab
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Default Re: Total War: Steampunk Skies

Quote:
Originally Posted by Killerloop View Post
This is exactly my point of view, after all...

"when you play the Game of Flying Cities, you win or you die"
And remember; "A Manticoran always pays their debts"

DM
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